Let's start off by congratulating the top-voted finalists of our "Familiar Faces" and "Standardized Parts" competitions. As you may remember, we had some trouble with the final poll for Week 3.05, so they never really got a shout-out. Fantastic work! We'll be reaching out to our winner of Week 3.06 to help us determine what's in store for you all in the competition after next.
Often in Hearthstone design we are tempted to create cards with complex effects. These can turn out well, however, what makes Hearthstone different from other card games like Magic is that its cards are extremely simple, but can result in interesting interactions. Hence the slogan, "Deceptively Simple, Insanely Fun." While it may seem like the challenge of card design is to make the most original and unique effect possible, sometimes, it boils down to being able to combine simple effects that have been seen before to produce interesting results.
Theme: Make the coolest spell card you can in 9 words or less.
Entry Restrictions: Your card must be a class spell. Your card's effect must be 9 words or less, not including numbers. See the examples for clarity. Your card may not create or reference cards or tokens that do not currently exist in Hearthstone. Your card may not use vague or one-of-a-kind wording that does not already exist in Hearthstone. [Example: Justicar Trueheart would not be valid for this competition, even if the effect was on a spell, since "A better one" is vague and had never been used before.] Use syntax that is as correct as you can possibly make it. If you're not sure about something, reference existing cards. If you use incorrect syntax to fit your effect within the 9 word limit, whether or not you did it on purpose, your card will suffer. [For example, if you said "Draw 1 card" instead of "Draw a card" in order to count it for 2 words instead of 3, this would be considered as breaking a rule.]
To the Voters: This competition is all about elegance and simplicity. This means that you should consider syntax and wording equally as important as balance, theme, viability, and flavor. If you see someone sacrificing simplicity for a more complex effect, they don't deserve your votes. Conversely, not only should clunky cards be punished, but simple ones should be rewarded. If someone can make a card that makes you say "Nice!" in only a few words, it deserves your votes.
Flash Heal It only counts for two words since the "5" doesn't count. This is a great example of a card that does absolutely nothing new, but because of the subtle design behind the exact amount of healing, mana cost, and synergy with other priest cards, it was still a pretty exciting release.
Muster for Battle this one barely makes it, since "1/1" and "1/4" are numbers, they don't count, and the 1/4 weapon that it references already exists in the game. Notice that the "three" does count even though it technically is a number, since it's spelled out as a word.
Raven Idol works, totaling exactly 9 words, and is also a great example of a simple card that still offers a lot of interesting gameplay.
Call Pet Doesn't work, because even though the (4) doesn't count, it's still 10 words.
General Competition Rules
These are the rules that remain consistent from competition to competition.
First, these are the rules about Posting:
You are allowed to submit only one entry. An entry normally consists of only one collectible card, plus any necessary additional material or commentary (explained below).
You are allowed to post in this Submission Topic only once, only to submit your one entry.
You may not delete ANY posts you make in this Submission Topic, not even accidental ones you may make over your one allowed, such as by double-posting or by accidentally posting something here that you meant for the Discussion Topic. If you do accidentally post more than once, inform any of the Fan Creation Forum moderators via PM, and we will handle it.
Speaking of the Discussion Topic, that is where any discussion of this competition should go. This thread is for submissions only. If you want to discuss your card or ask questions about the competition rules or process, you can find a link to the Discussion Topic at the top of this thread. Plenty of folks there will be happy to help you out.
Once you have submitted your one entry, you are allowed to make only minor changes to it. Minor changes are things like correcting typos or making balance changes that do not alter the spirit of your entry as determined by we the moderators. If you want to make any changes and have any doubts as to their legality, ask us first.
These are the rules about your Submission:
Accompanying the image of your card, you may offer some minimal additional commentary to explain its design, balance, and/or other qualities. Flavor text is also welcome.
You may not submit any Gold cards. (It's just a cheap attention grab tactic that makes it unnecessarily difficult to determine what class your card is for.)
Your entry must be a card of your own creation. We've been doing this for a while, so if you blatantly rip off somebody else's idea, we will know.
Remember that, although HearthCards is awesome, you MUST host your card somewhere other than Hearthcards. Save it and upload it toImgur, Photobucket, or some other similar site. HearthCards has a limited server space and will purge cards after a few days, and nobody wants your card disappearing part-way through the finals. We understand that there are some HearthCards memberships that will allow you to save your card there for longer (and you should totally get one of those just for general fan creation purposes, by the way), but we don't know who has those memberships and we can't tell from the URLs.
Fun and even humorous entries are perfectly allowed, but "troll" entries will be disqualified. If you're worried that your card may be misinterpreted as a troll card, contact a moderator before you submit.
TIP: Though not a rule exactly, we highly recommend that you insert your images using this icon on the bar above the post text editor: . Just click that button and put in the URL of your image. Cards that are uploaded and attached to your post are not disallowed, but in our experience they will not do nearly as well, so this is for your own benefit more than anything.
Finally, know that manipulating votes in any way is strictly forbidden. Any violators will receive an official warning, and will be banned from this and all future HearthPwn Card Design Competitions.
Entry Phase and Early Voting (Starts Now! Ends 20:00 UTC 8/March/2016) It is during this Phase that you may submit entries to the Submission Topic. You may also, of course, feel free to give early up-votes to any submissions that you like! Voting Phase (Starts 20:00 UTC 8/March/2016, Ends 20:00 UTC 9/March/2016) During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites! Final Phase (Starts 21:00 UTC 9/March/2016, Ends 21:00 UTC 10/March/2016) During this Phase, the Discussion Topic will also be locked, and a new Poll Topic will go up. Discussion will be allowed to continue in the Poll Topic, and it will also include all the qualifying finalists and poll to decide the winner of the competition!
How do we determine the qualifying finalists? First, we'll pull up-vote data from each submission using the formula detailed below:
(ab) / (c) = x
Where, a = The total number of submissions on the same page as the submission. b = The total number of up-votes that the submission received. c = The total number of up-votes on the same page as the submission. x = The submission's final score.
The formula basically measures which cards stood out the most, with the necessary assumption that each page is about equal in overall submission quality. It will be the entries that receive the highest final scores that move on to the Final Phase.
The bottom line is that, although entries on the earlier pages of the Submission Topic are much more visible and thus receive many more up-votes than entries on later pages, you don't actually have to rush to get your entry in as soon as possible because the up-votes end up being weighted by what page your entry ends up on in order to determine its final score.
But wait, there's more! During each Weekly Card Design Competition, each Fan Creation Forum moderators will be given a Wild Card, which they can use to advance any one entry that they feel was initially overlooked or under-appreciated to the Final Phase, regardless of its final score. Wild Cards are our way of spicing things up a bit, but please don't ask to be given one or be upset if you aren't given one. These are just supposed to be fun. (Also, it should go without saying that, while we moderators are allowed to participate in the competitions, we are not allowed to benefit from Wild Cards.)
Bragging rights are always awesome, but as usual, we do offer a couple of HearthPwn site rewards to competition winners: Their card forever immortalized in our Winners' Gallery! They will be allowed to select the next card design competition theme. And a unique Avatar Border & "Card Design Champion" Title, as depicted below!
A card I think is currently missing from the Warlock's arsenal. Would enable very interesting design space and some amazing 2 and 3 card combos (current cards that are made more 'fun': Sacrificial Pact, Demonfire, Demonheart, Mal'Ganis, Demonwrath,Demonfuse, and Light's Champion - but oh boy do I have some amazing ideas that could go with it. The flavour, oh the flavour!!!). Note that this card only changes the Tribe, it does not actually transform this card into another random Demon.
Was going to post the token treants but imgur isn't working for me right now so I'll have to wait and edit it in later. Good Control Druid card that provides Board Presence and Card Draw at the same time. I also really like this artwork!:)
In Standard, Shaman won't have Ancestral Call for Malygos anymore. This is to hoping Maly Shaman can one day be a real thing. Reduced spells means you can still do burst without pulling Maly out on 4 Mana.
You have to cast the Elven Archers seperately, but it gives hunters a source of a ping- a slower, more expensive, but more powerful Muster for Battle if you will. Two of these and two Mountain Giants would go a long way to making control hunter viable- no hats required.