Thanks for the feedbacks guys I'm editing this concept based on your feedbacks!
Update 26/05/2016:
If you checked this concept before you may want to do it again since there's been major changes.
Shaman Cards with 2 Legendaries have been added!
Added more special creations from Waysh
A custom Hearthstone expansion concept based on the Warlords of Draenor. An expansion with full of Orcs, Draeneis, Ogres, Arakkoas, Giants and many more with 2 new keywords and mechanic that punishes a player for playing too many minions or rewarding for not playing any. . .
IN GAME KEYWORDS:
I made 2 existing hearthstone mechanics into a keyword to shorten the text:
Elusive:
Cleave:
CUSTOM KEYWORDS:
2 New Keywords are Rampage and Vitality
Rampage:
Rampage is %50 chance for certain effect to trigger whilst attacking. Rampage can only get triggered when you attack with the minion not when it gets attacked.
If you're saying: "I don't trust my RNG and i need this Rampage to get triggered right now!" there are cards for that too, one of them here:
Vitality:
One more thing there is also a mechanic which punishes a player for having too many minions on the battlefield or rewarding for not having any...
Example of this Mechanic:
Reward Cards:
You are rewarded with a Legendary, Commons and Rares upon buying your first Warlords of Draenor Pack:
NEUTRAL CARDS:
Neutral Common Cards (18):
Neutral Rare Cards (15):
Neutral Epic Cards (14):
Ironmarch Commander's and Battleship's Tokens:
Neutral Legendary Cards (14):
Orgrim Doomhammer's: Warriors of the Iron Horde are in the bottom of this post.
Tokens and Lord Socrethar's Battlecries:
Lord Socrethar's Battlecries:
CLASS CARDS:
Warrior Cards (10):
Mage Cards (10):
Nether Cards:
Paladin Cards (10):
Hunter Cards (10):
Hunter Token(Hunting Wolf):
Rogue Cards (10):
Warlock Cards (10):
Archimonde's Lieutenants (4):
Priest Cards (10):
Shaman Cards (10):
Ner'zhul's Hero:
(With more mana you play him, more powerful he will be) Min Health at 0 Mana = 2 Health - - - Max Health at 10 Mana = 22 Health
Emotes:
Born - The DARKNESS, It flows within me!
Greetings: Welcome to my realm.
Well Played: Well...(sigh) Played.
Thanks: Gratitudes from the Dark Star itself.
Wow: Remarkable!
Threaten - The Dark Star will fall upon YOU!
Attack- Let the Dark Star consume you!
Death- My Power (sigh) will ripple across eterniteee!
Concede - No matter, you are still too late!
Warriors of the Iron Horde (32 in total 11 of them are Legendaries):
I'm still not overly clear on what bash does? It has a 50% to deal bonus damage, deny a minion's next attack and temporarily silences them (but only certain effects)? That's waaaay too convoluted for a single effect. Sounds like you've got several ideas rolled into one there. I would just simplify it to give a chance to deal extra damage.
Rollback Post to RevisionRollBack
"I wouldn't anticipate seeing much of doctor boom" - Trump 2014
"I myself am not too hopeful about the Grim Patron deck" - Trump 2015
"(Secret Paladin) didn't work out and I don't think Mysterious Challenger will change that." - Trump 2015
"(Darkshire Councilman) takes a bit too long to get set up...bad" - Trump 2016
I'm still not overly clear on what bash does? It has a 50% to deal bonus damage, deny a minion's next attack and temporarily silences them (but only certain effects)? That's waaaay too convoluted for a single effect. Sounds like you've got several ideas rolled into one there. I would just simplify it to give a chance to deal extra damage.
You've got what Bash does right! It's removing buffs that minions receive from other cards, it will not remove the effect minion has in it's text for example Sylvanas Windrunner, still needs to be Silenced. But bash will even remove Silence because it got silenced from another card. I'm thinking to only remove the Freeze effect on bash, or just make it deal bonus damage with %50 chance as you suggested!
I'm still not overly clear on what bash does? It has a 50% to deal bonus damage, deny a minion's next attack and temporarily silences them (but only certain effects)? That's waaaay too convoluted for a single effect. Sounds like you've got several ideas rolled into one there. I would just simplify it to give a chance to deal extra damage.
You've got what Bash does right! It's removing buffs that minions receive from other cards, it will not remove the effect minion has in it's text for example Sylvanas Windrunner, still needs to be Silenced. But bash will even remove Silence because it got silenced from another card. I'm thinking to only remove the Freeze effect on bash, or just make it deal bonus damage with %50 chance as you suggested!
Thanks for your feedback.
Yes I think it would be better to just be "50% chance to deal extra damage." Not only is the effect as you currently have it too convoluted, but it's also too powerful. For example if you changed Bash to my suggestion, Gorian Clubber (gotta love Highmaul's night life) would be a perfectly balanced card. Because it's a 3 mana 2/4 which is sometimes a 4/4 averaging out as a 3/4. But as it is currently, the ability to also deny a minion a future attack puts it slightly over the edge imo.
Rollback Post to RevisionRollBack
"I wouldn't anticipate seeing much of doctor boom" - Trump 2014
"I myself am not too hopeful about the Grim Patron deck" - Trump 2015
"(Secret Paladin) didn't work out and I don't think Mysterious Challenger will change that." - Trump 2015
"(Darkshire Councilman) takes a bit too long to get set up...bad" - Trump 2016
Some other card specific feedback from the neutral commons:
Dreadraven is a bit too powerful as it's almost always going to be at least a 1 mana 2/2 with Elusive. So I would make it two mana, just for it's growth potential.
Fury of Fire could do without Taunt (because this is the kind of minion you want to protect behind taunt) and could easily be a 2/1.
Blackrock Reaver is maybe a little bit much with both the Cleave and Rampage. Make it a 2/3 or remove an ability.
Iron Grunt and Armoured Elekk are a bit power creepy for my liking. These could easily be Warrior and Hunter cards respectively though.
Gorian Warrior is a really poor card. If your opponent has 4 or more minions, it's unlikely that this card will stick around in order to get its cleave ability to go off. So in most cases you're just playing a 6 mana 6/6. It's too hard for the effect to work.
Rollback Post to RevisionRollBack
"I wouldn't anticipate seeing much of doctor boom" - Trump 2014
"I myself am not too hopeful about the Grim Patron deck" - Trump 2015
"(Secret Paladin) didn't work out and I don't think Mysterious Challenger will change that." - Trump 2015
"(Darkshire Councilman) takes a bit too long to get set up...bad" - Trump 2016
Some other card specific feedback from the neutral commons:
Dreadraven is a bit too powerful as it's almost always going to be at least a 1 mana 2/2 with Elusive. So I would make it two mana, just for it's growth potential.
Fury of Fire could do without Taunt (because this is the kind of minion you want to protect behind taunt) and could easily be a 2/1.
Blackrock Reaver is maybe a little bit much with both the Cleave and Rampage. Make it a 2/3 or remove an ability.
Iron Grunt and Armoured Elekk are a bit power creepy for my liking. These could easily be Warrior and Hunter cards respectively though.
Gorian Warrior is a really poor card. If your opponent has 4 or more minions, it's unlikely that this card will stick around in order to get its cleave ability to go off. So in most cases you're just playing a 6 mana 6/6. It's too hard for the effect to work.
Ok I made Dreadraven into 3cost 2-3 since i didn't want it to be same as Faerie Dragon
Fury of Fire will be a Token of some cards as well, I dont want it to be OP so i won't touch to that at the moment and if i allow it to hide behind Taunt it would become insanely annoying with cards like Mirror Image
I removed Rampage from Blackrock Reaver
There are better Taunt minions than Iron Grunt already in warrior so theres no need to give it an additional Taunt minion, i will upload them as soon.
I buffed Gorian Warrior to 6-7 and made it a better alternative thanBoulderfist Ogre new players uses that card a lot.
and of course I have nerfed Bash to only deal bonus damage as you suggested
Thanks for your feedbacks man! If you have more do tell.
Edit: oh and Armored Elekk is a better alternative for Sen'jin Shieldmasta that's why I wanted to share it with all of the classes
I appreciate the idea and REALLY loved the artwork. Rampage keyword is a much needed aspect in my opinion after the loss of gvg and nax tempo cards. Only matter is bash and some cards are extremely luck based. Oh and some cards are a bit op for arena ^^ *cough stormshield guardian*cough
I appreciate the idea and REALLY loved the artwork. Rampage keyword is a much needed aspect in my opinion after the loss of gvg and nax tempo cards. Only matter is bash and some cards are extremely luck based. Oh and some cards are a bit op for arena ^^ *cough stormshield guardian*cough
Hey rajaz1! We really do need a keyword such as like Rampage in-game I hope it makes into game in future, and yes Bash is luck based but it is the base of the card games, Stormshield guardian sure is OP afterall I inspired from Shielded Minibot to make it lol.
Hurl of fuck you - 0mana hard removal - great Control tool for free,pala lacks hard single target removal so is good,still usable after your face get rekt...balanced i like this
Crusader Blade - too slow, and usually in turn 4 you want truesilver...nice for arena.
Stormshield Paladin - too slow, is not that bad vanilla stats + taunt...another good arena card tho
Sunwarden - is stronk,very stronk to contest board...also insane If buffed with bok or something,free trades and heal to full, +1/1 for all - yes please.
Crusader strike - great removal nuff less nuff moar - i like it.
Arakkoa sausager - can be your wurst nightmare,but booty is stronk,also free removal...but summoning - equal to dmg dealt,so 1 dmg - 1sunwarden 2 dmg - sunwarden etc? Overall,i dont feel this card
Draenai Knight - Decent drop,free trade and 5/5 tont ? Yep,very good for boar Control
Hammer of the naaru - Now,this shieet is just insane,heal,mass taunt,5/3 also you can put this x2 in your deck...Holly molly,that belongs to dr boom tier.
Maraad - antiflood unbreakable taunt,oh yes baby,that design is very interesting...even for 10 mana is pretty strong..insane - i love this
Liadrin - is not bad,weapons are also not bad..but...but hammer of balance,sry not this time gurl.
Thanks for your thoughts, I changed Arakkoa Sunsager and replaced Sun Warden with something else, also deleted the Hammer since it was weird for a Paladin Weapon.
Thanks for the feedbacks guys I'm editing this concept based on your feedbacks!
Update 26/05/2016:
A custom Hearthstone expansion concept based on the Warlords of Draenor. An expansion with full of Orcs, Draeneis, Ogres, Arakkoas, Giants and many more with 2 new keywords and mechanic that punishes a player for playing too many minions or rewarding for not playing any. . .
IN GAME KEYWORDS:
I made 2 existing hearthstone mechanics into a keyword to shorten the text:
Elusive:
Cleave:
CUSTOM KEYWORDS:
2 New Keywords are Rampage and Vitality
Rampage:
Rampage is %50 chance for certain effect to trigger whilst attacking. Rampage can only get triggered when you attack with the minion not when it gets attacked.
If you're saying: "I don't trust my RNG and i need this Rampage to get triggered right now!" there are cards for that too, one of them here:
Vitality:
One more thing there is also a mechanic which punishes a player for having too many minions on the battlefield or rewarding for not having any...
Example of this Mechanic:
Reward Cards:
You are rewarded with a Legendary, Commons and Rares upon buying your first Warlords of Draenor Pack:
NEUTRAL CARDS:
Neutral Common Cards (18):
Neutral Rare Cards (15):
Neutral Epic Cards (14):
Ironmarch Commander's and Battleship's Tokens:
Neutral Legendary Cards (14):
Orgrim Doomhammer's: Warriors of the Iron Horde are in the bottom of this post.
Tokens and Lord Socrethar's Battlecries:
Lord Socrethar's Battlecries:
CLASS CARDS:
Warrior Cards (10):
Mage Cards (10):
Nether Cards:
Paladin Cards (10):
Hunter Cards (10):
Hunter Token(Hunting Wolf):
Rogue Cards (10):
Warlock Cards (10):
Archimonde's Lieutenants (4):
Priest Cards (10):
Shaman Cards (10):
Ner'zhul's Hero:
(With more mana you play him, more powerful he will be) Min Health at 0 Mana = 2 Health - - - Max Health at 10 Mana = 22 Health
Emotes:
Born - The DARKNESS, It flows within me!
Greetings: Welcome to my realm.
Well Played: Well...(sigh) Played.
Thanks: Gratitudes from the Dark Star itself.
Wow: Remarkable!
Threaten - The Dark Star will fall upon YOU!
Attack- Let the Dark Star consume you!
Death- My Power (sigh) will ripple across eterniteee!
Concede - No matter, you are still too late!
Warriors of the Iron Horde (32 in total 11 of them are Legendaries):
Extra Cards from Waysh:
Tarlna the Ageless's Token:
I will upload the rest of the Class Cards as soon as possible.
Click here to check out my custom Warlords of Draenor Expansion Concept
Great work dude!
I'm still not overly clear on what bash does? It has a 50% to deal bonus damage, deny a minion's next attack and temporarily silences them (but only certain effects)? That's waaaay too convoluted for a single effect. Sounds like you've got several ideas rolled into one there. I would just simplify it to give a chance to deal extra damage.
You've got what Bash does right! It's removing buffs that minions receive from other cards, it will not remove the effect minion has in it's text for example Sylvanas Windrunner, still needs to be Silenced. But bash will even remove Silence because it got silenced from another card. I'm thinking to only remove the Freeze effect on bash, or just make it deal bonus damage with %50 chance as you suggested!Click here to check out my custom Warlords of Draenor Expansion Concept
Click here to check out my custom Warlords of Draenor Expansion Concept
Some other card specific feedback from the neutral commons:
Bash sounds too OP if it does a temporary buff silence. I think the syntax would be best if it were Bash( [extra damage], [bonus effect] ).
Laughing skull cannoneer: Bash (3, 2 damage to random enemy)
Ga'nar: Bash (2, windfury)
Orgrim's Doomhammer: Bash (3, Summon random grunt)
Wants to play Captain Cookie Druid because why not?
Click here to check out my custom Warlords of Draenor Expansion Concept
Click here to check out my custom Warlords of Draenor Expansion Concept
I appreciate the idea and REALLY loved the artwork. Rampage keyword is a much needed aspect in my opinion after the loss of gvg and nax tempo cards. Only matter is bash and some cards are extremely luck based. Oh and some cards are a bit op for arena ^^ *cough stormshield guardian*cough
Ready for action
Click here to check out my custom Warlords of Draenor Expansion Concept
Update 26/03/2016: Added Hunter Cards and Paladin Cards. . . Btw tell me which cards do you think are imbalanced, useless or you think is cool.
Click here to check out my custom Warlords of Draenor Expansion Concept
Update 27/03/2016: Added 10 Rogue Cards and a Neutral Legendary.
Click here to check out my custom Warlords of Draenor Expansion Concept
Update 03/04/2016:
Click here to check out my custom Warlords of Draenor Expansion Concept
Great work man there are some epic cards
hello
Thanks for your feedbacks guys, I'm editing this concept depending on your feedbacks.
Update 20/05/2016:
Click here to check out my custom Warlords of Draenor Expansion Concept
Click here to check out my custom Warlords of Draenor Expansion Concept
These are actually some pretty nice concepts. As someone pointed out before some cards are poorly worded but otherwise good stuff.
Click here to check out my Custom Cards!
Update 26/05/2016:
Click here to check out my custom Warlords of Draenor Expansion Concept