My card gives you a powerful advantage when you play it, by revealing what exactly your opponent is holding (you have to remember what the cards were after the effect ends). However, it makes up for it by revealing your own hand to your opponent when it dies. You can try to minimize this disadvantage by getting your hand size low so your opponent doesn't see much.
Self flagellation with a monk flail builds character. Summon "You'll face worse than this!" Attack "No, like this!" Death "My last gift...to you..."
Designed as an early game aggro card for Priest. While the body is vanilla for its cost to have such an intense battlecry, Healing on 2 mana with a body is such a boon that it balances out. While it might not have the largest effect coming down on the board, it's a humble and effective early game card, with the potential for stabilizing if comboed with N'Zoth or Resurrect effects, whether it's against aggro, or if you got unlucky in a control match up. A balanced card with a powerful enough upswing that Blizzard could very well print in an upcoming set.
This is a gamble card, similar to Shifter Zerus (in terms of fun). It has a 50% chance to stay as a 1/1 and 50% chance to become a random Murloc, ranging from Murloc Tinyfin to Murloc Knight on play. If it does stay in its original form, it has a 50% chance to summon (mutate into) a random Dragon, ranging from Twilight Whelp to Deathwing. So in short, this is a 1-mana minion in exchange for a Murloc (50% chance) or a Dragon (only 25% chance and chance to summon a powerful Dragon is even lower).
Anyone remember that quest? I always liked Gamon so here is my entry. I tried to make it as balanced as possible. Good late game when coins don't matter, but on turn 5 it will cost you a lot of tempo.
Card is neutral. Dunno why I slapped on the 'Priest' marker - probably because it's pretty or something. Anyway, it's pretty straight-forward. Secrets? I dig them, but I really do prefer them when they're absolutely unpredictable.
Flavor text: It's normal for an ethereal to not have form, but this one doesn't even have his own opinions.
The Wordless Crier has a weak body, but if used to its fullest, it can copy six battlecries (or five x2 with Brann Bronzebeard) and six deathrattles. Its health is high enough to buy you some time to kill off your battlecry minions and replace them with deathrattles. Balance comes from the fact that it's hard to have six battlecry minions on the board by the time you can play this card, and harder still to follow that up with six deathrattles. Still, this card would be valuable even with only a few battlecries or deathrattles.
If one or more of your friendly minions has a battlecry that requires a target, you will select a target for The Wordless Crier's battlecry. This will be the target for all battlecries that require a target. Any requirements for a target will apply, so if you have a battlecry that can only target a friendly minion, Wordless Crier's battlecry will only be able to target a friendly minion. Battlecries and deathrattles will be executed from left to right.
Example:
Your board (in order): Disciple of C'Thun, Injured Kvaldir, Coldlight Oracle, C'Thun. You play Wordless Crier and target your opponent's hero. This is what would happen: First, deal two damage to the opponent and give C'Thun +2/+2, then deal three damage to The Wordless Crier, then both players draw two cards, then deal 2 (Wordless Crier's attack) damage randomly split among all enemies.
With so many murloc decks out there, but only one legendary I feel there needs to be another face in the mix. While not a strong body, "Captain" Cookie allows you to get all the murloc minions you want, however at the obvious risk of getting nothing but Murloc Raider. While RNG may not hate you, it certainly loves no one more than your opponent.
Flavor: When Edwin had to choose a "Captain" for his ship, he chose the race less likely to blow up the whole crew.
Edit: I am an idiot and forgot to add a deathrattle effect. Ignore this submission.
Revised version of a card I made long ago: lone and wild Winter Hermit.
He can steal anything! Except muffins.
Who am I?
None of your business!
My card gives you a powerful advantage when you play it, by revealing what exactly your opponent is holding (you have to remember what the cards were after the effect ends). However, it makes up for it by revealing your own hand to your opponent when it dies. You can try to minimize this disadvantage by getting your hand size low so your opponent doesn't see much.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
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Self flagellation with a monk flail builds character.
Summon
"You'll face worse than this!"
Attack
"No, like this!"
Death
"My last gift...to you..."
Designed as an early game aggro card for Priest. While the body is vanilla for its cost to have such an intense battlecry, Healing on 2 mana with a body is such a boon that it balances out. While it might not have the largest effect coming down on the board, it's a humble and effective early game card, with the potential for stabilizing if comboed with N'Zoth or Resurrect effects, whether it's against aggro, or if you got unlucky in a control match up. A balanced card with a powerful enough upswing that Blizzard could very well print in an upcoming set.
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"Behold the true power of.... ooooh."
Based off of the Bamboozle card in the Nefarian Co-Op Brawl.
Click here to check out my Custom Cards!
VOTE FOR MY CARD in the Card Creation Competition of the week.
This is a gamble card, similar to Shifter Zerus (in terms of fun). It has a 50% chance to stay as a 1/1 and 50% chance to become a random Murloc, ranging from Murloc Tinyfin to Murloc Knight on play. If it does stay in its original form, it has a 50% chance to summon (mutate into) a random Dragon, ranging from Twilight Whelp to Deathwing. So in short, this is a 1-mana minion in exchange for a Murloc (50% chance) or a Dragon (only 25% chance and chance to summon a powerful Dragon is even lower).
Also in theme with the new Karazhan cards like Zoobot, Menagerie Magician and The Curator.
Anyone remember that quest? I always liked Gamon so here is my entry. I tried to make it as balanced as possible. Good late game when coins don't matter, but on turn 5 it will cost you a lot of tempo.
Card is neutral. Dunno why I slapped on the 'Priest' marker - probably because it's pretty or something.
Anyway, it's pretty straight-forward. Secrets? I dig them, but I really do prefer them when they're absolutely unpredictable.
"That's the trouble with zombies - they're unreliable."
Flavor text: It's normal for an ethereal to not have form, but this one doesn't even have his own opinions.
The Wordless Crier has a weak body, but if used to its fullest, it can copy six battlecries (or five x2 with Brann Bronzebeard) and six deathrattles. Its health is high enough to buy you some time to kill off your battlecry minions and replace them with deathrattles. Balance comes from the fact that it's hard to have six battlecry minions on the board by the time you can play this card, and harder still to follow that up with six deathrattles. Still, this card would be valuable even with only a few battlecries or deathrattles.
If one or more of your friendly minions has a battlecry that requires a target, you will select a target for The Wordless Crier's battlecry. This will be the target for all battlecries that require a target. Any requirements for a target will apply, so if you have a battlecry that can only target a friendly minion, Wordless Crier's battlecry will only be able to target a friendly minion. Battlecries and deathrattles will be executed from left to right.
Example:
Your board (in order): Disciple of C'Thun, Injured Kvaldir, Coldlight Oracle, C'Thun. You play Wordless Crier and target your opponent's hero. This is what would happen: First, deal two damage to the opponent and give C'Thun +2/+2, then deal three damage to The Wordless Crier, then both players draw two cards, then deal 2 (Wordless Crier's attack) damage randomly split among all enemies.
With so many murloc decks out there, but only one legendary I feel there needs to be another face in the mix. While not a strong body, "Captain" Cookie allows you to get all the murloc minions you want, however at the obvious risk of getting nothing but Murloc Raider. While RNG may not hate you, it certainly loves no one more than your opponent.
Flavor: When Edwin had to choose a "Captain" for his ship, he chose the race less likely to blow up the whole crew.
Edit: I am an idiot and forgot to add a deathrattle effect. Ignore this submission.
RedneckBudha
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Burn baby, BURN!
Clear the boaarrrddd!!