Hello and welcome to the vojza's mini expansion thread. I am super happy to introduce you my two mini-expansions. The first one is for rogue and it's called Call of the Shadow Assassin , the second one is called Fury of Weapons and it's for warrior. Does it sounds famillar ? Yes ,I've allready posted those mini -expansions during the last summer ,but this time they are completly reworked. I hope you wil enjoy them and remember- I am looking forward to any kind of feedback ,that you are able to give me.
I've just added new cards and made some big changes to the current ones ,so any kind of mistakes may appear here and I am really sorry for them . If you have found any kind of mistake or any thing else feel free to inform me.
Call of the Shadow Assassins Ver.1.1: Strike of the Weird Ones
Introduction : Call of the Shadow Assassins is focused on Stealth and it's synergies. I tried to design a midrange archeotype which would use stealth minions to trade and gain some benefits from them. There are currently 13 cards in this expansion (two legedaries,two epics , five rares and four commons)
Important notes/Clarifications :
Stealthed minions are minions which are actually in Stealth ( can't be attacked and targeted by spells) ,when the effect is played .
On the other hand minions with Stealth are all minions with Stealth keyword.
"Their First turn " means until the end of your turn after the turn this minion was played.
Stealthed minions can't be "Restealted" aka when you cast a spell that gains Steath to minions and you target allready Stealthedcharacters with it , they doesn't count in to number of minions Stealthed by this spell.
Comments:
Vanessa: Legendary, that serves as the one and only big card draw with Stealth Synergy. It's abilitty might be look insane ,but I think it would be pretty hard to react to your opponent's turn somehow,play Vanessa and then play minion with Stealth in one turn .This legendary is going to punish your opponent if he/she haven't played anything that you need to counter,but it might be a little bit weak in any other cases.
Timmo: Legendary that makes every minion you played a Stealth minion for one turn. This the key synergy card as it synergies with the most of the set (Shadowfury,Hidden Benefits, Vanessa etc.).
Ninja Trainer: The second Stealth gainer and another card that can marked as key one for Stealth Rogue. Big advantage here is you can play Ninja Trainer whenever you want and save a cheap "Conceal" card for "the better times".
Shadowfury : Pretty strong , flavorful and simple bloodlust-like card.This is why Timmo and Ninja Trainer are so important cards for this set. You want to have a full board of Stealthed minions when this card is drawed. This is a soul of potential combo-based deck.
Shaddy Dagger : I really wanted to make a good weapon for the rogue and here is a result. Truesilver like weapon with a good Stelath synergy. Simple ,but powerfull.
Hidden Benefits: This basically a Flare. It's bad on it's own ,but if manage to play it at the right time you can get a pretty good value from it . Just imagine how good it can be with (cheap ) Conceal /Timmo or a full hand of cheap Stealth minions (which are keep on creating by Vanessa).
Steathed Assassin: Solid five drop 6 drop with a pretty good ability .You can do few pretty good trades with this one plus it's good in Stealth decks.
Shadow of Church : Cheap Stealth gainer ,which gives you profit if your minions are already Stealthed. Nothing more to say here.
Blessing of Shadows: Strong buff spell for Oil rogues and Oil/Stealth rogue hybrid decks. If you get one attack off, you basically have Deadly Poison. If you get to preserve your minion for your next turn, you get rewarded for it. You can also use it on enemy minions to deter attacks.
Shadowstep Assassin:Shade of Naxxramas-like card for Stealth rogue..
Shadow Auctioneer: Simple card that makes your Stealth minions "cheaper" in original and new way. Aside from the fact that it supports Stealth minions, it also gives more power to Miracle decks.
Shadowtaker: Deadly weapon for the Stealth deck. This weapon rewards you for gaining and regaining of Stealth to the currently unsteathed minions. Can be used us a finisher together with Conceal or other Stealth gainnig cards.
Shadow Strike : Cheap Stealth synergy removal for Rogues.
Changelog (last update 01.08.2016):
01.08.2016 Tweaking Update (Shadowtaker joins the team) :
Shadowtaker - new rogue common weapon joins the team !
Wording of following cards has been fixed: Shadowstrike and Shadowstep Assassin
16.07.2016 Strike of the Weird Ones :
New legedary : Timmo Shadestep -Dangerous assasin from WoW TCG
New weapon : Rise the power of Shady Weapon !
New minion : Shadow of Church is ready to fight !
Change : Hidden Benefits now benefits you even more - it draws a card
Change:Shadowstep Assassin was 3/4 by the mistake so this was fixed.
25.6.2016 Call of Shadow Assassins Reloaded :
Vanessa Vancleef has been completly reworked.
Ninja Trainer has been reworked.
Shadowfury has been specificated- it effects only minions ,which are actually in stealth.
Stealthed Assassin now gains +1 health together with regaining of Stealth.
Shadow Auctioneer now adds coins to your hand , instead of discounting cost of card with stealth ,when it's drawed.
Shadow Strike has been completly reworked !
Fury of Weapons Ver.1.1 :Weapons of Broxigar
Introduction : Fury of Weapons is all about weapons and it's synergies. I tried to made some really good weapons and some synergies for them as I think ,that warriors should use them a little bit more. There are currently 12 cards in this expansion (two legendaries ,four epics ,four rares and two commons).
Clarifications (keyword explanation):
Card Comments :
Muradin :Strong legendary ,that can be used to clear out an enemy board , but you will need to equip some weapon before it gets destroyed in order to do that.
Broxigar : Another powerfull legendary for clearing out, but this time you will need to do this yourself and consume a lot of weapons with it. In fact this is a card ,that you need to top deck with full hand of weapons.
Demonic Destoryer : Simple weapon that can destroy oppponent's minion just for 2 mana ,however you must to deal damage of that minion to your face and a three damage from your weapon as a bonus in order to destroy it and you can't ingore taunts . This weapon can also be easily destroyed by Harison Jones or Ooze.
Unlimited Crusher :As the name says this weapon serves an unlimited value. It also has a pretty vanilla stats, because the almighty Malorne has them too.
Reforge :An original version of Gang Up ! with great synergy with deathrattle weapons. I know this card is little bit crazy ,but almost every new epic in Hearthstone has a crazy effect .So ,why not continue in tradition ?
Weapon Spawner : It's basically a little bit more sofisticated Fire Elemental with a weapon synergy. Since this card was completly reworked with the last update I looking forward to your oponion about it's (in)balance.
Artifact Weapon: Who doesn't want to make his weapons cheaper ? This weapon is the second thing you want to see ,when you have a full hand of weapons. It's not that powerfull as for ex. Thaurissan is , but it's a just a rare so you shouldn't expect the value of the legendary here. One more fact about balance of this card cheaper weapons are better then cheaper minions , you can judge it from the Bloodsail Cultist vs Mechwarper fight.
The Firerager:Quite a usefull weapon, especially for rush weapon warriors. If there aren't any enemy minions on the board, it basicly deals 7 damage face. I think it's great idea and hope you will like it too.
Flavor text : Some fire and rage of all Angry Chickens in Azeroth has been traped into this epic weapon,so eating fried chicken while playing with this weapon is at your own risk.
Blade Striker :Strong minion with orignal combination of Battlecry and Deathrattle,which is able to clear whole board in combination with a right weapon ,also his body isn't bad. I was trying to make an original Blastmage for warriors with this one .
Weapon Strike :There is currently only one 4 mana spell for warrior ,which is almost unplayble as for basic dealing of damage. And that's why diceded to make something better ,for weapon warrior a nd I think i've made a very good card for this purpose.
Orc Axe :A simple weapon with a simple design, that would fit in to game extremly well. It's also well balanced if you compare it to Backstab.
Flavor : Have you known there is something like a fast food franchesee with orc's axes ,which has astonishing 6666 armories ? Come and get one for free *! Now in all horde territories ! *only for orcs
Protector's Axe:Cheap weapon that can be used us buff to friendly minion.
Changelog (26.10.2016):
26.10.2016 Rebalancing Update:
Changes:
Your hero now takes a three damage before attacking with Demonic Blade (renamed from a Demonic Destroyer).
Demonic Blade is now using a Poison (destoroy every minion damaged by this card) keyword.
Weapon Spawner now destroyes a weapon equiped by his battlecry when he dies.
Protector's Axe is a now a 2/2 (down from 2/3).
From now Weapon Strike can only target minions .
Muradin Bronzebeard is as originally INTENDED a 7/6 minion.
01.08.2016 Small tweak :
Wording of Weapon Strike corrected.
16.07.2016:Version 1.1 Weapons of Broxigar :
New legendary : Broxigar the Red . orc veteran and Iconical Hero of the War of Ancients
New epic weapon : Unleash the unlimted power of Unlimted Weapon
New weapon :Reduce the cost of weapons by this Unique Artifact Weapon
New weapon : Protect yourself or your minion with this original Protector's weapon
Change : Weapon Spawner is now 5/6
Wording : Few wording mistakes corrected
25.6.2016 Fury of Weapons :Reloaded
Blade Striker has been reworked - no more insane combos with Gorehowl !
Reforge has been buffed up - it 's now stronger then ever !
Blademaster artwork is now even more epic !!
Qualitty of Demonic Destroyer's atwork should be now better than ever.
So ,that's all thanks for reading ,sorry for mistakes in text and don't forget to leave a post, Vojza
Okay, some cards need rebalancing: 1. Vanessa Vancleef seems a bit over the top. If you get a minion that costs 2 or less, you will get another free one. Would be better if it reduced the cost by 1 only, or none at all. 2. Muradin Bronzebeard is just crazy. 2 extra Executes in CW is a dream come true. Play Muradin with Fiery War Axe on T9 and you have yourself two more answers for the opponent. Adding just one Execute is fine. 3. Weapon Spawner is incredibly OP. Anything you get is good (topkek Cursed Blade). Also you can pull out a Gorehowl and get an on-curve body as well as a 7-mana weapon on 6. Even the worst case (Fiery War Axe) is still very strong tempo wise. Completely outclasses Malkorok, except for the fact that it brings you closer to fatigue.
These are the cards I liked: 1. Shadowfury. Cool simple effect. Rogues need some burst finisher after Standard rotation. Only problem is that there could be a very uninteractive Rogue archtype which just plays Stealth and OTKs with this. 2. Reforge, although wordy, is kind of a cool concept. Who doesn't want to transform a Gorestub into 3 more Gorehowls?
Hi ,there HS_XxShrekxX thanks for your feedback . Sorry ,but i haven't got too much time to post a full reply just now ,however I've got two variations of "fixed" Vanessa for you . Which one do you like the best ?
Once again thanks for feedback and sorry for my poor english ,vojza
Some feedback - a lot of things will be about typos and better wording. I know it doesen't really matter that much, but it still looks much better.
Vanessa Vancleef: Wording could be a bit better - "Whenever you summon a minion with Stealth, add a random minion with Stealth to your hand. It costs (2) less." Balancewise, it's decent, however I feel 5/5 would be a better statline. That might only be personal prefference though.
Ninja Trainer: A bit better wording (you really don't want to put Stealth in front of Battlecry - "Battlecry: Add a Conceal to your hand. Combo: It costs (1) less. Stealth. Balancewise, it's alright, although I don't really like the combo. The card seems great already.
Shadowfury: The potential to finish the game, would need a lot of testing to see how it works. Basicly, it enables you to win the game in one turn, something blizzard does not like at all (needs one more turn to set up your board, however stealth doesen't really have that many ways to counter it.
Hidden Benefits: Really, really bad in most cases, it needs two minions with stealth to even break even. At least reduce the cost to 1. Btw, there are two spaces after Stealth in the describtion.
Stealthed Assassin: Seems good and interesting, however I don't really see why it would need the "Gain +1 Health" part. It doesen't really fit the whole stealthed assassin type of card. I'd rather remove that part and simply make it a 6/5.
Blessing of Shadows: Good and interesting. Btw, Attack should be capitalized (not the first attacks).
Shadow Auctioneer: Balancewise it's ok, however I don't think it would fit into most rogue decks. I'd change the ability a bit to make it more interesting and suiting to stealth decks: "All your minions with Stealth cost (1) less."
Shadowstrike: Very confusing text, I see what you're trying to do, however it simply seems like a very bad card in general, since you don't want to play it when you have a minion out (the whole random part), plus "have" doesen't reall let you know, when the effects triggers. I'd change it a bit: "Deal 1 damage to a minion. Increase the damage by 1 each friendly Steathed minion."
Shadowstep Assassin: Don't like this card at all, however that might simply be personal prefference. By the way, the assassin part in the name is misspelled.
Muradin Bronzebeard: Seems a bit to strong and the ability could use better wording. I'd change the number of executes to 1 or reduce the stats a bit. Better wording: "Whenever you equip a weapon, add 2 copies of Execute to your hand."
Demonic Destroyer: Seems balanced, however the "weapons" in the describtion should be spelled "weapon"
Reforge: The card is interesting, however the text is way, way to long and I don't really like the "draw one of them..." part. A bit shorter wording: "Destroy your weapon and shuffle three copies of it into your deck. Draw a card." This makes it a bit better if you don't have the weapon, since you'll still draw a card. Might need to increase the cost to 2 though.
Weapon Spawner: Seems nice and interesting, might be abused in certain decks (Gorehowl), however I don't really see a problem with it.
The Firerager: Balanced and interesting. Nothing else to add.
Blade Striker: Don't like this one at all. Part of it because the text is to long and part of it because it is very strong. I might consider removing the deathrattle, the weapons that warrior uses have low durability anyway. A bit better wording: "Battlecry: Split damage, equal to your weapon's attack between all enemy characters. Deathrattle: Same thing, but with durability.
Weapon Strike: Very confusing but interesting. Friendly is misspelled.
Orc Axe: Might be better as "Orcish Axe" or "Improvised Axe". Seems ok.
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The Gathering - a Custom Expansion of 185 new cards
Hello there and sorry for my long unactivity ( i was on holidays). So , here is my oponion about posted feedback :
Sorry for those any mistakes in this text , my english is pretty poor.
Vanessa Vancleef:
As for balance: I might change the abilitty to reduce the cost by one 1 ( I will wait for more feedback here ) . It's abilitty might look insane even after this change , however I think it would be pretty hard to react to your opponent's turn somehow ,play Vanessa and then play minion with Stealth .This legendary is going to punish your opponent if he haven't played anything that you need to counter ,but it might be a little bit weak in any other cases.
As for wording : I was looking at Darkshire Councilman and Bolster ,when I was making this card and I am completly satisfied with it's wording as for now.
Ninja Trainer:
As for balance : I am glad you like it and I am also glad that this version seems to be much better ,than the one before. Combo is one of the reasons why I love this card ,so I am sorry no changes here.
As for wording :Here I was a bit clueless , because there is no such card as this one in the game. I used the wording of neriest one - Sparring Partner . Now , I think you're right it might look a little bit better withh the Battlecry in front. Thanks for advice ! (Still not sure if I 'm going to change it or no)
Shadowfury:
As for balance : Yes , Blizzard doesn't like these kinds of cards , but Bloodlast is still in game. I think it's clear that , if this card would ever be in game ,then there would need to be more cards ,which are able to deal with Stealth to stop this "very uninteractive Rogue archtype which just plays Stealth and OTKs with this card".
Hidden Benefits:
As for balance : This basically a Flare. It's bad on it's own ,but if manage to play it at the right time you can get a pretty good value from it . Just imagine how good it can be with Conceal or a full hand of cheap Stealth minions (which keep on creating by Vanessa). I will think about few posibilities how to buff this card , but I won't makethat radicall move and change it's cost to one ,because we know what happend to the one mana Flare :/ .
Stealthed Assassin:
I don't really see why it would need the "Gain +1 Health" part
Interesting to know this , because this part was added as a reaction to your (Budahog's) feedback ,which I am going quote :
I like the card a lot since it can trade really well, however its very slow and has low health, meaning it won't be that good against strong minions.
As for lore : She is part of a secret Assasin Organnization (working tittle - the real name of organnization isn't known) and she gets bounty (better armor) from it's boss for each minion, she has killed.
Blessing of Shadows:
As for wording : Will fix this thanks for finding it. As for card I am glad you like this card :)
Shadow Auctioneer:
As for balance /lore : "All your minions with Stealth cost (1) less." might be better for the function , but I feel this is better for the lore as it's effect is closer to the effect of the second Auctioneer in game - Gadgetzan Auctioneer. I also think that difference between these two lines isn't big enough to cause balance/usage problems.
Shadowstrike
As for card itself : I was trying to make a better Cleave for Stealth rogue . I don't wanted to just make a pure damage spell itself since they are allready tons of them in rogue's basic / classic and current standard decks . I will look into posibble changes here ,thanks for feedback.
Shadowstep Assassin:
As for wording : Thanks for spotting this i will fix this as soon as possible.
Muradin Bronzebeard:
As for the balance : Stats might be a little strong espicially now with the BGH nerf (I will nerf them ) , but I don't think it's abilitty is too strong. Just compare it too a Antonidas - it's easier to cast a spell ,then equip a weapon and fireball(s) can have much bigger inpact ,then two (or more) executes.
As for wording : I know your version is better ,but i am affraid it won't fit in three lines and this a problem ,because a really want to keep this one simple even at the first glance.
Demonic Destroyer:
As for wording : What a stupid mistake !. I will fix this soon (ish).
Reforge:
As for the card itself : I will look into posibilites how to improve this one , I am not sure if there is a posibility ,which would make everyone including me happy. Give me some time here.
Weapon Spawner:
As for balance : I might do a small nerf to it's stats just bucase of that Gorehowlpossibility. I think that it's abilitty isn't that crazy op ,cause it can also drop something like Orc Axe and I plan to add more "not always good" weapons in near future ,which are going to balance this card (as for the fact you would need to miss some "handy" cards if you want got ger value from this one).
The Firerager:
It's always nice to hear it's fine :) !
Blade Striker:
As for card itself :That Deatratttle was nerfed from Battlecry and Deathrattle : Deal your weapons damage .... I will look into some ways how to make this card better. I think it will be the same long proces as with the Reforge .
Weapon Strike:
Confusing ? What do you mean by this ? Any thoughs how to make it less confusing ?
Orc Axe
As for name/lore : I just wanted to keep it as simple as orcs are :) Small and planned Easter Egg here nothing more.
Few fixes will be here sooon(ish). I am back from the holiday ,so i will start making new card pretty soon too.
I would love to hear more feedback and maybe some oponion about my oponions would be nice too :) See ya next time with fixes and hopefully few new cards.
Hello there , NEW AND EPIC CARDS AREFINALLY HERE ! Two bigger updates called : Strike of the Weird Ones (for rogue) and Weapons of Broximar (for war) are here including not only new cards ,but also some balancing and wording changes. I really hope you will enjoy them and I am looking forward to any kind of feedback my expansions.
I am also really sorry for any kind of mistakes in posts ( I am especially sorry for my poor English) or cards. Feel free to inform me about those.
Vanessa VanCleef - As buhadog said, the text should read, "Whenever you summon a minion with Stealth, add a random minion with Stealth to your hand. It costs (2) less." The card itself is balanced IMO, though. Good job!
Timmo Shadestep - Personally, I think his stats are too good. Maybe he should be a 2/5 with those same effects. Also, I think that the text should read, "Can't be targeted by Spells or Hero Powers. Whenever a friendly minion is summoned, give it Stealth until your next turn."
Ninja Trainer - This is a really nice card for Stealth Rogue. Adding one more copy of Conceal in the deck, plus it comes with a 5/5 body. But, I think the text should read, "Stealth. Battlecry: Add a copy of Conceal to your hand. Combo: It costs (1) less."
Shadowfury - This card is too expensive IMO. Bloodlust and Savage Roar are much better 'finisher' cards because they affect all of your minions. Maybe reduce its cost to 4, I guess. Or you could also make it affect minions with Stealth and not just Stealthed minions. I really like the card, though but I worry that this might give birth to Stealth OTK decks if ever it were to come to Hearthstone in the future.
Shady Dagger - You nearly nailed the text for this card, but I believe it should read like this, "Whenever your hero attacks, give a random friendly minion Stealth until your next turn." Nevertheless, this is a good weapon for Rogue. Other than Stealth, Rogue is also lacking in the weapons department so this might really help address that issue.
Hidden Benefits - It's decent, I guess. You will rarely have more than 2 Stealthed minions, so it will almost always be used for cycle. That said, I think cards like this (and all these other cards) should be in the game to encourage players to use Stealth more often. This card is also really good with Gadgetzan Auctioneer, so this could give birth to a Stealth/Miracle Rogue hybrid! Or not, we'll see.
Stealthed Assassin - Meh. Make it restore its health to full instead of gaining +1 Health. That said, I think the text should read (I'm really sorry if I come across as a grammar Nazi), "Stealth. Whenever this kills another minion, gain +1 Health and Stealth."
Shadow of Church - This card is just too good. Remove the "If they are already Stealthed" bit, and we're good to go. Also, I believe the text should read, "Battlecry: Adjacent minions gain Stealth until your next turn. If already Stealthed, they gain Divine Shield instead."
Blessing of Shadow - A decent card. If you get one attack off, you basically have Deadly Poison. If you get to preserve your minion for your next turn, you get rewarded for it. You can also use it on enemy minions to deter attacks. But maybe increase its cost to 2, but it's really close though. If a card could cost 1.5 mana, this would be it.
Shadowstep Asssassin - Too weak stats IMO. Give it 1 more Attack or Health, and we're all set. Just add a comma after the Stealth word (not the keyword) :)
Shadow Auctioneer - Kudos to you on this card! Aside from the fact that it supports Stealth minions, it also gives more power to Miracle decks. I like it. Maybe you could reverse its stats (4 Attack/3 Health) to match Tomb Pillager, but that's just me.
Shadow Strike - It's too good IMO. Only 2- or 3-cost cards can deal 4 damage. For 2-cost cards, they require some kind of condition (take Eviscerate, for example). But for a 1-cost spell, that's just insane. It should cost 1 more mana IMO.
I'll make sure to give feedback on your Warrior cards later. Have a good day!
Thank you very much for such a long and detailed feedback. Let's address your points (sorry for the long reply and my really poor english) :
Vanessa Vancleef : I think I will change it's wording to " After you summon a minion with Stealth add a random minion with Stealth to you hand " version. As I have already said I prefere the word After here ,because [card] Darkshire Councilman[/card] (card with almost the same effect as this one ) is using this word. Thanks for advice here.
Timmo Shadowsptep : His stats are kinda simallar Fandral Staghelm and I don't really think his ability is stronger then the Fandral's one. I would love to hear some detailed feedback ,why do you think it needs a bigger stat paytment then Fandral does ?. As for the wording I used wording from this Brawl's Wall here and I'm not sure if this is right one. Your wording sounds good , but it's a little bit missleading ,because you don't really know if these minions are going to be stealthed until the start or until the end of your next turn. And I don't really want to put the whole " your minions are Stealthed until the end of your next turn" sentence ,cause it's too long. I will look into options how to word this card ,perhaps you can help me with this :)
Ninja Trainer : I am glad you like this one . I will change the wording with next update. Thanks for advice.
Shadowfury : Yes , Bloodlast can target all minions on the battlefield ,but with Bloodlast you can't really give a +6 attack boost to the single minion. I think that this makes these two cards completly balanced ,Bloodslast can give you smaller boost to more minions (you need to have six minions with attack of 2 to deal 30 damage - instead of 24 damage with Shadowfury ) and Shadowfury can give a bigger boost to the less number of minions ( you need only 3 three minons with attack of 5 to deal 30 damage -instead of 24 damage with Bloodlast). As for the cost problem , I think that almost everyone would run one Thaurissan in this Stealth Rogue deck ,cause it combos well with Conceal and other Stealth gainers ,and it's able to give you a 1 mana Hidden Benefits and he can give some value to this (Shadowfury) highly costed card.
Shady Dagger : Once again thanks for a wording advice ,but as I said before I think that you wording is a little bit missleading , because you don't really know if this minion is going to be stealthed until the start or until the end of your turn . I am glad that you like this card !
Hidden Benefits : I am as always glad that you like this one , I just wanted to add some text about usage of this card . As I said in reply to Budadog's feedback this card might give you some tempo swing with cards like Timmo, Conceal , Shadow of Church and Thaurissan. It's simply a combo Card ,that might reward you with some strong minion for free.
Shadow of Church: I don't think that this one is too strong .You can compare it to Sunfury Protector. I assume that giving minion a stealth until the end of the turn is as worhty as giving minion a taunt ,so this is for the fist part of card and that "give a stealthed minions part " is balanced with the health reducution (this has 2 attack and Sunfury Protector has 3). More feedback about ,why do you think this is too strong would be welcome :) . For wording - i will improve some parts of wording here with the next update
Stealthed Assassin: I know what do you mean and I will think about increasing of healing here , but full health and Stealth is kinda too much for me . It's like a card with this card text: Stealth " At the start of you turn destroy a targeted enemy minion with 4 less attack" .
Blessing of Shadows : Amazing card isn't it ? It's probably a little bit stronger then other one mana spells , but it's not broken in any way ,so how cares ?
Shadowstep Asssassin : This card has as high stat payment as the Shade of Naxx ,which I think is fair enough,because these two cards are almost the same ones .I know that with Shade you have a sure buff ,but this card can be buffed multiple times per turn ,so it ( potentionally) can be buffed to much crazier numbers much sooner then with Shade. More feedback about ,why do you think it's UP would be really welcome. As for wording I will add that comma with next update for the last time thanks for advice :) (and please excuse my limited vocabulary )
Shadow Auctioneer : Swaping of stats might be a good idea ,however I wanted to give it more defensive stats,because of his abilitty.
Shadow Strike : I think that you can't compare this spell to Eviscerate , because it's well random. It also doesn't deal 4 damage to the one minion ,but it deals 2 damage to the first random minion and then 2 damage to the second random minion. If wording doesn't fit this effect , please let me know how to fix this .As always more feedback about this card would be great :)
Any new feedback is welcome. I am looking forward to 0riginator's feedback to the Warrior's cards (and Originator if you have any new cards feel free to tell about then and I will comment them).
Hello there , a small update is here including : new rogue card, fix of few wording and text mistakes and a bunch of new comments and clarifications about cards. I am looking forward to you feedback.
Hi there , a small tweaking update is here including new rogue card, few wording changes and a bunch of comments about cards and clarifications. I am looking forward to your feedback.
I really like the Warrior set, can´t really say more then i would love to see some of these cards in the game.
But i really have to disagree with a lot of the Rogue cards:
Im pretty sure Hidden Benefits and Shadow Actioneer would make Miracle Rogue even stronger then it was pre nerf (Hidden Benfits alone can draw 3+ cards with Gadgetzan Auctioneer ) and Shadow Fury is a card that enables way to many unfair combos to play against. (for example 26+ damage with The Beast + Shady Dagger (Attack) into Shadow Fury, which can´t be avoided since AoE´s are to weak to kill the Beast and Taunts get Sap, if you add Eviscarate or Cold Blood you can 30-0 in 2 Turns with a 4 card combo, that cant be avoided in a class with the best draw Power in the Game without even playing Emperor Thaurissan like Warriors Worgen OTK and i didn´t even talk about a Zoo style Deck with Conceal .)
There are certainly some good cards in that set to, but the Warrior set seem way more balanced, fun to play and not nearly as frustrating to play against.
Thanks for a feedback Andross. I am really glad that you like my warrior cards ,but let's talk about a rogue set a little bit. Most of the key cards for a Stealth rogue are designed to be a "big risk" ( aka rather insane or pretty bad). You can imagine sitiuation ,when Hidden Befits are 2 mana draw 4 or even 5 cards together with Gatgetzan Autioneer and it's just broken ,but there is always a situation when this card is 2 mana draw a card and it's terribly underpowered. I am not sure if this fact really balance this card or not , but as far as I know from a feedback - folks here think that this card is rather up than op (even though you are first who comments about this card after a small buff that I applied to it - originally it didn't draw you a card).
while i like a lot of stuff in both classes, the ones i most deslike is
1)
warrior is a class known to have a LOT of removals, it's boring whem u enemy play nothing but removal till lategame so, giving em 2 more excutes with a minion that is pretty strong hinself in the slot of only 1 card in the deck, not very funny to play against. that leads to
2)
don't think i still need to explain this one, kill 2 more minions of any size, in the class that have acess to Upgrade!, that become another 1 mana kill any minion.
I really like Blessing of Shadows, Shadow strike, Broxigar the Red, Unlimited Crusher and Reforge (Use this on Unlimited Crusher lol).
I dont like most of the stealth cards, since i really dont think a mechanic so hard to counter and kind of uninteractive should have too much support.
The warrior cards that i really dislike:
Muradin Bronzebeard. This right here is waay to good. Two more Execute's for playing Fiery War Axe is batshit insane. Hell, imagine including this and two of those 0 mana weapons you made in a deck. Thats 4 more executes in 1 turn. Rip control.
Demonic Destroyer. Sure, you take lots of face damage if you kill say a 4 mana 7/7, but still. Youre killing 2 minions for 4 mana, its to strong.
Weapon Spawner. Its op as fuck. Just compare to Malkorok. With these stats it has i would make it draw the weapon from your deck to your hand. And its cost just cant be less than 7 with this ability just no, 6 mana Gorehowl is not fun.
Bladestriker. Remove the deathrattle. Its good enough without it. The deathrattle also makes the text unnecessarily long, which should be avoided. If you like the deathrattle so much, make another minion with that deathrattle or something, its not like the deathrattle will matter at all most of the time on this card. Warrior weapons have low durability anyway and your opponent can easily trigger it when you don't have any weapons. Overall the deathrattle just adds words to the text and thats it.
Weapon Strike. I don't really like how it can hit face while having the potential to do lots of damage for pretty cheap. Just make it hit minions.
Orc Axe. Its well balanced i think, but to be honest it just doesn't seem very sensible to have a weapon with only 1 durability (unless its like Gorehowl). It might just as well be a spell at that point, i know you take face damage, cant use it while you have a weapon already blaa blaa but it just seems really stupid. Also takes away the aspect how you can respond to your opponents weapons with Bloodsail Corsair, Harrison Jones and Acidic Swamp Ooze.
Protector's Axe. So its another crazy early game weapon like Fiery War Axe that can also be used as a buff? No thanks. Besides, its way too good for its cost anyway. Everyone knows warrior weapons like to power creep other classes, but this powercreeps even warrior weapons.
Hello and welcome to the vojza's mini expansion thread. I am super happy to introduce you my two mini-expansions. The first one is for rogue and it's called Call of the Shadow Assassin , the second one is called Fury of Weapons and it's for warrior. Does it sounds famillar ? Yes ,I've allready posted those mini -expansions during the last summer ,but this time they are completly reworked. I hope you wil enjoy them and remember- I am looking forward to any kind of feedback ,that you are able to give me.
I've just added new cards and made some big changes to the current ones ,so any kind of mistakes may appear here and I am really sorry for them . If you have found any kind of mistake or any thing else feel free to inform me.
Call of the Shadow Assassins Ver.1.1: Strike of the Weird Ones
Introduction : Call of the Shadow Assassins is focused on Stealth and it's synergies. I tried to design a midrange archeotype which would use stealth minions to trade and gain some benefits from them. There are currently 13 cards in this expansion (two legedaries,two epics , five rares and four commons)
Important notes/Clarifications :
Comments:
Vanessa: Legendary, that serves as the one and only big card draw with Stealth Synergy. It's abilitty might be look insane ,but I think it would be pretty hard to react to your opponent's turn somehow,play Vanessa and then play minion with Stealth in one turn .This legendary is going to punish your opponent if he/she haven't played anything that you need to counter,but it might be a little bit weak in any other cases.
Timmo: Legendary that makes every minion you played a Stealth minion for one turn. This the key synergy card as it synergies with the most of the set (Shadowfury,Hidden Benefits, Vanessa etc.).
Ninja Trainer: The second Stealth gainer and another card that can marked as key one for Stealth Rogue. Big advantage here is you can play Ninja Trainer whenever you want and save a cheap "Conceal" card for "the better times".
Shadowfury : Pretty strong , flavorful and simple bloodlust-like card.This is why Timmo and Ninja Trainer are so important cards for this set. You want to have a full board of Stealthed minions when this card is drawed. This is a soul of potential combo-based deck.
Shaddy Dagger : I really wanted to make a good weapon for the rogue and here is a result. Truesilver like weapon with a good Stelath synergy. Simple ,but powerfull.
Hidden Benefits: This basically a Flare. It's bad on it's own ,but if manage to play it at the right time you can get a pretty good value from it . Just imagine how good it can be with (cheap ) Conceal /Timmo or a full hand of cheap Stealth minions (which are keep on creating by Vanessa).
Steathed Assassin: Solid five drop 6 drop with a pretty good ability .You can do few pretty good trades with this one plus it's good in Stealth decks.
Shadow of Church : Cheap Stealth gainer ,which gives you profit if your minions are already Stealthed. Nothing more to say here.
Blessing of Shadows: Strong buff spell for Oil rogues and Oil/Stealth rogue hybrid decks. If you get one attack off, you basically have Deadly Poison. If you get to preserve your minion for your next turn, you get rewarded for it. You can also use it on enemy minions to deter attacks.
Shadowstep Assassin:Shade of Naxxramas-like card for Stealth rogue..
Shadow Auctioneer: Simple card that makes your Stealth minions "cheaper" in original and new way. Aside from the fact that it supports Stealth minions, it also gives more power to Miracle decks.
Shadowtaker: Deadly weapon for the Stealth deck. This weapon rewards you for gaining and regaining of Stealth to the currently unsteathed minions. Can be used us a finisher together with Conceal or other Stealth gainnig cards.
Shadow Strike : Cheap Stealth synergy removal for Rogues.
Changelog (last update 01.08.2016):
01.08.2016 Tweaking Update (Shadowtaker joins the team) :
16.07.2016 Strike of the Weird Ones :
25.6.2016 Call of Shadow Assassins Reloaded :
Fury of Weapons Ver.1.1 :Weapons of Broxigar
Introduction : Fury of Weapons is all about weapons and it's synergies. I tried to made some really good weapons and some synergies for them as I think ,that warriors should use them a little bit more. There are currently 12 cards in this expansion (two legendaries ,four epics ,four rares and two commons).
Clarifications (keyword explanation):
Card Comments :
Muradin :Strong legendary ,that can be used to clear out an enemy board , but you will need to equip some weapon before it gets destroyed in order to do that.
Broxigar : Another powerfull legendary for clearing out, but this time you will need to do this yourself and consume a lot of weapons with it. In fact this is a card ,that you need to top deck with full hand of weapons.
Demonic Destoryer : Simple weapon that can destroy oppponent's minion just for 2 mana ,however you must to deal damage of that minion to your face and a three damage from your weapon as a bonus in order to destroy it and you can't ingore taunts . This weapon can also be easily destroyed by Harison Jones or Ooze.
Unlimited Crusher :As the name says this weapon serves an unlimited value. It also has a pretty vanilla stats, because the almighty Malorne has them too.
Reforge :An original version of Gang Up ! with great synergy with deathrattle weapons. I know this card is little bit crazy ,but almost every new epic in Hearthstone has a crazy effect .So ,why not continue in tradition ?
Weapon Spawner : It's basically a little bit more sofisticated Fire Elemental with a weapon synergy. Since this card was completly reworked with the last update I looking forward to your oponion about it's (in)balance.
Artifact Weapon: Who doesn't want to make his weapons cheaper ? This weapon is the second thing you want to see ,when you have a full hand of weapons. It's not that powerfull as for ex. Thaurissan is , but it's a just a rare so you shouldn't expect the value of the legendary here. One more fact about balance of this card cheaper weapons are better then cheaper minions , you can judge it from the Bloodsail Cultist vs Mechwarper fight.
The Firerager:Quite a usefull weapon, especially for rush weapon warriors. If there aren't any enemy minions on the board, it basicly deals 7 damage face. I think it's great idea and hope you will like it too.
Flavor text : Some fire and rage of all Angry Chickens in Azeroth has been traped into this epic weapon,so eating fried chicken while playing with this weapon is at your own risk.
Blade Striker :Strong minion with orignal combination of Battlecry and Deathrattle,which is able to clear whole board in combination with a right weapon ,also his body isn't bad. I was trying to make an original Blastmage for warriors with this one .
Weapon Strike :There is currently only one 4 mana spell for warrior ,which is almost unplayble as for basic dealing of damage. And that's why diceded to make something better ,for weapon warrior a nd I think i've made a very good card for this purpose.
Orc Axe :A simple weapon with a simple design, that would fit in to game extremly well. It's also well balanced if you compare it to Backstab.
Flavor : Have you known there is something like a fast food franchesee with orc's axes ,which has astonishing 6666 armories ? Come and get one for free *! Now in all horde territories ! *only for orcs
Protector's Axe: Cheap weapon that can be used us buff to friendly minion.
Changelog (26.10.2016):
26.10.2016 Rebalancing Update:
Changes:
01.08.2016 Small tweak :
16.07.2016: Version 1.1 Weapons of Broxigar :
25.6.2016 Fury of Weapons :Reloaded
So ,that's all thanks for reading ,sorry for mistakes in text and don't forget to leave a post, Vojza
Take a look at my card creations here in vojza's mini expansion topic.
Okay, some cards need rebalancing:
1. Vanessa Vancleef seems a bit over the top. If you get a minion that costs 2 or less, you will get another free one. Would be better if it reduced the cost by 1 only, or none at all.
2. Muradin Bronzebeard is just crazy. 2 extra Executes in CW is a dream come true. Play Muradin with Fiery War Axe on T9 and you have yourself two more answers for the opponent. Adding just one Execute is fine.
3. Weapon Spawner is incredibly OP. Anything you get is good (topkek Cursed Blade). Also you can pull out a Gorehowl and get an on-curve body as well as a 7-mana weapon on 6. Even the worst case (Fiery War Axe) is still very strong tempo wise. Completely outclasses Malkorok, except for the fact that it brings you closer to fatigue.
These are the cards I liked:
1. Shadowfury. Cool simple effect. Rogues need some burst finisher after Standard rotation. Only problem is that there could be a very uninteractive Rogue archtype which just plays Stealth and OTKs with this.
2. Reforge, although wordy, is kind of a cool concept. Who doesn't want to transform a Gorestub into 3 more Gorehowls?
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Hi ,there HS_XxShrekxX thanks for your feedback . Sorry ,but i haven't got too much time to post a full reply just now ,however I've got two variations of "fixed" Vanessa for you . Which one do you like the best ?
Once again thanks for feedback and sorry for my poor english ,vojza
Take a look at my card creations here in vojza's mini expansion topic.
Some feedback - a lot of things will be about typos and better wording. I know it doesen't really matter that much, but it still looks much better.
Vanessa Vancleef: Wording could be a bit better - "Whenever you summon a minion with Stealth, add a random minion with Stealth to your hand. It costs (2) less." Balancewise, it's decent, however I feel 5/5 would be a better statline. That might only be personal prefference though.
Ninja Trainer: A bit better wording (you really don't want to put Stealth in front of Battlecry - "Battlecry: Add a Conceal to your hand. Combo: It costs (1) less. Stealth. Balancewise, it's alright, although I don't really like the combo. The card seems great already.
Shadowfury: The potential to finish the game, would need a lot of testing to see how it works. Basicly, it enables you to win the game in one turn, something blizzard does not like at all (needs one more turn to set up your board, however stealth doesen't really have that many ways to counter it.
Hidden Benefits: Really, really bad in most cases, it needs two minions with stealth to even break even. At least reduce the cost to 1. Btw, there are two spaces after Stealth in the describtion.
Stealthed Assassin: Seems good and interesting, however I don't really see why it would need the "Gain +1 Health" part. It doesen't really fit the whole stealthed assassin type of card. I'd rather remove that part and simply make it a 6/5.
Blessing of Shadows: Good and interesting. Btw, Attack should be capitalized (not the first attacks).
Shadow Auctioneer: Balancewise it's ok, however I don't think it would fit into most rogue decks. I'd change the ability a bit to make it more interesting and suiting to stealth decks: "All your minions with Stealth cost (1) less."
Shadowstrike: Very confusing text, I see what you're trying to do, however it simply seems like a very bad card in general, since you don't want to play it when you have a minion out (the whole random part), plus "have" doesen't reall let you know, when the effects triggers. I'd change it a bit: "Deal 1 damage to a minion. Increase the damage by 1 each friendly Steathed minion."
Shadowstep Assassin: Don't like this card at all, however that might simply be personal prefference. By the way, the assassin part in the name is misspelled.
Muradin Bronzebeard: Seems a bit to strong and the ability could use better wording. I'd change the number of executes to 1 or reduce the stats a bit. Better wording: "Whenever you equip a weapon, add 2 copies of Execute to your hand."
Demonic Destroyer: Seems balanced, however the "weapons" in the describtion should be spelled "weapon"
Reforge: The card is interesting, however the text is way, way to long and I don't really like the "draw one of them..." part. A bit shorter wording: "Destroy your weapon and shuffle three copies of it into your deck. Draw a card." This makes it a bit better if you don't have the weapon, since you'll still draw a card. Might need to increase the cost to 2 though.
Weapon Spawner: Seems nice and interesting, might be abused in certain decks (Gorehowl), however I don't really see a problem with it.
The Firerager: Balanced and interesting. Nothing else to add.
Blade Striker: Don't like this one at all. Part of it because the text is to long and part of it because it is very strong. I might consider removing the deathrattle, the weapons that warrior uses have low durability anyway. A bit better wording: "Battlecry: Split damage, equal to your weapon's attack between all enemy characters. Deathrattle: Same thing, but with durability.
Weapon Strike: Very confusing but interesting. Friendly is misspelled.
Orc Axe: Might be better as "Orcish Axe" or "Improvised Axe". Seems ok.
The Gathering - a Custom Expansion of 185 new cards
http://www.hearthpwn.com/forums/hearthstone-general/fan-creations/87406-the-gathering-a-custom-expansion-finished
Hello there and sorry for my long unactivity ( i was on holidays). So , here is my oponion about posted feedback :
Sorry for those any mistakes in this text , my english is pretty poor.
Vanessa Vancleef:
Ninja Trainer:
Shadowfury:
Hidden Benefits:
Stealthed Assassin:
Interesting to know this , because this part was added as a reaction to your (Budahog's) feedback ,which I am going quote :
Blessing of Shadows:
As for wording : Will fix this thanks for finding it. As for card I am glad you like this card :)
Shadow Auctioneer:
Shadowstrike
Shadowstep Assassin:
Muradin Bronzebeard:
Demonic Destroyer:
Reforge:
Weapon Spawner:
The Firerager:
Blade Striker:
Weapon Strike:
Orc Axe
Few fixes will be here sooon(ish). I am back from the holiday ,so i will start making new card pretty soon too.
I would love to hear more feedback and maybe some oponion about my oponions would be nice too :) See ya next time with fixes and hopefully few new cards.
Take a look at my card creations here in vojza's mini expansion topic.
Hello there , NEW AND EPIC CARDS ARE FINALLY HERE ! Two bigger updates called : Strike of the Weird Ones (for rogue) and Weapons of Broximar (for war) are here including not only new cards ,but also some balancing and wording changes. I really hope you will enjoy them and I am looking forward to any kind of feedback my expansions.
I am also really sorry for any kind of mistakes in posts ( I am especially sorry for my poor English) or cards. Feel free to inform me about those.
Take a look at my card creations here in vojza's mini expansion topic.
Time to return the favor, vojza!
I'll make sure to give feedback on your Warrior cards later. Have a good day!
Thank you very much for such a long and detailed feedback. Let's address your points (sorry for the long reply and my really poor english) :
Vanessa Vancleef : I think I will change it's wording to " After you summon a minion with Stealth add a random minion with Stealth to you hand " version. As I have already said I prefere the word After here ,because [card] Darkshire Councilman[/card] (card with almost the same effect as this one ) is using this word. Thanks for advice here.
Timmo Shadowsptep : His stats are kinda simallar Fandral Staghelm and I don't really think his ability is stronger then the Fandral's one. I would love to hear some detailed feedback ,why do you think it needs a bigger stat paytment then Fandral does ?. As for the wording I used wording from this Brawl's Wall here and I'm not sure if this is right one. Your wording sounds good , but it's a little bit missleading ,because you don't really know if these minions are going to be stealthed until the start or until the end of your next turn. And I don't really want to put the whole " your minions are Stealthed until the end of your next turn" sentence ,cause it's too long. I will look into options how to word this card ,perhaps you can help me with this :)
Ninja Trainer : I am glad you like this one . I will change the wording with next update. Thanks for advice.
Shadowfury : Yes , Bloodlast can target all minions on the battlefield ,but with Bloodlast you can't really give a +6 attack boost to the single minion. I think that this makes these two cards completly balanced ,Bloodslast can give you smaller boost to more minions (you need to have six minions with attack of 2 to deal 30 damage - instead of 24 damage with Shadowfury ) and Shadowfury can give a bigger boost to the less number of minions ( you need only 3 three minons with attack of 5 to deal 30 damage -instead of 24 damage with Bloodlast). As for the cost problem , I think that almost everyone would run one Thaurissan in this Stealth Rogue deck ,cause it combos well with Conceal and other Stealth gainers ,and it's able to give you a 1 mana Hidden Benefits and he can give some value to this (Shadowfury) highly costed card.
Shady Dagger : Once again thanks for a wording advice ,but as I said before I think that you wording is a little bit missleading , because you don't really know if this minion is going to be stealthed until the start or until the end of your turn . I am glad that you like this card !
Hidden Benefits : I am as always glad that you like this one , I just wanted to add some text about usage of this card . As I said in reply to Budadog's feedback this card might give you some tempo swing with cards like Timmo, Conceal , Shadow of Church and Thaurissan. It's simply a combo Card ,that might reward you with some strong minion for free.
Shadow of Church: I don't think that this one is too strong .You can compare it to Sunfury Protector. I assume that giving minion a stealth until the end of the turn is as worhty as giving minion a taunt ,so this is for the fist part of card and that "give a stealthed minions part " is balanced with the health reducution (this has 2 attack and Sunfury Protector has 3). More feedback about ,why do you think this is too strong would be welcome :) . For wording - i will improve some parts of wording here with the next update
Stealthed Assassin: I know what do you mean and I will think about increasing of healing here , but full health and Stealth is kinda too much for me . It's like a card with this card text: Stealth " At the start of you turn destroy a targeted enemy minion with 4 less attack" .
Blessing of Shadows : Amazing card isn't it ? It's probably a little bit stronger then other one mana spells , but it's not broken in any way ,so how cares ?
Shadowstep Asssassin : This card has as high stat payment as the Shade of Naxx ,which I think is fair enough,because these two cards are almost the same ones .I know that with Shade you have a sure buff ,but this card can be buffed multiple times per turn ,so it ( potentionally) can be buffed to much crazier numbers much sooner then with Shade. More feedback about ,why do you think it's UP would be really welcome. As for wording I will add that comma with next update for the last time thanks for advice :) (and please excuse my limited vocabulary )
Shadow Auctioneer : Swaping of stats might be a good idea ,however I wanted to give it more defensive stats,because of his abilitty.
Shadow Strike : I think that you can't compare this spell to Eviscerate , because it's well random. It also doesn't deal 4 damage to the one minion ,but it deals 2 damage to the first random minion and then 2 damage to the second random minion. If wording doesn't fit this effect , please let me know how to fix this .As always more feedback about this card would be great :)
Any new feedback is welcome. I am looking forward to 0riginator's feedback to the Warrior's cards (and Originator if you have any new cards feel free to tell about then and I will comment them).
Have a nice rest of the day :-)
Take a look at my card creations here in vojza's mini expansion topic.
Hello there , a small update is here including : new rogue card, fix of few wording and text mistakes and a bunch of new comments and clarifications about cards. I am looking forward to you feedback.
Take a look at my card creations here in vojza's mini expansion topic.
Hi there , a small tweaking update is here including new rogue card, few wording changes and a bunch of comments about cards and clarifications. I am looking forward to your feedback.
Take a look at my card creations here in vojza's mini expansion topic.
Hi there, I am still looking forward to any kind of feedback you are able to give me :)
Take a look at my card creations here in vojza's mini expansion topic.
Just bump
Take a look at my card creations here in vojza's mini expansion topic.
I really like the Warrior set, can´t really say more then i would love to see some of these cards in the game.
But i really have to disagree with a lot of the Rogue cards:
Im pretty sure Hidden Benefits and Shadow Actioneer would make Miracle Rogue even stronger then it was pre nerf (Hidden Benfits alone can draw 3+ cards with Gadgetzan Auctioneer ) and Shadow Fury is a card that enables way to many unfair combos to play against. (for example 26+ damage with The Beast + Shady Dagger (Attack) into Shadow Fury, which can´t be avoided since AoE´s are to weak to kill the Beast and Taunts get Sap, if you add Eviscarate or Cold Blood you can 30-0 in 2 Turns with a 4 card combo, that cant be avoided in a class with the best draw Power in the Game without even playing Emperor Thaurissan like Warriors Worgen OTK and i didn´t even talk about a Zoo style Deck with Conceal .)
There are certainly some good cards in that set to, but the Warrior set seem way more balanced, fun to play and not nearly as frustrating to play against.
uld break the game.
Thanks for a feedback Andross. I am really glad that you like my warrior cards ,but let's talk about a rogue set a little bit. Most of the key cards for a Stealth rogue are designed to be a "big risk" ( aka rather insane or pretty bad). You can imagine sitiuation ,when Hidden Befits are 2 mana draw 4 or even 5 cards together with Gatgetzan Autioneer and it's just broken ,but there is always a situation when this card is 2 mana draw a card and it's terribly underpowered. I am not sure if this fact really balance this card or not , but as far as I know from a feedback - folks here think that this card is rather up than op (even though you are first who comments about this card after a small buff that I applied to it - originally it didn't draw you a card).
Take a look at my card creations here in vojza's mini expansion topic.
Bump - I am once again looking for your ideas how to improve these sets.
Take a look at my card creations here in vojza's mini expansion topic.
while i like a lot of stuff in both classes, the ones i most deslike is
1)
warrior is a class known to have a LOT of removals, it's boring whem u enemy play nothing but removal till lategame so, giving em 2 more excutes with a minion that is pretty strong hinself in the slot of only 1 card in the deck, not very funny to play against. that leads to
2)
don't think i still need to explain this one, kill 2 more minions of any size, in the class that have acess to Upgrade!, that become another 1 mana kill any minion.
need take time to make new pic and signature using the new cards.
I really like Blessing of Shadows, Shadow strike, Broxigar the Red, Unlimited Crusher and Reforge (Use this on Unlimited Crusher lol).
I dont like most of the stealth cards, since i really dont think a mechanic so hard to counter and kind of uninteractive should have too much support.
The warrior cards that i really dislike:
Muradin Bronzebeard. This right here is waay to good. Two more Execute's for playing Fiery War Axe is batshit insane. Hell, imagine including this and two of those 0 mana weapons you made in a deck. Thats 4 more executes in 1 turn. Rip control.
Demonic Destroyer. Sure, you take lots of face damage if you kill say a 4 mana 7/7, but still. Youre killing 2 minions for 4 mana, its to strong.
Weapon Spawner. Its op as fuck. Just compare to Malkorok. With these stats it has i would make it draw the weapon from your deck to your hand. And its cost just cant be less than 7 with this ability just no, 6 mana Gorehowl is not fun.
Bladestriker. Remove the deathrattle. Its good enough without it. The deathrattle also makes the text unnecessarily long, which should be avoided. If you like the deathrattle so much, make another minion with that deathrattle or something, its not like the deathrattle will matter at all most of the time on this card. Warrior weapons have low durability anyway and your opponent can easily trigger it when you don't have any weapons. Overall the deathrattle just adds words to the text and thats it.
Weapon Strike. I don't really like how it can hit face while having the potential to do lots of damage for pretty cheap. Just make it hit minions.
Orc Axe. Its well balanced i think, but to be honest it just doesn't seem very sensible to have a weapon with only 1 durability (unless its like Gorehowl). It might just as well be a spell at that point, i know you take face damage, cant use it while you have a weapon already blaa blaa but it just seems really stupid. Also takes away the aspect how you can respond to your opponents weapons with Bloodsail Corsair, Harrison Jones and Acidic Swamp Ooze.
Protector's Axe. So its another crazy early game weapon like Fiery War Axe that can also be used as a buff? No thanks. Besides, its way too good for its cost anyway. Everyone knows warrior weapons like to power creep other classes, but this powercreeps even warrior weapons.
My custom cards thread here (53 cards)
Thanks for feedback guys. I've made some balancing changes as a responce for your feedback. Here's a review:
Still on my "to change" list :
Cards have been updated to a main post all old versions of cards can be seen here in a spoiler :
Take a look at my card creations here in vojza's mini expansion topic.
Bump- Please give me some feedback about the latest changes :)
Take a look at my card creations here in vojza's mini expansion topic.