Possess: A Warlock exclusive, randomly targetted Keyword. When a minion possesses another minion, it essentially gets equipped as a buff or debuff card, and when the possessed minion dies, the minion is summoned onto your field. If there are no minions to possess, the minion just dies. Here are some examples:
Using the Forgotten Ranger as an example: When you summon it, it'll choose a random minion and become a buff effect on that minion (in this case, -1 attack), and when that minion dies, it'll be summoned as a 3/4. Probably a bit too complicated a mechanic, but I couldn't think of a way to make this work.
Possess is a unique keyword for Priest minions. When a minion is possessed, they are essentially controlled by both players. Between each turn, they switch side. Unless the minion has Charge, they can't attack on the same turn they are possessed. If the possessed minion is silenced, they will remain on the side they are currently on. If the possessing minion is silenced or killed, the possessed minion returns to its original side.
Fallen is a keyword that does something for each minion that died this turn. On a spell, the Fallen effect triggers for each minion that died in the current turn. On a minion or weapon, the Fallen effect is active X times for each minion that died in the current turn, and it resets once the turn ends. For example, look at these cards:
Soulcharger will be a 3/5 at the start of a turn. Once the first minion dies that turn, it will be a 4/5. If another minion dies, it becomes a 5/5, and so on. At the start of the next turn, it resets to a 3/5
Ascension: If this minion/weapon is destroyed when it kills an enemy, do (X).
For example: If the Heroic Martyr trades with a Twisted Worgen, he'll become Tirion Fordring. If he kills a Leper Gnome, nothing happens. If a Faerie Dragon kills him, nothing happens. When the Ritual Staff kills a minion using its final durability, C'Thun is summoned (minus battlecry) with its buffs.
Archive: Place a card at the bottom of its owner's deck.
The Archivist would add the card to the bottom of your deck (which is why it's a "copy"), whereas Shadow Word: Weakness puts each minion on the bottom of the respective owner.
Ripple: It's an alternate source for Sea witch class.
Here are some example cards:
Ripple (X) means you will lost X points of Ripple if you have them. Otherwise the effect won't trigger. And you can gain points of Ripple not only from hero power, but also from some cards, like Murloc Slave.
Superiority is a minion keyword. Whenever a minion with Superiority: X attacks or is attacked by a minion with a lower Cost, the X is in effect until the combat is over. So, a minion Superiority: +1 Attack would have 1 extra Attack only while attacking or being attacked by a lower Cost minion. Here are some examples:
Blink: Remove the card from the game (Without triggering its deathrattle). At the beginning of your next turn, return it to the battlefield without triggering its battlecry. Returning weapons will destroy the other weapon. Minions will just become nonexistent if there are seven weapons in play. If two minions are to return to the battlefield at the same time, and six minions were in play, one of the minions would be returned by random.
Backlash: Your cards have additional effects that stack in power for every x damage friendly characters took on your opponents last turn. E.G. Consecration when you have 4 minions on the board would be 10 damage triggering backlash (5) effects twice so counter attack would deal 4 damage and give 4 armor.
Next keyword: Rejoice
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Prophecy makes the next card someone draws, is the specific type, depending of who is the one Prophecied, if can´t draw that card, it doesn´t activates until it detects that card, so you can draw cards normaly if you don´t have that type of card.
Stoneforge smith, it will shuffle ANY, including uncollectible, Flame Weilder will draw the card you Prophesied, and Direweb Inquisitor, well, for removals.
Plunder means "Add a Coin to your hand." So, Cutpurse would be reworded: "Whenever this minion attacks a hero, Plunder." The keyword is Rogue-exclusive, because of their Coin synergy. Here are some examples:
Dig and Surge: Whenever this would attack a character, it instead attacks that character next turn.
Next keyword: Possess.
Possess: A Warlock exclusive, randomly targetted Keyword. When a minion possesses another minion, it essentially gets equipped as a buff or debuff card, and when the possessed minion dies, the minion is summoned onto your field. If there are no minions to possess, the minion just dies. Here are some examples:
Using the Forgotten Ranger as an example: When you summon it, it'll choose a random minion and become a buff effect on that minion (in this case, -1 attack), and when that minion dies, it'll be summoned as a 3/4. Probably a bit too complicated a mechanic, but I couldn't think of a way to make this work.
Next: Courage.
Why Rogue is my favourite class:
My submission for this week's card design competition.
Keyword: Possess
Possess is a unique keyword for Priest minions. When a minion is possessed, they are essentially controlled by both players. Between each turn, they switch side. Unless the minion has Charge, they can't attack on the same turn they are possessed. If the possessed minion is silenced, they will remain on the side they are currently on. If the possessing minion is silenced or killed, the possessed minion returns to its original side.
Next keyword: Pride.Next keyword: Courage.
Courage: At the end of your turn, if this attacked a minion this turn, do something.
Next keyword: Pursue.
A rogue keyword, Pursue triggers whenever your opponent adds a card to their hand, by some effect other than drawing (ex: Babbling Book, Ysera, Sap)
Next keyword: Destined
Destined: If you played this the same turn you drew it, do something.
Next keyword: Fallen.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Ascension: If this minion/weapon is destroyed when it kills an enemy, do (X).
For example: If the Heroic Martyr trades with a Twisted Worgen, he'll become Tirion Fordring. If he kills a Leper Gnome, nothing happens. If a Faerie Dragon kills him, nothing happens. When the Ritual Staff kills a minion using its final durability, C'Thun is summoned (minus battlecry) with its buffs.
Next: Archive
Why Rogue is my favourite class:
My submission for this week's card design competition.
Archive: Place a card at the bottom of its owner's deck.
The Archivist would add the card to the bottom of your deck (which is why it's a "copy"), whereas Shadow Word: Weakness puts each minion on the bottom of the respective owner.
Next keyword: Ripple
This one's not easy... :-/
Ripple: It's an alternate source for Sea witch class.
Here are some example cards:
Ripple (X) means you will lost X points of Ripple if you have them. Otherwise the effect won't trigger. And you can gain points of Ripple not only from hero power, but also from some cards, like Murloc Slave.
Next keyword: Superiority
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Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Blink: Remove the card from the game (Without triggering its deathrattle). At the beginning of your next turn, return it to the battlefield without triggering its battlecry.
Returning weapons will destroy the other weapon. Minions will just become nonexistent if there are seven weapons in play. If two minions are to return to the battlefield at the same time, and six minions were in play, one of the minions would be returned by random.
Next Keyword: Backlash
Wished to be pink.
Then did.
Then fired myself.
Then did again.
Backlash: Your cards have additional effects that stack in power for every x damage friendly characters took on your opponents last turn.
E.G. Consecration when you have 4 minions on the board would be 10 damage triggering backlash (5) effects twice so counter attack would deal 4 damage and give 4 armor.
Next keyword: Rejoice
Check out my Custom Classes (Scribe, Alchemist, and Battlemage)!
Rejoice: X means do X whenever a character is healed. So, Holy Champion would be reworded as "Rejoice: gain +2 Attack". Here are some examples:
Next Keyword: Insane
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Insane (X): means that when this minion has killed X minions, it gains the following card text. Example:
Next keyword: Craft
Craft: each time you target the craft minion with a spell, put in your hand a weapon with the same cost than the spell.
Next word: plunge
Love the tribes.
Plunge: Does/gain something static after the first attack of the minion (the minion will have it until it dies).
Next: Prophecy
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Prophecy makes the next card someone draws, is the specific type, depending of who is the one Prophecied, if can´t draw that card, it doesn´t activates until it detects that card, so you can draw cards normaly if you don´t have that type of card.
Stoneforge smith, it will shuffle ANY, including uncollectible, Flame Weilder will draw the card you Prophesied, and Direweb Inquisitor, well, for removals.
Next: Plunder
The joke is you.
Plunder means "Add a Coin to your hand." So, Cutpurse would be reworded: "Whenever this minion attacks a hero, Plunder." The keyword is Rogue-exclusive, because of their Coin synergy. Here are some examples:
Next Keyword: Vendor
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Vendor (X): You pay X mana crystals at the start of your turn and the minion do something.
Next: Defiance
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