1.1 Mount is a new card type. It is not played in the battlefield, but equipped for your Hero. It is a 'buff' to your Hero.
1.2 Mount requires Mana Cost to play, just like any other minions. However, it requires you to Unlock a task before it can be played.
2 NEW KEYWORD
2.1 Unlock is a new ability added for Mount. In order to play the Mount, you must have completed the given task this game first.
For example: Unlock: Kill 5 Dragons. (This means you must have killed 5 Dragons this game to play that Mount card)
3 RULES
3.1 Mount cannot be specifically targeted by minions, spells or Hero Powers. It is a part of your Hero.
3.2 However, when your Hero is attacked, Mount will take the damage first (excess damage from overkill will go to your Hero). Likewise when your Hero is healed, Mount will be healed first. Only when your Mount is at full health will the heal go to your Hero (excess heal from overheal will go to your Hero).
3.3 At any time, a Hero can only equip one Mount. When the Mount dies, your Hero can equip a new Mount. Or if you play a new Mount with an existing Mount, the latter will be destroyed.
3.4 Higher rarity Mount requires a more difficult task to Unlock.
3.5 There is no limit to how many Mounts you want to play in your deck.
3.6 Mount has an indicative tribe 'Mount' at the bottom of the card.
So in the case of Invincible how does the death rattle work? Because I assumed the minion would kinda be like a weapon but if your hero dies it doesn't matter cause you lose. So how can you kill these mounts?
I think the mounts work similar to bolf ramshield, and so they take all the damage, die and then your hero takes damage, however heals go to the mount first too and only apply to your hero if the mount is fully healed
So in the case of Invincible how does the death rattle work? Because I assumed the minion would kinda be like a weapon but if your hero dies it doesn't matter cause you lose. So how can you kill these mounts?
So the mounts are special minions that are not played in the battlefield? What about the warlock Mount? Can they be destroyed like normal minions too?
3.2 However, when your Hero is attacked, Mount will take the damage first. Likewise when your Hero is healed, Mount will be healed first. Only when your Mount is at full health will the heal go to your Hero.
so the mount takes the damage first, and only after it dies your hero takes the damage
The Warlock Mount, Invincible, works the same like the other Mounts. It still takes the damage first and can be killed. When it is killed, that card returns back to your hand instead of putting it in the graveyard. So you can replay it next turn to 'gain that 1 Attack and 6 Health' again for 4 mana. Or do you guys feel like 4 mana is a little cheap? If so, I may increase its mana cost a little.
So in the case of Invincible how does the death rattle work? Because I assumed the minion would kinda be like a weapon but if your hero dies it doesn't matter cause you lose. So how can you kill these mounts?
So the mounts are special minions that are not played in the battlefield? What about the warlock Mount? Can they be destroyed like normal minions too?
3.2 However, when your Hero is attacked, Mount will take the damage first. Likewise when your Hero is healed, Mount will be healed first. Only when your Mount is at full health will the heal go to your Hero.
so the mount takes the damage first, and only after it dies your hero takes the damage
OH so they are just extra effects, health and attack added to your hero! Wait. JUST is an understatement. Fantastic idea!
A) That's clearly a new card type not a minion. B) Card's with unlock conditions should not be drawn from the deck, i suggest limiting the the mounts to 1/deck but allowing you to use them immediately upon meeting the unlock and paying the mana.
A) That's clearly a new card type not a minion. B) Card's with unlock conditions should not be drawn from the deck, i suggest limiting the the mounts to 1/deck but allowing you to use them immediately upon meeting the unlock and paying the mana.
Otherwise I approve.
A) I've changed the wording. Instead of introducing Mount as a special type of minion, I've introduced it as a new card type.
B) Nice suggestion. Though I still do not want to put a limit to the number of mounts you can have in the deck. Reason being I want to introduce mounts with different rarities. If players can only play 1 mount, neutral mounts will be neglected. Furthermore, I want to create cards like Frostgore that rewards players for playing multiple mounts in the deck.
The warlock mount should be redone its the death knight mount so that ain't happening unless they want me to quit playing this game.
I understand your worry. But actually it is not that OP. Paying 5 mana (initially it was 4) to gain 1 Attack and 6 Health in a tempo game is quite huge. It is like casting Holy Light in the midgame and passing your turn. So even if it is playable again when it dies, you might not be in a position to do that as you have to answer your opponent's board first. In fatigue matchups, this 6 Health might be irrelevant.
NEW FEATURE: UNLOCK THE MOUNT
1 INTRODUCTION
1.1 Mount is a new card type. It is not played in the battlefield, but equipped for your Hero. It is a 'buff' to your Hero.
1.2 Mount requires Mana Cost to play, just like any other minions. However, it requires you to Unlock a task before it can be played.
2 NEW KEYWORD
2.1 Unlock is a new ability added for Mount. In order to play the Mount, you must have completed the given task this game first.
For example: Unlock: Kill 5 Dragons. (This means you must have killed 5 Dragons this game to play that Mount card)
3 RULES
3.1 Mount cannot be specifically targeted by minions, spells or Hero Powers. It is a part of your Hero.
3.2 However, when your Hero is attacked, Mount will take the damage first (excess damage from overkill will go to your Hero). Likewise when your Hero is healed, Mount will be healed first. Only when your Mount is at full health will the heal go to your Hero (excess heal from overheal will go to your Hero).
3.3 At any time, a Hero can only equip one Mount. When the Mount dies, your Hero can equip a new Mount. Or if you play a new Mount with an existing Mount, the latter will be destroyed.
3.4 Higher rarity Mount requires a more difficult task to Unlock.
3.5 There is no limit to how many Mounts you want to play in your deck.
3.6 Mount has an indicative tribe 'Mount' at the bottom of the card.
4 CLASS MOUNTS
WARRIOR:
SHAMAN:
ROGUE:
PALADIN:
HUNTER:
DRUID:
WARLOCK:
MAGE:
PRIEST:
5 NEUTRAL MOUNTS
(Feel free to send in feedbacks/ suggestions! :))
So in the case of Invincible how does the death rattle work? Because I assumed the minion would kinda be like a weapon but if your hero dies it doesn't matter cause you lose. So how can you kill these mounts?
Maybe like Planeswalkers in MTG?
So the mounts are special minions that are not played in the battlefield? What about the warlock Mount? Can they be destroyed like normal minions too?
I think the mounts work similar to bolf ramshield, and so they take all the damage, die and then your hero takes damage, however heals go to the mount first too and only apply to your hero if the mount is fully healed
I like the concept, but literally have no idea what's going on with the rogue mount. Is it just a vanilla 4/3?
Edit: nvm, I didn't realize the attack also buffed the hero.
The Warlock Mount, Invincible, works the same like the other Mounts. It still takes the damage first and can be killed. When it is killed, that card returns back to your hand instead of putting it in the graveyard. So you can replay it next turn to 'gain that 1 Attack and 6 Health' again for 4 mana. Or do you guys feel like 4 mana is a little cheap? If so, I may increase its mana cost a little.
A) That's clearly a new card type not a minion.
B) Card's with unlock conditions should not be drawn from the deck, i suggest limiting the the mounts to 1/deck but allowing you to use them immediately upon meeting the unlock and paying the mana.
Otherwise I approve.
The warlock mount should be redone its the death knight mount so that ain't happening unless they want me to quit playing this game.
Rogue mount is kinda trashy then, because you will likely be using the 4 Attack to kill something. Then it will just die..
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