Manifestation of the freeze mage class in WoW. Known for its freezing spells.
Manifestation of the curse warlock class in WoW. Known for its benefit over time spells.
Manifestation of the survivor hunter class in WoW. Known for its traps.
Manifestation of the stealth rogue class in WoW. Known for its 1 hit ko attacks.
Manifestation of the heal shaman in WoW. Known for its heals.
Manifestation of the fury warrior class in WoW. Known for getting bonuses when health is low.
Lore:
Dalara Iceshield
Was born to Akhonaan, a male darnaei and Wefyurea Blackmoon, a female night elf. Akhonaan was a warrior adventurer who neglected his forefathers way of Exodar, and did not follow Prophet Velen, neither did he believe in prophesies. During his travels, he encountered a night elves village, one which was very isolated and far from Darnassus. As they never seen a Darnaei before, they were highly intrigued and impressed by his strength. There was one though, who didn't care for him, Wefyurea. She cared little for outsiders and planned to banish him from the village as fast as possible. Then, one morning, as she was leaving her hut, Akhonaan came with a marsh Lily. One would have to go to many troubles to posses such a flower, and she immediately fell in love with him. But there love could not last. They made the mistake of proclaiming their love in front of the village's people, and it wasn't accepted kindly at all. They were forced to leave the village and survive in the wild, and so they did. During their travels through the wilds, they gave birth to Dalara Moonfire. Dalara was a happy child, with her father's warrior skills and her mother's wit. She longed to travel and discover much of Azeroth... Her paretns, fearing their daughter's uniqueness, kept her very close to them, and didn't allow her to go far. One dusty day, as they were traveling through Feralas forest, Dalara strayed too far and as she was running, searching for kritters to hunt, she stumbled upon a Tauren. He looked at her continuessly, without moving his gaze elsewhere. She kept looking at him as well, as her parents arrived. The Tauren lifted up his hammer and got ready to strike down Dalara, but Akhonaan jumped forth and stopped his attack. "Your daughter is a curse of nature, she is not entitled to walk on the earth mother", the tauren said. "That is not for your to decide", replied Akhonaan. The tauren was Arnak Grimtotem, leader of the darkcloud pinnacle, a highly experienced warrior. Akhonaan fought well, but he met his defeat in that ground. Arnak then turned to Wefyurea, as she died protecting Dalara with her body. Before he was ready to kill Dalara he said "Mark my words, one such as you was destined to this fate". He lifted his hammer, but then a worgen jumped to her save and killed Arnak by surprise. Dalara began to cry silently, holding in her pain as the worgren spoke "What is your name, young darnaei-night elf?". "Dalara moonfire", she replied helplessly. "Dalara, your home banished you, your family killed, your existence's a rebel. From now on you shall be known as Iceshield. Dalara Iceshield". And that name forged her until her last breathing day.
Marr Witchfury:
In the mighty city of Gnomeregan lived two genius scientists: Pitkeewizz Acerhouse and his wife, Gynnbeergo Sadfuse. They were the two most respected gnoms by Gelbin Mekkatorque, king of the gnoms. Everything in their life always worked out and sprouted a dazzling outcome. Their first date was dazzling, their second and more even more so, and their wedding was mesmerising. Their relationship was perfect, they never got on each other's nerves and loved one another sapiosexually and wholly. Naturally, they decided to bring a child to the world. They decided they wanted him to be a boy, and through scientific means it was easily available to accomplish. They were the source of envy for all of Gnomeregan and all anticipated the new genius child. Strangely, the gender deciding technology didn't work and they got a girl for a daughter. But they did not lose hope, they had nig dreams for little Tinvizzle Acerhouse-Sadfuse. But little Tinvizzle, although was an utter genius, did not share their love for science even a bit. They were highly worried for their daughter's future and for theirs. Tinvizzle was an odd ball. She kept isolating herself from the world, whispering to herself and always staring at objects, as if they were to do something. Little Tinvizzle was fascinated with dark magic. One day she discovered an old scroll, who put it there, why or how, was a mystery. She read the scroll and as she finished she was striked unconscious. After two years of keeping her away from the world's sight, Gelbin Mekkatorque got angry with Pitkeewizz and Gynnbeergo, and ordered them to present their daughter before him. The king's order became reality and little Tinvizzle was presented before him. He inspected her, slowly and carefully, and then uttered a shout. "What is she? This little one is cursed! She's a bringer of bad luck!". Throughout the days after the king's words, Tinvizzle's parents began to see how truthful they were, and slowly but surely, began losing all their fame, prestiege and success, until such a time came that no one ever remembered them. Desperate to claim their lives back, they put Tinvizzle in an orphanage, where she grew up and changed her name to Marr Witchfury, continuing to bring bad luck to whomever she surrounds, always being thrown from one home to another. Who knows what the future holds for her?
Thanks everyone for watching. Feel free to discuss these cards... How do they fit current decks, what new strategies could they create, etc?
If they are manifestation of WoW themes why not use WoW characters?
Because creating my own characters is more fulfilling and interesting, in my opinoin. Also, the fact that it's based off wow mechanics doesn't imply that the characters need to be from wow.
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"As housecarl I am sworn to your service. I will protect you and all you own, with my life." - Lydia of Whiterun
I'm just glad you're not a game developer in charge, many cards are a bit, others are totally OP. I'll pick the completely broken ones.
Warlock: 1 Mana 2/2 that deals an average of 7-10 damage to the enemy hero over time as a battlecry? Are you serious?
Druid: 2 Mana 4/4? Or rather 6 mana 8/8?
Priest: Not that op, but I want to wrote something about it. 4/12 is incredibly hard to remove, like Ysera. Thing is, Ysera is incredibly slow since you need to be in a decent spot already to spend 9 mana for a card without immediate impact while surviving the opponents next turn. Ysera is a tempo loss, this isn't because it has Taunt and protects not only your board, but also your face. Now that heals itself every turn, the opponent has literally no way to clear it unless he has one of the few unconditional hard removals. As it is a 9 mana card, it might be acceptable, but it is just very frustrating to play against with such a limited pool of answers since you can't kill it over 2 turns. Thus it is no good card design.
Edit: The paladin creation 2 comments above this post is kinda the same power level as the 2/2 Warlock legendary is, if not stronger. How is anyone supposed to deal with this? Make it a 4/4 or 5/4, no way to get almost vanilla stats attached to such an strong card text. No one has cheap cards and spare ressources in form of cards by turn 8 to deal with something like this
I'm just glad you're not a game developer in charge, many cards are a bit, others are totally OP. I'll pick the completely broken ones.
Warlock: 1 Mana 2/2 that deals an average of 7-10 damage to the enemy hero over time as a battlecry? Are you serious?
Druid: 2 Mana 4/4? Or rather 6 mana 8/8?
Priest: Not that op, but I want to wrote something about it. 4/12 is incredibly hard to remove, like Ysera. Thing is, Ysera is incredibly slow since you need to be in a decent spot already to spend 9 mana for a card without immediate impact while surviving the opponents next turn. Ysera is a tempo loss, this isn't because it has Taunt and protects not only your board, but also your face. Now that heals itself every turn, the opponent has literally no way to clear it unless he has one of the few unconditional hard removals. As it is a 9 mana card, it might be acceptable, but it is just very frustrating to play against with such a limited pool of answers since you can't kill it over 2 turns. Thus it is no good card design.
Isn't it funny how the word "charge" is bolded because it's a hearthstone mechanic?
Anyway, thanks for your feedback. I think that the fact that every class gets such a legendary makes them all balanced, somewhat...?
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"As housecarl I am sworn to your service. I will protect you and all you own, with my life." - Lydia of Whiterun
They are interesting cards, but most of them are way too OP to ever be in the game. Cool creations though.
To be honest, I don't think any of them is OP or utterly broken. They're all really powerful, but I'll just remind everyone that class legendaries are meant to be the strongest cards in the game.
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"As housecarl I am sworn to your service. I will protect you and all you own, with my life." - Lydia of Whiterun
I'm just glad you're not a game developer in charge, many cards are a bit, others are totally OP. I'll pick the completely broken ones.
Warlock: 1 Mana 2/2 that deals an average of 7-10 damage to the enemy hero over time as a battlecry? Are you serious?
Druid: 2 Mana 4/4? Or rather 6 mana 8/8?
Priest: Not that op, but I want to wrote something about it. 4/12 is incredibly hard to remove, like Ysera. Thing is, Ysera is incredibly slow since you need to be in a decent spot already to spend 9 mana for a card without immediate impact while surviving the opponents next turn. Ysera is a tempo loss, this isn't because it has Taunt and protects not only your board, but also your face. Now that heals itself every turn, the opponent has literally no way to clear it unless he has one of the few unconditional hard removals. As it is a 9 mana card, it might be acceptable, but it is just very frustrating to play against with such a limited pool of answers since you can't kill it over 2 turns. Thus it is no good card design.
Isn't it funny how the word "charge" is bolded because it's a hearthstone mechanic?
Anyway, thanks for your feedback. I think that the fact that every class gets such a legendary makes them all balanced, somewhat...?
Agree to the charge thing. ^^
Regarding balance: I don't think so. These are much stronger than Dr. Balanced, really. Not cool to have op cards that everyone MUST include.
Also some cards are totally fine. Mage for example definitely is not op, seems pretty balanced. Actually it might be a bit cheaper, 7 mana would be totally fair aswell. MAYBE even 6. Shaman is the second card that is balanced, rogue might be acceptable as a legendary, but is on the borderline. Hunter is a bit above the borderline. Then there is Warrior, which is another bit stronger, then a bigger gap to Priest, Druid, and Paladin all of which are utterly broken. Warlock on top of the list is just game breaking, everyone would just play Aggro Zoo when this card existed.
Btw I didn't see the Taunt at the Paladin dragon, else it would have been high in my previous comment aswell, broken on Druid/Warlock level at least. How are you supposed to kill this thing? Even without taunt, it is a very strong card. Taunt and immune to spells is nothing to be combined with high health and high attack, really.
I'm just glad you're not a game developer in charge, many cards are a bit, others are totally OP. I'll pick the completely broken ones.
Warlock: 1 Mana 2/2 that deals an average of 7-10 damage to the enemy hero over time as a battlecry? Are you serious?
Druid: 2 Mana 4/4? Or rather 6 mana 8/8?
Priest: Not that op, but I want to wrote something about it. 4/12 is incredibly hard to remove, like Ysera. Thing is, Ysera is incredibly slow since you need to be in a decent spot already to spend 9 mana for a card without immediate impact while surviving the opponents next turn. Ysera is a tempo loss, this isn't because it has Taunt and protects not only your board, but also your face. Now that heals itself every turn, the opponent has literally no way to clear it unless he has one of the few unconditional hard removals. As it is a 9 mana card, it might be acceptable, but it is just very frustrating to play against with such a limited pool of answers since you can't kill it over 2 turns. Thus it is no good card design.
Isn't it funny how the word "charge" is bolded because it's a hearthstone mechanic?
Anyway, thanks for your feedback. I think that the fact that every class gets such a legendary makes them all balanced, somewhat...?
Agree to the charge thing. ^^
Regarding balance: I don't think so. These are much stronger than Dr. Balanced, really. Not cool to have op cards that everyone MUST include.
Also some cards are totally fine. Mage for example definitely is not op, seems pretty balanced. Actually it might be a bit cheaper, 7 mana would be totally fair aswell. MAYBE even 6. Shaman is the second card that is balanced, rogue might be acceptable as a legendary, but is on the borderline. Hunter is a bit above the borderline. Then there is Warrior, the remaining cards are - by far - over the top.
Btw I didn't see the Taunt at the Paladin dragon, else it would have been high in my previous comment aswell, broken on Druid/Warlock level at least. How are you supposed to kill this thing? Even without taunt, it is a very strong card. Taunt and immune to spells is nothing to be combined with high health and high attack, really.
I agree regarding the paladin one, I personally think it's the strongest card of all of them. Maybe it would be balanced if it were 10 mana? what do you think?
But regarding the druid one, it's so susceptible to silence, it's basically only good if you make it a 4/4 because then you lose less value. Regarding the warlock, it's such a slow card dude. 1 damage every of your opponent's turns. I don't understand why you think it's OP, judging it from a class legendary perspective. Also, note that it's not a demon, which makes it worse, slightly.
and regarding the priest, I really think it's debatable, since everyone nowadays use removal like polymorph or hex, when facing a dragon priest, everyone would know to save it to that card, because it's so predictable. I think it's slightly better than ysera, but then again, it's a class legendary.
But I just want to say that, what I like about these cards is that each appears to have a whole lore behind it, wouldn't you say? I personally like Joe-Rassic the most, it's so fun looking and looks like it may have really interesting lore... :)
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"As housecarl I am sworn to your service. I will protect you and all you own, with my life." - Lydia of Whiterun
I'm just glad you're not a game developer in charge, many cards are a bit, others are totally OP. I'll pick the completely broken ones.
Warlock: 1 Mana 2/2 that deals an average of 7-10 damage to the enemy hero over time as a battlecry? Are you serious?
Druid: 2 Mana 4/4? Or rather 6 mana 8/8?
Priest: Not that op, but I want to wrote something about it. 4/12 is incredibly hard to remove, like Ysera. Thing is, Ysera is incredibly slow since you need to be in a decent spot already to spend 9 mana for a card without immediate impact while surviving the opponents next turn. Ysera is a tempo loss, this isn't because it has Taunt and protects not only your board, but also your face. Now that heals itself every turn, the opponent has literally no way to clear it unless he has one of the few unconditional hard removals. As it is a 9 mana card, it might be acceptable, but it is just very frustrating to play against with such a limited pool of answers since you can't kill it over 2 turns. Thus it is no good card design.
Isn't it funny how the word "charge" is bolded because it's a hearthstone mechanic?
Anyway, thanks for your feedback. I think that the fact that every class gets such a legendary makes them all balanced, somewhat...?
Agree to the charge thing. ^^
Regarding balance: I don't think so. These are much stronger than Dr. Balanced, really. Not cool to have op cards that everyone MUST include.
Also some cards are totally fine. Mage for example definitely is not op, seems pretty balanced. Actually it might be a bit cheaper, 7 mana would be totally fair aswell. MAYBE even 6. Shaman is the second card that is balanced, rogue might be acceptable as a legendary, but is on the borderline. Hunter is a bit above the borderline. Then there is Warrior, the remaining cards are - by far - over the top.
Btw I didn't see the Taunt at the Paladin dragon, else it would have been high in my previous comment aswell, broken on Druid/Warlock level at least. How are you supposed to kill this thing? Even without taunt, it is a very strong card. Taunt and immune to spells is nothing to be combined with high health and high attack, really.
I agree regarding the paladin one, I personally think it's the strongest card of all of them. Maybe it would be balanced if it were 10 mana? what do you think?
But regarding the druid one, it's so susceptible to silence, it's basically only good if you make it a 4/4 because then you lose less value. Regarding the warlock, it's such a slow card dude. 1 damage every of your opponent's turns. I don't understand why you think it's OP, judging it from a class legendary perspective. Also, note that it's not a demon, which makes it worse, slightly.
and regarding the priest, I really think it's debatable, since everyone nowadays use removal like polymorph or hex, when facing a dragon priest, everyone would know to save it to that card, because it's so predictable. I think it's slightly better than ysera, but then again, it's a class legendary.
But I just want to say that, what I like about these cards is that each appears to have a whole lore behind it, wouldn't you say? I personally like Joe-Rassic the most, it's so fun looking and looks like it may have really interesting lore... :)
The extra mana wouldn't make any difference at all, whether a card costs 9 or 10 really makes almost no difference since you can't play anything other than that 9 / 10 mana card in that turn. It only matters in T9 where it makes the difference between playable and not yet playable. And like I said, game-design-wise cards like that Priest and especially Pala should not exist since there are too few ways to deal with it. Remove the Taunt from the pala dragon, and it still is close to the borderline but at least somehow balanced, at least as long as BGH is not nerfed.
Druid isn't susceptible to silence at all. You'll always play it as a 2 mana 4/4, since this is the most value you can get by far. 6 mana 8/8 still is op, but vulnerable to BGH and silence, also much weaker than a 4/4 for 2 mana. It is a Millhouse Manastorm without drawback... Silence it and you still have a 2/2 for 2 mana, that already ate one of your opponents silences.
Warlock. Seriously? Don't you see that it does not matter at all when the damage is dealt over the course of the match? Let's say the match takes 8 turns. This means, the battlecry deals 8 (!!) damage to your opponent! It is exactly the same if it hits once for 8 or for 1 damage each turn over 8 turns. I cannot see how you can't see how broken this is, sorry.^^ Alone the 2/2 stats for 1 mana are overpowered, but I'll give you that as a class legendary. But no way this also deals ~8+ face damage, no way.
Priest... well, not every deck does. Oil Rogue could sap it, but this just buys 1 turn. Tempo Mage does not neccessarily run Polymorph, for example. But the point is, there are other cards a Priest can play that require a Polymorph, like a Velens Chosen buffed Injured Blademaster or a strong Voljin. You just cannot afford to always save a Polymorph for just that one card. And this is why cards should never be limited much in possible removals. There is a reason all Taunt creatures which are outstanding in one way (health of Deathlord, spell and heropower immunity of X-21, Divine Shield of Annoyotron and Sunwalker) have a major flaw in their attack stat.
I have no knowledge about Wow, so I can't really say a lot to the flavour, balance is more important. :P
But yeah, the descriptions fit the type of effect pretty well and Joe-Rassic really is a great name, indeed. ;)
I got an idea regarding Algyus, make it 11 mana! that way the way to summon it is much more hard to accomplish, also, that's why it's a paladin card, (consort). What do you think?
Okay, you've convinced me regarding the druid, I'll nerf it (haha)..
I'll make the warlock 2 mana. I think that then it will be compltely balanced, because in order for it to be good it must be drawn within the early stages of the game, if not then it's pretty bad.
And you didn't reply to the lore part, I'm really interested in knowing if other people feel the way i do, if you dno't mind... :P :)
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"As housecarl I am sworn to your service. I will protect you and all you own, with my life." - Lydia of Whiterun
They are interesting cards, but most of them are way too OP to ever be in the game. Cool creations though.
To be honest, I don't think any of them is OP or utterly broken. They're all really powerful, but I'll just remind everyone that class legendaries are meant to be the strongest cards in the game.
Class legendaries aren't meant to be the strongest cards in the game. Most of the class legendaries we have aren't even played because they're not very good. The warlock and druid legendaries (and possibly the hunter one too) are so OP that they would likely ruin the game.
They are interesting cards, but most of them are way too OP to ever be in the game. Cool creations though.
To be honest, I don't think any of them is OP or utterly broken. They're all really powerful, but I'll just remind everyone that class legendaries are meant to be the strongest cards in the game.
Class legendaries aren't meant to be the strongest cards in the game. Most of the class legendaries we have aren't even played because they're not very good. The warlock and druid legendaries (and possibly the hunter one too) are so OP that they would likely ruin the game.
What is your opinion of them now, after the nerf, bro? :)
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"As housecarl I am sworn to your service. I will protect you and all you own, with my life." - Lydia of Whiterun
Sorry, but some of these are so OP, that I wish they will never exist. The warlock one is basically 1/2 of a Hunter heropower every single turn for free, making zoolock the master of all face decks as long as you draw this early. You can't even silence it or do anything against it's effect. Utterly broken!
You paladin card was broken as well, while making it cost 11 mana made it really gimmicky. The only ways to play it are Dragon Consort and Thaurissan. Now it's something between trash and broken, needs to be tested.
Hunter legendary is a potential Dr.4 for hunters and would mostly be abused by face hunters. Don't forget that hunter secrets cost twice as much as paladin ones and even putting one secret into play would be big value.
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Manifestation of the freeze mage class in WoW. Known for its freezing spells.
Manifestation of the curse warlock class in WoW. Known for its benefit over time spells.
Manifestation of the survivor hunter class in WoW. Known for its traps.
Manifestation of the stealth rogue class in WoW. Known for its 1 hit ko attacks.
Manifestation of the heal shaman in WoW. Known for its heals.
Manifestation of the fury warrior class in WoW. Known for getting bonuses when health is low.
Lore:
Dalara Iceshield
Was born to Akhonaan, a male darnaei and Wefyurea Blackmoon, a female night elf. Akhonaan was a warrior adventurer who neglected his forefathers way of Exodar, and did not follow Prophet Velen, neither did he believe in prophesies. During his travels, he encountered a night elves village, one which was very isolated and far from Darnassus. As they never seen a Darnaei before, they were highly intrigued and impressed by his strength. There was one though, who didn't care for him, Wefyurea. She cared little for outsiders and planned to banish him from the village as fast as possible. Then, one morning, as she was leaving her hut, Akhonaan came with a marsh Lily. One would have to go to many troubles to posses such a flower, and she immediately fell in love with him. But there love could not last. They made the mistake of proclaiming their love in front of the village's people, and it wasn't accepted kindly at all. They were forced to leave the village and survive in the wild, and so they did. During their travels through the wilds, they gave birth to Dalara Moonfire. Dalara was a happy child, with her father's warrior skills and her mother's wit. She longed to travel and discover much of Azeroth... Her paretns, fearing their daughter's uniqueness, kept her very close to them, and didn't allow her to go far. One dusty day, as they were traveling through Feralas forest, Dalara strayed too far and as she was running, searching for kritters to hunt, she stumbled upon a Tauren. He looked at her continuessly, without moving his gaze elsewhere. She kept looking at him as well, as her parents arrived. The Tauren lifted up his hammer and got ready to strike down Dalara, but Akhonaan jumped forth and stopped his attack. "Your daughter is a curse of nature, she is not entitled to walk on the earth mother", the tauren said. "That is not for your to decide", replied Akhonaan. The tauren was Arnak Grimtotem, leader of the darkcloud pinnacle, a highly experienced warrior. Akhonaan fought well, but he met his defeat in that ground. Arnak then turned to Wefyurea, as she died protecting Dalara with her body. Before he was ready to kill Dalara he said "Mark my words, one such as you was destined to this fate". He lifted his hammer, but then a worgen jumped to her save and killed Arnak by surprise. Dalara began to cry silently, holding in her pain as the worgren spoke "What is your name, young darnaei-night elf?". "Dalara moonfire", she replied helplessly. "Dalara, your home banished you, your family killed, your existence's a rebel. From now on you shall be known as Iceshield. Dalara Iceshield". And that name forged her until her last breathing day.
Marr Witchfury:
In the mighty city of Gnomeregan lived two genius scientists: Pitkeewizz Acerhouse and his wife, Gynnbeergo Sadfuse. They were the two most respected gnoms by Gelbin Mekkatorque, king of the gnoms. Everything in their life always worked out and sprouted a dazzling outcome. Their first date was dazzling, their second and more even more so, and their wedding was mesmerising. Their relationship was perfect, they never got on each other's nerves and loved one another sapiosexually and wholly. Naturally, they decided to bring a child to the world. They decided they wanted him to be a boy, and through scientific means it was easily available to accomplish. They were the source of envy for all of Gnomeregan and all anticipated the new genius child. Strangely, the gender deciding technology didn't work and they got a girl for a daughter. But they did not lose hope, they had nig dreams for little Tinvizzle Acerhouse-Sadfuse. But little Tinvizzle, although was an utter genius, did not share their love for science even a bit. They were highly worried for their daughter's future and for theirs. Tinvizzle was an odd ball. She kept isolating herself from the world, whispering to herself and always staring at objects, as if they were to do something. Little Tinvizzle was fascinated with dark magic. One day she discovered an old scroll, who put it there, why or how, was a mystery. She read the scroll and as she finished she was striked unconscious. After two years of keeping her away from the world's sight, Gelbin Mekkatorque got angry with Pitkeewizz and Gynnbeergo, and ordered them to present their daughter before him. The king's order became reality and little Tinvizzle was presented before him. He inspected her, slowly and carefully, and then uttered a shout. "What is she? This little one is cursed! She's a bringer of bad luck!". Throughout the days after the king's words, Tinvizzle's parents began to see how truthful they were, and slowly but surely, began losing all their fame, prestiege and success, until such a time came that no one ever remembered them. Desperate to claim their lives back, they put Tinvizzle in an orphanage, where she grew up and changed her name to Marr Witchfury, continuing to bring bad luck to whomever she surrounds, always being thrown from one home to another. Who knows what the future holds for her?
Thanks everyone for watching. Feel free to discuss these cards... How do they fit current decks, what new strategies could they create, etc?
"As housecarl I am sworn to your service. I will protect you and all you own, with my life." - Lydia of Whiterun
If they are manifestation of WoW themes why not use WoW characters?
"As housecarl I am sworn to your service. I will protect you and all you own, with my life." - Lydia of Whiterun
The Counter keyword needs some more love.
<snip>
Hearthpwn's #1 Resident Shadowform Advocate
"Counter" cards seem like an almost too easy way to deal with stuff.
I'm just glad you're not a game developer in charge, many cards are a bit, others are totally OP. I'll pick the completely broken ones.
Warlock: 1 Mana 2/2 that deals an average of 7-10 damage to the enemy hero over time as a battlecry? Are you serious?
Druid: 2 Mana 4/4? Or rather 6 mana 8/8?
Priest: Not that op, but I want to wrote something about it. 4/12 is incredibly hard to remove, like Ysera. Thing is, Ysera is incredibly slow since you need to be in a decent spot already to spend 9 mana for a card without immediate impact while surviving the opponents next turn. Ysera is a tempo loss, this isn't because it has Taunt and protects not only your board, but also your face. Now that heals itself every turn, the opponent has literally no way to clear it unless he has one of the few unconditional hard removals. As it is a 9 mana card, it might be acceptable, but it is just very frustrating to play against with such a limited pool of answers since you can't kill it over 2 turns. Thus it is no good card design.
Edit: The paladin creation 2 comments above this post is kinda the same power level as the 2/2 Warlock legendary is, if not stronger. How is anyone supposed to deal with this? Make it a 4/4 or 5/4, no way to get almost vanilla stats attached to such an strong card text. No one has cheap cards and spare ressources in form of cards by turn 8 to deal with something like this
Arena Leaderboard EU - September 2018: #47 (@7.77 Wins Average)
"As housecarl I am sworn to your service. I will protect you and all you own, with my life." - Lydia of Whiterun
They are interesting cards, but most of them are way too OP to ever be in the game. Cool creations though.
"As housecarl I am sworn to your service. I will protect you and all you own, with my life." - Lydia of Whiterun
Arena Leaderboard EU - September 2018: #47 (@7.77 Wins Average)
"As housecarl I am sworn to your service. I will protect you and all you own, with my life." - Lydia of Whiterun
Arena Leaderboard EU - September 2018: #47 (@7.77 Wins Average)
I got an idea regarding Algyus, make it 11 mana! that way the way to summon it is much more hard to accomplish, also, that's why it's a paladin card, (consort). What do you think?
Okay, you've convinced me regarding the druid, I'll nerf it (haha)..
I'll make the warlock 2 mana. I think that then it will be compltely balanced, because in order for it to be good it must be drawn within the early stages of the game, if not then it's pretty bad.
And you didn't reply to the lore part, I'm really interested in knowing if other people feel the way i do, if you dno't mind... :P :)
"As housecarl I am sworn to your service. I will protect you and all you own, with my life." - Lydia of Whiterun
"As housecarl I am sworn to your service. I will protect you and all you own, with my life." - Lydia of Whiterun
What do you think of them now?
And thanks for the name compliment! :D
"As housecarl I am sworn to your service. I will protect you and all you own, with my life." - Lydia of Whiterun
Everyone, expect lore for all these legendaries. Now you can read about Dalara Iceshield's lore. Hope you like it. :)
"As housecarl I am sworn to your service. I will protect you and all you own, with my life." - Lydia of Whiterun
These cards would logically never be apart of the game.
Names, heroes of Warcraft not Makeyourownhero craft
Sorry :3
Sorry, but some of these are so OP, that I wish they will never exist. The warlock one is basically 1/2 of a Hunter heropower every single turn for free, making zoolock the master of all face decks as long as you draw this early. You can't even silence it or do anything against it's effect. Utterly broken!
You paladin card was broken as well, while making it cost 11 mana made it really gimmicky. The only ways to play it are Dragon Consort and Thaurissan. Now it's something between trash and broken, needs to be tested.
Hunter legendary is a potential Dr.4 for hunters and would mostly be abused by face hunters. Don't forget that hunter secrets cost twice as much as paladin ones and even putting one secret into play would be big value.