Gives you a strong Shield Slam, synergies with Reno Jackson (Reno costs 6 and that's why this card costs 5; I want the combo to work but you'll have to hold the coin or use Emperor Thaurissan first, otherwise it will be broken) and Alexstrasza, and activates Mortal Strike and Revenge.
This little fella is meant to be a strong and efficient early game board clear that can combat the onslaught of aggro decks. Since we currently have no very efficient board clears, control decks are always forced into using less conventional means to control the board. This is meant to help with that issue. This also fits right in to almost every dragon deck out there, since most of them are either tempo or control orientated.
Concept I've had for a while. A simple idea similar to the Corrupted Seer in terms of being a neutral board clear. And I always had the idea of a Blade master like Maiev would come in swinging and go out swinging.
A bigger, more demonic version of Darkshire Librarian. The copy mechanic gives some flavor, opens up the possibility of scary triple-PO plays, and makes the card slightly better in near-fatigue situations. The Battlecry is random discard, implied in order to save room in the text box.
The archtype contains level 3 fiend type monsters, so im making this 3 mana demon, the archtype also hates spell/trap cards (can be special summoned for free if you controll no spell/trap cards) so that makes up the battlecry, they also have an additional effect when sent to graveyard, so that makes up the deathrattle (this one is like Scarm, if you know what im talking about)
This card would be put into discardlocks, the battlecry synergies especially with Fist of Jaraxxus and give a bit more control of what will he discard or somehow managed to not discard anything at all, the deathrattle for demons is quite obvious with the current discard mechanic, Malchezaar's Imp,Succubus,Tiny Knight of Evil and Doomguard, or just Imp Gang Boss because its such a good minion that warlocks just put in their decks.
This card is very versatile. You can use it to silence a Ragnaros the Firelord for an instant 8 damage, or perhaps you can even silence your own Moat Lurker before trading it away (after it ate an enemy minion). You can steal enemy deathrattles, and you can even use it to temporarily get rid of one of your own minion's negative effects.
Note: It will get any buffs the minion has as well.
As you can guess by my card's name and effect, Exarch Jaraas is Lord Jaraxxus former self, prior to his corruption by the Burning Legion. Exarch Jaraas is a very defensive hero to push control paladin.
However, unlike his future self, Jaraas only protects the hero and does not take his place. When you hit 0 HP as Jaraas, your original hero (with his HP equal to what they were when you played Exarch Jaraas) retake his place. In the meantime he will be floating near your board. To summarize it behaves like what happens with Onyxia during the fight against the second Nefarian. It would look like this:
Behold my mad Paint skills!
(Uther maybe a little closer to the hero)
Some additional details about it works:
Jaraas deathrattle means that when you hit 0 HP as Exarch Jaraas, your original hero (with HP equal and Hero Power identical to what they were before you played the card) is restored.
If Exarch Jaraas is summoned without his battlecry triggered, his deathrattle will have no effect he still counts as a deathrattle minion.
If you have a weapon equipped when you play Exarch Jaraas (he doesn't have any contrary to Jaraxxus), it won't be affected. If you attacked with it before playing Jaraas you won't be able to attack a second time.
As Exarch Jaraas, you will be able to emote with both heroes, however they will share a common emote timer to avoid abuse.
If your hero has already been replaced with Jaraxxus/Ragnaros before you play Exarch Jaraas, then Jaraxxus/Ragnaros will be considered your original hero.
Reciprocally, if you replace Exarch Jaraas with Jaraxxus/Ragnaros, his deathrattle won't trigger.
Conceding as Exarch Jaraas will still make you lose the game.
Some of you might think "hey but you're giving your hero a deathrattle, it's impossible!" however, functionally speaking, heroes are treated by the game as a special type of minion as exemplified by Jaraxxus vulerability to Sacrificial Pact, the Misdirection/weapon interaction, the old Fandral Staghelm/Dark Wispers glitch that allowed you to buff your hero and obviously the second fight against Nefarian in BRM.
(Dear mods, if I make it to the final phase, please add these clarifications to the "additional material" spoiler)
Exarch Jaraas emotes and voice acting :
When summoned: "Hero! Stay behind and let me protect you!'
When summoned if Lord Jaraxxus is the enemy hero: "Wait. Is that.... me ?"
Attack (as a minion or with a weapon): "Taste the Light's power!"
Greetings: "You face Jaraas, Exarch of Argus!"
Well Played: "A smart move!"
Thanks: "My sincerest thanks."
Wow: "Unbelievable!"
Oops: "I thought that would work..."
Threaten: "Trifling opponent! Your evil will be your undoing!"
Death (as minion or hero): "I'm sorry. I failed you."
So, here I am trying to make a Shaman card that I really want to see. If not, at least for the fun part of this creation contest. :D
With Zillions, I was trying to make a Dragon Shaman viable. It tooked me an hour and a half and I really think that this is a good card, maybe stats could be a little adjusted.
Dragonmaw Scythe- Nothing to comment here. Keeper of Ulduman's effect on a weapon is something new, in my oppinion
Hammer of Solitude- This one's something I came up at the very end.
Scepter of Azshara- I know it's not a Scepter but I liked the ideea.
I tried to combine some of existing HS's effect into these cards. It's my second submission so don't take me easy. Thank you, guys :D
This is a card that can bring a Priest back if the board gets too menacing against them. This is kind of like Lightbomb If it brought them back to life after a few turns. This card would work wonders with Purify which, I know, is one of the worst cards ever. But i see this as a very good removal card that you would WANT to be Silenced. It kind of makes Silence a lot more viable again, as a card and effect.
Meant to submit something similar for the weapon competition but this is pretty cool here too
Gives you a strong Shield Slam, synergies with Reno Jackson (Reno costs 6 and that's why this card costs 5; I want the combo to work but you'll have to hold the coin or use Emperor Thaurissan first, otherwise it will be broken) and Alexstrasza, and activates Mortal Strike and Revenge.
THERE IS NO GAME.
Hello everybody!
This little fella is meant to be a strong and efficient early game board clear that can combat the onslaught of aggro decks. Since we currently have no very efficient board clears, control decks are always forced into using less conventional means to control the board. This is meant to help with that issue. This also fits right in to almost every dragon deck out there, since most of them are either tempo or control orientated.
Concept I've had for a while. A simple idea similar to the Corrupted Seer in terms of being a neutral board clear. And I always had the idea of a Blade master like Maiev would come in swinging and go out swinging.
Art from http://koni-art.deviantart.com/
A bigger, more demonic version of Darkshire Librarian. The copy mechanic gives some flavor, opens up the possibility of scary triple-PO plays, and makes the card slightly better in near-fatigue situations. The Battlecry is random discard, implied in order to save room in the text box.
A spin-off from ygo "Burning Abyss" archtype
The archtype contains level 3 fiend type monsters, so im making this 3 mana demon, the archtype also hates spell/trap cards (can be special summoned for free if you controll no spell/trap cards) so that makes up the battlecry, they also have an additional effect when sent to graveyard, so that makes up the deathrattle (this one is like Scarm, if you know what im talking about)
This card would be put into discardlocks, the battlecry synergies especially with Fist of Jaraxxus and give a bit more control of what will he discard or somehow managed to not discard anything at all, the deathrattle for demons is quite obvious with the current discard mechanic, Malchezaar's Imp,Succubus,Tiny Knight of Evil and Doomguard, or just Imp Gang Boss because its such a good minion that warlocks just put in their decks.
This card is very versatile. You can use it to silence a Ragnaros the Firelord for an instant 8 damage, or perhaps you can even silence your own Moat Lurker before trading it away (after it ate an enemy minion). You can steal enemy deathrattles, and you can even use it to temporarily get rid of one of your own minion's negative effects.
Note: It will get any buffs the minion has as well.
Why Rogue is my favourite class:
My submission for this week's card design competition.
As you can guess by my card's name and effect, Exarch Jaraas is Lord Jaraxxus former self, prior to his corruption by the Burning Legion. Exarch Jaraas is a very defensive hero to push control paladin.
However, unlike his future self, Jaraas only protects the hero and does not take his place. When you hit 0 HP as Jaraas, your original hero (with his HP equal to what they were when you played Exarch Jaraas) retake his place. In the meantime he will be floating near your board. To summarize it behaves like what happens with Onyxia during the fight against the second Nefarian. It would look like this:
Behold my mad Paint skills!
(Uther maybe a little closer to the hero)
Some additional details about it works:
(Dear mods, if I make it to the final phase, please add these clarifications to the "additional material" spoiler)
Exarch Jaraas emotes and voice acting :
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
Good synergy with Evolve but otherwise, this card may end up destroying all your totems, including minions like Totem Golem.
My Entry for this week's Card Design Competition - Season 8.16:
REMOVED
So, here I am trying to make a Shaman card that I really want to see. If not, at least for the fun part of this creation contest. :D
With Zillions, I was trying to make a Dragon Shaman viable. It tooked me an hour and a half and I really think that this is a good card, maybe stats could be a little adjusted.
Dragonmaw Scythe- Nothing to comment here. Keeper of Ulduman's effect on a weapon is something new, in my oppinion
Hammer of Solitude- This one's something I came up at the very end.
Scepter of Azshara- I know it's not a Scepter but I liked the ideea.
I tried to combine some of existing HS's effect into these cards. It's my second submission so don't take me easy. Thank you, guys :D
Soo here is mine card,for priest,I hope you would like it :)
[img]http://imgur.com/uXKXpy9[/img]
This is a card that can bring a Priest back if the board gets too menacing against them. This is kind of like Lightbomb If it brought them back to life after a few turns. This card would work wonders with Purify which, I know, is one of the worst cards ever. But i see this as a very good removal card that you would WANT to be Silenced. It kind of makes Silence a lot more viable again, as a card and effect.
A card that could potentially help Discard Warlock. Keep in mind that it is MINIONS; not spells.
Here is my take.
Has really good resurrect synergy especially if it gives injured blade master taunt.
To be clear, it would only restore health to a damaged character; including "damaged" made the text too long.