A long time ago I made a concept for the Monk class (Chen Stormstout) and it had a good feeback from other players. Now I'm back to the card making business and for now I bring Ashar Ghosthoof, theSpiritwalker.
About the alternative Hero Powers, playing Enhanced Power will replace Spiritual Grace with Spiritual Fury. And the legendary card Justicar Trueheart will tranform it in Greater Grace. This time I've not implemented a new specific mechanic (like Dodge), but... Just check it. Leave comment with your opinion about this hero idea.
looks great, but the orbs have the "shaman problem"- they don't really do much. I do like how EVERYTHING works with them and that pretty much solves it :)
I would like to see tho more ways to kill your own orbs to make more room on your board for real minions.
other then that it looks REALLY good, and I can't wait to see more (naxx, GVG, etc.)
A long time ago I made a concept for the Monk class (Chen Stormstout) and it had a good feeback from other players. Now I'm back to the card making business and for now I bring Ashar Ghosthoof, the Spiritwalker.
About the alternative Hero Powers, playing Enhanced Power will replace Spiritual Grace with Spiritual Fury. And the legendary card Justicar Trueheart will tranform it in Greater Grace. This time I've not implemented a new specific mechanic (like Dodge), but... Just check it. Leave comment with your opinion about this hero idea.
Changelog
27/01/2016
- Created.
28/01/2016
- "Faction Quest" added.
- Hero Powers updated.
- "Spiritual Orb" reworked.
- "Lost Ghosts" reworked.
- "Ethereal Knight" reworked.
01/02/2016
- "Wraith Lord" added.
- "Spectral Inquisitor" added.
- "Guardiant Spirit" reworked.
- "Spirit Horse" updated.
- "Spiritual Duty" updated.
- "Fighting Spirits" updated.
- "Night Elf Spiritwalker" rarity decreased.
14/02/2016
- "Ruin Revenant" added.
- "Face of the Corrupted" added.
- "Cursed Fog" added.
- "Power of Aessina" added.
• Minions •
• Spells •
• Uncollectibles •
• Hero Powers •
looks great, but the orbs have the "shaman problem"- they don't really do much. I do like how EVERYTHING works with them and that pretty much solves it :)
I would like to see tho more ways to kill your own orbs to make more room on your board for real minions.
other then that it looks REALLY good, and I can't wait to see more (naxx, GVG, etc.)
Looks awesome! Really interesting idea you got there.
A glorious bundle of salt.
Thanks for the feedback, guys. I'll work on the changes to be made soon as possible, and add new cards too, including secrets.
New cards added and the old ones updated :D
Alright! This time I made the specific cards to deal with the excess of Spiritual Orbs summoning thing. Check the changelog box!