Hello and good luck to all contestants! I've decided not to send my previous submission, "Ritual Blade", so i've designed a new card. Here it is:
Here's small explanation: "Here's a another tricky Hunter insect, designed to give C'Thun's Hunter a little bit more Qiraji flavor. It is Vekniss Wasp. When you buff your C'Thun at least to 10 Attack, and then summon this Beast - it put a copy of iself into your hand - this is a way to give you weak, but SUPERstick minion in your deck. It's your desicion how to use it - give it charge and made an insect-minigun with Tundra Rhino, or maybe draw some cards with Starving Buzzard and this, or even make your Wasps SUPA-DUPA sticky with Infest. Anyway this card is like a cheap triggering "bullet" for your Kill Command, Houndmaster, Ram Wrangler".
I was trying to find some corrupted acolytes, but faced this brilliant artwork, so i began to think what to create. First idea was Ayamiss The Hunter, but reading through it's tactic didn't find nothing interesting - poison, posion, poison. Then i've remembered a big groups of wasps in Anh'Qiraj, so i thought it would fit nicely with C'Thun synergy - made a cloud of noisy wasps.
If you think it's an interesting idea - cheer up for this card - lets see, maybe these wings will looks awesome in 3D ;)
I wanted to create a Forbidden weapon since there is no such a card yet. The main ideas of a "forbidden card" are first to be a good card whenever it is played in the game and second to be as flexible as possible.
Thus, I think that 1/3 weapon is quite a useful tool against aggro decks in the beginning of the game, and the Battlecry might be a finisher in the end of the game (with Brann Bronzebeard, possibly). Finally, 3 durability is pretty strong if combined with poisons.
Obviously, I'm open to any remarks and comments. Hope you'd like to play it !
Synergy with N'Zoth and C'Thun. It's also like a corrupted knight from TGT with the Joust ability. I gave him normal stats to compensate for the fact that there is a chance it's just a normal body.
This affects both your minions, your enemy's minions, and both heroes (if weapons are equipped). If they have the green glow around them, you won't be able to control them, but will rather attack randomly on their own. They can attack any target, and will do so at random. You can go behind taunts, hit minions with stealth, and even hit your own minions and hero.
I want this card added to the real game, really cool idea
Forbidden Fusion
Hello and good luck to all contestants! I've decided not to send my previous submission, "Ritual Blade", so i've designed a new card. Here it is:
Here's small explanation: "Here's a another tricky Hunter insect, designed to give C'Thun's Hunter a little bit more Qiraji flavor. It is Vekniss Wasp. When you buff your C'Thun at least to 10 Attack, and then summon this Beast - it put a copy of iself into your hand - this is a way to give you weak, but SUPERstick minion in your deck. It's your desicion how to use it - give it charge and made an insect-minigun with Tundra Rhino, or maybe draw some cards with Starving Buzzard and this, or even make your Wasps SUPA-DUPA sticky with Infest. Anyway this card is like a cheap triggering "bullet" for your Kill Command, Houndmaster, Ram Wrangler".
I was trying to find some corrupted acolytes, but faced this brilliant artwork, so i began to think what to create. First idea was Ayamiss The Hunter, but reading through it's tactic didn't find nothing interesting - poison, posion, poison. Then i've remembered a big groups of wasps in Anh'Qiraj, so i thought it would fit nicely with C'Thun synergy - made a cloud of noisy wasps.
If you think it's an interesting idea - cheer up for this card - lets see, maybe these wings will looks awesome in 3D ;)
I think of this as a more reliable Explorer's Hat and improved Paladin Hero Power. Interesting concept.
05/30/2016, Total Play Wins: 1226
Wanted to make something that went along with Yogg
Hope I win!
[Rogue] Forbidden Dagger Burst
I wanted to create a Forbidden weapon since there is no such a card yet. The main ideas of a "forbidden card" are first to be a good card whenever it is played in the game and second to be as flexible as possible.
Thus, I think that 1/3 weapon is quite a useful tool against aggro decks in the beginning of the game, and the Battlecry might be a finisher in the end of the game (with Brann Bronzebeard, possibly). Finally, 3 durability is pretty strong if combined with poisons.
i've decide to make Sargeras, is a Dark Titan, so i think it fits well with the "Ancient Abominations" and i think i put a big effect to built around.
A wise man once said "don't be salty, be cool" "My Weekly Card Design Competition entry below"
:D so much troll deck potential XP
alex
Synergy with N'Zoth and C'Thun. It's also like a corrupted knight from TGT with the Joust ability. I gave him normal stats to compensate for the fact that there is a chance it's just a normal body.
A'dal - The Last Hope
Edit: some Wording tweaks :)
Give a man a Murloc, and he'll eat for a day.
Give him a Murloc Knight, and people will hate him.
When is this competition supposed to end ?
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
My submission.
This card I send:
Vote for Stormwind Strategist in this weeks' Card Design Competition. Click the image or HERE for full view.
This affects both your minions, your enemy's minions, and both heroes (if weapons are equipped). If they have the green glow around them, you won't be able to control them, but will rather attack randomly on their own. They can attack any target, and will do so at random. You can go behind taunts, hit minions with stealth, and even hit your own minions and hero.
When played:
"Shut up fool!"
When attacking:
"I got no time for the jibba-jabba"
“I’M A SHADOW, ONE THAT NO LIGHT WILL SHINE ON. AS LONG AS YOU FOLLOW ME, YOU WILL NEVER SEE THE DAY.”
Both Reno and Aggro are cancer!