Simplest of idea, ton of interaction and form even more class identity. As Rogue in WoW utilize stealth comparably more than Druid and uses skills as they come out of stealth. Whether it be pickpocket or Burst Damage. So why did Blizzard never made Stealth interactions, or even Hero Stealth for 1 turn. Which would still be balanced like Iceblock.
Oops posted Early, I meant to remake some Stealth cards like Patient Assassin. Accidental click.
The thing is that while Stealth has more synergy with Rogue in WoW, in Hearthstone Stealth has synergy with buffs (to include stuff like Soul of the Forest). In general, minions that inherently have Stealth make sense in Druid, while spells which grant Stealth to characters (for a single turn, for balance reasons) make sense in Rogue.
Not like that, a synergy where maybe if a minion is stealthed they gain bonus stat or whenever they attack while stealthed deal bonus damage. "Whenever this minion attack while in Stealth, put a coin into your hand." or imagine if Patient Assassin text was instead "Whenever this minion attack while Stealthed, deal 5 extra damage." type of thing. Where it allow Patient Assassin to have flexibility to go face and restealth, or just tempo up. Which would've made it a lot more interesting and used. Like some Synergy to make a Rogue build a deck around Stealth, isn't Stealth one of Rogue's class identity, despite Druid having Stealth as well. Like Rogue make use of Stealth the most, it fit the class identity and it would encourage Rogues to carry card that give stealth way more. Like that 4/4 card that give Stealth, which was nerfed recently.
There is enough. What I would like to see is some cheap secrets. And the reason why we don't see stealth-related synergy too much is because it can be considered an un-fun mechanic because unless you have some AoE, a stealthed minion is pretty much Immune to all damage until you want to attack with it.
People complain about Concealed Gadgetzan Auctioneers, imagine if there was an entire archetype that aimed to hide your stuff.
There is enough. What I would like to see is some cheap secrets. And the reason why we don't see stealth-related synergy too much is because it can be considered an un-fun mechanic because unless you have some AoE, a stealthed minion is pretty much Immune to all damage until you want to attack with it.
People complain about Concealed Gadgetzan Auctioneers, imagine if there was an entire archetype that aimed to hide your stuff.
Actually I don't think people would have an issue. I was there when Miracle was insane, but the meta shifted so much that it is not really an issue anymore. Other classes were underpowered and Rogue was overpowered back then. Gadgetzan Auctioneer just had the most fancy effect. More people would carry AOE and more Hunter would carry deadly-shot, which would be beneficial. They can also work more on separating Stealth and Miracle archetype, similar to what they did with Deathrattle. Like lowering the spell count in a Stealth Archetype, more minion synergy or high cost spells with more power. The only reason why people are playing Conceal is because it is cheap and synergistic with Gadgetzan and Edwin Vancleef. Other times people only run stealth for either face damage or trade-up. But higher costing stealth minion are not encouraged to be ran at all, mostly due to low value and being too slow. I think this mechanic has the most potential and the least attention. When was the last time you saw One-eyed Cheat, Master of Disguise, Patient Assassin or Ravenhold Assassin on ladder? Also this would explain why that Master of Disguise was nerfed a second time, despite not being played. Maybe Blizzard is already working on stealth synergies that support a slower meta, I was just sharing this because I think this has potential and is interesting.
I mean if Patient Assassin's passive was to deal 5 bonus damage when attacking while Stealthed. That would give both restealth value and flexibility for face. But it can't take down super large minion as it has before, so it is not a complete buff. But people might run it similar to why Flame Lance is complete garbage compared to Fireball. Flexibility is a huge component of Hearthstone, and some slow Synergy that give bonus effect for using Stealth minions or restealthing certain minion would be great. Also even if they make this change to Patient Assassin, it would most likely lead to a midrange-aggressive archetype or other sort of rogue, rather than Miracle. Miracle would rather use spell for removal, so while restealthing this minion has value similar to how the 1 mana discover a deathrattle synergize with Gadgetzan, but because the synergy does not fit with the same win condition it is unlikely to be used in the same deck together. While some deck do use it as a tech card, it is not necessarily an upgrade and since the win condition does not collide between Stealth minion with bonus effect and using Stealth to hide OP minions. I don't believe ANYONE will have issue with some stealth synergy.
There is enough. What I would like to see is some cheap secrets. And the reason why we don't see stealth-related synergy too much is because it can be considered an un-fun mechanic because unless you have some AoE, a stealthed minion is pretty much Immune to all damage until you want to attack with it.
People complain about Concealed Gadgetzan Auctioneers, imagine if there was an entire archetype that aimed to hide your stuff.
But none of those actually have synergy with Stealth, they just provide Stealth or have Stealth. I think something simple and subtle like this would be a good start and wouldn't be considered "un-fun":
I think the most obvious reason is that before TOG and the nerfs that came with it, we had a way to give a minion Stealth permanently with Master of Disguise. This would have meant that anything that interacted with Stealth would have to be monitored carefully, because with MoD the effect could be given to virtually any minion, so it likely wasn't even attempted to be implemented.
Now that MoD is nerfed, there's more room for expanding upon stealth-based mechanics, I think, in addition to the rest of the freedom of design it allows.
Yeah, this card is awesome. Some synergy like this would be cool, that's kind of hinting at you to use the Stealth mechanic without directly forcing you to use it by blatantly saying: "If you use Stealth, we'll give you this". This is also why I dislike the card made by AngryChicken.
I think the most obvious reason is that before TOG and the nerfs that came with it, we had a way to give a minion Stealth permanently with Master of Disguise. This would have meant that anything that interacted with Stealth would have to be monitored carefully, because with MoD the effect could be given to virtually any minion, so it likely wasn't even attempted to be implemented.
Now that MoD is nerfed, there's more room for expanding upon stealth-based mechanics, I think, in addition to the rest of the freedom of design it allows.
I think the most obvious reason is that before TOG and the nerfs that came with it, we had a way to give a minion Stealth permanently with Master of Disguise. This would have meant that anything that interacted with Stealth would have to be monitored carefully, because with MoD the effect could be given to virtually any minion, so it likely wasn't even attempted to be implemented.
Now that MoD is nerfed, there's more room for expanding upon stealth-based mechanics, I think, in addition to the rest of the freedom of design it allows.
that nerf was a bait nerf to not nerf something that actually needed nerfs like warlock hero power, that design constrain is just an excuse to favor blizzard's pet classes, just look at zoo, warlock's hp using that lame excuse of constraining design space should lead to not print really powerful cheap warlock class cards however Possessed Villager, Darkshire Councilman, Imp Gang Boss ,Forbidden Ritual and Imp-losion pretty much ignore that rule.
Anything you could do with Master of Disguise would take either 2 turns and the thing you want to hide surviving or really high mana turns which have rogue in low enough hp for it to matter.
and tbh Rogue isn't a class that gets a lot of trigger effects either, in fact they have none.
i'm not complaining about zoo tho, i'm complaining about how some classes are allowed to ignore certain "rules" stabilished by blizzard themselves while other classes have to jus tlow their heads an accept it, it's either everyone gets it or no one gets it no middle of the road band-aid stuff which is what blizzard has been doing up to this point.
I think Blizzard has become a bit over-cautious with Stealth after the MoD---Mal'Ganis Combo thing, though I do understand their hesitant with the idea of Stealth Synergy, since it's technically only counter-able by AoE, and AoE in this game does not comes with the effect of uncloaking enemy( which is something I really hope to see)
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Simplest of idea, ton of interaction and form even more class identity. As Rogue in WoW utilize stealth comparably more than Druid and uses skills as they come out of stealth. Whether it be pickpocket or Burst Damage. So why did Blizzard never made Stealth interactions, or even Hero Stealth for 1 turn. Which would still be balanced like Iceblock.
Oops posted Early, I meant to remake some Stealth cards like Patient Assassin. Accidental click.
Conceal
You're welcome.
You mean like stealth sinergies?
The thing is that while Stealth has more synergy with Rogue in WoW, in Hearthstone Stealth has synergy with buffs (to include stuff like Soul of the Forest). In general, minions that inherently have Stealth make sense in Druid, while spells which grant Stealth to characters (for a single turn, for balance reasons) make sense in Rogue.
Not like that, a synergy where maybe if a minion is stealthed they gain bonus stat or whenever they attack while stealthed deal bonus damage. "Whenever this minion attack while in Stealth, put a coin into your hand." or imagine if Patient Assassin text was instead "Whenever this minion attack while Stealthed, deal 5 extra damage." type of thing. Where it allow Patient Assassin to have flexibility to go face and restealth, or just tempo up. Which would've made it a lot more interesting and used. Like some Synergy to make a Rogue build a deck around Stealth, isn't Stealth one of Rogue's class identity, despite Druid having Stealth as well. Like Rogue make use of Stealth the most, it fit the class identity and it would encourage Rogues to carry card that give stealth way more. Like that 4/4 card that give Stealth, which was nerfed recently.
Fadeleaf Toxin, Conceal, One-eyed Cheat, Master of Disguise, Patient Assassin.
There is enough. What I would like to see is some cheap secrets. And the reason why we don't see stealth-related synergy too much is because it can be considered an un-fun mechanic because unless you have some AoE, a stealthed minion is pretty much Immune to all damage until you want to attack with it.
People complain about Concealed Gadgetzan Auctioneers, imagine if there was an entire archetype that aimed to hide your stuff.
I think the most obvious reason is that before TOG and the nerfs that came with it, we had a way to give a minion Stealth permanently with Master of Disguise. This would have meant that anything that interacted with Stealth would have to be monitored carefully, because with MoD the effect could be given to virtually any minion, so it likely wasn't even attempted to be implemented.
Now that MoD is
nerfed, there's more room for expanding upon stealth-based mechanics, I think, in addition to the rest of the freedom of design it allows.You can find me here! Good luck everyone!
I don't see how forced synergy is something to strive for. Surely by Stealth synergy you mean something like this instead...
Something which simply says "do stuff but only for minions with Stealth" is boring, unoriginal and pointless.
I think Blizzard has become a bit over-cautious with Stealth after the MoD---Mal'Ganis Combo thing, though I do understand their hesitant with the idea of Stealth Synergy, since it's technically only counter-able by AoE, and AoE in this game does not comes with the effect of uncloaking enemy( which is something I really hope to see)