Flavor Text "In the case of Fel Stalker's, the bark is note worse than the bite."
Summon Sound 'Menacing Growl'
Attack Sound 'Crunchy Bite'
Death Sound 'Whimpered Growl'
This card is something I've been waiting for since the beta of Hearthstone. I love the idea of Discardlock, and this card fits in perfectly. Plus, if that's not your thing, a Charge Demon is always fun!
If you are holding Deception of Kil'jaeden, you win the game when your opponent kills you, vice versa. However, if both player are holding it, the effect will be canceled.
Another attempt at helping Miracle Rogue, this time by giving them a bunch of The Coin
Play this with a board clear, and you can easily net 2-3 if not even more coins, allowing some easy combo, ramp or just use them after you get your auctioneer out to quickly cycle the deck for lethal.
I would really like to see Priests who play through Shadowform, so I've decided to create a very interesting creature card that works in synergy with the Shadowform. If you play Priestess and she survive opponent's turn, they got "Plague". Of course it is written in the description card, but don't forget that the Priestess power work every turn. This means that if your opponent does not get rid of the "Plague" in his turn, he will receive three damage points with an addition of new "Plague". I think that this card will be a real headache for everyone, because the opponent has a choice to spent one mana and to keep alive the priestess, with getting a new "Plague" (+ 1 damage) and only kill her on next turn . Or get three damage and kill the priestess with some spells, weapon or some creature on board. But don't forget that before the first "Plague" will get into the hands of the enemy, the priestess will need to survive the whole enemy turn, where opponent can kill it without problems through spells such as the Frostbolt,Crackle, Darkbomb, Quick Shot, Wrath, Shadow Word: Pain, or weapon like Fiery War Axe and Rogue Hero Power with Deadly Poison.
I made this card 6 mana so it would be difficult to combo with Loatheb. It's a mage card because of the mages synergies with spells. And Viruses also fit with the Mech tribal theme so I think its thematically a cool card.
This card is based on the World of Warcraft lore of Halion. The battlecry matches the Phase 1 ability of Halion, "Mark of Combustion", which deals damage to enemies within the explosion radius according to how long the ability has been charging.
Description: Not good enough.
Summon noise: Meddlesome insects!You're too late!
Attack noise: The heavens burn!
Death noise: Relish this victory, mortals, for it will be your last!
These are based on World of Warcraft in-game quotes.
Mark of Combustion is considered a spell, being affected by cards such as Archmage Antonidas.
The mechanic of damage gaining over time held in hand is based on the charging affect on Halion's Mark of Combustion.
Hope you all like it, and thanks for setting up this competition!
Sha of Anger is a slow card for slow decks. Basically in order to squeeze value from the card you will have to have turns where you are just about unable to play anything. I imagine a card like this being amazing in fatigue decks while being useless in matches against face decks where you really already lost if you are not squeezing value out of your deck every step of the way.
To explain how the card works its a bit like a combination of Bolvar and Flamewaker. At the end of each turn that this card is in your hand it gains damage equal to the number of mana crystals you have left and when finally played the card pings 1 damage at a time equal to the number of unspent mana you accumulated from each turn.
What is interesting about this card is the fact that it basically rewards you for having turns where you were unable to do anything but still live long enough for the card to see play. I imagine a card like this would see the most play in Priest decks and perhaps Warrior.
Summon: *Stomping sounds*
Attack: TRÖÖÖ!
Death: Trö. öööh..
Nice stats with a chance to copy the card at the end of your turn if you have no other cards. Seems to be nice for face hunters. I hope you enjoy it.
Flavor Text
"In the case of Fel Stalker's, the bark is note worse than the bite."
Summon Sound
'Menacing Growl'
Attack Sound
'Crunchy Bite'
Death Sound
'Whimpered Growl'
This card is something I've been waiting for since the beta of Hearthstone. I love the idea of Discardlock, and this card fits in perfectly. Plus, if that's not your thing, a Charge Demon is always fun!
If you are holding Deception of Kil'jaeden, you win the game when your opponent kills you, vice versa. However, if both player are holding it, the effect will be canceled.
Another attempt at helping Miracle Rogue, this time by giving them a bunch of The Coin
Play this with a board clear, and you can easily net 2-3 if not even more coins, allowing some easy combo, ramp or just use them after you get your auctioneer out to quickly cycle the deck for lethal.
I would really like to see Priests who play through Shadowform, so I've decided to create a very interesting creature card that works in synergy with the Shadowform.
If you play Priestess and she survive opponent's turn, they got "Plague". Of course it is written in the description card, but don't forget that the Priestess power work every turn. This means that if your opponent does not get rid of the "Plague" in his turn, he will receive three damage points with an addition of new "Plague". I think that this card will be a real headache for everyone, because the opponent has a choice to spent one mana and to keep alive the priestess, with getting a new "Plague" (+ 1 damage) and only kill her on next turn . Or get three damage and kill the priestess with some spells, weapon or some creature on board.
But don't forget that before the first "Plague" will get into the hands of the enemy, the priestess will need to survive the whole enemy turn, where opponent can kill it without problems through spells such as the Frostbolt,Crackle, Darkbomb, Quick Shot, Wrath, Shadow Word: Pain, or weapon like Fiery War Axe and Rogue Hero Power with Deadly Poison.
That shrub really tied the woods together.
Fits a minion themed deck and as a warlock you can benefit from the discard via Tiny Knight of Evil or other future cards when you have to use spells.
Hello there! Here's some hunter weapon! :)
Quite nice for late game, as I hope
A spirit that asks your energy, until she is ready to strike.
I made this card 6 mana so it would be difficult to combo with Loatheb. It's a mage card because of the mages synergies with spells. And Viruses also fit with the Mech tribal theme so I think its thematically a cool card.
A new Dr. 7 for warlock!
This card is based on the World of Warcraft lore of Halion. The battlecry matches the Phase 1 ability of Halion, "Mark of Combustion", which deals damage to enemies within the explosion radius according to how long the ability has been charging.
Description: Not good enough.
Summon noise: Meddlesome insects!You're too late!
Attack noise: The heavens burn!
Death noise: Relish this victory, mortals, for it will be your last!
These are based on World of Warcraft in-game quotes.
Mark of Combustion is considered a spell, being affected by cards such as Archmage Antonidas.
The mechanic of damage gaining over time held in hand is based on the charging affect on Halion's Mark of Combustion.
Hope you all like it, and thanks for setting up this competition!
"Everyone tells him to come some other day. When is some other day going to be TODAY?"
What miracle is this? This giant tree.
It stands ten thousand feet high
But it doesn't reach the ground. Still it stands.
Its roots must hold the sky.
Sha of Anger is a slow card for slow decks. Basically in order to squeeze value from the card you will have to have turns where you are just about unable to play anything. I imagine a card like this being amazing in fatigue decks while being useless in matches against face decks where you really already lost if you are not squeezing value out of your deck every step of the way.
To explain how the card works its a bit like a combination of Bolvar and Flamewaker. At the end of each turn that this card is in your hand it gains damage equal to the number of mana crystals you have left and when finally played the card pings 1 damage at a time equal to the number of unspent mana you accumulated from each turn.
What is interesting about this card is the fact that it basically rewards you for having turns where you were unable to do anything but still live long enough for the card to see play. I imagine a card like this would see the most play in Priest decks and perhaps Warrior.
Depending on how your opponent plays and when you draw this, this card could either be a 3/6 or a 6/6 with Taunt for 5 Mana.
Here's my submission
Edit: Changed the wording to be shorter and slightly balanced.