Warfare: If you and your opponent control at-least 3 minions each, when the minion is played the effect will trigger as a Battlecry. Warrior exclusive.
Creep: Any minion affected by this can only attack every other turn. So if you play a minion with Creep, Creep will activate as soon as it hits the board, so you can still attack on your 2nd turn. If you play a minion that has Charge and Creep, Creep will instead activate on the next turn, letting you use charge. If a minion is dragged onto the battlefield rather than played, Creep will activate when it hits the board, regardless of Charge. If an enemy minion is given Creep, it won't be able to attack on their turn. If you give a friendly minion the ability, it loses its ability to attack that turn (So make sure it already attacked!).
Its a pretty rough drawback, but it can be taken advantage of, by either capitalizing on it's effect, or using it for board presence. Also, it works very nicely with silencing cards...
Embargo: Is a Keyword that means "this minion can't receive any heal, its not affected by ally minions effects and its stats can't be changed by other abilities or spells". It can be placed by spells or be already on a creature by itself.
Disperse lowers the attack of all specified minions by 1, after destroying all specified minions with 1 or less attack. It also rearranges those minions.
Spoil: Only on fungus-related cards, it means giving the option to discard a card for an advantage. Druid only, and the choice is shown as a Choose One option. It is written as Spoil (X): Do Y. You would discard X cards. If you have no cards in hand, it doesn't give the option.
When a minion with Retreat would die for the first time, it is instead shuffled back into your deck and then loses Retreat (so it isn't the same thing as Malorne's ability). If it kept happening repeatedly, you could create decks that would never run out of cards, basically. Here are some examples:
Confuse would be the keyword for swapping the attack and health of a minion, if they wanted to make that a keyword.
Truestrike X is a keyword on a minion or weapon that means when attacking a minion, the weapon or minion has X additional attack. The extra attack is not applied when attacking the enemy hero or, in the case of minions, being attacked. Mostly on Paladin and Hunter cards, but a couple Rogue and Neutral cards have it as well.
Timelock: is a combine mechanic of Silence and Freeze. When a minion is affected by Timelock, it cannot attack like it is affected by Freeze, plus it lose its effect (Like Silence) temporarily until it can attack again.
Removed
It's good to see y'all
Warfare: If you and your opponent control at-least 3 minions each, when the minion is played the effect will trigger as a Battlecry. Warrior exclusive.
Next: Enlighten.
Signed in blood.
Creep: Any minion affected by this can only attack every other turn. So if you play a minion with Creep, Creep will activate as soon as it hits the board, so you can still attack on your 2nd turn. If you play a minion that has Charge and Creep, Creep will instead activate on the next turn, letting you use charge. If a minion is dragged onto the battlefield rather than played, Creep will activate when it hits the board, regardless of Charge. If an enemy minion is given Creep, it won't be able to attack on their turn. If you give a friendly minion the ability, it loses its ability to attack that turn (So make sure it already attacked!).
Its a pretty rough drawback, but it can be taken advantage of, by either capitalizing on it's effect, or using it for board presence. Also, it works very nicely with silencing cards...
Next: Jostle
Creep: After this minion attacks, gain stealth.
Next: Embargo
OvergrowRampartTries to put Swamp King Dred in every Hunter deck
Favorite Deck: Spell Damage Druid (Old days)
Favorite card: Ancient of Lore
Least favorite card: Ice Block
Embargo: Is a Keyword that means "this minion can't receive any heal, its not affected by ally minions effects and its stats can't be changed by other abilities or spells". It can be placed by spells or be already on a creature by itself.
Next: Rampart.
Overgrow: Druid minion only, when you have unspent mana, the minion gain +1/+1 at the end of your turn.
Rampart: When there is a friendly taunt minion, trigger the effect at the end of your turn.
Next Keyword: Stun
Disperse lowers the attack of all specified minions by 1, after destroying all specified minions with 1 or less attack. It also rearranges those minions.
Next word - spoil
[Insert cool/funny thing here]
Spoil: Only on fungus-related cards, it means giving the option to discard a card for an advantage. Druid only, and the choice is shown as a Choose One option. It is written as Spoil (X): Do Y. You would discard X cards. If you have no cards in hand, it doesn't give the option.
Next: Retreat.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Bodygaurd: Adjacent minions can only take 1 damage at a time.
Next Keyword: Confuse
Bodyguard ,, the minion with Bodyguard will recieve the damage of that minion intesead of the other/s minion/s, Here are some examples:
The joke is you.
Confuse would be the keyword for swapping the attack and health of a minion, if they wanted to make that a keyword.
Truestrike X is a keyword on a minion or weapon that means when attacking a minion, the weapon or minion has X additional attack. The extra attack is not applied when attacking the enemy hero or, in the case of minions, being attacked. Mostly on Paladin and Hunter cards, but a couple Rogue and Neutral cards have it as well.
Next Keyword: Timelock
Check out my submission to this week's card design contest! (4.03)
Cleaves-- used on a weapon or minion. When the weapon or minion attacks, deal half it's attack damage (rounded up) to a random enemy character.
Timelock: is a combine mechanic of Silence and Freeze. When a minion is affected by Timelock, it cannot attack like it is affected by Freeze, plus it lose its effect (Like Silence) temporarily until it can attack again.
Next Keyword: Piercing/Pierce
Piercing: Damage dealt to a minion beyond lethal is dealt to the enemy Hero.
Next keyword: Glory
Kaladin's RoS Set Review
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Glory is a minion keyword that does X when the minion kills another minion and survives.
Next: Myth
Glory is a Paladin specific keyword that adds a random Paladin buff spell to your hand whenever a card kills a minion.
Keyword is Myth
[Insert cool/funny thing here]
Sorry about the mess up last time, I had made the cards when he posted, but I didn't want to waste the cards... So here's myth
Myth is a minion specific keyword that X happens whenever a legendary minion is played.
The next keyword is-Insist
[Insert cool/funny thing here]
Insist is a keyword that makes ALL Battlecries, Buffs and Debuffs applied by spells to a minion happen TWICE.
VERY IMPORTANT: BOTH YOU AND YOUR OPPONENT WILL BENEFIT OF INSIST
For example, Cruel Taskmaster targeting a minion with Insist will behave as if Brann Bronzebeard was in play. Blessing of Wisdom will be applied TWICE to the minion with Insist, same with Humility, Cold Blood, Power Word: Shield and many other Buffs and Debuffs.
The next keyword is UNDERDOG