Let's start off by congratulating the top-voted finalists of our "All Things Mrrgll" competition. Fantastic work! And we'll be reaching out to our winner to help us determine what's in store for you all next week.
This week's Card Design Competition comes from Turnspit, whose Ghostcaller Apprentice was the winner of our "Deckadent" competition.
Competition-Specific Restrictions:
Your card's effect must change depending on the Health total of one or both Heroes. Mortal Strike, Battle Rage, Revenge, and Drakonid Crusher are excellent examples of what we're looking for.
Note that merely dealing damage or restoring Health to one or both heroes is insufficient; the effects of Flame Imp, Reno Jackson, Alexstrasza, and Sinister Strike do not change depending on the Health total of either hero.
As always, you may not delete any posts you make in this Submission Topic. Message one of the Fan Creation moderators if you've posted here in error or otherwise would like your post removed.
Remember that, although HearthCards is awesome, you must host your card somewhere other than Hearthcards, such asImgur or Photobucket.
General Competition Rules
These are the rules that remain consistent from competition to competition.
First, these are the rules about Posting:
You are allowed to submit only one entry. An entry normally consists of only one collectible card, plus any necessary additional material or commentary (explained below).
You are allowed to post in this Submission Topic only once, only to submit your one entry.
You may not delete ANY posts you make in this Submission Topic, not even accidental ones you may make over your one allowed, such as by double-posting or by accidentally posting something here that you meant for the Discussion Topic. If you do accidentally post more than once, inform any of the Fan Creation Forum moderators via PM, and we will handle it.
Speaking of the Discussion Topic, that is where any discussion of this competition should go. This thread is for submissions only. If you want to discuss your card or ask questions about the competition rules or process, you can find a link to the Discussion Topic at the top of this thread. Plenty of folks there will be happy to help you out.
Once you have submitted your one entry, you are allowed to make only minor changes to it. Minor changes are things like correcting typos or making balance changes that do not alter the spirit of your entry as determined by we the moderators. If you want to make any changes and have any doubts as to their legality, ask us first.
These are the rules about your Submission:
Accompanying the image of your card, you may offer some minimal additional commentary to explain its design, balance, and/or other qualities. Flavor text is also welcome.
You may not submit any Gold cards. (It's just a cheap attention grab tactic that makes it unnecessarily difficult to determine what class your card is for.)
Your entry must be a card of your own creation. We've been doing this for a while, so if you blatantly rip off somebody else's idea, we will know.
Remember that, although HearthCards is awesome, you MUST host your card somewhere other than Hearthcards. Save it and upload it toImgur, Photobucket, or some other similar site. HearthCards has a limited server space and will purge cards after a few days, and nobody wants your card disappearing part-way through the finals. We understand that there are some HearthCards memberships that will allow you to save your card there for longer (and you should totally get one of those just for general fan creation purposes, by the way), but we don't know who has those memberships and we can't tell from the URLs.
Fun and even humorous entries are perfectly allowed, but "troll" entries will be disqualified. If you're worried that your card may be misinterpreted as a troll card, contact a moderator before you submit.
TIP: Though not a rule exactly, we highly recommend that you insert your images using this icon on the bar above the post text editor: . Just click that button and put in the URL of your image. Cards that are uploaded and attached to your post are not disallowed, but in our experience they will not do nearly as well, so this is for your own benefit more than anything.
Finally, know that manipulating votes in any way is strictly forbidden. Any violators will receive an official warning, and will be banned from this and all future HearthPwn Card Design Competitions.
Competition Process
Entry Phase and Early Voting (Starts Now! Ends 20:00 UTC 12/April/2016) It is during this Phase that you may submit entries to the Submission Topic. You may also, of course, feel free to give early up-votes to any submissions that you like! Voting Phase (Starts 20:00 UTC 12/April/2016, Ends 20:00 UTC 13/April/2016) During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites! Final Phase (Starts 21:00 UTC 13/April/2016, Ends 21:00 UTC 14/April/2016) During this Phase, the Discussion Topic will also be locked, and a new Poll Topic will go up. Discussion will be allowed to continue in the Poll Topic, and it will also include all the qualifying finalists and poll to decide the winner of the competition!
How do we determine the qualifying finalists? First, we'll pull up-vote data from each submission using the formula detailed below:
(ab) / (c) = x
Where, a = The total number of submissions on the same page as the submission. b = The total number of up-votes that the submission received. c = The total number of up-votes on the same page as the submission. x = The submission's final score.
The formula basically measures which cards stood out the most, with the necessary assumption that each page is about equal in overall submission quality. It will be the entries that receive the highest final scores that move on to the Final Phase.
The bottom line is that, although entries on the earlier pages of the Submission Topic are much more visible and thus receive many more up-votes than entries on later pages, you don't actually have to rush to get your entry in as soon as possible because the up-votes end up being weighted by what page your entry ends up on in order to determine its final score.
But wait, there's more! During each Weekly Card Design Competition, each Fan Creation Forum moderators will be given a Wild Card, which they can use to advance any one entry that they feel was initially overlooked or under-appreciated to the Final Phase, regardless of its final score. Wild Cards are our way of spicing things up a bit, but please don't ask to be given one or be upset if you aren't given one. These are just supposed to be fun. (Also, it should go without saying that, while we moderators are allowed to participate in the competitions, we are not allowed to benefit from Wild Cards.)
Rewards
Bragging rights are always awesome, but as usual, we do offer a couple of HearthPwn site rewards to competition winners: Their card forever immortalized in our Winners' Gallery! They will be allowed to select the next card design competition theme. And a unique Avatar Border & "Card Design Champion" Title, as depicted below!
A dead card in a large amount of situations. However, if you avoid its battlecry then you get a ridiculous 7/9 for 5 mana without a continuous drawback like Venture Co. Mercenary would. Contrarily to first appearance, it might actually be good against aggro because building a deck with it would involve running Healing Touch like cards or Ancestor's Call and Antique Healbot in wild.
It's also an alternative to conceding, which is always nice.
Simple and straight forward. It's a 2 mana Flash Heal, which turns into Healing Touch when your Health is low. It can either save your life or surprise your enemy by combo it with Auchenai Soulpriest.
Update: After feedback about the original being underpowered, I decided to buff the "Low Health trigger" to 15 Health. This allows a lot more flexibility for this card, such as healing yourself after Alexstrasza
A play on Starcraft's siege tank in theme, but in practice it's a neutral Druid of the Flame that you don't control. If you have more life, help push your advantage with a 5/2, or if you have less, start taking the board back with some taunt. The downsides are that neither option is an ideal 3 drop on its own (low health that dies to most 1 drops or missing a stat) and that playing this with equal health totally cripples the card, as does getting silenced.
My take on this card is that it's conditionally very strong as an anti-aggro tool and a finisher, but useless or even detrimental in most other situations. Compared with Spreading Madness, which is, arguably, trash, this card can deal up to 29 (59 in Brawls, but we're arent balancing for Rag and Rafaam) damage, randomly split among all targets. BUT if you're at or below half of your health total, this card has an increasing chance of killing you. I'd argue that the sweet spot for this card is 13-16 remaining health (out of 30), below that, the effect is negligible, and above that, you'll likely put yourself in a worse spot than what you started from, exposed to finishers. Of course, you can cast this at 5 health, as a high risk-high reward play, since your opponent will likely have a board and you won't, and clearing their board AND dealing damage to them for 4 mana is pretty insane. But it's literal gambling with life :D 4 mana, because priests already have a metric crapload of 5 mana aoe and almost nothing to play on turn 4. Also I think that this effect would be pretty weak for 5.
This is the Submission Topic. The Discussion Topic is here.
Week 3.11 Competition Results!
Let's start off by congratulating the top-voted finalists of our "All Things Mrrgll" competition. Fantastic work! And we'll be reaching out to our winner to help us determine what's in store for you all next week.
by Sneaky_Raptor 2nd Place
by inevitabile 3rd Place
by Perhapsormaybe
Gambling With Life
This week's Card Design Competition comes from Turnspit, whose Ghostcaller Apprentice was the winner of our "Deckadent" competition.
Competition-Specific Restrictions:
General Competition Rules
These are the rules that remain consistent from competition to competition.
First, these are the rules about Posting:
These are the rules about your Submission:
TIP: Though not a rule exactly, we highly recommend that you insert your images using this icon on the bar above the post text editor: . Just click that button and put in the URL of your image. Cards that are uploaded and attached to your post are not disallowed, but in our experience they will not do nearly as well, so this is for your own benefit more than anything.
Finally, know that manipulating votes in any way is strictly forbidden. Any violators will receive an official warning, and will be banned from this and all future HearthPwn Card Design Competitions.
Competition Process
Entry Phase and Early Voting (Starts Now! Ends 20:00 UTC 12/April/2016)
It is during this Phase that you may submit entries to the Submission Topic. You may also, of course, feel free to give early up-votes to any submissions that you like!
Voting Phase (Starts 20:00 UTC 12/April/2016, Ends 20:00 UTC 13/April/2016)
During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites!
Final Phase (Starts 21:00 UTC 13/April/2016, Ends 21:00 UTC 14/April/2016)
During this Phase, the Discussion Topic will also be locked, and a new Poll Topic will go up. Discussion will be allowed to continue in the Poll Topic, and it will also include all the qualifying finalists and poll to decide the winner of the competition!
How do we determine the qualifying finalists? First, we'll pull up-vote data from each submission using the formula detailed below:
(ab) / (c) = x
Where,
a = The total number of submissions on the same page as the submission.
b = The total number of up-votes that the submission received.
c = The total number of up-votes on the same page as the submission.
x = The submission's final score.
The formula basically measures which cards stood out the most, with the necessary assumption that each page is about equal in overall submission quality. It will be the entries that receive the highest final scores that move on to the Final Phase.
The bottom line is that, although entries on the earlier pages of the Submission Topic are much more visible and thus receive many more up-votes than entries on later pages, you don't actually have to rush to get your entry in as soon as possible because the up-votes end up being weighted by what page your entry ends up on in order to determine its final score.
But wait, there's more! During each Weekly Card Design Competition, each Fan Creation Forum moderators will be given a Wild Card, which they can use to advance any one entry that they feel was initially overlooked or under-appreciated to the Final Phase, regardless of its final score. Wild Cards are our way of spicing things up a bit, but please don't ask to be given one or be upset if you aren't given one. These are just supposed to be fun.
(Also, it should go without saying that, while we moderators are allowed to participate in the competitions, we are not allowed to benefit from Wild Cards.)
Rewards
Bragging rights are always awesome, but as usual, we do offer a couple of HearthPwn site rewards to competition winners:
Their card forever immortalized in our Winners' Gallery!
They will be allowed to select the next card design competition theme.
And a unique Avatar Border & "Card Design Champion" Title, as depicted below!
Good Luck!
Flavour text: What good is a phone call.. if you're unable to speak?
Lightning Storm
I just want Control Shaman to be a thing.
Flavor: "Show me Spell Totem!"
"Elephants guide me." -Thrall
General from Alterac Valley
A dead card in a large amount of situations. However, if you avoid its battlecry then you get a ridiculous 7/9 for 5 mana without a continuous drawback like Venture Co. Mercenary would. Contrarily to first appearance, it might actually be good against aggro because building a deck with it would involve running Healing Touch like cards or Ancestor's Call and Antique Healbot in wild.
It's also an alternative to conceding, which is always nice.
Never assume my tone is anger. I honestly don't know what that emotion feels like, and at this point I don't want to.
Simple and straight forward. It's a 2 mana Flash Heal, which turns into Healing Touch when your Health is low. It can either save your life or surprise your enemy by combo it with Auchenai Soulpriest.
Update: After feedback about the original being underpowered, I decided to buff the "Low Health trigger" to 15 Health. This allows a lot more flexibility for this card, such as healing yourself after Alexstrasza
A play on Starcraft's siege tank in theme, but in practice it's a neutral Druid of the Flame that you don't control. If you have more life, help push your advantage with a 5/2, or if you have less, start taking the board back with some taunt. The downsides are that neither option is an ideal 3 drop on its own (low health that dies to most 1 drops or missing a stat) and that playing this with equal health totally cripples the card, as does getting silenced.
My take on this card is that it's conditionally very strong as an anti-aggro tool and a finisher, but useless or even detrimental in most other situations. Compared with Spreading Madness, which is, arguably, trash, this card can deal up to 29 (59 in Brawls, but we're arent balancing for Rag and Rafaam) damage, randomly split among all targets. BUT if you're at or below half of your health total, this card has an increasing chance of killing you. I'd argue that the sweet spot for this card is 13-16 remaining health (out of 30), below that, the effect is negligible, and above that, you'll likely put yourself in a worse spot than what you started from, exposed to finishers. Of course, you can cast this at 5 health, as a high risk-high reward play, since your opponent will likely have a board and you won't, and clearing their board AND dealing damage to them for 4 mana is pretty insane. But it's literal gambling with life :D 4 mana, because priests already have a metric crapload of 5 mana aoe and almost nothing to play on turn 4. Also I think that this effect would be pretty weak for 5.
Check here for my new cards!Pokemon HS class!All the Pokemon as HS cards!
Maybe... nah nah nah nah
Hello, this is my first time submitting a card.
Flavor: Whose the master now? ;)
Summon: Rise up, sons of the Horde! Blood and glory await us!
Attack: Lok'tar ogar!
Death: Father...
Flavor: Things would have worked out much better for Azeroth if Garrosh had been leading the Wrathgate assault instead , but what can you do.