The 0-attack means you'll have to aquire the attack some other way, usually with your hero power. Compared to Wild Growth for balance, where that card gives you an instant 1 crystal, this gives you two much harder to obtain mana crystals.
(Christ almighty, I am such a doughnut, I thought the discussion thread was the submission one as well)
The first post doesn't say that you have to equip the weapon for YOURSELF specifically, so here we go. A little piece of weapon removal; your opponent still might benefit from pirates and what not with this but they won't be able to do any damage with it. If there is ever a card that scales with weapon durability, then it might be a bad idea to play this, but so far there's nothing punishing you.
The minion is collectible and the effect is interesting enough to warrant a rare quality in my opinion, and the weapon is noncollectable.
The artworks used for the minion and weapon respectively are Fraznak the Furious by Chris Rahn and The Riftmaker by PeterPantazis.
Mechanically, you cast the first spell, and the staff casts the second instance on the same target. I realize that Tarecgosa feels quite similar to Medivh, but instead of a generally value-based approach, she tends to favor flashy spell combos. The spells work mostly like Yogg's Battlecry, so they don't trigger on spell cast effects, only benefit from combo if the original spell did, and won't be cast if the original target is no longer valid (Backstab, for example). Hallazeal will heal you, just as he does when Yogg casts a spell, and all detrimental effects of the spell are duplicated, too, if the spell is able to be cast again a second time. Your spell damage WILL affect spells cast by this staff, and while Discover effects are still randomly chosen, Choose One effects actually differ from Yogg in that the same option is chosen by the staff as you chose, so the second Raven Idol would discover a minion if you chose minion, and a spell if you chose spell. And to clarify, even when the second spell fizzles, the staff still loses durability.
Also, I apologize if a similar Tarecgosa has already been submitted, I did not read most of this thread.
Usable by everyone :)
Flavor Text: When Brann was sifting through the ruins, he'd never expected to find THIS.
P.S. new meta discover priest
Who am I?
None of your business!
http://imgur.com/WMRX0GD
http://imgur.com/ooopr2T
The card starts as Shadowstrike, mechanically similar to Shifter Zerus.
Neutral Weapon.
This was an awesome staff from Vanilla WoW.
The spells you can discover are all basic Priest spells:
Holy Spells: Holy Smite, Power Word: Shield, Holy Nova and Divine Spirit.
Shadow Spells: Mind Blast, Shadow Word: Pain, Shadow Word: Death and Mind Control.
The 0-attack means you'll have to aquire the attack some other way, usually with your hero power. Compared to Wild Growth for balance, where that card gives you an instant 1 crystal, this gives you two much harder to obtain mana crystals.
Neutral weapon with potential for powerful combos, so long as the hero doesn't mind taking some damage.
My submission for the week.
Designed to synergise with spells such as Claw, Bite and Savagery. Can't be used to attack without hero powering first though.
Check out my entrant for the WCDC 9.12: Bilgewater Highroller
THERE IS NO GAME.
I thought this might be interesting... a mage weapon that encouraged a deck with weapon buffs and of course, dragons!
my thing
the swarm class
and
cards?
If Tempest Medic survives a turn, First Aid Kit has synergy with Injured Blademaster.
(Christ almighty, I am such a doughnut, I thought the discussion thread was the submission one as well)
The first post doesn't say that you have to equip the weapon for YOURSELF specifically, so here we go. A little piece of weapon removal; your opponent still might benefit from pirates and what not with this but they won't be able to do any damage with it. If there is ever a card that scales with weapon durability, then it might be a bad idea to play this, but so far there's nothing punishing you.
The minion is collectible and the effect is interesting enough to warrant a rare quality in my opinion, and the weapon is noncollectable.
The artworks used for the minion and weapon respectively are Fraznak the Furious by Chris Rahn and The Riftmaker by Peter Pantazis.
REMOVED
This si my submission, a mage weapon.
if you Fireball its attack becomes 6, if you cast flamestrike 4 (as long as you hit something)
photo credits: ericbraddock @deviantart
Easy way to get your discarded cards back and card advantage, also works as a ping.
REMOVED
And the token created by her Deathrattle:
Mechanically, you cast the first spell, and the staff casts the second instance on the same target. I realize that Tarecgosa feels quite similar to Medivh, but instead of a generally value-based approach, she tends to favor flashy spell combos. The spells work mostly like Yogg's Battlecry, so they don't trigger on spell cast effects, only benefit from combo if the original spell did, and won't be cast if the original target is no longer valid (Backstab, for example). Hallazeal will heal you, just as he does when Yogg casts a spell, and all detrimental effects of the spell are duplicated, too, if the spell is able to be cast again a second time. Your spell damage WILL affect spells cast by this staff, and while Discover effects are still randomly chosen, Choose One effects actually differ from Yogg in that the same option is chosen by the staff as you chose, so the second Raven Idol would discover a minion if you chose minion, and a spell if you chose spell. And to clarify, even when the second spell fizzles, the staff still loses durability.
Also, I apologize if a similar Tarecgosa has already been submitted, I did not read most of this thread.