So my thought is for fun, We make a tavern brawl based on the last persons suggestion like create a card. Would be simple and its fun to think about i suppose. You can comment on others if you want just try to stick to suggesting your idea off the previous person idea and moving onward. I wanna see the gems people have hidden in their brain.
Edit: just for something different, you can also suggest Make your Own if you don't want to suggest something.
My Tavern Brawl Idea
3 of each card limit on non legendaries
40 cards in deck
Next: Make a Tavern Brawl that would Be really fun to play Yogg-saron in
Deathwing: Battlecry: Silence and destroy all minions. Discard a card.
Brann Bronzebeard: Battle cry effects trigger three times.
Baron Rivendare: Your deathrattles trigger three times.
Dr. Boom: Summon 3 2/2 Boom bots. Boom Bot: Deal 2-8 damage randomly to an enemy character.
BGH: Destroy all minions with 7+ attack.
Murloc Knight: Inspire: Summon 2 random murlocs.
Wailing Soul: Silence all minions.
Sylvanis Windrunner: Deathrattle: Take control of two random enemy minions.
Warbot: Enrage: +5 attack.
Sir Finley Mrgglton: Discover a new AMAZING hero power.
Shielded Minibot: Divine Shield. Taunt.
Nerub'ar Weblord: All battle cry and charge minions cost (4) more.
Deathlord: Taunt. Deathrattle: Put a random minion from each players deck into the battlefield.
Edwin Vancleef: Combo: Gain +2/+2 for each card played earlier this turn. Stealth.
Druid of the Claw: Choose One: + 2 attack and Charge. Or + 2 Health and Taunt/Divine Shield.
Dunemaul Shaman: Windfury. Overload (0)
Wolfrider: Charge. Divine Shield.
Warsong Commander: Minions with less than 3 attack have charge.
Varian Wrynn: Draw six cards. Put any minions you draw into the battlefield.
All minions would either get a supercharged effect, gain an additional effect, or lose a negative effect. This Tavern Brawl would be a crazy and fun one. Probably a bit harder for them to do but I think it would be a fantastically crazy one.
Im not taking credit for this one. Found it on Reddit by "Tails6666"
Two games play out simultaneously (one on the left side, one on the right). The games are separate; eg. You can only attack the hero/minions your fighting and not your opponents partner. However you have access to your partners hand and at any time may play one of their cards. The game ends when a hero dies and their opponents win.
Your hero power changes to a random one at the end of your turn, if you used your power that turn.
Encounter at the Crossroads but you start with Justicar Trueheart upgraded powers.
Monk vs. Death Knight - assigned to be Monk or DK, you use decks made of cards from various classes, expansions and adventures to make up the class, with maybe 2 or 3 brand new cards made for the "class". Also get a new hero power.
Rules: - Both players have 10 turns. (The game ends after second player's turn 10.) - The player who has dealt more damage to the opponent hero during the game wins. - Heroes don't have limited health. (They would both start with 0 health and dealing damage would make it to go up instead of going down)
Don't particularly like this idea as it doesn't encourage creative deck-making. Everyone will just roll Aggro.
Not sure what to name it ot anything like that, but I think a really fun one would be to draft a deck like arena and then every game you switch decks with your opponent.I think it'd be fun to draft horrible decks and then have to beat them. Also maybe you would have to draft a new deck every three losses so if the rng wants to be a scumbag and have you actually draft a good deck for once somehow you'll have an out. I think it'd be amazingly fun and interesting : D