Bit of a delay! Realtors and other folks checking house out (I might actually sell it!) In any case, here are the epics.
NEUTRAL - Epics
Talonpriest completely Silences the next minion you play with Fel Energy - not just the Fel Energy bit. Plan accordingly!
Both Warbringer and Rampaging Infernal have Fury. Just a quick recap, but Fury is similar to Enrage - it's however triggered when your hero takes the damage though, and it only works during your opponent's turn.
Legion Mechanic is kind of the inverse of The Maker. Also, unlike The Maker who hybridizes minions into Demon/Mechs, Legion Mechanic's switch is singular - the Demon it turns won't count as a Demon anymore.
Ursoc - way too slow. So far as I'm aware Swipe is still run in pretty much all Druid decks. And you definitely want your swipe before turn 10, because one of its biggest strengths is it's ability to clean up against aggro.
The Natural Order - a pretty cool quasi-removal. Kind of like a sap, innervate and large minion all rolled into one, assuming you cast it on something big.
Tainted Earth - Probably fair, but too specific a tech card to see play.
Demoralising Roar - Likewise, rather specific. 5 mana for a card which is completely dead in most match ups just isn't ever going to work. If you at least put like a "deal 3 damage" or some other effect on top, maybe it would be viable.
Greater Ancient - Waaay too slow. You don't play a 10 mana card just for a pile of stats, and it's not even a particularly good pile of stats.
Wild Caller - The wording is weird first of all. Shouldn't it just be draw a spell from your deck? In any case, a 4/7 body is worth 5 mana, so you're paying 2 mana to draw a card basically. I don't think that's worth it. I think this would be very powerful at 6 mana. If you were being a bit more cautious you could make it a 5/7.
Ashenvale Guardian - I just compare this card with fierce monkey (3 mana 3/4 taunt) and the Valkyr Twins (3 mana 3/4s which do things when targeted) and I'm struggling to see the rational behind this card. Like it has fair stats but the ability just seems pointless.
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"I wouldn't anticipate seeing much of doctor boom" - Trump 2014
"I myself am not too hopeful about the Grim Patron deck" - Trump 2015
"(Secret Paladin) didn't work out and I don't think Mysterious Challenger will change that." - Trump 2015
"(Darkshire Councilman) takes a bit too long to get set up...bad" - Trump 2016
Fowl of the Dead! See? I told you El Pollo Grande would make sense later! Bonus point to anyone who can correctly deduce the art for this one. ;) (FYI - this ghostly chicken DOES also buff itself, meaning it actually has 2 Health. Have two on board, and well, you know!)
Pond Nibbler obviously isn't quite as good as the Murloc Knight. If anything, he exists to up your chances of getting him out.
I'm thinking of increasing Mechano-Chicken's Health to 2, since it can too easily be abused by mage this way (three draws for three mana). But then again....three draws for three mana isn't entirely unheard of, and it is a neutral. So, who knows.
Fel Eater seems a bit familiar, no? Yup! It's a buffed version of the old...erm, version of Blood Imp! He's practically twice as good since he's a gift that keeps on giving. The trade of, of course, is that he's a 1 mana with Fel Energy. Play a single card with him on the board and he's dead.
I don't like powercreep, but it's high time the Elven Archer gets replace with something actually useful. Enter the Aldor Marksman!
Well. That was a hell of a delay lol. Anyway, the last one.
NEUTRAL - Commons
I accidentally used the wrong expansion symbol on Earthen Desecrator, but I thought there's enough next to obscure it. I'll get around to changing it along with any other future tweaks I make here.
Speaking of Earthen Desecrator, it also affects minions and hero powers. So, basically, the first healing action your opponent uses following this card's battlecry, it will cause damage instead. So despite its low cost, it works best when played late game - goodbye Reno Jackson! Though, obviously, this card fares the worst against Priests.
Naga Warlord is pure value! If you hold at least two of them in your hand. If you do, the first one will cost merely 2 mana. The second, on the other hand is 4. So, basically, two 4/4's for 6! But again, you need to hold both of them.
Hexmaster changes Secrets randomly. So if your opponent has like three secrets active, she'll change a random one. And yes, she can change a Paladin secret into a Mage one - essentially from any class. Pure RNG! She has the potential to seriously screw with your opponent's game, but all the same, she can make things way worse for you.
Oh god...Leper Queen. Honestly....I made that card before WoG was even announced. Yet, I have a feeling that we'll be seeing a suped up Leper Gnome with the same effect...
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Bit of a delay! Realtors and other folks checking house out (I might actually sell it!) In any case, here are the epics.
NEUTRAL - Epics
Just giving some feedback on the Druid cards:
NEUTRAL - Rares
Well. That was a hell of a delay lol. Anyway, the last one.
NEUTRAL - Commons