I like the Druid "Choose one" mechanic a lot, it allows for a more versatile deck. This mixed with Unleash the Hounds would not be overpowered as the stealth would remove the charge. I feel this could counter the Force of Nature + Savage Roar combo nicely.
Rollback Post to RevisionRollBack
Hearthstone player since: May 2015
Favourite Class: Rogue. Favourite Card: Dr. Boom. First Legendary: Gahz'rilla.
Druid ramp given to Priest. Seems very strong, but for a guaranteed crystal this is a turn 4 play, where the 2 health and powerful effect means it's pretty much dead the turn after. But if you can protect it, it snowballs like crazy.
Public Mod Note
(Asylum_Rhapsody):
Under Review: Does not meet this week's requirements.
Similar to Mind Vision, except that you see three cards in your opponent's hand. If they only have one or two cards, you will see three or two copies of the same card to discover.
My entry is the Neferset Shadowcaller, which is a great tempo drop for Warlocks. However, if it becomes enraged, it will discard cards from your deck with his dark magic, which can allow your opponent to thin your deck with this minion.
Patient Assassin + Mysterious Missionary=>Give it a Divine Shield instead of Stealth Patient Assassin + Mysterious Missionary(summon it at the next turn) =>Give a Divine Shield for free Conceal + Mysterious Missionary =>Give your minions Divine Shield
Grace of Air gives shamans the ability to cheaply buff their token gameplan. Can be played with Combo as a substitute for Flametongue Totem, but the card is playable enough if you're just buffing your 2/3 to trade with their 2/3. To help keep Shaman flavor, the asymmetric buff gives more attack, as in Thunder Bluff Valiant, Bloodlust, and Flametongue Totem. I think Combo is a bit natural for Shaman since Overload wants to do the same sort of thing, and Shaman has a lot of cheap spells to help trigger Combo.
When you really want that 5th Fiery War Axe in Arena and are afraid to draw them all at once!
A Soulfire for Warriors!
I hope this card will help patron warrior deck.
Flavor Text: "List of things I like to burn: EVERYTHING!!!"
I really like the idea of Dr. Boom exchanged into the Hunter Class.
I like the Druid "Choose one" mechanic a lot, it allows for a more versatile deck. This mixed with Unleash the Hounds would not be overpowered as the stealth would remove the charge. I feel this could counter the Force of Nature + Savage Roar combo nicely.
Hearthstone player since: May 2015
Favourite Class: Rogue. Favourite Card: Dr. Boom. First Legendary: Gahz'rilla.
I am a servant of the world. And if I'm a servant, then you should consider yourself a tool, at best.
So Doomguard Overload: (2) instead of discarding 2 cards for example.
Tyrande Whisperwind - Druid/Priest
Druid ramp given to Priest. Seems very strong, but for a guaranteed crystal this is a turn 4 play, where the 2 health and powerful effect means it's pretty much dead the turn after. But if you can protect it, it snowballs like crazy.
Similar to Mind Vision, except that you see three cards in your opponent's hand. If they only have one or two cards, you will see three or two copies of the same card to discover.
Mrrraggglhlhghghlgh, mrgaaag blarrghlgaahahl mrgggg glhalhah a bghhll graggmgmg Garrosh mglhlhlh mrghlhlhl!!
Father of Thrall. Low stats for its cost because both effects are permanent and game changing.
Mind Vision
"So many things he saw from that solitary corner."
Loot Hoarder and Mad Scientist are the references for balance: its stats reflect the cool, but less synergistic effect if compared with the other two.
A simple idea:Weapon with Enrage.
I forgot to write "other characters"
My entry is the Neferset Shadowcaller, which is a great tempo drop for Warlocks. However, if it becomes enraged, it will discard cards from your deck with his dark magic, which can allow your opponent to thin your deck with this minion.
Some interesting combos can be achieved with Justicar Trueheart and Charged Hammer.
Looking for lethal?
Comparing to Dark Wispers (no negative side effects, but higher mana cost) I suppose it's balanced ok.
You can't stop the signal.
Flavour Text:
"Forsake darkness for light!"
Patient Assassin + Mysterious Missionary=>Give it a Divine Shield instead of Stealth
Patient Assassin + Mysterious Missionary(summon it at the next turn) =>Give a Divine Shield for free
Conceal + Mysterious Missionary =>Give your minions Divine Shield
My entry this week is Shaman using Rogue's Combo:
Grace of Air gives shamans the ability to cheaply buff their token gameplan. Can be played with Combo as a substitute for Flametongue Totem, but the card is playable enough if you're just buffing your 2/3 to trade with their 2/3.
To help keep Shaman flavor, the asymmetric buff gives more attack, as in Thunder Bluff Valiant, Bloodlust, and Flametongue Totem. I think Combo is a bit natural for Shaman since Overload wants to do the same sort of thing, and Shaman has a lot of cheap spells to help trigger Combo.