Just want some general thoughts on this card, I thought it was pretty fun but the wording is a bit strange- to clear things up, say you summoned Malygos , he would lose all spell damage, and this card would gain Spell Damage +5. The use of this card would be to build up spell damage, and then make cards like Sinister Strike viable.
would the spell damage stack? even if it doesn't, it seem very overpowered and could make some absolutely insane combos.
As far as I know, I didn't get any feedback on these three.
In my opinion, Armored Protector is too simple and clearly derivative of Bolvar Fordragon. Also, Demonic Enhancer is doing that thing that a lot of other entries are doing that I personally really am not a fan of where they're modifying other cards you play in ways that will be confusing for your opponent not being able to see that you're holding that card.
Furious Defender, though, I think is really cool. I don't know that I've seen anything quite like it. The trigger is interesting, and the effect, rather than being perpetually cumulative like most people are doing, is instead binary. Like, you're either getting a big thing or you aren't, rather than getting a ton of small things here and there with the hopes of a snowball or something. I'd definitely go with that.
Initially I had charge on it. And I agree, it makes the card multipurpose. But a charge demon in warlock seemed rather good.. Buff it and game over. Maybe jump the cost up?
I'm still looking for some feedback on these. Let me know if you like any or they're super weird:
I really like the idea of the card transforming while in your hand or swapping with a card in the deck. Elite Guard would be good for tempo decks. If you get it in your starting hand, you aren't stuck with a minion you can't cast. On top of that, it gives you another chance at getting your 1-drops. I could maybe change it to switch out with any 1-mana card instead of just minions, although that gives it less certainty in what you'll get. Careful Planning basically makes your deck smaller. If you cast it, all that happens is you get to look at the top card of your deck. If you hold it in your hand, it switches with the card on the bottom of your deck. As long as you aren't planning to go to fatigue, this basically takes Careful Planning out of the game and gives you a card that you wouldn't have drawn at all. The effect becomes useless if you have two of these though, because they will just keep switching with each other every turn. Faceless Explorer was a kind of weird idea I had. Whenever either player Discovers something, Faceless Explorer randomly transforms into one of the two options not chosen. I don't know how good that will be, though.
Sorry for the potato quality image. I wanted a card that the players bounce back and forth until one of them fumbles and fails to throw it (or chooses not to when it would be for the players benefit). if played when your opponent is ahead on the board, they may be forced to use the mana to get rid of this or have a minion take damage, and if they do play it, you can throw it back or not play it to have the effect trigger. It's a bit wordy right now but I'm not sure how to make the wording shorter.
Does anyone know where I could find better art for this?
I really like the Elite Guard the most, it feels like it fits in Heartstone the most. The other two seem a bit confusing, maybe you could explain them?
Care to say what you think of these potential shenanigans?
The idea is that your opponent will, at the beginning of each of his turns, draw the token card. If he doesn't play it, a copy of a card in his hand will go to you, the one who played the box.
I was thinking on changing the wording to "another random card..."
I really like the Elite Guard the most, it feels like it fits in Heartstone the most. The other two seem a bit confusing, maybe you could explain them?
But yeah, really like Elite Guard!
Hmm, yeah I admit those other two aren't that straightforward. If you leave Careful Planning in your hand, at the end of the turn, it switches places with the bottom card of your deck (so Careful Planning is now the last card of your deck). If you cast it, it just reveals the top card of your deck. If it switches with the bottom card of your deck, it's kinda like you have a 29 card deck, which means it's slightly easier to get combos. Whenever either player Discovers a card, they are shown three cards and choose one of them. The other two cards just disappear. If Faceless Explorer is in your hand when this happens, it will randomly turn into one of those other two cards, and still be in your hand.
For your card, I think it has too much text. You really need to try to get it to 4 lines of text. I am not sure you could do that with the current effect, especially since the first sentence needs to be on its own line. Here is something I found that works:
"Give this to your opponent. If this is in your hand at the end of your turn, discard it and deal 5 damage to your hero."
That effect is a lot worse, so you could increase the damage.
Which one do you think I should submit (with possibly some balance adjustments) ?
First, the center one doesn't work with the rules. The effect has to happen while it is in your hand, and discard is after it has left your hand. I like the one on the right best, although a number of other people have already come up with effects based on how long a card has been in your hand, so it isn't that unique.
Cheers. I agree it's a bit wordy, but I think I'll leave it. As much as I don't like the words as well, I can't find a way around it. Plus I've seen other cards in the came that have just as much text, so it is what it is.
I like those ideas now that you've explained them. I really like that the first one costs 0. Love things that let Rogue Combo more. However, I think Elite Guard is still my favorite. It's the type of card I could totally see using. Really good value, but still not overpowered. It also don't have a place in every deck, which balances it a lot.
It seems like something that would be useful and practical for Demon decks. You can summon a big minion a turn early, but you have to pay 2 mana more at some point to get rid of the Curse. You could maybe try to discard the Curse as well, or use it to buff things like Twilight Drake, but it's probably better to just play the Curse next turn or the turn after.
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I had this idea while drunk last night. I know it doesn't follow the guidelines of this week, but still thought it would be cool to share.
Guys what do you think about these, I hope they're not unbalanced.
Edit: I forgot to add the rarity but will do so after checks and balances.
Thanks
As far as I know, I didn't get any feedback on these three.
SO I may have accidentally posted a discussion post in the submission thread.
Anyone know who can help me?
My card is Fel Stalker,
I really want to see Discardlock become a thing,
so this is a card I could see as useful.
Any thoughts?
I would word the description more like: This card is always discarded first.
Other than that, I think the card should have charge. As it is, I think it's too obviously single-purpose.
0 |\__/|
/ o" o\
\ = ^=/
ω ω
Mr. Bigglesworth
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This is Kel'Thuzad's kitty.
1 Beast 1
Does cards with on-discard effects like Fist of Jaraxxus meet the requirements ?
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
Cards I made this week, more attempt to bring Miracle Rogue back to spotlight, what do you guys think?
Any thoughts?
Initially I had charge on it. And I agree, it makes the card multipurpose. But a charge demon in warlock seemed rather good.. Buff it and game over. Maybe jump the cost up?
thanks for the input!
I'm still looking for some feedback on these. Let me know if you like any or they're super weird:
I really like the idea of the card transforming while in your hand or swapping with a card in the deck. Elite Guard would be good for tempo decks. If you get it in your starting hand, you aren't stuck with a minion you can't cast. On top of that, it gives you another chance at getting your 1-drops. I could maybe change it to switch out with any 1-mana card instead of just minions, although that gives it less certainty in what you'll get. Careful Planning basically makes your deck smaller. If you cast it, all that happens is you get to look at the top card of your deck. If you hold it in your hand, it switches with the card on the bottom of your deck. As long as you aren't planning to go to fatigue, this basically takes Careful Planning out of the game and gives you a card that you wouldn't have drawn at all. The effect becomes useless if you have two of these though, because they will just keep switching with each other every turn. Faceless Explorer was a kind of weird idea I had. Whenever either player Discovers something, Faceless Explorer randomly transforms into one of the two options not chosen. I don't know how good that will be, though.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Here's my current draft for the card.
Sorry for the potato quality image. I wanted a card that the players bounce back and forth until one of them fumbles and fails to throw it (or chooses not to when it would be for the players benefit). if played when your opponent is ahead on the board, they may be forced to use the mana to get rid of this or have a minion take damage, and if they do play it, you can throw it back or not play it to have the effect trigger. It's a bit wordy right now but I'm not sure how to make the wording shorter.
Does anyone know where I could find better art for this?
I hesitate between those 3 cards:
Which one do you think I should submit (with possibly some balance adjustments) ?
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
Hello! For this week I'm going mad!
Care to say what you think of these potential shenanigans?
The idea is that your opponent will, at the beginning of each of his turns, draw the token card. If he doesn't play it, a copy of a card in his hand will go to you, the one who played the box.
I was thinking on changing the wording to "another random card..."
"Not all those who wander are lost."
- Velen R. R. Tolkien
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
I agree it's a bit wordy, but I think I'll leave it. As much as I don't like the words as well, I can't find a way around it.
Plus I've seen other cards in the came that have just as much text, so it is what it is.
I like those ideas now that you've explained them. I really like that the first one costs 0. Love things that let Rogue Combo more. However, I think Elite Guard is still my favorite. It's the type of card I could totally see using. Really good value, but still not overpowered. It also don't have a place in every deck, which balances it a lot.
Hello. Here's an idea I had for this theme:
It seems like something that would be useful and practical for Demon decks. You can summon a big minion a turn early, but you have to pay 2 mana more at some point to get rid of the Curse. You could maybe try to discard the Curse as well, or use it to buff things like Twilight Drake, but it's probably better to just play the Curse next turn or the turn after.