Interesting and versative alternative to Mage's Frost Nova. The spell swarms your opponent's board with Ravens that possibly prevent the opponent from playing any minion in the following turn. Cons are that you must clear your opponent's board to gain value with the spell. In addition the spell is vulnerable against such spells as Savage Roar and Bloodlust. Also opponent may gain superior beast synergy with cards like Timber Wolf, Houndmaster, Ram Wrangler or Druid of the Fang. Still potentially far more interesting and potential spell than Frost Nova or Blizzard and can provides great comboes with cards like Flesheating Ghoul, Mind Control Tech or Sea Giant!
I'm kinda amazed I came up with this idea. It fits, because Darkmoon Island is accessible for one week at a time (per month) in World of Warcraft and sure enough, you have to click a "Portal" that was most likely created by a Mage, to get there.
The "Pull a rabbit out of a hat" trick has deep roots when it comes to magicians. Here is a little Wikipedia quote from a page about the Rabbit Hat-Trick:
"This magic trick is so well known that it has been referenced in a wide variety of media. The top hat used for the trick has become almost synonymous with stage magicians, and is commonly used as an icon to represent magic. Likewise, rabbits are so commonly associated with the trick that rabbits are often used to represent magic in general.
You are putting on a magic show. You play Darkmoon Magician on turn 10, and cast a 'Fireball' spell, so the Darkmoon Magician pulls a Darkmoon Rabbit out of his hat. And it can immediately swing for 8 to opponent's face.
In WoW, Darkmoon Rabbit has two abilities. Here are the two abilities:
HUGE, SHARP TEETH! -
10 yd range
instant
"Leap to target's neck and chew through it."
Interdimensional Hop -
0.5 sec cast
"Hop back to your lair via a dimensional rabbit hole."
I guess he uses the hop to hop past the Taunt minions, then he uses teeth on hero's neck. lol
Originally I would have liked it to be a weapon that whenever you attack a minion it changes it into a goat or Jormunglar and that also gave beasts +2/+2 and loses a durability; but mages don't use staff weapons in hearthstone, so here is my staff-weapon-minion that makes things beasts.
Here is my idea for this weeks competition. With this spell you could do a 2 Turn Combo with Pyroblast or any Freeze Mage combo. Works quite similar to Alexstrasza. Costs 1 Mana more but your Opponent cant heal himself over 10 life nor can you use it on yourself in an emergency. A Combo with Hemet Nesingwary is also a possibility.
Flavor: Black cats are associated with witches (basically mages) and bad luck so I thought it would be a good fit for this competition! Whenever a damaging spell hits a friendly minion or a buff hits an enemy minion, the sound of a mirror breaking would be played.
Balance: Some might think this is OP, but the fact is that most decks have AoE which would kill this minion, and every single damaging spell there is (even Moonfire!) would kill this, if it were to hit it. This would be a card to play around, like Sylvanas Windrunner, so you don't suffer too bad by its effect. In Sylvanas' case you probably do bad trades so your opponent's doesn't get a good minion with her deathrattle, while with this card you are encouraged to trade to increase the odds of your damaging spells to kill the cat. If there's only 2 minions on the board there's a 50% chance of a spell hitting this minion. Also if this would become a common card, things like Ogre Brute would become more viable, as they have a chance of randomly hitting the cat despite its stealth.
Place in mage: The mage class has some of the best damage dealing spells in the game so why would you want this card in your deck!? Well, I'm for class diversity and my hope is that a card like this could encourage mages to go other, not as spell heavy ways. I think it's good with niche cards cause they might open up new possibilites. This is not a card that would be played in every deck but instead more minion based decks that use more AoE like Arcane Explosion.
Well, no votes for me this week, but I couldn't resist this guy. Filling up the herd with dynamite laced feed is surely as mad as it gets! Smash a sheep with a Fireball to deal 6 random enemy damage. Or even bring the farm along - send a Boar flying into that Molton Giant...KABOOM!, bits of flaming boar everywhere, burning pig fat searing the eyes... YOWCH!! They said you couldn't do it, but you ARE magic, Mad Herder!
Interesting and versative alternative to Mage's Frost Nova. The spell swarms your opponent's board with Ravens that possibly prevent the opponent from playing any minion in the following turn. Cons are that you must clear your opponent's board to gain value with the spell. In addition the spell is vulnerable against such spells as Savage Roar and Bloodlust. Also opponent may gain superior beast synergy with cards like Timber Wolf, Houndmaster, Ram Wrangler or Druid of the Fang. Still potentially far more interesting and potential spell than Frost Nova or Blizzard and can provides great comboes with cards like Flesheating Ghoul, Mind Control Tech or Sea Giant!
May your nets always be full! 🎣
Wanna' see me pull a rabbit out of my hat?
I'm kinda amazed I came up with this idea. It fits, because Darkmoon Island is accessible for one week at a time (per month) in World of Warcraft and sure enough, you have to click a "Portal" that was most likely created by a Mage, to get there.
The "Pull a rabbit out of a hat" trick has deep roots when it comes to magicians. Here is a little Wikipedia quote from a page about the Rabbit Hat-Trick:
"This magic trick is so well known that it has been referenced in a wide variety of media. The top hat used for the trick has become almost synonymous with stage magicians, and is commonly used as an icon to represent magic. Likewise, rabbits are so commonly associated with the trick that rabbits are often used to represent magic in general.
You are putting on a magic show. You play Darkmoon Magician on turn 10, and cast a 'Fireball' spell, so the Darkmoon Magician pulls a Darkmoon Rabbit out of his hat. And it can immediately swing for 8 to opponent's face.
In WoW, Darkmoon Rabbit has two abilities. Here are the two abilities:
HUGE, SHARP TEETH! -
10 yd range
instant
"Leap to target's neck and chew through it."
Interdimensional Hop -
0.5 sec cast
"Hop back to your lair via a dimensional rabbit hole."
I guess he uses the hop to hop past the Taunt minions, then he uses teeth on hero's neck. lol
I'm quite satisfied. :)
Check out my submission for this weeks card design competition; or my other fan creations! Nullius in verba
REMOVED
Figured this card will incentivise playing beasts in your deck rather than just a few that are for a combo
(this is repost from discussion topic where i mistakenly placed this post originally)
Originally I would have liked it to be a weapon that whenever you attack a minion it changes it into a goat or Jormunglar and that also gave beasts +2/+2 and loses a durability; but mages don't use staff weapons in hearthstone, so here is my staff-weapon-minion that makes things beasts.
http://imgur.com/LjJnThE
Applies to cards like: Unstable Portal, Flamecannon (both targets are chosen randomly), Arcane Explosion, Arcane Intellect, etc...
Does nothing to cards like Mirror Entity, Frost Nova, Fireball...
Here is my idea for this weeks competition. With this spell you could do a 2 Turn Combo with Pyroblast or any Freeze Mage combo. Works quite similar to Alexstrasza. Costs 1 Mana more but your Opponent cant heal himself over 10 life nor can you use it on yourself in an emergency. A Combo with Hemet Nesingwary is also a possibility.
Flavour Text: Make them feel sheepish!
Effect would be identical to the animation that happens when cards like Flame Leviathan are drawn.
Flavor: Black cats are associated with witches (basically mages) and bad luck so I thought it would be a good fit for this competition! Whenever a damaging spell hits a friendly minion or a buff hits an enemy minion, the sound of a mirror breaking would be played.
Balance: Some might think this is OP, but the fact is that most decks have AoE which would kill this minion, and every single damaging spell there is (even Moonfire!) would kill this, if it were to hit it. This would be a card to play around, like Sylvanas Windrunner, so you don't suffer too bad by its effect. In Sylvanas' case you probably do bad trades so your opponent's doesn't get a good minion with her deathrattle, while with this card you are encouraged to trade to increase the odds of your damaging spells to kill the cat. If there's only 2 minions on the board there's a 50% chance of a spell hitting this minion. Also if this would become a common card, things like Ogre Brute would become more viable, as they have a chance of randomly hitting the cat despite its stealth.
Place in mage: The mage class has some of the best damage dealing spells in the game so why would you want this card in your deck!? Well, I'm for class diversity and my hope is that a card like this could encourage mages to go other, not as spell heavy ways. I think it's good with niche cards cause they might open up new possibilites. This is not a card that would be played in every deck but instead more minion based decks that use more AoE like Arcane Explosion.
Mad Herder
Well, no votes for me this week, but I couldn't resist this guy. Filling up the herd with dynamite laced feed is surely as mad as it gets! Smash a sheep with a Fireball to deal 6 random enemy damage. Or even bring the farm along - send a Boar flying into that Molton Giant...KABOOM!, bits of flaming boar everywhere, burning pig fat searing the eyes... YOWCH!! They said you couldn't do it, but you ARE magic, Mad Herder!
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