My idea for this week. Kinda interact with the new cards. It is pretty wordy but the effect is relatively simple---feed your C'Thun and get stronger minions. I made it a rogue card since rogue has pretty much ways to buff C'Thun again and again by Shadowstep, Vanish, etc.
My idea for this week. Kinda interact with the new cards. It is pretty wordy but the effect is relatively simple---feed your C'Thun and get stronger minions. I made it a rogue card since rogue has pretty much ways to buff C'Thun again and again by Shadowstep, Vanish, etc.
Any advice on this?
I think this is a pretty cool concept. I really like the idea of how it interacts with C'Thun. The only thing I'd say for it is maybe consider changing the title a little? It doesn't really matter, it just seems like there could be some more thematic relation to the effect. It still makes sense as just Treasure Hunting.
Right now this is the idea I'm working with:
It's kinda boring but I like the idea thematically. I don't know if anyone has any suggestions to make it a bit more interesting, or if I can think of something. I think 9 mana is okay considering the exploitability. Some feedback would be great!
Also, I don't know how much of the art to show in the frame. Originally I had it like:
Well, I chose an image of Wrathion for the art to make a connection to the Black dragonflight (and he sorta looks like a gambler), so that's a Warcrafty justification for the "Black" part. I don't want to make the joke too obscure, because then it might be lost on people who don't speak English as a first language.
Feedback on this card? I feel it would be a good addition to some Warlocks decks, especially the ones using Flame Imp, Wrathguard and/or Cho'gall.
I don't think this is legal this week. Asylum said you can use the 'how much damage you have taken' thing, but only if it means the same thing as Molten Giant, where it means how many life below your max health you are. And that isn't the same as what you are doing here, so I think this will get DQ'ed.
I would really love to see people come up with negative Battlecries that will become positive once you hit a certain threshhold. Would be interesting!
I kinda did that with my Ambitious Summoner card, although the threshold is variable. If you are above the threshold, you discard the top three cards of your deck. If you're under it, you draw them.
I am running low on idea, so I went for something simple this week. It's a 2 mana Flash Heal, which turns into Healing Touch when you're below 12 Health. It can either save your life or surprise your enemy by combo it with Auchenai Soulpriest. Feedbacks welcome, thank you very much.
Bumping my submission, right now the feedback I got is that this card is underpowered. Shall I leave it as it is, or shall I may be change to low health trigger to 15 Health?
Rogue spell that has a similar flavor to Powershot (in that it's a cheaper Consecration if the opponent hasn't flooded the board). In a Malygos deck it would be a powerful finisher, but that's also why it's set at 3-mana so an Emperor Thaurissan discount would be required. Any other spell power also benefits this greatly, such as Bloodmage Thalnos.
Doing anything twice is difficult to balance, as Spell Power scales it very nicely. I want it to be a good inclusion in Malygos Rogue decks, but not a broken one. Without Spell Power, I want it to be on the same power level as Powershot, a good Arena pick that's a cheap Consecration.
Even though my card was activated by underdog rules it was too close to Wyrmrest Agent so I will work on another iteration. Here is another interesting idea:
This is a potentially powerful free heal but you may never draw it or may draw it before you have taken any damage. Thoughts?
I like this card. It's like a reverse Iron Juggurnaut. Personally, I would just make the Restitution card flat out restore your hero (or all friendly characters) to full health, and make Yrel cost 5 mana. Tracking how much health you've lost since a certain period seems rather too complicated for Hearthstone, at least right now.
My idea for this week. Kinda interact with the new cards. It is pretty wordy but the effect is relatively simple---feed your C'Thun and get stronger minions. I made it a rogue card since rogue has pretty much ways to buff C'Thun again and again by Shadowstep, Vanish, etc.
Any advice on this?
I think this is a pretty cool concept. I really like the idea of how it interacts with C'Thun. The only thing I'd say for it is maybe consider changing the title a little? It doesn't really matter, it just seems like there could be some more thematic relation to the effect. It still makes sense as just Treasure Hunting.
Right now this is the idea I'm working with:
It's kinda boring but I like the idea thematically. I don't know if anyone has any suggestions to make it a bit more interesting, or if I can think of something. I think 9 mana is okay considering the exploitability. Some feedback would be great!
Also, I don't know how much of the art to show in the frame. Originally I had it like:
Don't really like RNG. You can summon a Stonetusk Boar or a King Krush, a Shieldbearer or a Soggoth the Slitherer. However, judging from the average cost of Charge and Taunt minions, paying 2-mana to summon them is way too much value. Adding them to your hand instead of summoning them might be better.
Tl;Dr: My suggestions would be: Higher cost, add 2-3 of them to your hand. Same or slightly higher cost, discover a card.
Rogue spell that has a similar flavor to Powershot (in that it's a cheaper Consecration if the opponent hasn't flooded the board). In a Malygos deck it would be a powerful finisher, but that's also why it's set at 3-mana so an Emperor Thaurissan discount would be required. Any other spell power also benefits this greatly, such as Bloodmage Thalnos.
Doing anything twice is difficult to balance, as Spell Power scales it very nicely. I want it to be a good inclusion in Malygos Rogue decks, but not a broken one. Without Spell Power, I want it to be on the same power level as Powershot, a good Arena pick that's a cheap Consecration.
Help would be greatly appreciated :D
I think the mana cost is fine for this type of card but the action is hard to pin point. Considering the name slice and dice, I like the idea for the 3rd card, but instead of counting down why not put "Deal 1-3 damage" similar to Lightning Storm. I'm not a fan of the "three random minions", I would consider doing it to all enemy minions, or even all enemies, but that may require an increase in mana, possibly 4 mana. It's also very similar to Headcrack so why not give it that same kind of ability, instead of doing it twice, why not return this card to your hand, which would justify it to be 3 or even 4 mana as you would need to spend that mana twice.
Thank you for the suggestions :D
I didn't want this to be another board clear, and I'd like to avoid the RNG damage because if feels like it's a Shaman thing.
This is meant to be a card that would work well in a MalygosRogue deck, as well as a good Arena pick. Compared to Powershot it's underwhelming until you hit the 15 health requirement. Then it's a 3-mana pseudo-Flamestrike. With Malygos, it's a one-shot kill if you hit the hero twice (14 damage) then hit with a knife for the final 1 damage.
For the moment, I'm leaning toward the 2nd option myself, simply to how Hearthstone seems to handle similar spells. If you look at the wording for Cleave and Multi-Shot, you're not allowed to cast it unless the opponent has two or more minions. However you can still use Powershot and Explosive Shot even if you target one minion.
With my wording of "To the enemy hero and two random enemy minions", at worst it'll do 2 face damage, 4 if meeting the requirements, then 14 if meeting the requirements + Malygos.
What do you think?
EDIT: And to answer your question about your own card, I'd much prefer the defensive Paladin card rather than the offensive Warrior card. After looking at it again, though, just to avoid tempo-loss, what if you considered a minion with that effect as a Battlecry instead?
Thank you for the feedback :) which card do you prefer though, even with your suggestions?
These cards are okay. But the problem is that if you have more than 15 health, these two cards are literally dead cards. I would change them to "Discover a charge/ taunt minion. If you/ opponent have no more than 15 health, discover two." And the cost of the cards are fine.
i like life bound chest the best, dont know if its a lil overpowered though...in Zoo for example this might give u a lot of easy wins if u draw into power overwhelming/doomguard etc. in the mid/late game where u might well be below 10 health
I like the idea, dont know if it meets this weeks design requirements though and maybe a bit strong if it also can pump itself on an empty board? maybe not,,lol i dont know, nah probably its fine
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My idea for this week. Kinda interact with the new cards. It is pretty wordy but the effect is relatively simple---feed your C'Thun and get stronger minions. I made it a rogue card since rogue has pretty much ways to buff C'Thun again and again by Shadowstep, Vanish, etc.
Any advice on this?
I like it. It can be compared to Ball of Spiders. So, since the card ends up drawing 2 cards, maybe it should cost 5 for it to be balanced.
Just thought you should know if you haven't seen it. I think yours is different enough, though. Also pretty cool with Spreading Madness.
I would really love to see people come up with negative Battlecries that will become positive once you hit a certain threshhold. Would be interesting!
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Rogue spell that has a similar flavor to Powershot (in that it's a cheaper Consecration if the opponent hasn't flooded the board).
In a Malygos deck it would be a powerful finisher, but that's also why it's set at 3-mana so an Emperor Thaurissan discount would be required. Any other spell power also benefits this greatly, such as Bloodmage Thalnos.
Doing anything twice is difficult to balance, as Spell Power scales it very nicely. I want it to be a good inclusion in Malygos Rogue decks, but not a broken one. Without Spell Power, I want it to be on the same power level as Powershot, a good Arena pick that's a cheap Consecration.
Help would be greatly appreciated :D
If you got the coin, the Mercenaries get going. Vote for The Mercenary for CCC #3.
Tl;Dr: My suggestions would be:
Higher cost, add 2-3 of them to your hand.
Same or slightly higher cost, discover a card.
If you got the coin, the Mercenaries get going. Vote for The Mercenary for CCC #3.
I didn't want this to be another board clear, and I'd like to avoid the RNG damage because if feels like it's a Shaman thing.
This is meant to be a card that would work well in a Malygos Rogue deck, as well as a good Arena pick. Compared to Powershot it's underwhelming until you hit the 15 health requirement. Then it's a 3-mana pseudo-Flamestrike. With Malygos, it's a one-shot kill if you hit the hero twice (14 damage) then hit with a knife for the final 1 damage.
For the moment, I'm leaning toward the 2nd option myself, simply to how Hearthstone seems to handle similar spells. If you look at the wording for Cleave and Multi-Shot, you're not allowed to cast it unless the opponent has two or more minions. However you can still use Powershot and Explosive Shot even if you target one minion.
With my wording of "To the enemy hero and two random enemy minions", at worst it'll do 2 face damage, 4 if meeting the requirements, then 14 if meeting the requirements + Malygos.
EDIT: And to answer your question about your own card, I'd much prefer the defensive Paladin card rather than the offensive Warrior card. After looking at it again, though, just to avoid tempo-loss, what if you considered a minion with that effect as a Battlecry instead?
If you got the coin, the Mercenaries get going. Vote for The Mercenary for CCC #3.
too overpowered
I hope I've made the first good 3 mana 1/4 minion.
I lol'd
That MaTommy_Gun guy... Seriously, someone should stop him :D