I started to create some decks with custom cards. My idea was to make an special adventure that would tell the story of Warcraft 3. For the first chapter, I made few cards because it is very simple and has few units and events. I would like you to rate and possibly balance these decks and cards.
Keywords:
Long-Range: Characters with long-range don't take combat damage while attacking.
Smash: When a minion with Smash attacks another minion, any damage left after fatally damaging that minion is dealt to the opposing Hero.
Absorb: When a character with Absorb attacks, he restores Health equal to the damage caused.
Infiltrate: A minion with Infiltrate ignore Taunt.
Assault: An effect that happens only at that minion's owner's turn.
Spellshield: A character with Spellshield can't be targeted by spells or Hero Powers.
At the start of each turn, a Stratholme House token will spawn on both sides of the battlefield if there's none on that side. Dark Conversion and Soul Preservation are auto-cast, so you have to kill the villagers immediately, so Mal'Ganis can die of fatigue faster (that's the only way he can be defeated).
Mal'Ganis and his minions can restore Health thanks to Vampiric Aura and Vampiric Siphon.
Your enemy isn't actually Captain Valonforth, but in the original story, Arthas had to destroy the ships before Valonforth reached them.
The game starts with an Alliance Ship token. On death, it will summon another Alliance Ship token. This will repeat three times. When you destroy the fifth ship, you win the game.
At the end of the fifteenth turn, if you didn't destroy the last ship, you lose the game.
Kel'Thuzad card should say "all other minions" instead of "all minions".
1. TRUDGING THROUGH THE ASHES:
Player's deck:
Hero:
Hero power:
Spells:
Minions:
Weapons:
Tokens:
Enemy's deck:
Hero:
Hero power:
Minions:
Weapons:
Tokens:
Mechanics:
At the start of your turn, a random number of Lordaeron Citizens will spawn if your enemy's board is clear, which some of them are actually Acolytes in Hiding. You must kill all of them until one or two (chosen randomly) remains, revealing the Acolytes.
If you don't reveal the Acolytes in one turn, the Citizens will despawn and your enemy will start using his cards and Hero Power until his board is clear.
If you attack the enemy hero, he will start using his cards and Hero Power until he dies.
The objective is to kill the enemy hero and reveal 15 Acolytes.
Note: if you use the Shade, the remaining Citizens will despawn.
Anasterian won't play any cards and won't use his Hero Power until you attack him.
Main quest:
Player's deck:
Hero:
Hero power:
Spells:
Minions:
Weapons:
Tokens:
Enemy's deck:
Hero:
Hero power:
Spells:
Minions:
Weapons:
Tokens:
Mechanics:
After you kill Anasterian, four Quel'Danas Guardians will spawn and he won't play any more cards nor use his Hero Power. Kill the Guardians in order to win.
Notes:
Felo'melorn text should say "all enemies". I really don't know what happened and I'm too lazy to fix it.
"As part of ongoing communication with the WoW developers, it has been agreed that Hearthstone is now the official source of WoW lore. We hope you look forward to seeing Ragnaros, Lightlord in Legion!"
Played wow for a few years now I like playing Hearthstone. I do stream once in a while but I'm just trying to get better right now. I like playing weird decks but would also would like to get to Legend.
Sup guys.
I started to create some decks with custom cards. My idea was to make an special adventure that would tell the story of Warcraft 3. For the first chapter, I made few cards because it is very simple and has few units and events. I would like you to rate and possibly balance these decks and cards.
Keywords:
Long-Range: Characters with long-range don't take combat damage while attacking.
Smash: When a minion with Smash attacks another minion, any damage left after fatally damaging that minion is dealt to the opposing Hero.
Absorb: When a character with Absorb attacks, he restores Health equal to the damage caused.
Infiltrate: A minion with Infiltrate ignore Taunt.
Assault: An effect that happens only at that minion's owner's turn.
Spellshield: A character with Spellshield can't be targeted by spells or Hero Powers.
Human Campaign:
1. THE DEFENSE OF STRAHNBRAD:
Player's deck:
Hero:
Hero power:
Spells:
Minions:
Weapons:
Tokens:
Enemy's deck:
Hero:
Hero power:
Spells:
Minions:
Weapons:
Tokens:
_____________________________________________________________________________
2. BLACKROCK & ROLL:
Optional quest:
Player's deck:
Hero:
Hero power:
Minions:
Spells:
Weapons:
Enemy's deck:
Hero:
Hero power:
Minions:
Spells:
Tokens:
Rewards:
Minions:
Weapon exchange:
Main Quest:
Player's deck:
Hero:
Hero power:
Spells:
Minions:
Weapons:
Enemy's deck:
Hero:
Hero power:
Spells:
Minions:
Weapons:
Tokens:
_____________________________________________________________________________
3. RAVAGES OF THE PLAGUE:
Player's deck:
Hero:
Hero power:
Spells:
Minions:
Weapons:
Tokens:
Enemy's deck:
Hero:
Hero power:
Spells:
Minions:
Weapons:
Tokens:
Tips:
You can't attack the enemy hero until you destroy the gate. Use the mortar team to destroy it.
Art link:
http://krysdecker.deviantart.com/art/The-Amani-warrior-84922986
http://bannanahamma.deviantart.com/art/Recolored-High-elf-magi-184288688
_____________________________________________________________________________
4. THE CULT OF THE DAMNED:
Player's deck:
Hero:
Hero power:
Spells:
Minions:
Weapons:
Tokens:
Enemy's deck:
Hero:
Hero power:
Spells:
Minions:
Tokens:
Art link:
http://www.moddb.com/mods/warcraft-iv-the-edge-of-eternity/images/coloured-ziggurat-concept
_____________________________________________________________________________
5. MARCH OF THE SCOURGE
Optional quest:
Player's deck:
Hero:
Hero power:
Spells:
Minions:
Weapons:
Tokens:
Enemy deck:
Hero:
Hero power:
Spells:
Minions:
Tokens:
Rewards:
Venim Iceblade's hero power becomes:
Tips:
The Plague Caravan Master starts the game with four Plagued Caravan tokens. They have to be destroyed before you can attack the Caravan Master.
Main quest:
Player's deck:
Hero:
Hero power:
Spells:
Minions:
Weapons:
Tokens:
Enemy's deck:
Hero:
Hero power:
Spells:
Minions:
Tokens:
Objective:
Survive for 20 turns.
Art link:
http://fenrirwulfgeist.deviantart.com/art/Meat-Wagon-190166000
http://wolfgan.deviantart.com/art/Plaguelands-203033541
_____________________________________________________________________________
6. THE CULLING
Player's deck:
Hero:
Hero power:
Spells:
Minions:
Weapons:
Tokens:
Enemy's deck:
Hero:
Hero power:
Spells:
Minions:
Tokens:
Tips:
At the start of each turn, a Stratholme House token will spawn on both sides of the battlefield if there's none on that side. Dark Conversion and Soul Preservation are auto-cast, so you have to kill the villagers immediately, so Mal'Ganis can die of fatigue faster (that's the only way he can be defeated).
Mal'Ganis and his minions can restore Health thanks to Vampiric Aura and Vampiric Siphon.
_____________________________________________________________________________
7. THE SHORES OF NORTHREND:
Player's deck:
Hero:
Hero power:
Spells:
Minions:
Weapons:
Tokens:
Enemy's deck:
Hero:
Hero power:
Spells:
Minions:
Tokens:
Art link:
http://techpixie.net/pixie/showpic/archive/paintings/char/I`ve got a flying machine.html
_____________________________________________________________________________
8. DISSENSION:
Player's deck:
Hero:
Hero power:
Spells:
Minions:
Weapons:
Enemy's deck:
Hero:
Hero power:
Minions:
Tokens:
Tips:
Your enemy isn't actually Captain Valonforth, but in the original story, Arthas had to destroy the ships before Valonforth reached them.
The game starts with an Alliance Ship token. On death, it will summon another Alliance Ship token. This will repeat three times. When you destroy the fifth ship, you win the game.
At the end of the fifteenth turn, if you didn't destroy the last ship, you lose the game.
_____________________________________________________________________________
9. FROSTMOURNE:
Part one:
Player's deck:
Hero:
Hero power:
Minions:
Spells:
Weapons:
Enemy's deck:
Hero:
Hero power:
Minions:
Spells:
Weapons:
Part two:
Player's deck:
Hero:
Hero power:
Spells:
Minions:
Weapons:
Tokens:
Enemy's deck:
Hero:
Hero power:
Spells:
Minions:
Tokens:
_____________________________________________________________________________
Undead campaign:
Notes:
Kel'Thuzad card should say "all other minions" instead of "all minions".
1. TRUDGING THROUGH THE ASHES:
Player's deck:
Hero:
Hero power:
Spells:
Minions:
Weapons:
Tokens:
Enemy's deck:
Hero:
Hero power:
Minions:
Weapons:
Tokens:
Mechanics:
At the start of your turn, a random number of Lordaeron Citizens will spawn if your enemy's board is clear, which some of them are actually Acolytes in Hiding. You must kill all of them until one or two (chosen randomly) remains, revealing the Acolytes.
If you don't reveal the Acolytes in one turn, the Citizens will despawn and your enemy will start using his cards and Hero Power until his board is clear.
If you attack the enemy hero, he will start using his cards and Hero Power until he dies.
The objective is to kill the enemy hero and reveal 15 Acolytes.
Note: if you use the Shade, the remaining Citizens will despawn.
_____________________________________________________________________________
2. DIGGING UP THE DEAD:
Player's deck:
Hero:
Hero power:
Spells:
Minions:
Weapons:
Enemy's deck:
Hero:
Hero power:
Spells:
Minions:
Weapons:
Tokens:
Notes:
The game starts with Gavinrad, Ballador and Sage in play.
You can only draw Legacy of Lordaeron if all paladin tokens are already destroyed.
_____________________________________________________________________________
3. INTO THE REALM ETERNAL:
Player's deck:
Hero:
Hero power:
Spells:
Minions:
Weapons:
Tokens:
Enemy's deck:
Hero:
Hero power:
Spells:
Minions:
Weapons:
Tokens:
_____________________________________________________________________________
4. KEY OF THE THREE MOONS:
Player's deck:
Hero:
Hero power:
Spells:
Minions:
Weapons:
Tokens:
Enemy's deck:
Hero:
Hero power:
Spells:
Minions:
Weapons:
Tokens:
Mechanics:
You have to destroy three Altars of Kings in order to deal fatal damage to Sylvanas.
The game starts with one Altar of Kings in play. The others spawn right after the previous one is destroyed.
Art link:
http://granmaitre.deviantart.com/art/Dragonhawk-Rider-131926542
_____________________________________________________________________________
5. THE FALL OF SILVERMOON:
Optional quest:
Player's deck:
Hero:
Hero power:
Spells:
Minions:
Weapons:
Tokens:
Enemy's deck:
Hero:
Hero power:
Spells:
Minions:
Weapons:
Tokens:
Rewards:
Anasterian won't play any cards and won't use his Hero Power until you attack him.
Main quest:
Player's deck:
Hero:
Hero power:
Spells:
Minions:
Weapons:
Tokens:
Enemy's deck:
Hero:
Hero power:
Spells:
Minions:
Weapons:
Tokens:
Mechanics:
After you kill Anasterian, four Quel'Danas Guardians will spawn and he won't play any more cards nor use his Hero Power. Kill the Guardians in order to win.
Notes:
Felo'melorn text should say "all enemies". I really don't know what happened and I'm too lazy to fix it.
_____________________________________________________________________________
6. BLACKROCK & ROLL, TOO!:
Player's deck:
Hero:
Hero power:
Spells:
Minions:
Weapons:
Tokens:
Enemy's deck:
Hero:
Hero power:
Spells:
Minions:
Weapons:
Tokens:
Art link:
https://orclover.wordpress.com/2012/05/14/orc-blade-master/
_____________________________________________________________________________
7. THE SIEGE OF DALARAN:
Player's deck:
Hero:
Hero power:
Spells:
Minions:
Weapons:
Tokens:
Enemy's deck:
Hero:
Hero power:
Spells:
Minions:
Weapons:
Tokens:
Notes:
The game starts with both Peril Spellbinder and Shal Lightbinder in play.
_____________________________________________________________________________
8. UNDER THE BURNING SKY:
Player's deck:
Hero:
Hero power:
Spells:
Minions:
Weapons:
Tokens:
Enemy's deck:
Hero:
Hero power:
Spells:
Minions:
Weapons:
Objective:
Survive for 20 turns.
Notes:
You won't win for killing the enemy hero, but he will stop playing spells and weapons.
The game will start with Kel'Thuzad in play.
The Felhound should say "Prevent your enemy from casting spells with cost (4) or more."
i like it ! It is necessary to make the possibility of playing in the user modes
Updated with the Searinox quest.
Updated with chapter 2 main quest.
An amazing idea and well made as well, cant wait to see more of it.
My favorite thing here is Searinox by far, brings back good memories.
Thanks for the feedback, guys.
OP updated with Ravages of the Plague chapter.
OP updated with The Cult of the Damned chapter.
Thank you! dude this is great!
Woaw really cool ! Please do more !
I laughed so hard with the Timmy legendary, good memories :)
You just forced me to start searching my old dusty WC3 Cd.
I bring life and pffffffffffffff!
Thanks for the feedback, guys. Sorry for the delay. I'll try to continue faster.
Updated with March of the Scourge main quest. Will update with the optional quest soon.
Damn, I didn't notice this sooner, but this is a pretty interesting concept. Good work!
Arthas Hero power so overpowered. =D
I bring life and pffffffffffffff!
this is .... I mean like..... Maybe the best idea for costume cards.. And adventure mode we need this blizzard !!! Keep up th good work!
Cool idea!
Thanks again for the comments. OP updated with March of the Scourge optional quest. Will post the next chapter soon.
cant you dl it off battle.net
Played wow for a few years now I like playing Hearthstone. I do stream once in a while but I'm just trying to get better right now. I like playing weird decks but would also would like to get to Legend.
Updated with The Culling chapter.
Updated with The Shores of Northrend and Dissension chapters.