Summon: "Just a little upgrade, I promise." Attack: "Let's rework you a little." Death: "So this is what it feels like..."
I'm still not 100% sure this guy is underpowered, overpowered, or a rank 10 fun deck card. I thought about making it so he added the Ancestral Spirit text to all the spare parts in your hand but having 1 mana Ancestral Spirits just lying about in your hand seemed a tidbit ridiculous, particularly considering Thaurisan is a card. That said, this guy synergizes with any Deathrattle minion to make things pretty silly, Baron Rivendare and Brann Bronzebeard also work with him. I don't think he's powerful enough to actually justify making a deck around him, but I could see it being pretty satisfying to pull off some sort of wacky duplication thing with Brann or Baron.
Flavor: The companion that doubles as a walking junkyard!
A card that adds a new hero power to the game. Effect is also permanent similarly to how Justicar Trueheart functions so you will have an endless supply of minion buffs at your disposal.
So this is my submission for this week, the minions summoned can be found in the "Spoiler". To clarify: Use a Spare Part on anything and it will summon you a minion. Depending on the Spare Part you use, you will get a different unique minion. The Spare Parts will give you:
This card is from my Tinker Class concept. In WoW when you fight Siegecrafter Blackfuse, he gets parts from a treadmill and crafts them as weapons. Yes, he's not the best card ever, but he's unique atleast.
Time Rewinder: Return this minion to your hand, and reduce it's mana cost by 1
Rusty Horn: Gain Taunt and +1/+1
Finicky Cloakfield: Can attack without revealing stealth (only works with Finicky Cloakfield)
Reversing Switch: Switch the Attack and Health of this minon and the minions next to it.
Emergency Coolant: Cannot be frozen. Instead, any character damaged by this minion will freeze (effect only works with Emergency Coolant and effect lasts until end of turn)
That's my entry, the Big Blast Bomb. It's a really weak body with a very high Mana cost, so in order to make it work you have to keep it on your board for a while and feed it with Spare Parts, but because it loses health everytime you do that, you have to protect it with Stealth at best. It's a strong, but not OP win condition (I'm looking at you Force of Nature+Savage Roar). It's kinda like Archmage Antonidas, a slow card that need some prerequisites to work. Maybe I would'nt play Big Blast Bomb in Mech Mage, but it can work really well in other Mech Decks without a good way to close out the game.
"Why send Boom Bots out to battle when we could just drop them on our enemies?"
I feel like Mech Rogue needs just a little push to make it into the meta, and this card fills the spot perfectly! Combo synergy with spare parts, nice amounts of burst, and BGH style stats make this a great card.
This is the card i'd like to submit this week :3 It aims to effectively reduce it's own cost by discarding spare parts. Once you play this minion, you'll regen the mana crystals you just used equal to the number discarded. In mech decks this could easily result in a 3 or 2 cost 5/5 minion, but for balance you lose the spare parts. Anyways, let me know what you think!
Summon: "Just a little upgrade, I promise."
Attack: "Let's rework you a little."
Death: "So this is what it feels like..."
I'm still not 100% sure this guy is underpowered, overpowered, or a rank 10 fun deck card. I thought about making it so he added the Ancestral Spirit text to all the spare parts in your hand but having 1 mana Ancestral Spirits just lying about in your hand seemed a tidbit ridiculous, particularly considering Thaurisan is a card. That said, this guy synergizes with any Deathrattle minion to make things pretty silly, Baron Rivendare and Brann Bronzebeard also work with him. I don't think he's powerful enough to actually justify making a deck around him, but I could see it being pretty satisfying to pull off some sort of wacky duplication thing with Brann or Baron.
Flavor: "At least she's not flinging around Lightbombs like the goblin Priests."
Basically what this means is that Spare Parts are no longer affected by things like Loatheb's Battlecry and Sorcerer's Apprentice and don't activate effects like Archmage Antonidas and Flamewaker. It affects both players.
Flavor: The companion that doubles as a walking junkyard!
A card that adds a new hero power to the game. Effect is also permanent similarly to how Justicar Trueheart functions so you will have an endless supply of minion buffs at your disposal.
👍
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"It's not where are we. The question is WHEN are we!?"
Inspire synergy?
Mechs Hype!
Card art is Tuktuk Scrapper from Magic the Gathering.
So this is my submission for this week, the minions summoned can be found in the "Spoiler". To clarify: Use a Spare Part on anything and it will summon you a minion. Depending on the Spare Part you use, you will get a different unique minion. The Spare Parts will give you:
Whirling Blades = Goblin Spike Wheel, Armor Plating = Gnomish Armor Bot, Finicky Cloakfield = Shark Jaw Submarine, Emergency Coolant = Glacier Beam, Reversing Switch = Polarity Shifter, Rusty Horn = Mechanical Horn Beetle, Time Rewinder = Timeless Chaos Bot
This card is from my Tinker Class concept. In WoW when you fight Siegecrafter Blackfuse, he gets parts from a treadmill and crafts them as weapons. Yes, he's not the best card ever, but he's unique atleast.
Kept you waiting, huh?
http://i.imgur.com/S8bZyH9.png
A potentially powerful card in a Mech Warrior deck, designed to give some longevity and survivability against aggro decks.
Spare Part Effects
Whirling Blades: +2 Attack
Armor Plating: +2 Health
Time Rewinder: Return this minion to your hand, and reduce it's mana cost by 1
Rusty Horn: Gain Taunt and +1/+1
Finicky Cloakfield: Can attack without revealing stealth (only works with Finicky Cloakfield)
Reversing Switch: Switch the Attack and Health of this minon and the minions next to it.
Emergency Coolant: Cannot be frozen. Instead, any character damaged by this minion will freeze (effect only works with Emergency Coolant and effect lasts until end of turn)
That's my entry, the Big Blast Bomb. It's a really weak body with a very high Mana cost, so in order to make it work you have to keep it on your board for a while and feed it with Spare Parts, but because it loses health everytime you do that, you have to protect it with Stealth at best. It's a strong, but not OP win condition (I'm looking at you Force of Nature+Savage Roar). It's kinda like Archmage Antonidas, a slow card that need some prerequisites to work. Maybe I would'nt play Big Blast Bomb in Mech Mage, but it can work really well in other Mech Decks without a good way to close out the game.
Hey! I like you!
Here's my submission. Good luck everyone!
Artwork here.
Imgur here.
"Why send Boom Bots out to battle when we could just drop them on our enemies?"
I feel like Mech Rogue needs just a little push to make it into the meta, and this card fills the spot perfectly! Combo synergy with spare parts, nice amounts of burst, and BGH style stats make this a great card.
"Pit fighting is a source of both inspiration and savage beatings."
A card fitting Blizzard's design policy.
This is the card i'd like to submit this week :3 It aims to effectively reduce it's own cost by discarding spare parts. Once you play this minion, you'll regen the mana crystals you just used equal to the number discarded. In mech decks this could easily result in a 3 or 2 cost 5/5 minion, but for balance you lose the spare parts. Anyways, let me know what you think!
Card draw denial and card removal packed into one card.