Can't attack: It's a stone statue, what would you expect? :P
Interesting design, although maybe too similar to Ancestral Healing. Consider changing it to allow it to target enemy minions. I think you can also make the text shorter by changing it to: Double a friendly minion's Health and give it Taunt and "Can't Attack." Overload: (1)
As it's not a pure buff the rules doesn't allow it :( And yeah, thanks for the text idea!
Yeah, it's kinda hard to balance. Was first thinking of making it give 4 health only, that might be better? However Divine Spirit is better in priest than it would be in any other class because of priests' heals. I'm probably not the only one that has suffered because of a Deathlord with double health that keeps getting healed lol. Can't attack is worth -2 mana if you look at Ancient Watcher, but the question is what taunt is worth. Ancestral Healing gives both taunt and a full heal and it costs 0 mana, and it's not even used at that cost! Maybe 1 mana for my card with 2 overload would be the way to go?
Here's my submission this week. It's meant to be more of an insane/fun card, just like Yogg Saron it's based on. It can help you burst your opponent down, it can help you clear your opponent's board, or it can do the exact opposite and kill you/wipe your board. What do you guys think about this card?
Question about the selection process. Once you take the winner of each page, if there are still spots unfilled for the final poll, how are they determined? is it still the same formula, but with the first round winners excluded?
Here's my submission this week. It's meant to be more of an insane/fun card, just like Yogg Saron it's based on. It can help you burst your opponent down, it can help you clear your opponent's board, or it can do the exact opposite and kill you/wipe your board. What do you guys think about this card?
Going off the language on Mogor the Ogre and Misdirection you can just say: Give ALL minions +3/+3 and a 50% chance to attack another random character.
There is no rule that each page has to have a winner - as a matter of fact, in one of the popular weeks, none of the entries from the first or second page made it through.
What happens is that an entry will be weighted against all the entries on the same page and after that, a list is compiled and the top 18-22 goes through. The formula is on the submission page if you're interested. :P
I can't think of a single scenerio where you would want to give your opponent's minions +3/+3. I would probably like it better if it was +2/+2 and only affected friendly minions. That way it would be like the Priest's version of Everyfin is Awesome, except cheaper and with a downside / potential upside.
Giving the board a mass +3/+3 at turn 6 is insanely powerful, especially since the chance that either player just goes face with their massively-buffed army of +3 minions is pretty decent -- I mean, yeah, half my minions probably will die, but a good half of it usually goes through. It's not a bad concept at any means and I really like the theme of insanity, but maybe raise the mana cost a bit or reduce the buff to +2/+2 like the poster above me suggested.
Question: does effects like 'Enrage: +2 Attack' count as a valid entry?
THERE IS NO GAME.
Any thoughts on my entry before I post?
Thanks.
Here's my submission this week. It's meant to be more of an insane/fun card, just like Yogg Saron it's based on. It can help you burst your opponent down, it can help you clear your opponent's board, or it can do the exact opposite and kill you/wipe your board. What do you guys think about this card?
Question about the selection process. Once you take the winner of each page, if there are still spots unfilled for the final poll, how are they determined? is it still the same formula, but with the first round winners excluded?
There is no rule that each page has to have a winner - as a matter of fact, in one of the popular weeks, none of the entries from the first or second page made it through.
What happens is that an entry will be weighted against all the entries on the same page and after that, a list is compiled and the top 18-22 goes through. The formula is on the submission page if you're interested. :P
I can't think of a single scenerio where you would want to give your opponent's minions +3/+3. I would probably like it better if it was +2/+2 and only affected friendly minions. That way it would be like the Priest's version of Everyfin is Awesome, except cheaper and with a downside / potential upside.
Giving the board a mass +3/+3 at turn 6 is insanely powerful, especially since the chance that either player just goes face with their massively-buffed army of +3 minions is pretty decent -- I mean, yeah, half my minions probably will die, but a good half of it usually goes through. It's not a bad concept at any means and I really like the theme of insanity, but maybe raise the mana cost a bit or reduce the buff to +2/+2 like the poster above me suggested.
..
Maybe too simple.
That's all for this weeks entries. Take the next day to review and vote on your favorites!
So few entries this week. What happened?
THERE IS NO GAME.
The Final Poll is up! =D