I think my first version lacked the "wow-factor" (no pun intended) so I changed it to this. This one is crazy but I think it's balanced because of the severe drawback, but I might be crazy? I could nerf it but the reason behind the stats is that it's a half pre-nerf Leeroy Jenkins (who was a (4 mana 6/2). Maybe make it two crabs and make it 4 mana instead?
First version:
Another idea I have.
Two old ideas:
Grimscales are undead Murlocs created by the Scourge if I remember correctly, so I think this would be a flavorful card to have the gamr that would also serve a purpose.
That's it idea wise for now I think :P If you give feedback, just link your card and I can give feedback back aswell!
I will go up from the bottom.
Scourge Necromancer: Nice concept, and has the two-sided effect of most murlocs. I like it. Also makes trading more viable.
Shadowlurker: Is the Stealth permanent? If so, it becomes ridiculous, especially again with Master of Disguise meaning your Murlocs are permanently in Stealth. As a Battlecry, it seems okay, but maybe not good enough in an aggro deck as board clear is your main problem. Two sided though, so Murloc Rogue mirror match becomes crazy.
Elwynn: Too powerful, just the divine shield effect alone. The healing won't do much, true. But it can be up to 6 Hand of Protections with healing for 2 mana. Maybe make it cost (1) more? Maybe make it a much smaller body with divine shield itself? It is 2-sided, yet again, so I can see where you are coming from, and this is not a card you would play in a mirror match.
Leeroy: The big one. True, the crabs do stop both of them, but if you play him turn 4 with 3 minions out with high enough attack, it becomes considerably powerful, possibly you could do Grimscale on 1, the 2/1 which summons a 1/1 on 2 and this on 3, if they don't clear. Maybe instead of summoning a Leeroy Jenkins, he summons a copy of himself, and summons 2 crabs?
Transform all MINIONS in your deck and hand into random murlocks ,they cost (1) less, (maybe)
Since you dont really want to loose your spells and weapons to get tinyfin XD
Tinyfin is life tho
And I thought that might be to strong, as they are already cheap enough. Would it be better to transform ALL of your cards into Murlocs. 'Transform all of your cards into Murlocs (Wherever they are)"
"Replace your hand and deck with random murlocs." I think this is the correct text.
No no, I wasn't wanting that. I meant that it would changed ALL of your cards into Murlocs. On board, in hand, and in deck. Is that better than the Mind-Crazed one?
Then you can write "Replace your hand, deck, and your minions on the board with random murlocs."
The idea of the second one is good. The problem is that the different between "all" and "all other". Existing examples are Darkscale Healer and Stormwind Champion. I don't know which one do you want. If it reads "all", it will become a 1/2 after played because it switches all murlocs' attack and health including itself, while "all other" does not switch its own attack and health.
The first one is referenced to the card Renounce Darkness. I'm not really sure about its cost though. Basically a card for fun and has a lot of RNG involved.
The second one is referenced to Fencing Coach. The way it works is that your next hero power will summon a random murloc instead of triggering its own effect. Also RNG involved. Maybe it is playable in arena.
The third one is my own thought since I found that I haven't made a druid card yet. The point of it is that you can choose to play safely, while you can also choose to put your faith in RNGesus. Since it has a choose one effect which can perform differently under different circumstances, I gave it the poor stats on purpose (choose one effect should always be under powered for around 1 mana imo).
Which one do you like best? Any advice on modifications?
Looking forward to getting more feedback.
Hey :)
Naga Guard is a nice card. I like that its value is still potentially realised later even if played on curve, but makes a possibly strong T6 play too. It would be a GREAT arena card and I'd make it 4/4 as a lot of time it's a less value than a silver hand knight. to me, it would be a perfect ''set card'' - might not be a premium deck card, but adds to the game ... in short, it's interesting and balanced :) wording - no need for ''it (summon)s'' just ''summon'' would do... also, did i see that they use bold text when writing Hero Power? not sure on that. Actually, no need for ''instead'' imo, ''next time you use your Hero Power, summon a random Murloc''
Not a fan of I.A.M.T.A.F but like the name :)
D.O.T.I feels like the ''draw a card'' element was just thrown in as the choose one, maybe think about making the choices more related/symetrical. Btw, I don't get the deathrattle = summon a murloc from a penguin, am I missing something? :D .
Thanks for the feedback! I think I will use the second one for my formal submission.
About the wording, I might just stick to my original text. Since I am using the existing card Fencing Coach as a reference. But I will definitely consider to change it to a 4/4.
I'm satisfied with the secret, but now I have another flavourful adept. I tried to drive the point home with the second option being an "on the start/end of your turn" effect, but there's only so much space for the description. Edit: Actually, the main problem was that there's no Battlecry-or-Passive effect Choose One card a the moment (it's either choose between two minions or two spells)
I think it should be alright balancewise. The average mana cost of a murloc is 2,2. Drawing 2 cards would cost 3 or slighty less, but they're not cards from your deck and you're losing tempo in comparison to the first option.
I just want to ask about "boring" cards like this. Why do most people want to add unnecessary complexity? With great complexity comes great need to balance. And most people can't balance. So why not stop on something like "draw a card" or whatever?
I just want to ask about "boring" cards like this. Why do most people want to add unnecessary complexity? With great complexity comes great need to balance. And most people can't balance. So why not stop on something like "draw a card" or whatever?
Because most people try to be creative. And that's a good thing. There are dozens of "draw a card" cards, you're not really breaking any new grounds with that. Don't get me wrong, if a super simple card fits a position in game, is balanced, has a flavour to it, a nice art, I'll vote for it and I'm ok with it winning. Not every one does though. Also, there are hundreds of entries each week and everyone wants his card to be relevant. For example, a card with the same effect as yours has been already suggested.
I just want to ask about "boring" cards like this. Why do most people want to add unnecessary complexity? With great complexity comes great need to balance. And most people can't balance. So why not stop on something like "draw a card" or whatever?
Because most people try to be creative. And that's a good thing. There are dozens of "draw a card" cards, you're not really breaking any new grounds with that. Don't get me wrong, if a super simple card fits a position in game, is balanced, has a flavour to it, a nice art, I'll vote for it and I'm ok with it winning. Not every one does though. Also, there are hundreds of entries each week and everyone wants his card to be relevant. For example, a card with the same effect as yours has been already suggested.
I see your point. But like in everything, you need to start low and then aim for high. Before painting, draw a straight line. Before fighting an enemy, punch a dummy thousand times. Then you can better understand what you're dealing with and not fail.
That's pretty much the meaning of this competition. To start. It isn't meant for pros, who can generate good cards on the run, but for people who want to try.
P.S. I don't discourage making complex cards, just don't do what you can't do.
The first one is referenced to the card Renounce Darkness. I'm not really sure about its cost though. Basically a card for fun and has a lot of RNG involved.
The second one is referenced to Fencing Coach. The way it works is that your next hero power will summon a random murloc instead of triggering its own effect. Also RNG involved. Maybe it is playable in arena.
The third one is my own thought since I found that I haven't made a druid card yet. The point of it is that you can choose to play safely, while you can also choose to put your faith in RNGesus. Since it has a choose one effect which can perform differently under different circumstances, I gave it the poor stats on purpose (choose one effect should always be under powered for around 1 mana imo).
Which one do you like best? Any advice on modifications?
Looking forward to getting more feedback.
Hey :)
Naga Guard is a nice card. I like that its value is still potentially realised later even if played on curve, but makes a possibly strong T6 play too. It would be a GREAT arena card and I'd make it 4/4 as a lot of time it's a less value than a silver hand knight. to me, it would be a perfect ''set card'' - might not be a premium deck card, but adds to the game ... in short, it's interesting and balanced :) wording - no need for ''it (summon)s'' just ''summon'' would do... also, did i see that they use bold text when writing Hero Power? not sure on that. Actually, no need for ''instead'' imo, ''next time you use your Hero Power, summon a random Murloc''
Not a fan of I.A.M.T.A.F but like the name :)
D.O.T.I feels like the ''draw a card'' element was just thrown in as the choose one, maybe think about making the choices more related/symetrical. Btw, I don't get the deathrattle = summon a murloc from a penguin, am I missing something? :D .
Thanks for the feedback! I think I will use the second one for my formal submission.
About the wording, I might just stick to my original text. Since I am using the existing card Fencing Coach as a reference. But I will definitely consider to change it to a 4/4.
I see what you mean on Fencing Coach, but I'd be more inclined to take the cards that actively summon minions Illidan Stormrage,Hogger,Summoning Stone,Violet Teacher. Fencing coach is referring to the Hero Power, your card is a separate effect that's just activated by the HP (inspire cards also use this wording see Murloc Knight).
Also, don't forget to consider not stating "Instead", it's an unnecessary punishment, I think.
But like in everything, you need to start low and then aim for high. Before painting, draw a straight line. Before fighting an enemy, punch a dummy thousand times. Then you can better understand what you're dealing with and not fail.
Dude, you should cut back on those motivational videos.
I'm not sure about this this as it's a bit 'same ol' murloc buff. Also, i'm not fully sold on name/art but there are elements that appeal. It's a good early defensive card for murloc decks which is not in game, has optimal warrior synergy. There's some power creep going from Silverback P, but i'm not seeing many issues with that :). Art's a bit weird with the white background, maybe, although i like the image. Any view appreciated :)
Hey :D, Anyone have something to say about this grumpy old-timer??
A repost of my idea, as I wish to have feedback. (Before you ask, I have given quite a bit of feedback).
Alright. My last idea was too complicated, so two simpler ideas, and a remake of an old one.
Hey :)
Sorry, but BgAL and MS feel way too strong. I mean, MS is a better that new rogue legendary with better spells and it's epic. BgAL is an 5 mana, game over minion that can be x2 per deck. Non murloc decks eveywhere would play it.
SoMC is interesting, and I love the name :D. But I just don't see the benefit ''ALL minions have Overload: (1). Murlocs cost (1) less." seems to make more sense?
A repost of my idea, as I wish to have feedback. (Before you ask, I have given quite a bit of feedback).
Alright. My last idea was too complicated, so two simpler ideas, and a remake of an old one.
Hey :)
Sorry, but BgAL and MS feel way too strong. I mean, MS is a better that new rogue legendary with better spells and it's epic. BgAL is an 5 mana, game over minion that can be x2 per deck. Non murloc decks eveywhere would play it.
SoMC is interesting, and I love the name :D. But I just don't see the benefit ''ALL minions have Overload: (1). Murlocs cost (1) less." seems to make more sense?
Thanks! Yeah, I designed Shaman of Mrrggl Creek to be a counter to enemy Murloc decks and allows you to play murlocs mquicker on one turn, for less on the net turn. Your idea sounds great and fits close to my original idea.
About Murloc Summoner, the spells cost much more and are overcosted compared to Class-specific cards (Except for possibly Recruit! compared to Stand Against Darkness). I suppose it should be Legendary. Maybe even Mage, due to spell synergy.
Ambush Leader could be, I guess, "All non-murloc minions have 'Battlecry: Summon a Bluegill Warrior for your opponent'". This then means you can't play non-murlocs without giving things to your opponent and if your opponent plays murlocs, it does nothing.
As you can see, I am better at designing control cards over aggro cards. I'll probably use Mrrggl Creek as my official entry. I just love the idea, especially with your suggestion. Thanks :).
Alright. My last idea was too complicated, so two simpler ideas, and a remake of an old one.
Then you can write "Replace your hand, deck, and your minions on the board with random murlocs."
The idea of the second one is good. The problem is that the different between "all" and "all other". Existing examples are Darkscale Healer and Stormwind Champion. I don't know which one do you want. If it reads "all", it will become a 1/2 after played because it switches all murlocs' attack and health including itself, while "all other" does not switch its own attack and health.
Thanks for the feedback! I think I will use the second one for my formal submission.
About the wording, I might just stick to my original text. Since I am using the existing card Fencing Coach as a reference. But I will definitely consider to change it to a 4/4.
Any suggestions?
Maybe... nah nah nah nah
Here's my new card. Is it balanced compare to Eerie Statue?
The Coin
I'm coming up with jack all this week but I do have two half-baked ideas.
I can't decide which one to go with if either. The first makes the most sense (?) is the most fun to me but the second is closer to lore.
Any thoughts on stats, effects, or which one to go with are welcome. :)
Is it ok?..if so upvote on page 6.comment pls
I'm satisfied with the secret, but now I have another flavourful adept. I tried to drive the point home with the second option being an "on the start/end of your turn" effect, but there's only so much space for the description.
Edit: Actually, the main problem was that there's no Battlecry-or-Passive effect Choose One card a the moment (it's either choose between two minions or two spells)I think it should be alright balancewise. The average mana cost of a murloc is 2,2. Drawing 2 cards would cost 3 or slighty less, but they're not cards from your deck and you're losing tempo in comparison to the first option.
What does everyone think on this? it's not very inspiring but it's balanced I think.
Here's my card:
I just want to ask about "boring" cards like this. Why do most people want to add unnecessary complexity? With great complexity comes great need to balance. And most people can't balance. So why not stop on something like "draw a card" or whatever?
Also, there are hundreds of entries each week and everyone wants his card to be relevant. For example, a card with the same effect as yours has been already suggested.
Opinions on this?
A repost of my idea, as I wish to have feedback. (Before you ask, I have given quite a bit of feedback).
Alright. My last idea was too complicated, so two simpler ideas, and a remake of an old one.
Dude, you should cut back on those motivational videos.