Hunter is my favorite class in WOW so it saddens me that in Hearthstone, i can't play my favorite deck type with it: control. Here are some cards to possibly make control hunter work.
This card provides a powerful board clear at a small mana price though you will have to pay a bit of health. I think this is the key against zoo: cheap but powerful board clears.
I was thinking about making this spell freeze your hero just to balance it out. It's basically a stall card that gives you an extra turn to grind mana and hopefully topdeck a board clear such as:
I feel that this board clear will strongly carry control hunter because it's a potentially endless board clear. It may seem op, but it's not that great against big minions. That's what the next card is for.
EDIT: I made a mistake making the card and it accidentally said deal five damage rather than two XD. It's fixed now
Nice and simpl. Takes those 4 7/7s and makes them worse than oasis snapjaw.
Oh the skill command value. I purposely made this card worthless for aggro by giving your opponent spell immunity. The card provides some basic spell damage that you can pull out of hammerspace to buff up your spells for surpirse damage.
Believe it or not, I came up with this card before Protect the King was announced to the public. I think this one is a bit better: the wolves are strong enough to actually force minion sacrifices. Great against zoo.
Gaining fifteen armor for two mana is pretty insane, so i made it an incredibly slow card. Designed to be coined out on turn one or turn two when the aggro isn't quite coming yet.
Ever needed that one spell but you could never draw it? No problem! This card well chase your woes away! (at least if you're hunter). This card is to help you draw removal while also preventing fatigue. Try beating that Jeweled Scarab!
The process of making the card, then uploading it to an image website, then uploading it here is quite long and tedious, so I showed only a few cards on my mind. Let me know what you think!
I also really like the idea of a Hunter control class, but some of the cards you made are quite unbalanced, I'll explain some things...
So Delayed Explosive Trap I think it's a little unbalanced, dealing one damage to all enemy minions costs around 2 mana (Arcane Explosion) and paying a little damage (around 3 hp against most aggro classes) to deal 1 one more damage for 2 mana seems a little op, I'd make it so it activates on a 3rd attack.
Aspect of the Turtle I think is fine but should cost 4 mana, considering it literally gives you a turn (alike Ice Block), and also Hunters have Eaglehorn Bow, making you trade no damage when this effect is active...
Murder of Crows is just overpowered, no AoE deals 5 damage (even Flamestrike is priced at 7 mana) your AoE should look something like this:
This for example, comboes with Hunter's Mark, you pay 7 mana, remove a big threat and could effectively clear the board.
Also a returning AoE to your hand would just be plain ridiculous it should be priced over 10 mana if it deals 5 damage... Or you could just make it deal damage to ALL minions and up it's cost to 8 (reducing it slowly)...
I really like Mana Shifter (the beast tag wouldn't hurt) I believe it's balanced as you made it, but its text should read Battlecry: "..."
Iron Hawk seems too powerful, compare to Shield Block from warriors...
Tranquilizing Shot and Unleash the Wolves seems fair from my opinion...
Delayed Explosive Trap seems really cool but I would change it to "The second time your Hero is attacked this turn..." to allow for counterplay.
I like Aspect of the Turtle but that's mostly because I think that Immune is an underused keyword that could show up more in all classes. But it should cost more, like 3-4 mana.
Murder of Crows is BRUTALLY OP. Compared to Flamestrike it's cheaper, more damage, and keeps coming back. I know the game needs more boardclears but this is too much.
Tranquilizing Shot is basically a better Polymorph. Probly more balanced at 5 mana where it compares to Assassinate instead.
Mana Saber Kit is interesting, but might be too powerful. Maybe it should be a 1 mana 0/2?
Iron Hawk is WAY too much armor for WAY too little mana. Shield Block is 5 armor and a card for 3. Assuming the draw is about half the card 5 armor is worth about 1.5 mana. So your card is 15 armor (which is about 4-5 mana value) for 2? So broken...
Mana Shifter should say Battlecry in the text, but other than that I like it a lot.
Hope this feedback helps!
P.S. I really like Veressa Windrunner it's a nice way to handle control hunter board clears.
Hunter is my favorite class in WOW so it saddens me that in Hearthstone, i can't play my favorite deck type with it: control. Here are some cards to possibly make control hunter work.
This card provides a powerful board clear at a small mana price though you will have to pay a bit of health. I think this is the key against zoo: cheap but powerful board clears.
I was thinking about making this spell freeze your hero just to balance it out. It's basically a stall card that gives you an extra turn to grind mana and hopefully topdeck a board clear such as:
I feel that this board clear will strongly carry control hunter because it's a potentially endless board clear. It may seem op, but it's not that great against big minions. That's what the next card is for.
EDIT: I made a mistake making the card and it accidentally said deal five damage rather than two XD. It's fixed now
Nice and simpl. Takes those 4 7/7s and makes them worse than oasis snapjaw.
Oh the skill command value. I purposely made this card worthless for aggro by giving your opponent spell immunity. The card provides some basic spell damage that you can pull out of hammerspace to buff up your spells for surpirse damage.
Believe it or not, I came up with this card before Protect the King was announced to the public. I think this one is a bit better: the wolves are strong enough to actually force minion sacrifices. Great against zoo.
Gaining fifteen armor for two mana is pretty insane, so i made it an incredibly slow card. Designed to be coined out on turn one or turn two when the aggro isn't quite coming yet.
Ever needed that one spell but you could never draw it? No problem! This card well chase your woes away! (at least if you're hunter). This card is to help you draw removal while also preventing fatigue. Try beating that Jeweled Scarab!
The process of making the card, then uploading it to an image website, then uploading it here is quite long and tedious, so I showed only a few cards on my mind. Let me know what you think!
These are so overpowered I don't even know what to say.
I also really like the idea of a Hunter control class, but some of the cards you made are quite unbalanced, I'll explain some things...
So Delayed Explosive Trap I think it's a little unbalanced, dealing one damage to all enemy minions costs around 2 mana (Arcane Explosion) and paying a little damage (around 3 hp against most aggro classes) to deal 1 one more damage for 2 mana seems a little op, I'd make it so it activates on a 3rd attack.
Aspect of the Turtle I think is fine but should cost 4 mana, considering it literally gives you a turn (alike Ice Block), and also Hunters have Eaglehorn Bow, making you trade no damage when this effect is active...
Murder of Crows is just overpowered, no AoE deals 5 damage (even Flamestrike is priced at 7 mana) your AoE should look something like this:
This for example, comboes with Hunter's Mark, you pay 7 mana, remove a big threat and could effectively clear the board.
Also a returning AoE to your hand would just be plain ridiculous it should be priced over 10 mana if it deals 5 damage... Or you could just make it deal damage to ALL minions and up it's cost to 8 (reducing it slowly)...
I really like Mana Shifter (the beast tag wouldn't hurt) I believe it's balanced as you made it, but its text should read Battlecry: "..."
Iron Hawk seems too powerful, compare to Shield Block from warriors...
Tranquilizing Shot and Unleash the Wolves seems fair from my opinion...
And Mana Saber Kit I think its balanced :P
Delayed Explosive Trap seems really cool but I would change it to "The second time your Hero is attacked this turn..." to allow for counterplay.
I like Aspect of the Turtle but that's mostly because I think that Immune is an underused keyword that could show up more in all classes. But it should cost more, like 3-4 mana.
Murder of Crows is BRUTALLY OP. Compared to Flamestrike it's cheaper, more damage, and keeps coming back. I know the game needs more boardclears but this is too much.
Tranquilizing Shot is basically a better Polymorph. Probly more balanced at 5 mana where it compares to Assassinate instead.
Mana Saber Kit is interesting, but might be too powerful. Maybe it should be a 1 mana 0/2?
I like Unleash the Wolves but should maybe cost 5 mana so it compares to things like Kara Kazham!, Force of Nature, and Stand Against Darkness.
Iron Hawk is WAY too much armor for WAY too little mana. Shield Block is 5 armor and a card for 3. Assuming the draw is about half the card 5 armor is worth about 1.5 mana. So your card is 15 armor (which is about 4-5 mana value) for 2? So broken...
Mana Shifter should say Battlecry in the text, but other than that I like it a lot.
Hope this feedback helps!
P.S. I really like Veressa Windrunner it's a nice way to handle control hunter board clears.
It appears that I royally fudged up. Murder of Crows is supposed to deal two damage not five. XD