Welcome to my Card Creation Thread! Please enjoy the content i've been making and feel free to leave comments on cards you think are OP, Underpowered, fun, or broken! Some cards are designed with being a "Bad" card in mind since every card can't be a knock out! Please checkout the keyword box below for keywords you haven't seen!
Keywords
Exisiting Keywords that I'm simply Shortening down into Actual keywords for the sake of card space. These are copied from Hearthstone.gamepedia.com which is kind of amazing for hearthstone card creation research!
Forgetful- A term for a minion which has a 50% chance of attacking the wrong enemy. Forgetful is a type of triggered effect.
Spellshield- An unofficial term for minions which cannot be targeted by spells or hero powers, from either player. Hearthstone.gampedia.com calls this one Elusive however I felt the unoffical name was better for a custom keyword, similar but not the same.
Joust- Reveals a minion from each player's deck. If the player which initiated the Joust produces the Card (A Spell/Minion or Weapon) with the listed mana (higher/lower) cost, they win the Joust, activating a secondary effect. Both minions are then shuffled back into their respective decks. The effects might look like this (for the non-blizzard made jousts) Battlecry: Joust if your weapon/minion/spell is higher/lower than your opponents, do X/
Poison-Any minion damaged by a minion with Poison is destroyed. Poison is identified by a green bubbling flask at the bottom of the minion's portrait.
Custom Keywords
Confused- Owner can't control where this minion attacks, it'll attack a random character at the end of your turn. (Friendly or Hostile)
Elusive- Can't be attacked by minions or heroes. Similar to stealth this is a Rogue and Neutral Keyword. Cards that have effects that randomly attack minions can still hit this minion.
Garrison- This card does something while (or as long as this is) in your hand. Example Bolvar Fordragon -> Garrison: Gain +1 attack for each friendly minion that dies. A second example Cursed! --> Garrison: Take 2 damage at the start of your turn.
Orcs Versus Humans Keywords
Bloodlust- An Orc Tribe exlusive keyword It's While an enemy hero has more damage than you, do X
Brotherhood- While you have 3 or more humans, do X, operates similarly to Bloodlust in that if its not in a battle cry it'll activate once a 3rd human enters your side of the battlefield.
MEGA-Keywords
Mega-Charge- Can attack twice the first time it's played. (not to be confused with windfury)
Mega-Divine Shield- 4 DIVINE SHIELDS SO MANY SHIELDS
Mega-Stealth- Stealth doesen't break after attacking for the first time.
Mega-Battlecry- Activates at the start of your turn, every turn, after playing it from your hand. It's like an instant-ongoing effect that is active while the minion is on the board.
Mega-Deathrattle- Activates when the minion dies then activates an additional time at the end of your turn.
Mini-expansions
Druid Weapons and stuff 2/6/2016
So there was this one super gimmicky druid that used Blingtron and it was so much fun when it worked out so I decided to throw togeather some weapon's for druid, as well as a few minions.
Oh and Evasion is can't be attacked, Spellshield is the one that blocks it from spells and hero powers.
Devout Druid probobly needs reworded but only has +1 attack so it's just a 4/5 then back to 3/5 rinse repeat, it then heals itself for 1 damage at the start of your turn.
Darkspear and the Wing druid transform into beasts.
Staff is if your hero is attacked you deal damage back and lose 1 durability.
Fandrals just summons the base 2/2 minion was just a flavor way to get the generic 2/2 without them being treants or something.
just some clarifications on thoughts if you see them and wonder about that.
Weapon Mage Stuff 2/6/2016
So in addition to druid, i actually had tried this once with mage weapons but I think i really approached it wrong, as you'll see above many of the mage's weapons, at least here, are designed to operate less as a direct method of dealing damage and more as ways to enhance your spells or even add spells to your hand/deck, mage weapons include Mystic Tomes, Daggers and Swords, Staves and Wands.
Unlike Warriors who must have their weapons made in a Smith, a Mage's weapons are more delicate and if you've played wow you know many of the weapons used by mages can be crafted by the profession so I made an additional minion and two spells to roll with the Weapons theme. Hope you guys like em!
Token Warrior 2/7/2016
So some warrior token stuff! Yeah thats fun, so the big thing here is the Pitlord's glaive, with that one video where the demons won the brawl kinda makes me hope a demon expansion is coming so that was a little nod towards that.
As usual any questions leave them in the comments!
DEMONS DEMONS EVERYWHERE! 2/7/2016
So kinda back at that warrior token group i put up today i couldn't stop thinking about what demons might look like in other classes! So I figured i'd make some up for everyone to enjoy!
Auradin Mini addon 2/8/2016
Retribution aura only affects minions in play when it's cast.
Aura of accuracy works like how brann does, you don't assign 8 seperate your avenging wrath now is just 6 mana deal 8 damage.
"Savage Spellbreaker called he wants his Winter's Veil tree back." Flavor
Spellbreaker's buckler reflects the spell based on character type on the spell. I.e. minion only spells target minions and hero only target hero ect.
Murloc Rogue 2/8/16 First request
Murloc rogue in my mind takes a bit of both worlds, the murlocs swarm and as allies come out they go back only to return renewed or stronger even.
Weapon Shaman pushers 2/9/16
Ancestral prowess ups the rarity capping at Epic i.e. common->rare Rare->epic Epic->random epic
Twilights hammer are just any ogres they're not a tribe but would include any Ogres in game.
Flametongue weapon makes so when you go face you deal that much damage to a random minion as well.
Warlock Theme- Illidari's Rise 2/9/16
Engineer Hunter 2/10/16
So originally it was Mech hunter but it moved more into an overal Engineering theme, guns, mech-a-pets, Rapidfire turtle likes techno-enhancements. Gyroscopic Hunting Rifle I think would be a cool way to improve Control hunter, hope you guys like it as usual!
Adventure Expansions - none yet
Put your spoiler here.
Major Expansions - 1 Wip
Orcs vs Humans
OvH as it would be abbreviated to introduces a few new things i'll touch on here first.
1. 2 New tribes, these being Orcs and Humans.
2. Weapons to Non-Weapon classes! Orcs and humans have had the tools to kill each other since they met, no reason everyone shouldn't! Also i just like making weapons okay don't judge me.
3. Keywords for those existing Abilities! These are Detailed in a Post at the top of this thread for all Existing Keywords I use. Aside from these changes come 2 Unique tribal Keywords have been added! See them below
4. Unexpected tribe usage in the neutral minons!
plsbegentle
Card Change information. V
You can check out the links below for a list of updated cards(spells and Minions) in this case Minions as listed are now part of respective racial tribes. Existing tribe cards such as the Bloodsail Coursiar Are still pirates and do not have a changed tribe.
Bloodlust- An Orc Tribe exlusive keyword It's While an enemy hero has more damage than you, do X
Unity- While you have 3 or more humans, do X, operates similarly to Bloodlust in that if its not in a battle cry it'll activate once a 3rd human enters your side of the battlefield.
Very good cards! I saw lots of druid weapons but I think yours are the most interesting.
But I think its right to balalnce some cards. For about: Devout Keeper is really op if you have got a weapon: turn 3 coin Fandral's Flamescythe, attack, turn 4 Devout Keeper and attack again: we got 5-7 with Inspire effect and two Druid of the Flame..
Thanks for the feedback! Looking at it now you're right with the addition of weapons it'd be rather easy to just pop him out turn 4 so maybe if i reduced it to costs 2 less or something along those lines it'd make it a bit more difficult to pop him out.
Rollback Post to RevisionRollBack
My new thread for cards i've started making since the 6th of Feb-> [Mod Edit: No TinyURL Links Please]
So evasion on a taunt minion means your opponent can't attack at all until he removes it with a damage spell? Or does it lose taunt similar to stealth? That's quite OP otherwise.
Welcome to my Card Creation Thread! Please enjoy the content i've been making and feel free to leave comments on cards you think are OP, Underpowered, fun, or broken! Some cards are designed with being a "Bad" card in mind since every card can't be a knock out! Please checkout the keyword box below for keywords you haven't seen!
Keywords
Exisiting Keywords that I'm simply Shortening down into Actual keywords for the sake of card space. These are copied from Hearthstone.gamepedia.com which is kind of amazing for hearthstone card creation research!
Forgetful- A term for a minion which has a 50% chance of attacking the wrong enemy. Forgetful is a type of triggered effect.
Spellshield- An unofficial term for minions which cannot be targeted by spells or hero powers, from either player. Hearthstone.gampedia.com calls this one Elusive however I felt the unoffical name was better for a custom keyword, similar but not the same.
Joust- Reveals a minion from each player's deck. If the player which initiated the Joust produces the Card (A Spell/Minion or Weapon) with the listed mana (higher/lower) cost, they win the Joust, activating a secondary effect. Both minions are then shuffled back into their respective decks. The effects might look like this (for the non-blizzard made jousts) Battlecry: Joust if your weapon/minion/spell is higher/lower than your opponents, do X/
Poison- Any minion damaged by a minion with Poison is destroyed. Poison is identified by a green bubbling flask at the bottom of the minion's portrait.
Custom Keywords
Confused- Owner can't control where this minion attacks, it'll attack a random character at the end of your turn. (Friendly or Hostile)
Elusive- Can't be attacked by minions or heroes. Similar to stealth this is a Rogue and Neutral Keyword. Cards that have effects that randomly attack minions can still hit this minion.
Garrison- This card does something while (or as long as this is) in your hand. Example Bolvar Fordragon -> Garrison: Gain +1 attack for each friendly minion that dies. A second example Cursed! --> Garrison: Take 2 damage at the start of your turn.
Orcs Versus Humans Keywords
Bloodlust- An Orc Tribe exlusive keyword It's While an enemy hero has more damage than you, do X
Brotherhood- While you have 3 or more humans, do X, operates similarly to Bloodlust in that if its not in a battle cry it'll activate once a 3rd human enters your side of the battlefield.
MEGA-Keywords
Mega-Charge- Can attack twice the first time it's played. (not to be confused with windfury)
Mega-Divine Shield- 4 DIVINE SHIELDS SO MANY SHIELDS
Mega-Stealth- Stealth doesen't break after attacking for the first time.
Mega-Battlecry- Activates at the start of your turn, every turn, after playing it from your hand. It's like an instant-ongoing effect that is active while the minion is on the board.
Mega-Deathrattle- Activates when the minion dies then activates an additional time at the end of your turn.
Mini-expansions
Druid Weapons and stuff 2/6/2016
So there was this one super gimmicky druid that used Blingtron and it was so much fun when it worked out so I decided to throw togeather some weapon's for druid, as well as a few minions.
Oh and Evasion is can't be attacked, Spellshield is the one that blocks it from spells and hero powers.
Devout Druid probobly needs reworded but only has +1 attack so it's just a 4/5 then back to 3/5 rinse repeat, it then heals itself for 1 damage at the start of your turn.
Darkspear and the Wing druid transform into beasts.
Staff is if your hero is attacked you deal damage back and lose 1 durability.
Fandrals just summons the base 2/2 minion was just a flavor way to get the generic 2/2 without them being treants or something.
just some clarifications on thoughts if you see them and wonder about that.
Weapon Mage Stuff 2/6/2016
So in addition to druid, i actually had tried this once with mage weapons but I think i really approached it wrong, as you'll see above many of the mage's weapons, at least here, are designed to operate less as a direct method of dealing damage and more as ways to enhance your spells or even add spells to your hand/deck, mage weapons include Mystic Tomes, Daggers and Swords, Staves and Wands.
Unlike Warriors who must have their weapons made in a Smith, a Mage's weapons are more delicate and if you've played wow you know many of the weapons used by mages can be crafted by the profession so I made an additional minion and two spells to roll with the Weapons theme. Hope you guys like em!
Token Warrior 2/7/2016
So some warrior token stuff! Yeah thats fun, so the big thing here is the Pitlord's glaive, with that one video where the demons won the brawl kinda makes me hope a demon expansion is coming so that was a little nod towards that.
As usual any questions leave them in the comments!
DEMONS DEMONS EVERYWHERE! 2/7/2016
So kinda back at that warrior token group i put up today i couldn't stop thinking about what demons might look like in other classes! So I figured i'd make some up for everyone to enjoy!
Auradin Mini addon 2/8/2016
Retribution aura only affects minions in play when it's cast.
Aura of accuracy works like how brann does, you don't assign 8 seperate your avenging wrath now is just 6 mana deal 8 damage.
Blood elf mini-addon (Spell/Anti-spell warrior things.) 2/8/16
"Savage Spellbreaker called he wants his Winter's Veil tree back." Flavor
Spellbreaker's buckler reflects the spell based on character type on the spell. I.e. minion only spells target minions and hero only target hero ect.
Murloc Rogue 2/8/16 First request
Murloc rogue in my mind takes a bit of both worlds, the murlocs swarm and as allies come out they go back only to return renewed or stronger even.
Weapon Shaman pushers 2/9/16
Ancestral prowess ups the rarity capping at Epic i.e. common->rare Rare->epic Epic->random epic
Twilights hammer are just any ogres they're not a tribe but would include any Ogres in game.
Flametongue weapon makes so when you go face you deal that much damage to a random minion as well.
Warlock Theme- Illidari's Rise 2/9/16
Engineer Hunter 2/10/16
So originally it was Mech hunter but it moved more into an overal Engineering theme, guns, mech-a-pets, Rapidfire turtle likes techno-enhancements. Gyroscopic Hunting Rifle I think would be a cool way to improve Control hunter, hope you guys like it as usual!
Adventure Expansions - none yet
Put your spoiler here.
Major Expansions - 1 Wip
Orcs vs Humans
OvH as it would be abbreviated to introduces a few new things i'll touch on here first.
1. 2 New tribes, these being Orcs and Humans.
2. Weapons to Non-Weapon classes! Orcs and humans have had the tools to kill each other since they met, no reason everyone shouldn't! Also i just like making weapons okay don't judge me.
3. Keywords for those existing Abilities! These are Detailed in a Post at the top of this thread for all Existing Keywords I use. Aside from these changes come 2 Unique tribal Keywords have been added! See them below
4. Unexpected tribe usage in the neutral minons!
plsbegentle
Card Change information. V
You can check out the links below for a list of updated cards(spells and Minions) in this case Minions as listed are now part of respective racial tribes. Existing tribe cards such as the Bloodsail Coursiar Are still pirates and do not have a changed tribe.
Orc Tribe- http://hearthstone.gamepedia.com/Orc_art
Human Tribe- http://hearthstone.gamepedia.com/Human_art
Now then onto what you came here for!
Bloodlust- An Orc Tribe exlusive keyword It's While an enemy hero has more damage than you, do X
Unity- While you have 3 or more humans, do X, operates similarly to Bloodlust in that if its not in a battle cry it'll activate once a 3rd human enters your side of the battlefield.
Neutral Rares TBA.
OvH Neutral Epics
My new thread for cards i've started making since the 6th of Feb-> [Mod Edit: No TinyURL Links Please]
Very good cards! I saw lots of druid weapons but I think yours are the most interesting.
But I think its right to balalnce some cards. For about: Devout Keeper is really op if you have got a weapon: turn 3 coin Fandral's Flamescythe, attack, turn 4 Devout Keeper and attack again: we got 5-7 with Inspire effect and two Druid of the Flame..
Too powerful imo.
Thank you for all cards those I enjoy so much!
\(-_-)/
Thanks for the feedback! Looking at it now you're right with the addition of weapons it'd be rather easy to just pop him out turn 4 so maybe if i reduced it to costs 2 less or something along those lines it'd make it a bit more difficult to pop him out.
My new thread for cards i've started making since the 6th of Feb-> [Mod Edit: No TinyURL Links Please]
I love that you gave Druid some weapons but I'd prefer if they were claw weapons. Good job overall :)
Edit: Awesome mage weapons. I especially like the flavor in the ring and witching blade <3
'There is nothing more deceptive than an obvious fact'
Sherlock Holmes
Loved the card elementium poleaxe, but needs to be more mana imo, you have infinite ping with that weapon, just like dreadsteed, kind of
I'm sure there are a few claw weapons i could think of but those were just some pictures i happened to have on hand ;p
I suppose it could raise to 2 mana, maybe even three considering the number of ways a drood can buff up their attack.
My new thread for cards i've started making since the 6th of Feb-> [Mod Edit: No TinyURL Links Please]
I can already see the deck made for Grovewatcher.
And the journeys end with any other weapon opens up the door for control druid.
The 1st step towards a better game is firing Mike Donais! We had enough of his "skillful" balances!
#FireMikeDonais
So I decided to just make this topic my card storage place so enjoy the weapon mage stuff dudes
My new thread for cards i've started making since the 6th of Feb-> [Mod Edit: No TinyURL Links Please]
So evasion on a taunt minion means your opponent can't attack at all until he removes it with a damage spell? Or does it lose taunt similar to stealth? That's quite OP otherwise.
Evasion would work like Stealth or Immune when it comes to taunt, so they'd lose it but have the clear taunt border.
My new thread for cards i've started making since the 6th of Feb-> [Mod Edit: No TinyURL Links Please]
If there are any unsual deck builds you'd like to see cards for just post them in here and i'll add em as i go about my day!
My new thread for cards i've started making since the 6th of Feb-> [Mod Edit: No TinyURL Links Please]