The first one I made is Gamon. He became became famous in World of Warcraft for a quest. You had to pickpocket him, but every 5 seconds after his respawn he got killed. That's why I made him like this :) In Curse of Naxxramas he could be really interesting with Baron Rivendare and Undertaker.
The second one is Saurfang. I think his ability could turn into interesting combo's. He may be the second Leeroy Jenkins if used well. Specially in Warrior and Shaman decks he could be used pretty well.
Kinndy Sparkshine. She works well in almost every spell power deck. Mages, Druids, Shamans and Priests.
I hope you like my collection so far :)
I'll be adding cards once a while, but I need to eat breakfast now so I gotta go :)
See you and be sure to give me some feedback in the comments!
I made some new cards, not only Legendaries, but some rares, spells and weapons too!
It took a while for me to balance this card but I think it is good now. Basicly it is a 5/6 that looses 1 health every turn. You can silence him and you have a 4/6 for ever. First I made him a 5/6 that looses -1/-1 at the start of your turn, but that would make him a super bad yeti that you can only silence to make him good.
My fifth card is a Shaman Spell. I find it strange that Shamans have no actual heal spell (except Ancestral Healing). Chain Heal is just like Lightning Storm, but then with heals. It isn't a real great card because it only heals 2-3 and can't be affected by Spell Power, but since it is the only heal card Shaman's will have, I think it can be run in a few decks.
Well, the following guy is the only Tutorial Hero that never came back as a legendary. I didn't make him a hunter card, as many may expect because I like the only one legendary per class thingy. Please tell me if I should make him a 4/5, just like the Black Knight.
The last I'll add today is the Shambling Horror. It's a weird card that makes your opponent thinks before they play something. With only 3 health it isn't a big threat for ever, but it can make your opponent loose some tempo in the early game.
Saurfang has too much health for the cost of 7... I would probably compare it to a Goblin Rocketeer who just for one more mana... has 6 more health and a good ability... I'd probably lower the health or add up one mana for its cost... (or probably not considering it's a legendary...)
Saurfang has too much health for the cost of 7... I would probably compare it to a Goblin Rocketeer who just for one more mana... has 6 more health and a good ability... I'd probably lower the health or add up one mana for its cost... (or probably not considering it's a legendary...)
I'll make him 8 mana, just like Ragnaros. Thanks :)
Gamon + Warsong Commander would be a guaranteed boardclear + face damage.
Your right, that Is a little bit broken. Thanks :)
Tomorrow I'll change it to "Deathrattle: at the end of your turn, summon Gamon back" kinda like Headcrack work.
I think you need to make him such that the new Gamon doesn't have deathrattle, something like Cairne or Harvest Golem. If the repawned Gamon still has deathrattle then it's an infinite loop and you can never kill the minion unless you silence him which is OPed beyond imagination.
The first one I made is Gamon. He became became famous in World of Warcraft for a quest. You had to pickpocket him, but every 5 seconds after his respawn he got killed. That's why I made him like this :) In Curse of Naxxramas he could be really interesting with Baron Rivendare and Undertaker.
The second one is Saurfang. I think his ability could turn into interesting combo's. He may be the second Leeroy Jenkins if used well. Specially in Warrior and Shaman decks he could be used pretty well.
Kinndy Sparkshine. She works well in almost every spell power deck. Mages, Druids, Shamans and Priests.
I hope you like my collection so far :)
I'll be adding cards once a while, but I need to eat breakfast now so I gotta go :)
See you and be sure to give me some feedback in the comments!
-------------------------------------------------------EDIT---------------------------------------------
I made some new cards, not only Legendaries, but some rares, spells and weapons too!
It took a while for me to balance this card but I think it is good now. Basicly it is a 5/6 that looses 1 health every turn. You can silence him and you have a 4/6 for ever. First I made him a 5/6 that looses -1/-1 at the start of your turn, but that would make him a super bad yeti that you can only silence to make him good.
My fifth card is a Shaman Spell. I find it strange that Shamans have no actual heal spell (except Ancestral Healing). Chain Heal is just like Lightning Storm, but then with heals. It isn't a real great card because it only heals 2-3 and can't be affected by Spell Power, but since it is the only heal card Shaman's will have, I think it can be run in a few decks.
Well, the following guy is the only Tutorial Hero that never came back as a legendary. I didn't make him a hunter card, as many may expect because I like the only one legendary per class thingy. Please tell me if I should make him a 4/5, just like the Black Knight.
The last I'll add today is the Shambling Horror. It's a weird card that makes your opponent thinks before they play something. With only 3 health it isn't a big threat for ever, but it can make your opponent loose some tempo in the early game.
Owner of Elvis Priesto™
My YouTube is Dutchem
Saurfang has too much health for the cost of 7... I would probably compare it to a Goblin Rocketeer who just for one more mana... has 6 more health and a good ability... I'd probably lower the health or add up one mana for its cost... (or probably not considering it's a legendary...)
Pretty cool cards lil op, but cool!
I'll make him 8 mana, just like Ragnaros. Thanks :)
Owner of Elvis Priesto™
My YouTube is Dutchem
Your right, that Is a little bit broken. Thanks :)
Tomorrow I'll change it to "Deathrattle: at the end of your turn, summon Gamon back" kinda like Headcrack work.
Owner of Elvis Priesto™
My YouTube is Dutchem
I think you need to make him such that the new Gamon doesn't have deathrattle, something like Cairne or Harvest Golem. If the repawned Gamon still has deathrattle then it's an infinite loop and you can never kill the minion unless you silence him which is OPed beyond imagination.
Chain Heal should probably be 3 mana (it's like a "good" version of Lightning Storm). For wounded orc... Battlecry triggers when it is summoned...
If wounded Orc were silenced it doesn't gain back the HP it lost. Wounded orc is probably a weaker version of Gurubashi Berserker).
No I ment that when you silence him, he no longer looses health but looses his +1 attack :)
I had 3 mana in the first place, but then I changed it to 2 with (1) overload.
Owner of Elvis Priesto™
My YouTube is Dutchem
I love the artwork of Chain Heal, keep up the great work!
Haha xd
Owner of Elvis Priesto™
My YouTube is Dutchem
That would be a sick card lol!