A few (good and bad) ideas. They're probably not tweeked just right at the moment, so I would love to hear what you think and what could be done better. I know that the last card isn't really mage like, but hey.. Thank you :)
Warp Stalker is interesting, but I don't understand the point of it having Stealth only on your own turn? Doesn't that not do anything? Stealth only matters on your opponent's turn, unless I'm missing something. It's also kind of a Rogue-y ability. And I think the ability needs to be closer to the Mage theme to warrant Warp Stalker being a mage minion.
A few (good and bad) ideas. They're probably not tweeked just right at the moment, so I would love to hear what you think and what could be done better. I know that the last card isn't really mage like, but hey.. Thank you :)
Warp Stalker is interesting, but I don't understand the point of it having Stealth only on your own turn? Doesn't that not do anything? Stealth only matters on your opponent's turn, unless I'm missing something. It's also kind of a Rogue-y ability. And I think the ability needs to be closer to the Mage theme to warrant Warp Stalker being a mage minion.
You're absolutely right. Was supposed to be on your opponents turn :D I must be a bit tired. Cheers
A few (good and bad) ideas. They're probably not tweeked just right at the moment, so I would love to hear what you think and what could be done better. I know that the last card isn't really mage like, but hey.. Thank you :)
*NOTE* the Warp Stalker is supposed to say "on your opponents turn"
Hmm... I fundamentally dislike Arcane Handler and Mad Experiment, because they're very swingy cards - Arcane Handler is far too powerful against certain decks and useless against others, which is a very weird position to be in, and Mad Experiment is very hard to play around.
Warp Stalker seems too powerful, I think. Your opponent has almost no way to kill it, so it can be a consistent source of damage and can also clear out a few minions at little to no risk. Perhaps a 2/4 or a 3/3? It's my favourite of them, definitely.
Mana the Monkey is interesting but it feels very, very like a Druid card, rather than a Mage card. What do y'all think of this card? I think I balanced it pretty well against Resurrect - to compensate for the restriction on what it can summon, I gave a small boost in power to the minion. It's really meant as a tech card to allow for variation in Mage decks - maybe with this card you might choose to run Stranglethorn Tigers, or maybe Maexxna might see some play. You'd obviously be more inclined to only run a few Beasts to maximise the potential, but that's quite thematic, a Mage having one true Familiar. I'm open to balance suggestions though, as I might be biased given when and why I designed this card.
This card is a way to salvage your used spell card so when you need more burn or removal you can just summon this minion. The battlecry effect only salvage 1 spell so you have to be careful with your play. Is it balance enough? How about the wording? Need feedback please...
In retrospect, this would probably work better as a spell…hmm…
The idea is cool, but mby change the token to be more cuddle kitty like or something more cute and innocent (1/1 chicken :D), so the Smuggler will smuggle minion in the form of an innocent creature :)
What do y'all think of this card? I think I balanced it pretty well against Resurrect - to compensate for the restriction on what it can summon, I gave a small boost in power to the minion. It's really meant as a tech card to allow for variation in Mage decks - maybe with this card you might choose to run Stranglethorn Tigers, or maybe Maexxna might see some play. You'd obviously be more inclined to only run a few Beasts to maximise the potential, but that's quite thematic, a Mage having one true Familiar. I'm open to balance suggestions though, as I might be biased given when and why I designed this card.
Seems OK ;-)
BTW this theme is hard, when u add that the card should actually make sence for the class to have the card (which should always be the case no matter the theme, i know :P), but i made like 5 different cards while searching through art or ideas already, but i cant come up with anything good to fit these rules :D Well, better luck tomorrow :)
I actually made this card in the Make the Card Forum thingy, and I really liked this card. I adjusted the Sheep thing, for the competition, but is this still a good card?
It's gonna be a dead card in your hand a lot, because it requires other cards to combo with, since it does absolutely nothing by itself. Combined with Frost Nova, it's a 2 card, 5 mana combo to turn all enemy minions into 1/1 Sheep. That's the best combo, but it probably isn't all that great.
Also, the card doesn't make any sense to me. How can concentrated frost turn things into sheep? You freeze them so hard they polymorph?
Okay, I think maybe 3 mana is the right cost for this. I looked through all of the Beasts and determined their costs from this spell. I took out the costs of Battlecries and effects that are only effective with Beast synergy. For example, Ironbeak Owl is valued at 1 mana because it has 1 mana worth of stats and it's Battlecry is worthless when you get it from this spell. Scavenging Hyena is valued at 1.5 mana because it has 1.5 mana worth of stats and its ability is worthless without other beasts.
With that taken into account, Beasts are worth 3.4 mana on average from this spell (3.2 mana in Standard). The median value is 3 in both cases, so it is skewed higher by powerful beasts. If you use this on a friendly minion, you will be using it on something as weak as possible. That minion will probably be worth 0.5-1 mana to you, so you are gaining 2.5-3 mana max from this spell basically, on average. Using it on an opponent's minion is risky, because you might end up giving them something like Malorne. For 4 mana, you could have cast Polymorph, giving them a 0 mana creature guaranteed instead of what they do have. This is probably worth like 2-2.5 mana less than Polymorph when used on an enemy minion. Since it has the versatility to be used either on a friendly or enemy minion, it needs to cost more though, so I think 3 mana is about right.
Also, what do people think of the art? There's the classic MTG art on the left, and the art for Hexamorph for the WoW TCG on the right. I'm not sure which I like better. The right one looks better, but I think the left one better embodies the random nature of the spell.
I actually made this card in the Make the Card Forum thingy, and I really liked this card. I adjusted the Sheep thing, for the competition, but is this still a good card?
It's gonna be a dead card in your hand a lot, because it requires other cards to combo with, since it does absolutely nothing by itself. Combined with Frost Nova, it's a 2 card, 5 mana combo to turn all enemy minions into 1/1 Sheep. That's the best combo, but it probably isn't all that great.
Also, the card doesn't make any sense to me. How can concentrated frost turn things into sheep? You freeze them so hard they polymorph?
No you obviously freeze them so hard you can sculpt them into Sheep-like frost statues, then give them the ability to attack because you're so nice.
Okay, I think maybe 3 mana is the right cost for this. I looked through all of the Beasts and determined their costs from this spell. I took out the costs of Battlecries and effects that are only effective with Beast synergy. For example, Ironbeak Owl is valued at 1 mana because it has 1 mana worth of stats and it's Battlecry is worthless when you get it from this spell. Scavenging Hyena is valued at 1.5 mana because it has 1.5 mana worth of stats and its ability is worthless without other beasts.
With that taken into account, Beasts are worth 3.4 mana on average from this spell (3.2 mana in Standard). The median value is 3 in both cases, so it is skewed higher by powerful beasts. If you use this on a friendly minion, you will be using it on something as weak as possible. That minion will probably be worth 0.5-1 mana to you, so you are gaining 2.5-3 mana max from this spell basically, on average. Using it on an opponent's minion is risky, because you might end up giving them something like Malorne. For 4 mana, you could have cast Polymorph, giving them a 0 mana creature guaranteed instead of what they do have. This is probably worth like 2-2.5 mana less than Polymorph when used on an enemy minion. Since it has the versatility to be used either on a friendly or enemy minion, it needs to cost more though, so I think 3 mana is about right.
Also, what do people think of the art? I couldn't find anything better than this MTG image. I think it is pretty fitting, but could be better.
Okay, I think maybe 3 mana is the right cost for this. I looked through all of the Beasts and determined their costs from this spell. I took out the costs of Battlecries and effects that are only effective with Beast synergy. For example, Ironbeak Owl is valued at 1 mana because it has 1 mana worth of stats and it's Battlecry is worthless when you get it from this spell. Scavenging Hyena is valued at 1.5 mana because it has 1.5 mana worth of stats and its ability is worthless without other beasts.
With that taken into account, Beasts are worth 3.4 mana on average from this spell (3.2 mana in Standard). The median value is 3 in both cases, so it is skewed higher by powerful beasts. If you use this on a friendly minion, you will be using it on something as weak as possible. That minion will probably be worth 0.5-1 mana to you, so you are gaining 2.5-3 mana max from this spell basically, on average. Using it on an opponent's minion is risky, because you might end up giving them something like Malorne. For 4 mana, you could have cast Polymorph, giving them a 0 mana creature guaranteed instead of what they do have. This is probably worth like 2-2.5 mana less than Polymorph when used on an enemy minion. Since it has the versatility to be used either on a friendly or enemy minion, it needs to cost more though, so I think 3 mana is about right.
Also, what do people think of the art? I couldn't find anything better than this MTG image. I think it is pretty fitting, but could be better.
3 mana fits
Well there is this image from wow tcg:
Hey, that's a good art suggestion! Thanks. I edited my other post to show both arts side by side. What do you think?
Hey, that's a good art suggestion! Thanks. I edited my other post to show both arts side by side. What do you think?
Tough call, I mean the hexamorph does show two different animals so wild (random) polymorph does work but the reaction of the thing changing is nice too but less overall "aesthetic".
Btw, we were talking about making valid beast entries that have some synergy with Mage and the top voted entry so far is a 1 1/2 with a power that parrots your opponent's emotes LOL. Class Mage parroting emotes ftw?? /facepalm And I am pretty sure that was an idea previously on this forum to "buff" Captain's Parrot.
Hey, that's a good art suggestion! Thanks. I edited my other post to show both arts side by side. What do you think?
Tough call, I mean the hexamorph does show two different animals so wild (random) polymorph does work but the reaction of the thing changing is nice too but less overall "aesthetic".
Btw, we were talking about making valid beast entries that have some synergy with Mage and the top voted entry so far is a 1 1/2 with a power that parrots your opponent's emotes LOL. Class Mage parroting emotes ftw?? /facepalm And I am pretty sure that was an idea previously on this forum to "buff" Captain's Parrot.
Yeah. I'm pretty unhappy with that "Magician's" Parrot. Magicians don't have parrots... Even from the art, it is very clearly a Pirate's Parrot.
Okay, I think maybe 3 mana is the right cost for this. I looked through all of the Beasts and determined their costs from this spell. I took out the costs of Battlecries and effects that are only effective with Beast synergy. For example, Ironbeak Owl is valued at 1 mana because it has 1 mana worth of stats and it's Battlecry is worthless when you get it from this spell. Scavenging Hyena is valued at 1.5 mana because it has 1.5 mana worth of stats and its ability is worthless without other beasts.
With that taken into account, Beasts are worth 3.4 mana on average from this spell (3.2 mana in Standard). The median value is 3 in both cases, so it is skewed higher by powerful beasts. If you use this on a friendly minion, you will be using it on something as weak as possible. That minion will probably be worth 0.5-1 mana to you, so you are gaining 2.5-3 mana max from this spell basically, on average. Using it on an opponent's minion is risky, because you might end up giving them something like Malorne. For 4 mana, you could have cast Polymorph, giving them a 0 mana creature guaranteed instead of what they do have. This is probably worth like 2-2.5 mana less than Polymorph when used on an enemy minion. Since it has the versatility to be used either on a friendly or enemy minion, it needs to cost more though, so I think 3 mana is about right.
Also, what do people think of the art? I couldn't find anything better than this MTG image. I think it is pretty fitting, but could be better.
3 mana fits
Well there is this image from wow tcg:
Hey, that's a good art suggestion! Thanks. I edited my other post to show both arts side by side. What do you think?
I like the new art way better. While it may not match the description as well as the first, it gives a better visual effect which may cause people to upvote it more.
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Mana the Monkey is interesting but it feels very, very like a Druid card, rather than a Mage card.
What do y'all think of this card? I think I balanced it pretty well against Resurrect - to compensate for the restriction on what it can summon, I gave a small boost in power to the minion. It's really meant as a tech card to allow for variation in Mage decks - maybe with this card you might choose to run Stranglethorn Tigers, or maybe Maexxna might see some play. You'd obviously be more inclined to only run a few Beasts to maximise the potential, but that's quite thematic, a Mage having one true Familiar. I'm open to balance suggestions though, as I might be biased given when and why I designed this card.
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This card is a way to salvage your used spell card so when you need more burn or removal you can just summon this minion. The battlecry effect only salvage 1 spell so you have to be careful with your play. Is it balance enough? How about the wording? Need feedback please...
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The wording is fine, balance is fine, and could be included as a 1-of in Tempo Mage.
As for mine (open to all) curious to see if this card could incentivize anyone into making a Beast Mage deck
Howdy! [cardimg=gold ]Card Name[ /cardimg] (no space)
Hey, how's it going?
What's poppin,' player?
Maybe the warpstalker gains Stealth anytime after you cast a spell.
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@VictorThell What's the first card? It's not showing up anymore.
Also, what do you guys think of this card?
(I'm not sure exactly where the health should be, I'm thinking maybe 4 is more balanced, but IDK)
Stat wise I don't know if this would be to strong, The minions stats are based off of Fugen and the spell is based off of Blessing of Might.
Okay, I think maybe 3 mana is the right cost for this. I looked through all of the Beasts and determined their costs from this spell. I took out the costs of Battlecries and effects that are only effective with Beast synergy. For example, Ironbeak Owl is valued at 1 mana because it has 1 mana worth of stats and it's Battlecry is worthless when you get it from this spell. Scavenging Hyena is valued at 1.5 mana because it has 1.5 mana worth of stats and its ability is worthless without other beasts.
With that taken into account, Beasts are worth 3.4 mana on average from this spell (3.2 mana in Standard). The median value is 3 in both cases, so it is skewed higher by powerful beasts. If you use this on a friendly minion, you will be using it on something as weak as possible. That minion will probably be worth 0.5-1 mana to you, so you are gaining 2.5-3 mana max from this spell basically, on average. Using it on an opponent's minion is risky, because you might end up giving them something like Malorne. For 4 mana, you could have cast Polymorph, giving them a 0 mana creature guaranteed instead of what they do have. This is probably worth like 2-2.5 mana less than Polymorph when used on an enemy minion. Since it has the versatility to be used either on a friendly or enemy minion, it needs to cost more though, so I think 3 mana is about right.
Also, what do people think of the art? There's the classic MTG art on the left, and the art for Hexamorph for the WoW TCG on the right. I'm not sure which I like better. The right one looks better, but I think the left one better embodies the random nature of the spell.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Welp, I was about to post my entry and then Arcane Companion happened. Literally same text. FML, back to the drawing board.
Siras Terra, the Geomancer