This week's Card Design Competition Theme comes from RandomScribbles, whose Saintly Clairvoyant was the winner of our "Recent Events" competition.
Competition-Specific Restrictions:
"One of the most interesting cards in the new adventure is Medivh. He gives us the game’s first neutral weapon, and that opens up a world of card design possibilities. Think outside the box here- traditional "attack to turn your HP into efficient removal" weapons were restricted to certain classes for a reason, so either think of good nontraditional ways to use the weapon slot for new or underused mechanics (like Medivh, the Guardian), or come up with a clever gameplay justification for a traditional weapon (a good example would be Spirit Claws if Shaman weren't a weapon class already)." - RandomScribbles
Your card must either be a Weapon or it must equip a weapon.
Your card may not be a class card for a class that already has weapons. In other words, it must be a Druid, Mage, Priest, Warlock, or Neutral card.
As always, you may not delete any posts you make in this Submission Topic. Message one of the Fan Creation moderators if you've posted here in error or otherwise would like your post removed.
Remember that, although HearthCards is awesome, you must host your card somewhere other than Hearthcards, such asImgur or Photobucket.
General Competition Rules
These are the rules that remain consistent from competition to competition.
First, these are the rules about Posting:
You are allowed to submit only one entry. An entry normally consists of only one collectible card, plus any necessary additional material or commentary (explained below).
You are allowed to post in this Submission Topic only once, only to submit your one entry.
You may not delete ANY posts you make in this Submission Topic, not even accidental ones you may make over your one allowed, such as by double-posting or by accidentally posting something here that you meant for the Discussion Topic. If you do accidentally post more than once, inform any of the Fan Creation Forum moderators via PM, and we will handle it.
Speaking of the Discussion Topic, that is where any discussion of this competition should go. This thread is for submissions only. If you want to discuss your card or ask questions about the competition rules or process, you can find a link to the Discussion Topic at the top of this thread. Plenty of folks there will be happy to help you out.
Once you have submitted your one entry, you are allowed to make only minor changes to it. Minor changes are things like correcting typos or making balance changes that do not alter the spirit of your entry as determined by we the moderators. If you want to make any changes and have any doubts as to their legality, ask us first.
These are the rules about your Submission:
Accompanying the image of your card, you may offer some minimal additional commentary to explain its design, balance, and/or other qualities. Flavor text is also welcome.
You may not submit any Gold cards or animated cards. (It's just a cheap attention grab tactic that makes it unnecessarily difficult to determine what class your card is for.)
Your entry must be a card of your own creation. We've been doing this for a while, so if you blatantly rip off somebody else's idea, we will know.
Remember that, although HearthCards is awesome, you MUST host your card somewhere other than Hearthcards. Save it and upload it toImgur, Photobucket, or some other similar site. HearthCards has a limited server space and will purge cards after a few days, and nobody wants your card disappearing part-way through the finals. We understand that there are some HearthCards memberships that will allow you to save your card there for longer (and you should totally get one of those just for general fan creation purposes, by the way), but we don't know who has those memberships and we can't tell from the URLs.
Fun and even humorous entries are perfectly allowed, but "troll" entries will be disqualified. If you're worried that your card may be misinterpreted as a troll card, contact a moderator before you submit.
TIP: Though not a rule exactly, we highly recommend that you insert your images using this icon on the bar above the post text editor: . Just click that button and put in the URL of your image. Cards that are uploaded and attached to your post are not disallowed, but in our experience they will not do nearly as well, so this is for your own benefit more than anything.
Finally, know that manipulating votes in any way is strictly forbidden. Any violators will receive an official warning, and will be banned from this and all future HearthPwn Card Design Competitions.
Competition Process
Entry and Early Voting Phase (Starts 19:00 UTC 18/August/2016, Ends 17:00 UTC 22/August/2016) During this Phase, the Submission Topic is made available for your submissions. You may also, of course, feel free to give early up-votes to any submissions that you like! Voting Phase (Starts 17:00 UTC 22/August/2016, Ends 17:00 UTC 23/August/2016) During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites! Final Phase (Starts 18:00 UTC 23/August/2016, Ends 18:00 UTC 24/August/2016) During this Phase, the Discussion Topic will also be locked, and a new Poll Topic will go up. Discussion will be allowed to continue in the Poll Topic, and it will also include all the qualifying finalists and poll to decide the winner of the competition!
How do we determine the qualifying finalists? First, we'll pull up-vote data from each submission using the formula detailed below:
(ab) / (c) = x
Where, a = The total number of submissions on the same page as the submission. b = The total number of up-votes that the submission received. c = The total number of up-votes on the same page as the submission. x = The submission's final score.
The formula basically measures which cards stood out the most, with the necessary assumption that each page is about equal in overall submission quality. It will be the entries that receive the highest final scores that move on to the Final Phase.
The bottom line is that, although entries on the earlier pages of the Submission Topic are much more visible and thus receive many more up-votes than entries on later pages, you don't actually have to rush to get your entry in as soon as possible because the up-votes end up being weighted by what page your entry ends up on in order to determine its final score.
But wait, there's more! During each Weekly Card Design Competition, each Fan Creation Forum moderators will be given a Wild Card, which they can use to advance any one entry that they feel was initially overlooked or under-appreciated to the Final Phase, regardless of its final score. Wild Cards are our way of spicing things up a bit, but please don't ask to be given one or be upset if you aren't given one. These are just supposed to be fun. (Also, it should go without saying that, while we moderators are allowed to participate in the competitions, we are not allowed to benefit from Wild Cards.)
Rewards
Bragging rights are always awesome, but as usual, we do offer a couple of HearthPwn site rewards to competition winners: Their card forever immortalized in our Winners' Gallery! They will be allowed to select the next card design competition theme. And a unique Avatar Border & "Card Design Champion" Title, as depicted below!
I wanted this to be a triggered effect, where you can choose when to activate it and target the desired character. Even though such a card does not exist right now in HS, I hope wording it like this makes sense.
Inspired by the fairytale "Rumplestiltskin" written by Jacob and Wilhelm Grimm.
The effect is simple. You turn all minions on the battlefield into the golden version of their selves. For instance if Justicar Trueheart is on the battlefield it turns into golden: Justicar Trueheart. If it gets damaged by Grimm it is destroyed (actually bad example because Grimm's attack is 3 and Justicar Trueheart health is 3 so it gets killed anyway, but I hope you will get the idea, lol)
The sword wouldn't come out, so why not take the whole thing?
I would love to see the charge decks that would pop up to utilize this card. It does of course, have the drawback of weakening your hero power until you get rid of it. Finally, savagery becomes a Shield Slam type destroyer.
Despite the idea of this competition I have this archaic notion that weapons should be used for damage and not something you sit on for a passive effect, so even if this doesn't have a wacky effect i think it helps build a pirate mage theme.
Because I absolutely love the Discard-Warlock decks, i feel like this is a good addition to have a discard legendary with a very powerful effect, I felt there were enough things that discarded cards but not enough cards like Silverware Golem and Fist of Jaraxxus that are meant to be discarded and i feel like this is a great addition.
Wield the powerful staff of Dark Master Gandling, headmaster of the school for budding Necromancers, Scholomance! This neutral weapon allows it's user to kill enemy minions and raise them back as Undead on to your side of the field. The token is may be familiar but if it's not I got it here, Skeleton .
This is the Submission Topic. The Discussion Topic is here.
Competition Theme: Choose Your Weapon
This week's Card Design Competition Theme comes from RandomScribbles, whose Saintly Clairvoyant was the winner of our "Recent Events" competition.
Competition-Specific Restrictions:
General Competition Rules
These are the rules that remain consistent from competition to competition.
First, these are the rules about Posting:
These are the rules about your Submission:
TIP: Though not a rule exactly, we highly recommend that you insert your images using this icon on the bar above the post text editor: . Just click that button and put in the URL of your image. Cards that are uploaded and attached to your post are not disallowed, but in our experience they will not do nearly as well, so this is for your own benefit more than anything.
Finally, know that manipulating votes in any way is strictly forbidden. Any violators will receive an official warning, and will be banned from this and all future HearthPwn Card Design Competitions.
Competition Process
Entry and Early Voting Phase (Starts 19:00 UTC 18/August/2016, Ends 17:00 UTC 22/August/2016)
During this Phase, the Submission Topic is made available for your submissions. You may also, of course, feel free to give early up-votes to any submissions that you like!
Voting Phase (Starts 17:00 UTC 22/August/2016, Ends 17:00 UTC 23/August/2016)
During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites!
Final Phase (Starts 18:00 UTC 23/August/2016, Ends 18:00 UTC 24/August/2016)
During this Phase, the Discussion Topic will also be locked, and a new Poll Topic will go up. Discussion will be allowed to continue in the Poll Topic, and it will also include all the qualifying finalists and poll to decide the winner of the competition!
How do we determine the qualifying finalists? First, we'll pull up-vote data from each submission using the formula detailed below:
(ab) / (c) = x
Where,
a = The total number of submissions on the same page as the submission.
b = The total number of up-votes that the submission received.
c = The total number of up-votes on the same page as the submission.
x = The submission's final score.
The formula basically measures which cards stood out the most, with the necessary assumption that each page is about equal in overall submission quality. It will be the entries that receive the highest final scores that move on to the Final Phase.
The bottom line is that, although entries on the earlier pages of the Submission Topic are much more visible and thus receive many more up-votes than entries on later pages, you don't actually have to rush to get your entry in as soon as possible because the up-votes end up being weighted by what page your entry ends up on in order to determine its final score.
But wait, there's more! During each Weekly Card Design Competition, each Fan Creation Forum moderators will be given a Wild Card, which they can use to advance any one entry that they feel was initially overlooked or under-appreciated to the Final Phase, regardless of its final score. Wild Cards are our way of spicing things up a bit, but please don't ask to be given one or be upset if you aren't given one. These are just supposed to be fun.
(Also, it should go without saying that, while we moderators are allowed to participate in the competitions, we are not allowed to benefit from Wild Cards.)
Rewards
Bragging rights are always awesome, but as usual, we do offer a couple of HearthPwn site rewards to competition winners:
Their card forever immortalized in our Winners' Gallery!
They will be allowed to select the next card design competition theme.
And a unique Avatar Border & "Card Design Champion" Title, as depicted below!
Good Luck!
"Makes discarding Doomguard 100% less painful"
If no minion has been discarded, it won't lose durability even if you use your hero power.
The Ancient Weapons:
Basically, any hit that would kill the warlock is prevented as long this "weapon" is not destroyed.
Attack alongside your Beast allies! Your strength is their strength!
If you got the coin, the Mercenaries get going. Vote for The Mercenary for CCC #3.
I wanted this to be a triggered effect, where you can choose when to activate it and target the desired character. Even though such a card does not exist right now in HS, I hope wording it like this makes sense.
You can't stop the signal.
Inspired by the fairytale "Rumplestiltskin" written by Jacob and Wilhelm Grimm.
The effect is simple. You turn all minions on the battlefield into the golden version of their selves. For instance if Justicar Trueheart is on the battlefield it turns into golden: Justicar Trueheart. If it gets damaged by Grimm it is destroyed (actually bad example because Grimm's attack is 3 and Justicar Trueheart health is 3 so it gets killed anyway, but I hope you will get the idea, lol)
The sword wouldn't come out, so why not take the whole thing?
I would love to see the charge decks that would pop up to utilize this card. It does of course, have the drawback of weakening your hero power until you get rid of it. Finally, savagery becomes a Shield Slam type destroyer.
GENERATION 40: The first time you see this, copy it into your signature on any forum and add 1 to the generation. This is a social experiment.
*Notes*
Despite the idea of this competition I have this archaic notion that weapons should be used for damage and not something you sit on for a passive effect, so even if this doesn't have a wacky effect i think it helps build a pirate mage theme.
A priest weapon thats allows you to attack enemies or heal friendly minions.
For your viewing pleasure :)
One more piece of the puzzle to make a demon/discard-lock deck viable.
Priest weapon.
Balancing busted cards version 1.0.
Mage weapon.
I didn't have a signature so Flux added one for me.
Get the idea
Maybe... nah nah nah nah
priest weapon
Check out my submission for the weekly card design competition by clicking Here!
Druid weapon (upcoming restoration Druid artifact in kegion)
Because I absolutely love the Discard-Warlock decks, i feel like this is a good addition to have a discard legendary with a very powerful effect, I felt there were enough things that discarded cards but not enough cards like Silverware Golem and Fist of Jaraxxus that are meant to be discarded and i feel like this is a great addition.
Wield the powerful staff of Dark Master Gandling, headmaster of the school for budding Necromancers, Scholomance! This neutral weapon allows it's user to kill enemy minions and raise them back as Undead on to your side of the field. The token is may be familiar but if it's not I got it here, Skeleton .
The Nexus comes to the Inn with my set of Heroes of the Storm Legendaries!
Allows extra early game survivability
Clarification 1: it does not heal you for 10 if you are at 30 health your health will be 30/40
clarification 2: if you have 40 health when it gets destroyed you will lose that extra 10 health