The wording on the cards themselves don't make sense. Battlecry: replace your hero with this card until it dies? Why wouldn't the opponent just attack the hero since it has 8 health? Also, Forgotten Souls should probably take control of enemy minions, since you already control your own minions.
For me looks a bit op if played on an empty board. I'd give the armor itself a deathrattle to compensate for the at least in my opinion op cursed cards.
pal i know you think this is op but realy if you have ever played majordomo before you would know that you die so easy at 8 hp. and if you look at yesera its realy not a big deal
The wording on the cards themselves don't make sense. Battlecry: replace your hero with this card until it dies? Why wouldn't the opponent just attack the hero since it has 8 health? Also, Forgotten Souls should probably take control of enemy minions, since you already control your own minions.
sooory i made this kinda fast, its a work in progress
The wording on the cards themselves don't make sense. Battlecry: replace your hero with this card until it dies? Why wouldn't the opponent just attack the hero since it has 8 health? Also, Forgotten Souls should probably take control of enemy minions, since you already control your own minions.
sooory i made this kinda fast, its a work in progress
Write it down in your topic name or in your first post man then, cause the card looks very shitty, like a first draft, which is fine, if it rly is a work in progress, but the lack of punctuation just hurts my eyes :P
And the wording is awful as well, warlock literally has a card, that replaces the hero, why dont u look for wording there? And if your card is supposed to replace your hero until Cursed Armor (your hero) dies and then your hero gets back to its original HP/hero power and u continue ... that aint clear from the card. Ok u "kinda"explained that in your 1st post, but its still very unclear on the card text, which is bad.
And why does the card have 4 attack, when u didnt provide any weapon (token) with 4 attack that u would have equipped after u transform into the armor (again, look at Jaraxxus) etc etc.
Like i said, your card looks like u had a thought, u put it in the hearthcards and posted it here all in 5 minutes or less ... so say WIP (work in progress) right from the start and mby ask for help designing/balancing the card and dont give it to us as a done deal, cause as a done deal, its super s**t :) Anyway, GL and work the kinks out, the idea is good ;-)
This is completely different from Majordomo Executus, with majordomo the opponent can just throw everything towards the win. With this card, you now have to deal 38 total damage to win a game. Unless your opponent is at 1 hp when they use it. If he's at in the very least 7 health and uses this card then you can consider going all in, but since it is warlock he might also use Lord Jaraxxus after this card dies. This is essentially healing for 8, not setting your health at 8 like Majordomo does. If your opponent plays this on an empty board with 15+ health I think you're seriously dead unless you are playing a class that can afford a lot of burst (mage). Even then it's a waste of resources.
You can keep saying its not OP but it is. There is no downside to playing this really. At worst it serves as 8 armor which admittedly is pretty bad for the mana cost but if you play it on ten you also get one of those super OP curse cards.
The 4 mana 3/5 with taunt that takes minions is a mini Sylvanas which is considered one of the best legendarys in the game and you can get multiples of it?! Plus the taunt doesn't allow them to ignore it like you can with Sylvanas.
The weapon is a better Ashbringer with an extra upside. Once you use it all up you gain 8 armor?! For 3 mana?!
Then there is unstoppable force which is a better avenging wrath which is cheaper and gives armor? It targeting all minions isn't really that much of a downside. In fact it could be a positive if you play acolytes of pain or your imp gain bosses. But most of the time you'll just play this on an empty board (on your side) then play something after it.
All of these can be got multiple times when just one of them would be really strong in its own right. And each one also makes it harder for the opponent to kill the cursed armor in the first place with all the armor gain and taunts and they aren't even rewarded when they do so because then they still have the normal hero to kill after which is probably also running Jaraxxus and Reno. As I'm typing this I also notice this is an epic?! So you can run two of them? That is a lot of stuff to get through.
Your argument comparing this to Majordomo is moot since you don't even die if its killed and its hero powers are much better than random 8 damage anyway. Ysera's a great card as well and the cards it gives you are super strong for its mana cost but it can die to hard removal, is 9 mana so you also can't hero power or play much of anything else. Doesn't give you pseudo armor like this would and frankly the cards it give you also aren't as strong as the cursed cards you've shown
Sorry if this comes off as aggressive but you've taken a dismissive sarcastic tone to others calling you out and haven't actually provided a good argument to back up your dismissal of their opinions.
I don't mean to dissuade you from being creative. After all the idea is cool. Armor your hero wears which grants an alternative hero power while it remains is cool and thematic. I just don't think the execution is well done or very realistic to what would actually be in the game. As an ending note I would also think an armor card you wear would also make more sense in Warrior and they do already have cursed blade but then again that might just be me.
^ I agree completely with ludly. The 5/4 weapon is completely insane. 20 damage worth which gives you extra armor when it breaks (well, probably won't break anyway, but it isn't even a downside).
The random damage can be essentially a board clear 8 damage that hits ONLY minions. That is a board clear to cards like Nefarian or Ragnaros on an empty board. If you have anything on board you can make trades so that it definitely works as a cheaper Twisting Nether that also gives you 8 armor.
Also when compared to other cards, you have to keep in mind that unlike other big cards like Ysera or any Giants, this cannot be polymorphed or BGH. Hard removal doesn't exactly work well here. Also I hold my point, with Majordomo you can use all your burst (e.g. BGH + Fireball + 2 dmg from board) to WIN the game. With this card, your opponent has to deal 8 damage to your face to NOT LOSE and also be in a pretty bad spot IF you get any of the cursed cards.
The 3/5 Taunts are completely ridiculously OP.
This is essentially a heal for 8 that makes your opponent NEED TO KILL IT ASAP to not lose. Even more that it can absorb so much damage (Armor + a bit more of health if your opponent fireballs you when you have for instance 3 or 4 hp).
On the other hand, you could have this card cost 10 mana, or it's hero power 3 mana. Also remove that ridiculous Sylvannas effect from the taunts. And you can work on making the card playable from there.
I'd personally suggest making the random damage card target heroes too, and at least not give you all that much armor. The sword be a 3 mana 3/3 or 4/2, which raises the deathrattle value since it breaks faster. Remove the Sylvannas effect from the taunts.
Not all of these at once are necessary though, it would make the card quite bad if it's exactly how I described it. But the way you put it is completely broken.
^ I agree completely with ludly. The 5/4 weapon is completely insane. 20 damage worth which gives you extra armor when it breaks (well, probably won't break anyway, but it isn't even a downside).
The random damage can be essentially a board clear 8 damage that hits ONLY minions. That is a board clear to cards like Nefarian or Ragnaros on an empty board. If you have anything on board you can make trades so that it definitely works as a cheaper Twisting Nether that also gives you 8 armor.
Also when compared to other cards, you have to keep in mind that unlike other big cards like Ysera or any Giants, this cannot be polymorphed or BGH. Hard removal doesn't exactly work well here. Also I hold my point, with Majordomo you can use all your burst (e.g. BGH + Fireball + 2 dmg from board) to WIN the game. With this card, your opponent has to deal 8 damage to your face to NOT LOSE and also be in a pretty bad spot IF you get any of the cursed cards.
The 3/5 Taunts are completely ridiculously OP.
This is essentially a heal for 8 that makes your opponent NEED TO KILL IT ASAP to not lose. Even more that it can absorb so much damage (Armor + a bit more of health if your opponent fireballs you when you have for instance 3 or 4 hp).
On the other hand, you could have this card cost 10 mana, or it's hero power 3 mana. Also remove that ridiculous Sylvannas effect from the taunts. And you can work on making the card playable from there.
I'd personally suggest making the random damage card target heroes too, and at least not give you all that much armor. The sword be a 3 mana 3/3 or 4/2, which raises the deathrattle value since it breaks faster. Remove the Sylvannas effect from the taunts.
Not all of these at once are necessary though, it would make the card quite bad if it's exactly how I described it. But the way you put it is completely broken.
thanks for the feedback, but i don't think having it immunity to hard removal would matter at all outside of mage, if you ask me kel thusad is better then this card in a lot of ways, you cant really call this card op because if your foe has any thing on the board it turns into a 8 hp time waster. but kel thusad has a body, a 6/8 un bghable body with a amazing effect that will win the game most of the time when it is played. you really have to look at the other choices to call a card "op" before asking for so many nerfs.
^ I agree completely with ludly. The 5/4 weapon is completely insane. 20 damage worth which gives you extra armor when it breaks (well, probably won't break anyway, but it isn't even a downside).
The random damage can be essentially a board clear 8 damage that hits ONLY minions. That is a board clear to cards like Nefarian or Ragnaros on an empty board. If you have anything on board you can make trades so that it definitely works as a cheaper Twisting Nether that also gives you 8 armor.
Also when compared to other cards, you have to keep in mind that unlike other big cards like Ysera or any Giants, this cannot be polymorphed or BGH. Hard removal doesn't exactly work well here. Also I hold my point, with Majordomo you can use all your burst (e.g. BGH + Fireball + 2 dmg from board) to WIN the game. With this card, your opponent has to deal 8 damage to your face to NOT LOSE and also be in a pretty bad spot IF you get any of the cursed cards.
The 3/5 Taunts are completely ridiculously OP.
This is essentially a heal for 8 that makes your opponent NEED TO KILL IT ASAP to not lose. Even more that it can absorb so much damage (Armor + a bit more of health if your opponent fireballs you when you have for instance 3 or 4 hp).
On the other hand, you could have this card cost 10 mana, or it's hero power 3 mana. Also remove that ridiculous Sylvannas effect from the taunts. And you can work on making the card playable from there.
I'd personally suggest making the random damage card target heroes too, and at least not give you all that much armor. The sword be a 3 mana 3/3 or 4/2, which raises the deathrattle value since it breaks faster. Remove the Sylvannas effect from the taunts.
Not all of these at once are necessary though, it would make the card quite bad if it's exactly how I described it. But the way you put it is completely broken.
An ps you have to use the hero power to get any of the cards! so the cost for all of these cards is much more then you think.
What's the point to post a thread like that if you refuse every critic made ?
Yes, your cards are OP.
Yes, you should balance them.
For all the reason others posters took time to explain fully. So you can accept it, and balance them, or don't touch them but then don't accept help for balance..
i am not ignoring what you say.. i just don't think its a big deal when compared to other cards in the 8 mana slot :(
i am planing to make some changes but unstoppable force can kill YOUR minions, and it costs a total of 7 mana. not realy op when compared to the other choices you could make
the sword is trash becuse as soon as the hero dies its not a thing anymore because you go back to how your hero was before (My bad I dont really have a good way to put that on the card. and the souls have been nerfed a lot
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Please note that when the armor dies the hero is not dead
and the cards are...
Cursed armour is a pretty cool idea, probably overcosted. The others are all waaaaaaaaay OP for their cost.
first of all to play this card you have to, skip a turn, hope your foe has no dmg and then you get a op card. not op
The wording on the cards themselves don't make sense. Battlecry: replace your hero with this card until it dies? Why wouldn't the opponent just attack the hero since it has 8 health? Also, Forgotten Souls should probably take control of enemy minions, since you already control your own minions.
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For me looks a bit op if played on an empty board. I'd give the armor itself a deathrattle to compensate for the at least in my opinion op cursed cards.
pal i know you think this is op but realy if you have ever played majordomo before you would know that you die so easy at 8 hp. and if you look at yesera its realy not a big deal
If u understand right, it's just 8 heal + random cursed card for 10 mana? And when i take 8dmg, u didn't die, just take u normal form?
Looks playable. Good idea.
But if, when cursed armor dies, u dies too, looks pretty bad, a lot worse than majordomo.
And the wording is awful as well, warlock literally has a card, that replaces the hero, why dont u look for wording there? And if your card is supposed to replace your hero until Cursed Armor (your hero) dies and then your hero gets back to its original HP/hero power and u continue ... that aint clear from the card.Ok u "kinda"explained that in your 1st post, but its still very unclear on the card text, which is bad.- Click Here To Join Us On Discord! -
This is completely different from Majordomo Executus, with majordomo the opponent can just throw everything towards the win. With this card, you now have to deal 38 total damage to win a game. Unless your opponent is at 1 hp when they use it. If he's at in the very least 7 health and uses this card then you can consider going all in, but since it is warlock he might also use Lord Jaraxxus after this card dies. This is essentially healing for 8, not setting your health at 8 like Majordomo does. If your opponent plays this on an empty board with 15+ health I think you're seriously dead unless you are playing a class that can afford a lot of burst (mage). Even then it's a waste of resources.
uh.... thanks? :I
You can keep saying its not OP but it is. There is no downside to playing this really. At worst it serves as 8 armor which admittedly is pretty bad for the mana cost but if you play it on ten you also get one of those super OP curse cards.
The 4 mana 3/5 with taunt that takes minions is a mini Sylvanas which is considered one of the best legendarys in the game and you can get multiples of it?! Plus the taunt doesn't allow them to ignore it like you can with Sylvanas.
The weapon is a better Ashbringer with an extra upside. Once you use it all up you gain 8 armor?! For 3 mana?!
Then there is unstoppable force which is a better avenging wrath which is cheaper and gives armor? It targeting all minions isn't really that much of a downside. In fact it could be a positive if you play acolytes of pain or your imp gain bosses. But most of the time you'll just play this on an empty board (on your side) then play something after it.
All of these can be got multiple times when just one of them would be really strong in its own right. And each one also makes it harder for the opponent to kill the cursed armor in the first place with all the armor gain and taunts and they aren't even rewarded when they do so because then they still have the normal hero to kill after which is probably also running Jaraxxus and Reno. As I'm typing this I also notice this is an epic?! So you can run two of them? That is a lot of stuff to get through.
Your argument comparing this to Majordomo is moot since you don't even die if its killed and its hero powers are much better than random 8 damage anyway. Ysera's a great card as well and the cards it gives you are super strong for its mana cost but it can die to hard removal, is 9 mana so you also can't hero power or play much of anything else. Doesn't give you pseudo armor like this would and frankly the cards it give you also aren't as strong as the cursed cards you've shown
Sorry if this comes off as aggressive but you've taken a dismissive sarcastic tone to others calling you out and haven't actually provided a good argument to back up your dismissal of their opinions.
I don't mean to dissuade you from being creative. After all the idea is cool. Armor your hero wears which grants an alternative hero power while it remains is cool and thematic. I just don't think the execution is well done or very realistic to what would actually be in the game. As an ending note I would also think an armor card you wear would also make more sense in Warrior and they do already have cursed blade but then again that might just be me.
high priest of shenanigans!
^ I agree completely with ludly. The 5/4 weapon is completely insane. 20 damage worth which gives you extra armor when it breaks (well, probably won't break anyway, but it isn't even a downside).
The random damage can be essentially a board clear 8 damage that hits ONLY minions. That is a board clear to cards like Nefarian or Ragnaros on an empty board. If you have anything on board you can make trades so that it definitely works as a cheaper Twisting Nether that also gives you 8 armor.
Also when compared to other cards, you have to keep in mind that unlike other big cards like Ysera or any Giants, this cannot be polymorphed or BGH. Hard removal doesn't exactly work well here. Also I hold my point, with Majordomo you can use all your burst (e.g. BGH + Fireball + 2 dmg from board) to WIN the game. With this card, your opponent has to deal 8 damage to your face to NOT LOSE and also be in a pretty bad spot IF you get any of the cursed cards.
The 3/5 Taunts are completely ridiculously OP.
This is essentially a heal for 8 that makes your opponent NEED TO KILL IT ASAP to not lose. Even more that it can absorb so much damage (Armor + a bit more of health if your opponent fireballs you when you have for instance 3 or 4 hp).
On the other hand, you could have this card cost 10 mana, or it's hero power 3 mana. Also remove that ridiculous Sylvannas effect from the taunts. And you can work on making the card playable from there.
I'd personally suggest making the random damage card target heroes too, and at least not give you all that much armor.
The sword be a 3 mana 3/3 or 4/2, which raises the deathrattle value since it breaks faster.
Remove the Sylvannas effect from the taunts.
Not all of these at once are necessary though, it would make the card quite bad if it's exactly how I described it. But the way you put it is completely broken.
*Update remade the souls a bit
Oh shit i forgot to fix that LOL