Hello all, Rabidwhale here! Today, I am Bringing you, Waves of Nazjatar: A Hearthstone Adventure.
This is an Unofficial Hearthstone Adventure.
This Adventure is partly an extension of my Previous Unofficial Hearthstone set, Hearthstone: The Innkeeper's Compendium. In Hearthstone: The Innkeeper's Compendium, the keyword Phase was a controversial topic, so I left it out in this Adventure. I also didn't add too many new rules and keywords to this adventure, although I did include some of the keywords from Hearthstone: The Innkeeper's Compendium. I will still include a section for all the rules below, listing all of the keywords included in this adventure. I will say that all the cards in this set are subject to balancing changes, that will occur at both my own discretion and from the opinions of people in this thread. I will also mention that 3 Cards made reappearances in this Adventure, Wrathtail Myrmidon, Naga Warlord, and Darkscale Healer.
Now to the content!
We are going to start with a key to explain changes to the current rules and new ones.
Magic Ward - Can't be targeted by Spells or Hero Powers. Faerie Dragon would now read "Magic Ward." instead of "Can't be targeted by Spells or Hero Powers."
Tracking - Look at the top three cards of your deck. Draw one and discard the others. This is now a keyword that can occur on minions. The Tracking spell remains the same.
Naga - Added a New race, it functions the same as other races.
Cleave - When a character with Cleave attacks a minion they deal their attack damage to the minion to the Right of the original target. When attacking a Hero, Cleave becomes temporarily inactive.
Demoralize - When a character with Demoralize damages a minion, that Minion gains -1/-1. When a Character with Demoralize does damage to a hero, Demoralize has no effect.
Bleed X - Bleed X does 2 damage per X turns to the target character. If Bleed is on a spell and that spell is modified by Spell Damage, the X number is modified not the 2 Damage. Additional Bleeds adds to the end of the current Bleed making it longer, you cannot increase the 2 damage amount, only the duration.
Inspire - A minion with inspire gains +1 attack for each other minion that attacked this turn. For example if 1 minion attacks before the minion with inspire, it gains +1 attack. If 6 minions attack before the minion with Inspire, it gains +6 attack.
-X/-X - Functions the same as +X/+X. The only differences are, if attack is brought below zero is becomes zero. If health is brought below zero the minion dies.
If you don't understand any of the abilities and the way they work, please ask and I will explain it. Any Individual cards that need explaining will be done afterward. If you want to know my thoughts behind anything specific just ask, I will happily answer questions and go into depth about my ideas.
And Now that we got that out of the way on to the Cards!
Thank you Everyone for Checking out, Waves of Nazjatar: A Hearthstone Adventure. I hope you enjoyed reading it. It is very likely I will continue to create content because I find it fun so come back from time to time and check Hearthstone: The Innkeeper's Compendium, I will keep a list of my content there and will be adding the revisions to that set soon as well. You can follow me both on Hearthpwn by going to my profile and on twitter @Rabidwhale.
They all seem really cool, but I think it is overwhelming introducing so mechanics in one adventure or even two. What I love and what is loved about hearthstone is it's simplicity and I think that the cards would be that much more awesome if you could make them by playing around with the current mechanics.
Well to be honest, the game will eventually become more complex, if it follows the same footsteps and mtg. But actually I really didn't add that many keywords for this adventure. They were all added in my unofficial set, the Innkeeper's compendium.