How about this? It's good for aggro, but often you just don't want to play it on curve, wich force more planning on it (just imagine you play it on turn 2 and it draws Doomguard or Highmane).
A minion with infinite value like Dreadsteed, though you'll have to use it a lot to get actual value out of it. To clarify, its stats will continuously increase, so it does not get stuck as a 2/2 minion every time it dies. The only thing I wish I could change is making the text a lot shorter...
It's an anti-aggro card. You give to huntard or zoo a healing hero power. You can also counter decks who play Sir Finley just to have the hunter hero power like aggro shaman.
This card can also disturb warrior who don't want heal but armor. In fact the card will bother all hero who want to keep his basic hero power. Except priest of course.
I was thinking of Servant of Yogg-Saron and Moat Lurker and came up with this. Not so sure if I did the balancing right. Anyway just discard DOOM! and start laughing.
An early game board control for Priest. The first part of the battlecry is a weaker Excavated Evil that should help you deal with aggro, but may end up killing your own minions if you have any. Then with the deathrattle effect, it's a weaker Circle of Healing that will restore to any surviving minions, their lost health. It has great synergy with most cards, while acting as a boar control.
How about this? It's good for aggro, but often you just don't want to play it on curve, wich force more planning on it (just imagine you play it on turn 2 and it draws Doomguard or Highmane).
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A minion with infinite value like Dreadsteed, though you'll have to use it a lot to get actual value out of it. To clarify, its stats will continuously increase, so it does not get stuck as a 2/2 minion every time it dies. The only thing I wish I could change is making the text a lot shorter...
My entry this week, and i'm back doing cards, not as much as i did in the past but i'm back.
A wise man once said "don't be salty, be cool" "My Weekly Card Design Competition entry below"
It's an anti-aggro card. You give to huntard or zoo a healing hero power. You can also counter decks who play Sir Finley just to have the hunter hero power like aggro shaman.
This card can also disturb warrior who don't want heal but armor. In fact the card will bother all hero who want to keep his basic hero power. Except priest of course.
Love the tribes.
This is my first ever entry: Velen's Weapon Smith, a cool way a priest can now deal with heavy weapon classes.
EDIT: might also work well with purify :D
EDIT: Flavor text: "Not really a weapon smith, but Velen doesn't need to know"
I was thinking of Servant of Yogg-Saron and Moat Lurker and came up with this. Not so sure if I did the balancing right. Anyway just discard DOOM! and start laughing.
An early game board control for Priest. The first part of the battlecry is a weaker Excavated Evil that should help you deal with aggro, but may end up killing your own minions if you have any. Then with the deathrattle effect, it's a weaker Circle of Healing that will restore to any surviving minions, their lost health. It has great synergy with most cards, while acting as a boar control.
The Nexus comes to the Inn with my set of Heroes of the Storm Legendaries!
Flavor text: Secretly held by Gul'dan.
Check here for my new cards!Pokemon HS class!All the Pokemon as HS cards!
Check out my Hearthstone expansion: The Shifting Sands
Can open new patron ideas.
I am a servant of the world. And if I'm a servant, then you should consider yourself a tool, at best.