Death Coil is one of the best unique spells of the Warcraft saga.
Its first debut is with Warcraft 3: Reign of Chaos, being one of the signature spells of the hero: Death Knight. Death Knight from WC3: RoC
With the introduction of the Death Knight class in Wrath of the Lich King, Death Coil became one of the signature spells of the Death Knight class. Death Coil from Death Knight Class
Design Insights
Death Coil theme fits the Warlock class perfectly since we lack the Death Knight class.
It is a really versatile spell. It is pretty balanced at 3 mana compared with Dark Bomb and Holy Light.
Flavour Text
Death itself can become life, the cycle never ends.
"Really, who thought it was a good idea to tame something called 'Soulflayer'?"
It's been awhile since I submitted for a contest. I really like that the image insert tool now resizes for you. That is useful. Anyway! My card is from old, old WoW, way back when Zul'Gurub was first released. Soulflayers were wind serpents and children of Hakkar the Soulflayer. I think they shot poison or something. Hakkar himself would do a raid-wide life drain, and players had to be poisoned by his Sons so it would damage him instead.
Soulflayers were mobs before the Sons themselves, and they could be tamed...if you managed to survive. I think this card would be a neat choice for the infamous Face-Hunter, capitalizing on high, quick damage and hopefully emptying your hand to minimize the Warlock-esque downside.
War Hound is a beast synergy card for Warrior. If you put it out by itself, it's just a 3/3 body, which is a bit underwhelming for a 3 mana class card, but not terrible if you just need to get a body out on the field. If you control another beast, you get a 4/4 Charge, slightly better than Kor'kron Elite. It could be a solid Charge minion for a Warrior beast archetype. It could already combo well with Ironbeak Owl, and if you had Fierce Monkey as well, that might be enough to validate including it.
I think the first post doesn't have all the class specific mechanics. It would be great if there were cards using the hunter's "If your hand is empty" mechanic, for example. I use other effect that doesn't appear in the OP, so I don't know if it's againts the rules.
This demon borrows the paladin's ability to change minion's attack to 1. But as a Warlock minion, it uses it as a drawback, reducing the attack power of your own minions. I put the playing restriction to balance it, because a 5/6 on turn 4 without drawback in a empty board is too much. It would be usable in zoolock, as it uses a lot of small minions with 1 attack, and Voidcaller can put it on the board avoiding the Battlecry. It has actual sinergy with Nerubian Egg too.
At first, I was doubtful to submit this card, because change the attack value of a minion is not a mechanic, but an effect. But Windfury and Divine Shield are effects too, so I think is OK. Paladin has the absolute monopoly of this effect, with Aldor Peacekeeper, Humility and Eadric the Pure as the only examples.
When equipped as a weapon,I imagine Garrosh distracting the enemy and indirectly takes part of the damage for the battlecruiser lol. Plus,it makes sense to be able to attack directly as a weapon since it already has Charge.
Notes: Please keep discussion in the discussion topic.
Hey guys, here's my submission for this weeks competition.
Had to edit this card.
Now uses the choose one mechanic. Thought I would make a card that has interactions with a specific class of card. Allows shaman to draw an extra card, and gain access to stuff they wouldn't normally be able to.
I wanted to mix Warlock and Priest and a necromancer just felt like the perfect way to do it since it's a combination of dark magic + resurrection (in this case, the minion is resurrected into your hand).
King Crush was tragically (and ironically) crushed to death. But we can rebuild him. We have the technology. We have the capability to create the world's first bionic dinosaur. He isn't stronger (6/6 instead of 8/8). He isn't faster (no Charge). But he's really, REALLY, REALLY pissed off.
I had a hard time deciding on whether to make him a Beast or a Mech, but in the end I decided it made more sense for King Crush to stay the king of Beasts (not to be confused with King of Beasts).
Spell Legacy
Death Coil is one of the best unique spells of the Warcraft saga.
Its first debut is with Warcraft 3: Reign of Chaos, being one of the signature spells of the hero: Death Knight. Death Knight from WC3: RoC
With the introduction of the Death Knight class in Wrath of the Lich King, Death Coil became one of the signature spells of the Death Knight class. Death Coil from Death Knight Class
Design Insights
Death Coil theme fits the Warlock class perfectly since we lack the Death Knight class.
It is a really versatile spell. It is pretty balanced at 3 mana compared with Dark Bomb and Holy Light.
Flavour Text
Death itself can become life, the cycle never ends.
Play now, pay later. Perfect for PoM-Pyro shenanigans.
Mage legendary card with negative battlecry (warlock mechanic).
He his heavy addicted to magic, and consumes your mana crystals. Watch out! he may betray
"Birth controller orcs are the same as regular orcs. They just didn't agree to kill for fun."
An attempt to stop your opponent from flooding the board for some time.
REMOVED
O.o o.O
Gets rid of lots of death rattles but not everything. Gives Warrior help against aggro but still doesn't obliterate all late game threats.
Life is short, Stunt it!
REMOVED
"Really, who thought it was a good idea to tame something called 'Soulflayer'?"
It's been awhile since I submitted for a contest. I really like that the image insert tool now resizes for you. That is useful.
Anyway! My card is from old, old WoW, way back when Zul'Gurub was first released. Soulflayers were wind serpents and children of Hakkar the Soulflayer. I think they shot poison or something. Hakkar himself would do a raid-wide life drain, and players had to be poisoned by his Sons so it would damage him instead.
Soulflayers were mobs before the Sons themselves, and they could be tamed...if you managed to survive. I think this card would be a neat choice for the infamous Face-Hunter, capitalizing on high, quick damage and hopefully emptying your hand to minimize the Warlock-esque downside.
Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
My Previous Expansions: Hallow's End
War Hound is a beast synergy card for Warrior. If you put it out by itself, it's just a 3/3 body, which is a bit underwhelming for a 3 mana class card, but not terrible if you just need to get a body out on the field. If you control another beast, you get a 4/4 Charge, slightly better than Kor'kron Elite. It could be a solid Charge minion for a Warrior beast archetype. It could already combo well with Ironbeak Owl, and if you had Fierce Monkey as well, that might be enough to validate including it.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
"That's a nice lookin' Arclight Spanner you've got there..."
Mill a card, get card advantage, and disrupt combos!
I think the first post doesn't have all the class specific mechanics. It would be great if there were cards using the hunter's "If your hand is empty" mechanic, for example. I use other effect that doesn't appear in the OP, so I don't know if it's againts the rules.
http://i.imgur.com/fzPXdCd.png
This demon borrows the paladin's ability to change minion's attack to 1. But as a Warlock minion, it uses it as a drawback, reducing the attack power of your own minions. I put the playing restriction to balance it, because a 5/6 on turn 4 without drawback in a empty board is too much. It would be usable in zoolock, as it uses a lot of small minions with 1 attack, and Voidcaller can put it on the board avoiding the Battlecry. It has actual sinergy with Nerubian Egg too.
At first, I was doubtful to submit this card, because change the attack value of a minion is not a mechanic, but an effect. But Windfury and Divine Shield are effects too, so I think is OK. Paladin has the absolute monopoly of this effect, with Aldor Peacekeeper, Humility and Eadric the Pure as the only examples.
Hey guys, here's my submission for this weeks competition.
Had to edit this card.
Now uses the choose one mechanic. Thought I would make a card that has interactions with a specific class of card. Allows shaman to draw an extra card, and gain access to stuff they wouldn't normally be able to.
REMOVED
R A M P M A G E
I wanted to mix Warlock and Priest and a necromancer just felt like the perfect way to do it since it's a combination of dark magic + resurrection (in this case, the minion is resurrected into your hand).
Hur durr... Paladin turns evil.
"He's not so sure if his shield is Divine..."
Click here to check out my Custom Cards!
King Crush was tragically (and ironically) crushed to death. But we can rebuild him. We have the technology. We have the capability to create the world's first bionic dinosaur. He isn't stronger (6/6 instead of 8/8). He isn't faster (no Charge). But he's really, REALLY, REALLY pissed off.
I had a hard time deciding on whether to make him a Beast or a Mech, but in the end I decided it made more sense for King Crush to stay the king of Beasts (not to be confused with King of Beasts).