I'll repost my design in this competition thread again, I guess... :-P
"Battlecry: Summon a 1/1 Silver Hand Recruit for each friendly minion that died this turn."
Seems pretty strong, i would lower the stats to 2/3 mby even 2/2.
Thing is, it isn't as strong as people might think... you literally have kill your minions in order to effectively use this card on your turn and if you have no field when you call this card, this card is basically just a 2/4 for 3 mana, which is not that great... making it not an effective early game card. And stats tend to be slightly higher for class cards, but in this case, 2/4 is below the norm of 3 drops (which is 3/4).
And look at the other side of things, u can trade off your board and fill it with 1/1s for free basically ... also not very balanced is it? Pretty good combo with Solemn Vigil for aggro decks for example. Say on average ur gonna get 2x 1/1 from its battlecry. New paladin card is a 2/3 and has a condition (well kinda on the same level as your card), so 2/3 seems like what it should be.
I'll repost my design in this competition thread again, I guess... :-P
"Battlecry: Summon a 1/1 Silver Hand Recruit for each friendly minion that died this turn."
Seems pretty strong, i would lower the stats to 2/3 mby even 2/2.
Thing is, it isn't as strong as people might think... you literally have kill your minions in order to effectively use this card on your turn and if you have no field when you call this card, this card is basically just a 2/4 for 3 mana, which is not that great... making it not an effective early game card. And stats tend to be slightly higher for class cards, but in this case, 2/4 is below the norm of 3 drops (which is 3/4).
And look at the other side of things, u can trade off your board and fill it with 1/1s for free basically ... also not very balanced is it? Pretty good combo with Solemn Vigil for aggro decks for example. Say on average ur gonna get 2x 1/1 from its battlecry. New paladin card is a 2/3 and has a condition (well kinda on the same level as your card), so 2/3 seems like what it should be.
Seconded. If a 2/4 summons a single 1/1, it gets value. And as Paladin, you should be trying to dominate the board, so this allows you to trade and mitigate your losses. 2/4 would work, sure (and Paladin needs all the help it can get), but 2/3 seems better balanced.
One question, though- how does this fit the theme?
Today in my free brawl pack I got Barongeddon, then I had a cup of fresh green tea. As a result of that, I think Priest is OP because my keyboard is not a mechanical one. I hope Blizzard will address this issue.
I'll repost my design in this competition thread again, I guess... :-P
"Battlecry: Summon a 1/1 Silver Hand Recruit for each friendly minion that died this turn."
Seems pretty strong, i would lower the stats to 2/3 mby even 2/2.
Thing is, it isn't as strong as people might think... you literally have kill your minions in order to effectively use this card on your turn and if you have no field when you call this card, this card is basically just a 2/4 for 3 mana, which is not that great... making it not an effective early game card. And stats tend to be slightly higher for class cards, but in this case, 2/4 is below the norm of 3 drops (which is 3/4).
And look at the other side of things, u can trade off your board and fill it with 1/1s for free basically ... also not very balanced is it? Pretty good combo with Solemn Vigil for aggro decks for example. Say on average ur gonna get 2x 1/1 from its battlecry. New paladin card is a 2/3 and has a condition (well kinda on the same level as your card), so 2/3 seems like what it should be.
Seconded. If a 2/4 summons a single 1/1, it gets value. And as Paladin, you should be trying to dominate the board, so this allows you to trade and mitigate your losses. 2/4 would work, sure (and Paladin needs all the help it can get), but 2/3 seems better balanced.
One question, though- how does this fit the theme?
Hahaha nice catch, i didnt even realized that until now :D I guess he needs to redo it completely :) or not mby:
"Battlecry: Summon a 1/1 Silver Hand Recruit for each friendly minion that died last turn."
But i dont know if it would have to specify if your last turn, since just "last turn" is a turn of your opponent isnt it?:F
- Can be insane when reduced to top-decking. - Priest card that could potentially reduce the punishment of having nothing to play in early turns. - Player can choose to gamble by skipping a turn for a big card draw on the next turn. - Card cost is equal to 3 mana + (technically) unspent mana on previous turn. (Card cost could be adjusted, what do you guys think?)
Could get crazy value, I agree. However, if you're looking for something that will help out Priest, an early game card that can contest aggro will be much more useful- Priests don't do much on their turns, but card draw isn't (usually) what Priests need. If you don't care too much about how it might affect the meta, this is very well balanced, as it requires 4 unspent mana to get value. On top of that, a control Priest would need to be careful about using this, as it could through them deep into fatigue if they aren't planning ahead.
Today in my free brawl pack I got Barongeddon, then I had a cup of fresh green tea. As a result of that, I think Priest is OP because my keyboard is not a mechanical one. I hope Blizzard will address this issue.
(2)-cost and (3)-cost both work, as could (4)-cost. I think that so long as you don't make it into a (1)-drop or bump it up to a (5)-drop, you should be fine. However, I'd lean towards a (3)-drop, that way it's comparable to a Sprint over two turns.
Another way to do a card like this (and I'm by no means saying do this, your card is great the way it is) would be to deal 1 damage to all enemy minions for each unspent mana on your last turn. This would in essence allow for a turn 5 Flamestrike (which could hold off aggro pretty well), but as a downside it would be much easier to see coming. You could probably bump it to (4) mana if you did that, b/c late game that could be a huge threat, whereas the card draw might kill you.
Today in my free brawl pack I got Barongeddon, then I had a cup of fresh green tea. As a result of that, I think Priest is OP because my keyboard is not a mechanical one. I hope Blizzard will address this issue.
@Edalcmagal The Discard part seems kinda unneccessary, doesn't it? Even with stuff like Silverware Golem or FIst of Jarraxus, you never really want to discard stuff without some kind of reward, so you will only play this if it draws you cards anyways. Other than that, Warlock isn't really the class that needs big draw engines the most.
Ok, i had a new idea with the upcoming Triple-Tribe theme in mind, as well, though i'm still undecided between these 2 versions:
What do you think? I think i like the first one slightly more, because the second one is so similar to Ram Wrangler. Does the balance seem alright? Which art do you like more?
I like the idea, but i think the execution seems a bit off, the tripple tribe buffs on new cards actually have at least some flavor to it and reason to do it, your cards r just cause, no reason whatsoever for a murloc to summon (give u) a dragon after a beast was played, i could understand murloc summoning a dragon, cause hes a dragon tamer (or wants to be) so that has some flavor to it, but how does a beast fit into all this? i dont see it.
And that's all for this week's submissions. Take the next 24 hours to up-vote your favorites! And then hopefully we'll have everything sorted out and will have two polls for y'all tomorrow, for this week and for last week. =)
This was my idea for a card. What do you think of it?
This is an idea that I have never seen used before. Using your emotions to transform the Sha into whatever you want. Lorewise, the Sha are manifestations of bad emotions like Anger and Pride, that corrupt the land of Pandaria.
Greetings: Well Played:
Thanks: Threaten:
Oops: Sorry/Wow:
hh cute, but i dont rly like it, sorry :) seems over the top silly for my taste :)
This was my idea for a card. What do you think of it?
This is an idea that I have never seen used before. Using your emotions to transform the Sha into whatever you want. Lorewise, the Sha are manifestations of bad emotions like Anger and Pride, that corrupt the land of Pandaria.
Greetings: Well Played:
Thanks: Threaten:
Oops: Sorry/Wow:
It's a very cool concept, but an incredible amount of OP in one card. Sha of Pride is powercreep on two cards at least (though it doesn't have the beast tag), Sha of Fear is a non-beast Infested Wolf, Sha of Doubt is a Chillwind Yeti... But the problem isn't the stats- the problem is that you have 6 choices in one card. If you topdeck this, you get to choose whether you want a wall of taunt, a Yeti, 4 damage, a sticky board, some heals, or a soft taunt. Basically, it's good no matter the situation, which is hugely OP- looking at all of the "Forbidden" cards, who have a similar amount of versatility, they have at least a 1-mana "tax." I'd say bump the cost to 5 at least... Though I guess the submission thread is locked now.
Today in my free brawl pack I got Barongeddon, then I had a cup of fresh green tea. As a result of that, I think Priest is OP because my keyboard is not a mechanical one. I hope Blizzard will address this issue.
This was my idea for a card. What do you think of it?
This is an idea that I have never seen used before. Using your emotions to transform the Sha into whatever you want. Lorewise, the Sha are manifestations of bad emotions like Anger and Pride, that corrupt the land of Pandaria.
Greetings: Well Played:
Thanks: Threaten:
Oops: Sorry/Wow:
I like the idea of utilizing emotes in effects, but this is kind of poorly executed. Don't get me wrong, the idea is actually quite nice. But some versions are less useful or weaker compared to the other options. I expect that, most of the time, players would only want to play Sha of Pride or Sha of Doubt, and they're not even that good. The other versions are weaker, and therefore will never be used IMO. Maybe Sha of Fear might be used in N'Zoth decks, but it's still pretty weak. Consider buffing the other Shas, especially the ones that I haven't mentioned. Other than that, I think the idea is fine.
Here's my submission for this week:
Any thoughts? If you like it, you can upvote it here, and while you're at it, make sure to check out ALL of the other submissions as well. Best of luck!
If we have two polls tomorrow, what will be our theme for the competition next week? The winner of the competition last week would not be able to work out that.
If we have two polls tomorrow, what will be our theme for the competition next week? The winner of the competition last week would not be able to work out that.
If that is so, then we MUST have the polls by tomorrow. Either that, or the mods must make up the rules for next week's competition (which isn't really bad anyway). That said, I like the fact that the mods decided to have both of the polls for tomorrow instead of having the last week's poll in the middle of this week's submission phase. It just makes everything smoother :)
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(2)-cost and (3)-cost both work, as could (4)-cost. I think that so long as you don't make it into a (1)-drop or bump it up to a (5)-drop, you should be fine. However, I'd lean towards a (3)-drop, that way it's comparable to a Sprint over two turns.
Another way to do a card like this (and I'm by no means saying do this, your card is great the way it is) would be to deal 1 damage to all enemy minions for each unspent mana on your last turn. This would in essence allow for a turn 5 Flamestrike (which could hold off aggro pretty well), but as a downside it would be much easier to see coming. You could probably bump it to (4) mana if you did that, b/c late game that could be a huge threat, whereas the card draw might kill you.
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Had another idea. This should be versatile enough to be a good card in aggro or control warlock.
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And that's all for this week's submissions. Take the next 24 hours to up-vote your favorites! And then hopefully we'll have everything sorted out and will have two polls for y'all tomorrow, for this week and for last week. =)
Huh, that prompt got interpreted as "Have 'Last turn' somewhere in the card text" pretty fast.
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If we have two polls tomorrow, what will be our theme for the competition next week? The winner of the competition last week would not be able to work out that.
THERE IS NO GAME.
The Final Poll for this competition is now up, along with the much awaited Final Poll for last week too! Go ahead and vote on your favourite cards.
You can find me here! Good luck everyone!