I feel like the Treants should have Spell Damage +1 instead. Otherwise, it's just ridiculously powerful. I also feel like you could get better art, but That's just my personal opinion.
@Hiel: I prefer the first one, because the second one is potentially too powerful, especially with the 5 health making it a pain to remove.
Yeah, that's probably true; didn't think about that. I couldn't really find any art of Lunara which wasn't the HoTS hero portrait thingy tho..
Is this balanced? op? underpowered? (yep,i count,it can be OTK with 2xswipe,2xroots 2xmoonfire,but its 7 cards 2 turns combo : D)
first buff needs board,so imho card is strong,but not OP.
opinions?
I feel like the first option is quite weak. If you have a large board, it will most likely be small minions, and you want to be giving the 'Can;t be targeted by spells and hero powers' to a large minion. I might even suggest removing it entirely. The second option is interesting, but I'm worried it has too much KO potential (I haven't done the math though). Perhaps make it +2 spell damage and lower the cost?
(P.S. Where did you get that art? It looks great, and I want to use it myself.)
This is my idea. It inherently relies on being lucky with Wrath of Air Totems, but it's a fine card (1/4 for 2, with Spell Damage) by itself. It should perhaps be more expensive but have more health, but I feel as though it would not be used if that were the case.
I have mixed feelings about this one... So yeah it does nothing when played, main reason is because I do not want the card text to be any longer. I will most likely change it somehow, unless you guys like it. So what are your thoughts on it?
I think its good for some sort of OTK Druid, 2 starsurge + 2 moonfire+ 2 living roots with taurissan, its too expensive for using it like ordinary removal, and mechanic, for me, not so originally for competition.
I have mixed feelings about this one... So yeah it does nothing when played, main reason is because I do not want the card text to be any longer. I will most likely change it somehow, unless you guys like it. So what are your thoughts on it?
its cool but so hard to control i think, better wording for me - something like fist of jarraxus "When you discard or play this..." and make higher manacost, maybe 4 or 5.
Any suggestions about balance? My reference is Arcane Blast, which deals 4 damage when spell damage +1, same as Shadow Bolt, a 3-mana spell. With spell damage +1, this card would be the same with Arcane Intellect. Does that make sense or should I adjust it somehow?
Any suggestions about balance? My reference is Arcane Blast, which deals 4 damage when spell damage +1, same as Shadow Bolt, a 3-mana spell. With spell damage +1, this card would be the same with Arcane Intellect. Does that make sense or should I adjust it somehow?
Card draw is worth about 1.5 mana. There was once a card like this called Adrenaline Rush, a rogue 1 mana epic spell which said "draw 1 card. Combo: 2 cards." Blizzard removed it from the game because it was overpowered. Your card is even more broken. Malygos + Quick Draw = DRAW 6 CARDS? Nerf pls. Increase it's mana cost, maybe redesign it but still keep the flavour. Keep in mind that drawing one card is worth 1.5 mana and Kingsblood Toxin is uncollectible, randomly given by a legendary minion Xaril, Poisoned Mind.
I love all three of the cards. They'd all be good to submit except maybe Battle Mage. I can't remember off hand if a minion-cast spell is affected by Spell Damage or not. If it is then ignore me, but if it isn't then you may want to add (Affected by Spell Damage) at the end of the text
Since I already saw someone mimik my Idea I posted yesterday, I'm just gonna ask for feedback again, because I didn't get futher feedback on my last post.
OR
Which one do you prefer and would you give it a different statline/mana cost?
Tricky one. Honestly I'm stuck. This sort of card needs playtesting to determine it's value. It is a GOOD card, definetly not underpowered but can't tell if it is overpowered or not. Also both versions seem ok, can't choose.
Since I already saw someone mimik my Idea I posted yesterday, I'm just gonna ask for feedback again, because I didn't get futher feedback on my last post.
OR
Which one do you prefer and would you give it a different statline/mana cost?
I think because of the Overload, the second one could be a 5/6 without being OP, but I do like the cards.
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Click the image to go to my custom Time Traveler class.
This is what I've come up with. Took a while to figure out the name for it. Read about the Wildkins in WoW lore(click link if you want to read about em' as well) and could not resist to do some word play with it. Blizzard would be proud(the meme masters). Happy with the text rule and would suit some Druid decks like a glove at the moment.
This is what I've come up with. Took a while to figure out the name for it. Read about the Wildkins in WoW lore(click link if you want to read about em' as well) and could not resist to do some word play with it. Blizzard would be proud(the meme masters). Happy with the text rule and would suit some Druid decks like a glove at the moment.
If you submit that to the competition it will get my vote
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RedneckBudha
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I think you should balance the resolution ;)
(P.S. Where did you get that art? It looks great, and I want to use it myself.)Why Rogue is my favourite class:
My submission for this week's card design competition.
My 4 ideas for this week! Please give me your attention! Which card is the best for you? Thnks so much!
This is my idea. It inherently relies on being lucky with Wrath of Air Totems, but it's a fine card (1/4 for 2, with Spell Damage) by itself. It should perhaps be more expensive but have more health, but I feel as though it would not be used if that were the case.
Posting again because I got no feedback.
The Nexus comes to the Inn with my set of Heroes of the Storm Legendaries!
Here are some ideas from my existing pool of cards.
Click here to check out my Custom Cards!
Can I make a weapon for a class that doesn't have in game weapons like mage or warlock?
I have mixed feelings about this one... So yeah it does nothing when played, main reason is because I do not want the card text to be any longer. I will most likely change it somehow, unless you guys like it. So what are your thoughts on it?
Can I please get some feedback on my ideas on page 5?
http://www.wowdb.com/spells/196938-quick-draw
Any suggestions about balance? My reference is Arcane Blast, which deals 4 damage when spell damage +1, same as Shadow Bolt, a 3-mana spell. With spell damage +1, this card would be the same with Arcane Intellect. Does that make sense or should I adjust it somehow?
THERE IS NO GAME.
RedneckBudha
Click the image to go to my custom Time Traveler class.
Also, I'm posting my card again since I got no comments on it.
Do I need to lower the stats/increase the cost a bit?
Click the image to go to my custom Time Traveler class.
This is what I've come up with. Took a while to figure out the name for it. Read about the Wildkins in WoW lore(click link if you want to read about em' as well) and could not resist to do some word play with it. Blizzard would be proud(the meme masters). Happy with the text rule and would suit some Druid decks like a glove at the moment.
Check out my submission for this weeks card design competition; or my other fan creations! Nullius in verba
RedneckBudha