Corruption and Mind Control mixed into a 5-Mana 6/3 body. Based upon the Banshee's Possession spell. The card's decently high attack can easily backfire by having the opponent make the minion about to be possessed killed or at least weakened by it.
Something for Beast druid to play with. Not only is it a Beast itself, it can either be AoE or a finisher, both of which the current iteration of Beast Druid lack (especially AoE).
Based on the mob spawned by the fire lord hero's "summon lava spawn" spell, Lava spawn's consume the flesh of their target and eventually split into two.
Shadowstep on himself for a free combo trigger. Synergies with Coldlight Oracle and SI:7 Agent. Possibly see play in both mill rogue and miracle rogue.
Hey you WOW III fan! Are you about to have your board demolished by a Swipe(-esque card)? Do you want a cheaper yet balanced choice over Ragnaros in order to gain the upper hand against your opponent? Then check the cards below!
Based on the Sea Witch's mana shield, which would become painful in some WoW raids later. In a slow deck, you sometimes don't want to play anything. so Anna Kondra can take your remaining mana to keep herself alive. Interestingly, by buff rules, whe would keep any excess health up to her base amount plus any buffs, making her shield a self heal as well.
Public Mod Note
(ShadowsOfSense):
Under Review: Isn't named after what it is based on
Flavor Text: And it's children! And it's children's children!
This is is based off of one of Archimonde's abilities that does an unnecessary amount of damage to insta-gib basically anything except Heroes, which is why I chose 20 damage (a lot more than most minion's health, but less than a Hero). This would work as a cheaper alternative to Siphon Soul (which Warlock really needs), with the caveats that it won't heal you, doesn't work on Divine Shield (important if you want to kill Tirion Fordring or anything that's been hit by Argent Protector), it activates your opponent's 'on damage' abilities, and it won't kill in some fringe cases like on The Ancient One or when something has been buffed like crazy.
It may seem a lot stronger than Flame Lance, but it actually isn't. Dealing 20 damage to a minion is not even twice as good as dealing 8 damage, considering only a handful of minion even have more than 8 health. It is only in those cases, or when something has been buffed above 8 health, where 20 damage is better than 8 damage. Finger of Death is more reliable because of that, but note that Assassinate is the same cost as both, and outright kills a minion. Flame Lance is a pretty bad card in comparison. The reason is that Mage already has tons of efficient removal cards. Warlock does not. Siphon Soul and Shadow Bolt are both inefficient for their cost at removing minions, which is why Warlock needs something like Finger of Death. It's balanced relative to Siphon Soul and Assassinate (remember Assassinate costs the same and is strictly better, except in the very rare case where your opponent has a Wrathguard).
I went with something fairly basic, because this is a card I'd really like to see. It might seem underwhelming at first, but it's possible such a card might see competitive play in the likes of Zoolock (due to its strong synergy with Attack buffs). Also, I feel it is a long overdue homage to the mechanics of one of the most distinctive units of Warcraft 3.
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[img]http://i.imgur.com/Z37xwWj.png[/img]
I wanted to bring something with flexibility to Druids. This brings a little bit of the Imp Pit Boss and the Lightwell.
This is also my first custom card and post in the forum, so please be kind if I screwed it up.
Current Favorite Card: [card=gold ]Arch-Thief Rafaam[ /card]
Entrance: "You called my name and I have come."
Attack: "Doom has come to this world!"
Death: "ROOOOAAAAAAAR!"
First design, hope you like it :)
He is going to build a wall and make the Naga pay for it.
Hopefully I didn't break the competition rules, I'm not 100% certain if Sen'jin is eligible.
Corruption and Mind Control mixed into a 5-Mana 6/3 body. Based upon the Banshee's Possession spell. The card's decently high attack can easily backfire by having the opponent make the minion about to be possessed killed or at least weakened by it.
I remember this level where the Tauren are fighting the Centaurs:
Something for Beast druid to play with. Not only is it a Beast itself, it can either be AoE or a finisher, both of which the current iteration of Beast Druid lack (especially AoE).
If you got the coin, the Mercenaries get going. Vote for The Mercenary for CCC #3.
Summon: Bah.
Attack: Bah!
Deathrattle: Bah-Ram-Ewe! *bursts into flame*
Flavor text: D.E.H.T.A. is still trying to uncover why these sheep sometimes burst into flame.
Check out The Inn: Hearthstone Group
Based on the mob spawned by the fire lord hero's "summon lava spawn" spell, Lava spawn's consume the flesh of their target and eventually split into two.
Heroic Drakkisath (The Fire Lord?) - #1 Heroic Drakkisath Deck Guide, Featuring Majordomo Executus, by yours truly.
Looking for more card design action? Check out my Artstone Design Challenge:That's So Meta
Based upon the neutral frozen throne hero.
Flavour: What do you wanna be when you blow up?
Summon: For the highest bidder!
Attack: Taste my fiery potions!
Death: No! Shake it, not.. Boom!
REMOVED
Reference: http://classic.battle.net/war3/nightelf/units/demonhunter.shtml
My custom classes : /// / My Card Factory!
Shadowstep on himself for a free combo trigger. Synergies with Coldlight Oracle and SI:7 Agent. Possibly see play in both mill rogue and miracle rogue.
EDIT: fixed a bug with Knife Juggler.
THERE IS NO GAME.
Hey you WOW III fan! Are you about to have your board demolished by a Swipe(-esque card)? Do you want a cheaper yet balanced choice over Ragnaros in order to gain the upper hand against your opponent? Then check the cards below!
Based on the Sea Witch's mana shield, which would become painful in some WoW raids later. In a slow deck, you sometimes don't want to play anything. so Anna Kondra can take your remaining mana to keep herself alive. Interestingly, by buff rules, whe would keep any excess health up to her base amount plus any buffs, making her shield a self heal as well.
This is is based off of one of Archimonde's abilities that does an unnecessary amount of damage to insta-gib basically anything except Heroes, which is why I chose 20 damage (a lot more than most minion's health, but less than a Hero). This would work as a cheaper alternative to Siphon Soul (which Warlock really needs), with the caveats that it won't heal you, doesn't work on Divine Shield (important if you want to kill Tirion Fordring or anything that's been hit by Argent Protector), it activates your opponent's 'on damage' abilities, and it won't kill in some fringe cases like on The Ancient One or when something has been buffed like crazy.
It may seem a lot stronger than Flame Lance, but it actually isn't. Dealing 20 damage to a minion is not even twice as good as dealing 8 damage, considering only a handful of minion even have more than 8 health. It is only in those cases, or when something has been buffed above 8 health, where 20 damage is better than 8 damage. Finger of Death is more reliable because of that, but note that Assassinate is the same cost as both, and outright kills a minion. Flame Lance is a pretty bad card in comparison. The reason is that Mage already has tons of efficient removal cards. Warlock does not. Siphon Soul and Shadow Bolt are both inefficient for their cost at removing minions, which is why Warlock needs something like Finger of Death. It's balanced relative to Siphon Soul and Assassinate (remember Assassinate costs the same and is strictly better, except in the very rare case where your opponent has a Wrathguard).
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
I went with something fairly basic, because this is a card I'd really like to see. It might seem underwhelming at first, but it's possible such a card might see competitive play in the likes of Zoolock (due to its strong synergy with Attack buffs). Also, I feel it is a long overdue homage to the mechanics of one of the most distinctive units of Warcraft 3.