Feedback on the other cards has been taken, much appreciated!
I've decided to change the flavor of Novice's Flute to match the GvG theme more. I have the art I want, but I really need some help on the name. I have absolutely no idea where to go with it.
I was'nt that interested in Bard, just thought it was an interesting concept... however, now I like it, this cards are pretty damn cool.
And I'm glad the commissar made it too. I miss some of the concepts (jedi, robot and patrician, for example, were doing a very good job), but it's pretty much well deserved positions at this point.
How do you guys feel about this being the last card for Bard? it's a bit boring, but it fits pretty well what I'm trying to accomplish as a 3-drop minion that fits the modern music theme.
Of course there are many possible variations, like making it a deathrattle, or Melody, or making it a 3/2, etc.
How do you guys feel about this being the last card for Bard? it's a bit boring, but it fits pretty well what I'm trying to accomplish as a 3-drop minion that fits the modern music theme.
Of course there are many possible variations, like making it a deathrattle, or Melody, or making it a 3/2, etc.
Didn't you have an Electric Guitarrist for modern music? Nevertheless, the card is alright. If it were me, I'll make it something like "Whenever you trigger a Melody, add a Power Chord card to your hand", and adjust the stats accordingly of course. It would be interesting, I think you don't have an effect like that yet (Whenever you trigger a Melody...). You could consider it for future cards. But the card is OK, nothing fancy, sometimes it's alright to make "just OK" cards.
How do you guys feel about this being the last card for Bard? it's a bit boring, but it fits pretty well what I'm trying to accomplish as a 3-drop minion that fits the modern music theme.
Of course there are many possible variations, like making it a deathrattle, or Melody, or making it a 3/2, etc.
Didn't you have an Electric Guitarrist for modern music? Nevertheless, the card is alright. If it were me, I'll make it something like "Whenever you trigger a Melody, add a Power Chord card to your hand", and adjust the stats accordingly of course. It would be interesting, I think you don't have an effect like that yet (Whenever you trigger a Melody...). You could consider it for future cards. But the card is OK, nothing fancy, sometimes it's alright to make "just OK" cards.
Well, the purpose of the GvG set is that ALL cards represent modern music/technology as opposed to the classic set representing the classics.
Anyway, the "whenever you trigger a Melody" effect is good, and it'll probably show up in TGT. I would keep it off of this one since the point of this card is to give you a turn 3 -> turn 4 play.
So I'm not entirely sure what you're going for with the card, but since it is indeed a Rockstar, why not give it Mech synergy (might as well)? Rockstars utilize a lot of electronic equipment, so it'd fit flavorwise. Like, Battlecry: Summon two Giant Speakers? And then the Giant Speakers could have something extra too. Although it might seem more like an Epic effect, I think something along those lines would make it stand out more.
I can't remember exactly what your keyword does, so I'll refrain from commenting on your cards that use it.
Autopsy: Awesome card imo. Gracefully balanced around Preparation, has flavor, cool. I like cost-reduction mechanics.
Crash Debris: Pretty strong with the extra effect. Could consider making it like Imp-losion: x Mana, deal 2-4 damage, add an equal number of Spare parts to your hand, or something. That way it feels more like something "crashed." But obviously its your choice.
Disintegration Ray: I think it's pretty over costed. PERSONALLY, I think it could pass for 4 mana, and definitely for 5 mana. IMHO. I know ppl will disagree with me though. But think about a lot of the top-tier weapons in the game. All of their effects are pretty overpowered. Truesilver heals you (which is a huge deal actually), Death's Bite has an insane deathrattle, Eaglehorn bow can be disgusting with mad scientist, etc. The reason I say this is because most of the time your weapon will probably hit things under 5 or 6 Health, at which point paying 6 mana for such a hard removal effect can be a waste. But take it with a grain of salt. Otherwise, cool flavor.
Nessie: This is another reason why Crash Debris can be so powerful. If you get 1 or 2 Stealth spare parts from it you could really put on the hurt with Nessie. Now I don't know what your keyword does, but it does impart some idea of Stealth, so maybe you intentionally gave it this synergy anyways.
Alpha Draconian: Cool cardart. Looking forward to what it does.
First of all, thanks to the Mods for selecting my Commissar as a Wild Card! I just realized this yesterday, so I've been pumping out ideas all night long.
Looking for some feedback on my new Commissar cards:
Reminder that the keyword Strategem indicates the option of paying X extra mana for the additional effect.
Do you guys think the cards have sufficient flavor? I was wondering if I included enough cards with class-specific synergies (0/2 taunt Conscripts and the Strategem keyword). Do you think each card maintains the theme of each respective expansion (i.e., do I have enough Mechs, does my Naxx card (Krieg Commissar) invoke the feeling of death/dread, etc.)?
Which cards are overpowered? Underpowered? Too situational? Thanks!
First of all, thanks to the Mods for selecting my Commissar as a Wild Card! I just realized this yesterday, so I've been pumping out ideas all night long.
Looking for some feedback on my new Commissar cards:
Reminder that the keyword Strategem indicates the option of paying X extra mana for the additional effect.
Do you guys think the cards have sufficient flavor? I was wondering if I included enough cards with class-specific synergies (0/2 taunt Conscripts and the Strategem keyword). Do you think each card maintains the theme of each respective expansion (i.e., do I have enough Mechs, does my Naxx card (Krieg Commissar) invoke the feeling of death/dread, etc.)?
Which cards are overpowered? Underpowered? Too situational? Thanks!
For the Emperor seems really strong, especially when you combo it with the Priest guy. It's pretty much a better Muster for Battle + Quartermaster, you should lower the stats a bit. I would change the Skitarii to whenever YOU play a Spare Part, could be really punishing for the oppponent. I'm guessing the Imperial Knight Cost is balanced around having to burn a few weapons. Just from the Plasma Pistol alone is 24 damage, so I'm not really sure about this guy. 30 Armor seems way overkill as well. I don't recall if your class has some sort of Armor interactcion or this card only, but I would change it. It doesn't feel a "unique" effect like a legendary should be (most of the times at least).
About the flavor, I can't help you there. What I can tell you is a few numbers about keywords and tribes: in GvG, the classes with specific keywords (combo, overload and choose one), have between 2 and 3 cards with said keyword. Classes have between 1 and 3 Mechs in the set, at least 1 early drop. Weapon classes have only one weapon. Oh, and at least 50% of the cards are minions. And most of them have 1 card with Mech synergy (Goblin Blastmage, for example). The Naxxramas cards are sepated in 2 categories: spells and minions/weapons. Classes that got spells, somehow interact with minions dying. Minions and weapon, all have Deathrattles. I'm not saying to go by this rule, but it's interesting to note it. In BRM, all classes but one got a spell and a minion (druid got 2 minions). Nothing fancy here, they can have the keyword, introduce a new interaction (if your hand is empty, for example). Not necessarily a class-specific dragon there.
Do you guys have any favorite pokemon or anything? I'm trying to think of pokemon people like.
I really like a lot of Pokemon but have you done the Eevee line yet? It could be really interesting (but I haven't seen all of your cards so I'm not sure if you've done it yet). I like the Dragon types, especially the legendary dragons, so here's some suggestions (if you haven't done any already):
-Axew, Fraxure, Haxorus (One of my favorite pokemon)
Do you guys have any favorite pokemon or anything? I'm trying to think of pokemon people like.
AMPHAROS
*clears throat* I mean, I like Ampharos, that could be pretty sweet to see. I was actually hoping for it/expecting it to show up as a GvG card. See, Ampharos has been speculated to have at least partially been inspired by the title of the book "Do Androids Dream of Electric Sheep?", better known in film form as "Blade Runner". I think it could be a great choice for a Mech-synergy card.
Oh my goodness, my sweet asylum, I missed that opportunity so hard. He even has a mega-evolution. oh dayum. I'm sure he won't mind being in the TGT set, but oh man the GvG would have been perfect (I didn't know about the android thing, that's interesting).
I think I was just excited to make Hydreigon and I forgot to make ampharos
Do you guys have any favorite pokemon or anything? I'm trying to think of pokemon people like.
AMPHAROS
*clears throat* I mean, I like Ampharos, that could be pretty sweet to see. I was actually hoping for it/expecting it to show up as a GvG card. See, Ampharos has been speculated to have at least partially been inspired by the title of the book "Do Androids Dream of Electric Sheep?", better known in film form as "Blade Runner". I think it could be a great choice for a Mech-synergy card.
Those are both great too! There's so many Pokemon that it's probably really hard to choose which ones to include in each set. I'd never be able to choose lol
First of all, thanks to the Mods for selecting my Commissar as a Wild Card! I just realized this yesterday, so I've been pumping out ideas all night long.
Looking for some feedback on my new Commissar cards:
Reminder that the keyword Strategem indicates the option of paying X extra mana for the additional effect.
Do you guys think the cards have sufficient flavor? I was wondering if I included enough cards with class-specific synergies (0/2 taunt Conscripts and the Strategem keyword). Do you think each card maintains the theme of each respective expansion (i.e., do I have enough Mechs, does my Naxx card (Krieg Commissar) invoke the feeling of death/dread, etc.)?
Which cards are overpowered? Underpowered? Too situational? Thanks!
For the Emperor seems really strong, especially when you combo it with the Priest guy. It's pretty much a better Muster for Battle + Quartermaster, you should lower the stats a bit. I would change the Skitarii to whenever YOU play a Spare Part, could be really punishing for the oppponent. I'm guessing the Imperial Knight Cost is balanced around having to burn a few weapons. Just from the Plasma Pistol alone is 24 damage, so I'm not really sure about this guy. 30 Armor seems way overkill as well. I don't recall if your class has some sort of Armor interactcion or this card only, but I would change it. It doesn't feel a "unique" effect like a legendary should be (most of the times at least).
About the flavor, I can't help you there. What I can tell you is a few numbers about keywords and tribes: in GvG, the classes with specific keywords (combo, overload and choose one), have between 2 and 3 cards with said keyword. Classes have between 1 and 3 Mechs in the set, at least 1 early drop. Weapon classes have only one weapon. Oh, and at least 50% of the cards are minions. And most of them have 1 card with Mech synergy (Goblin Blastmage, for example). The Naxxramas cards are sepated in 2 categories: spells and minions/weapons. Classes that got spells, somehow interact with minions dying. Minions and weapon, all have Deathrattles. I'm not saying to go by this rule, but it's interesting to note it. In BRM, all classes but one got a spell and a minion (druid got 2 minions). Nothing fancy here, they can have the keyword, introduce a new interaction (if your hand is empty, for example). Not necessarily a class-specific dragon there.
@Gomelus
First off, thank you for the feedback! And yes, somehow it slipped my mind how overpowered For the Emperor! was. So I decided to replace/ modify a lot of the cards.
Here are the new cards:
I took out Arbitrator and Imperial Knight. I couldn't seem to make them work out that well on paper. So I replaced them with War Council and Ciaphas Cain.
First of all, thanks to the Mods for selecting my Commissar as a Wild Card! I just realized this yesterday, so I've been pumping out ideas all night long.
Looking for some feedback on my new Commissar cards:
Reminder that the keyword Strategem indicates the option of paying X extra mana for the additional effect.
Do you guys think the cards have sufficient flavor? I was wondering if I included enough cards with class-specific synergies (0/2 taunt Conscripts and the Strategem keyword). Do you think each card maintains the theme of each respective expansion (i.e., do I have enough Mechs, does my Naxx card (Krieg Commissar) invoke the feeling of death/dread, etc.)?
Which cards are overpowered? Underpowered? Too situational? Thanks!
For the Emperor seems really strong, especially when you combo it with the Priest guy. It's pretty much a better Muster for Battle + Quartermaster, you should lower the stats a bit. I would change the Skitarii to whenever YOU play a Spare Part, could be really punishing for the oppponent. I'm guessing the Imperial Knight Cost is balanced around having to burn a few weapons. Just from the Plasma Pistol alone is 24 damage, so I'm not really sure about this guy. 30 Armor seems way overkill as well. I don't recall if your class has some sort of Armor interactcion or this card only, but I would change it. It doesn't feel a "unique" effect like a legendary should be (most of the times at least).
About the flavor, I can't help you there. What I can tell you is a few numbers about keywords and tribes: in GvG, the classes with specific keywords (combo, overload and choose one), have between 2 and 3 cards with said keyword. Classes have between 1 and 3 Mechs in the set, at least 1 early drop. Weapon classes have only one weapon. Oh, and at least 50% of the cards are minions. And most of them have 1 card with Mech synergy (Goblin Blastmage, for example). The Naxxramas cards are sepated in 2 categories: spells and minions/weapons. Classes that got spells, somehow interact with minions dying. Minions and weapon, all have Deathrattles. I'm not saying to go by this rule, but it's interesting to note it. In BRM, all classes but one got a spell and a minion (druid got 2 minions). Nothing fancy here, they can have the keyword, introduce a new interaction (if your hand is empty, for example). Not necessarily a class-specific dragon there.
@Gomelus
First off, thank you for the feedback! And yes, somehow it slipped my mind how overpowered For the Emperor! was. So I decided to replace/ modify a lot of the cards.
Here are the new cards:
I took out Arbitrator and Imperial Knight. I couldn't seem to make them work out that well on paper. So I replaced them with War Council and Ciaphas Cain.
I actually liked Arbitrator :p it was simple, yet solid. War Council is supposed to lower the Strategem cost? Or the cost of the card? BTW, you should remove "options", just put Strategem. You should be careful with the new For the Emperor, I don't recall if you have some kind of AoE buffs, but it could be easily exploitable (possibleSea Giant synergy if you kill off one of the guys yourself). On the other hand, if your opponent plays smart, it could lock you off a board (Mass Dispel Priest meta incoming). Personally I don't like the Magos, it's way too similar to Gazlowe. I know its Spare Parts against 1-Cost spells, but still. And you should definetly lower the stats of the legendary. Such a disruptive effect shouldn't be hard for you opponent to remove. You could even flip the stats. Although it has 8 attack, it can't be BGH'd because of it's effect.
Submitted my Class! I wish you all the best of luck as you finish your submissions!:)
I was'nt that interested in Bard, just thought it was an interesting concept... however, now I like it, this cards are pretty damn cool.
And I'm glad the commissar made it too. I miss some of the concepts (jedi, robot and patrician, for example, were doing a very good job), but it's pretty much well deserved positions at this point.
Click to see my Hearthstone projects:
How do you guys feel about this being the last card for Bard? it's a bit boring, but it fits pretty well what I'm trying to accomplish as a 3-drop minion that fits the modern music theme.
Of course there are many possible variations, like making it a deathrattle, or Melody, or making it a 3/2, etc.
Siras Terra, the Geomancer
@DKPaladinMDL,
So I'm not entirely sure what you're going for with the card, but since it is indeed a Rockstar, why not give it Mech synergy (might as well)? Rockstars utilize a lot of electronic equipment, so it'd fit flavorwise. Like, Battlecry: Summon two Giant Speakers? And then the Giant Speakers could have something extra too. Although it might seem more like an Epic effect, I think something along those lines would make it stand out more.
I can't remember exactly what your keyword does, so I'll refrain from commenting on your cards that use it.
Autopsy: Awesome card imo. Gracefully balanced around Preparation, has flavor, cool. I like cost-reduction mechanics.
Crash Debris: Pretty strong with the extra effect. Could consider making it like Imp-losion: x Mana, deal 2-4 damage, add an equal number of Spare parts to your hand, or something. That way it feels more like something "crashed." But obviously its your choice.
Disintegration Ray: I think it's pretty over costed. PERSONALLY, I think it could pass for 4 mana, and definitely for 5 mana. IMHO. I know ppl will disagree with me though. But think about a lot of the top-tier weapons in the game. All of their effects are pretty overpowered. Truesilver heals you (which is a huge deal actually), Death's Bite has an insane deathrattle, Eaglehorn bow can be disgusting with mad scientist, etc. The reason I say this is because most of the time your weapon will probably hit things under 5 or 6 Health, at which point paying 6 mana for such a hard removal effect can be a waste. But take it with a grain of salt. Otherwise, cool flavor.
Nessie: This is another reason why Crash Debris can be so powerful. If you get 1 or 2 Stealth spare parts from it you could really put on the hurt with Nessie. Now I don't know what your keyword does, but it does impart some idea of Stealth, so maybe you intentionally gave it this synergy anyways.
Alpha Draconian: Cool cardart. Looking forward to what it does.
First of all, thanks to the Mods for selecting my Commissar as a Wild Card! I just realized this yesterday, so I've been pumping out ideas all night long.
Looking for some feedback on my new Commissar cards:
Reminder that the keyword Strategem indicates the option of paying X extra mana for the additional effect.
Do you guys think the cards have sufficient flavor? I was wondering if I included enough cards with class-specific synergies (0/2 taunt Conscripts and the Strategem keyword). Do you think each card maintains the theme of each respective expansion (i.e., do I have enough Mechs, does my Naxx card (Krieg Commissar) invoke the feeling of death/dread, etc.)?
Which cards are overpowered? Underpowered? Too situational? Thanks!
Do you guys have any favorite pokemon or anything? I'm trying to think of pokemon people like.
Check here for my new cards!Pokemon HS class!All the Pokemon as HS cards!
For the Emperor seems really strong, especially when you combo it with the Priest guy. It's pretty much a better Muster for Battle + Quartermaster, you should lower the stats a bit.
I would change the Skitarii to whenever YOU play a Spare Part, could be really punishing for the oppponent.
I'm guessing the Imperial Knight Cost is balanced around having to burn a few weapons. Just from the Plasma Pistol alone is 24 damage, so I'm not really sure about this guy. 30 Armor seems way overkill as well. I don't recall if your class has some sort of Armor interactcion or this card only, but I would change it. It doesn't feel a "unique" effect like a legendary should be (most of the times at least).
About the flavor, I can't help you there. What I can tell you is a few numbers about keywords and tribes: in GvG, the classes with specific keywords (combo, overload and choose one), have between 2 and 3 cards with said keyword. Classes have between 1 and 3 Mechs in the set, at least 1 early drop. Weapon classes have only one weapon. Oh, and at least 50% of the cards are minions. And most of them have 1 card with Mech synergy (Goblin Blastmage, for example).
The Naxxramas cards are sepated in 2 categories: spells and minions/weapons. Classes that got spells, somehow interact with minions dying. Minions and weapon, all have Deathrattles. I'm not saying to go by this rule, but it's interesting to note it.
In BRM, all classes but one got a spell and a minion (druid got 2 minions). Nothing fancy here, they can have the keyword, introduce a new interaction (if your hand is empty, for example). Not necessarily a class-specific dragon there.
Siras Terra, the Geomancer
-Onix/Steelix
-Larvitar, Pupitar, Tyranitar
-Celebi
-Deoxys
-Jirachi
-The Regi's (Regice, Registeel, Regirock, and Regigigas)
-Dratini, Dragonair, Dragonite
-Druddigon
-Tynamo, Eelektrik, Eelektross
-Kyurem
-Genesect
-Keldeo
-Meleotta
Siras Terra, the Geomancer
Noted :)
Gengar is totally awesome man, he even has a mega-evolution
Check here for my new cards!Pokemon HS class!All the Pokemon as HS cards!
AMPHAROS
*clears throat*
I mean, I like Ampharos, that could be pretty sweet to see. I was actually hoping for it/expecting it to show up as a GvG card. See, Ampharos has been speculated to have at least partially been inspired by the title of the book "Do Androids Dream of Electric Sheep?", better known in film form as "Blade Runner". I think it could be a great choice for a Mech-synergy card.
Oh my goodness, my sweet asylum, I missed that opportunity so hard. He even has a mega-evolution. oh dayum. I'm sure he won't mind being in the TGT set, but oh man the GvG would have been perfect (I didn't know about the android thing, that's interesting).
I think I was just excited to make Hydreigon and I forgot to make ampharos
Check here for my new cards!Pokemon HS class!All the Pokemon as HS cards!
Oh @Vultrae, it's so tough. It's like choosing between your own children
Check here for my new cards!Pokemon HS class!All the Pokemon as HS cards!
Personally I don't like the Magos, it's way too similar to Gazlowe. I know its Spare Parts against 1-Cost spells, but still. And you should definetly lower the stats of the legendary. Such a disruptive effect shouldn't be hard for you opponent to remove. You could even flip the stats. Although it has 8 attack, it can't be BGH'd because of it's effect.
Siras Terra, the Geomancer