It's not Savage Roar that needs a nerf, but Force of Nature - it should just summon 3 Treants that don't have charge and don't die, kind of like an upgraded version of Muster. Maybe reduce the cost to 5 mana. Give the opponent a chance to deal with it, and if he can't then go ahead and give them Savage Roar. I for one would be thrilled to play the Force + Roar combo as is, but looking at it objectively it is pretty OP.
I don't feel like druids combo would be as scary if shredders were gone. Shredder and boom are just too good. Better than most class cards and they dominate everything. MC is just stupid.
Anyfin is mostly for meta-reasons. As long as it exists, heavy metas are impossible. It's not necessarily very good in fast metas (so ironically it will likely never be nerfed, and it will forever make it impossible for slow decks to steer the meta, "the best decks" will hereafter always be quick mid-range decks or aggro decks).
Anyfin is mostly for meta-reasons. As long as it exists, heavy metas are impossible. It's not necessarily very good in fast metas (so ironically it will likely never be nerfed, and it will forever make it impossible for slow decks to steer the meta, "the best decks" will hereafter always be quick mid-range decks or aggro decks).
Why do people overact to this deck so much? It is a control deck, just like any control deck it aims to control the game until it can set up its lethal combo if it draws well there's nothing you can really do, much like any control deck ( freeze mage ring a bell? ) It won't be nerfed because it's not OP. Slow decks are already very prevalent in this meta. Control priest, Control Warrior, Freeze Mage are all hugely popular meta decks. Not sure where you're getting your information
1: Retarded design and a deck autopilot to the win.
2: Retarded design, blizzard apparently dislikes OTKs, but now prints a 1 card (and murlocs, fine, but what?) that allows OTKs for paladins, who never had a reliable enough one... fine.
3: Too good, limits game design (you almost always need a Boom and a BGH) and completely outclasses many 8-9 drops.
Others: Outclasses almost any other possible 4-drop, limiting game design. Other one has become really uninteractive because of druid sticky and beefy minions, wich gives them often 20 damage from a lost board.
same cards, different priorities, i think divine favor is the most broken card in the whole history of hearthstone, even more broken than undertaker, or starving buzzard, mysterious challenger can get a counter instead of a nerf, that will counter all the secret classes, but needs to be more powerful than kezan and less powerful than flare
Anyfin is mostly for meta-reasons. As long as it exists, heavy metas are impossible. It's not necessarily very good in fast metas (so ironically it will likely never be nerfed, and it will forever make it impossible for slow decks to steer the meta, "the best decks" will hereafter always be quick mid-range decks or aggro decks).
Why do people overact to this deck so much? It is a control deck, just like any control deck it aims to control the game until it can set up its lethal combo if it draws well there's nothing you can really do, much like any control deck ( freeze mage ring a bell? ) It won't be nerfed because it's not OP. Slow decks are already very prevalent in this meta. Control priest, Control Warrior, Freeze Mage are all hugely popular meta decks. Not sure where you're getting your information
Of course it is not OP, it's a shitty deck that plays like a turd against most things fast.
Learn to read.
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What are your top 3?
Mine are:
1) Savage Roar
2) Divine Favour
3) Mysterious Challenger
im just a turtle...on a boat.
Wisp
Murloc Tinyfin
Target Dummy
Savage Roar , Mysterious Challenger , Knife Juggler
honorable mention: Imp Gang Boss
Mysterious Challenger
Dr. Boom
Big Game Hunter
Mad Scientist
Mysterious Challenger
Fiery War Axe
MC
Boom
piloted shredder
honorable mention: mad scientist
I don't feel like druids combo would be as scary if shredders were gone. Shredder and boom are just too good. Better than most class cards and they dominate everything. MC is just stupid.
Anyfin can happen,quartermaster,anyfin can happen
MC, Anyfin... don't really have a third.
Anyfin is mostly for meta-reasons. As long as it exists, heavy metas are impossible. It's not necessarily very good in fast metas (so ironically it will likely never be nerfed, and it will forever make it impossible for slow decks to steer the meta, "the best decks" will hereafter always be quick mid-range decks or aggro decks).
Mysterious Challenger (either make it Legendary or increase Mana cost by 1)
Savage Roar or Force of Nature one or the other needs to be nerfed.
Reno (should be +15 Life) 1-30 is way too strong.
Hearthstone: Main Oil Rogue
WoW: Main: Sub Rogue
Dr. Boom
Mysterious Challenger
and then a dropoff to one of Piloted Shredder/Flamewaker/Goblin Blastmage/Unstable Portal/Muster for Battle
"Sometimes you eat the bear, and sometimes the bear turns into a cat and eats you." - Anonymous Druid
Mysterious Challenger
Some part of the druid combo
Dr. Boom. boombots should be a death rattle that spawn after he dies.
2) Savage Roar
3) Reno Jackson / Dr. Boom
1) Dr. Boom
2) Mysterious Challenger
3) Savannah Highmane
Mysterious Challenger, Anyfin Can Happen, Dr.Boom, and then maybe Shredder and FoN/Savage Roar.
1: Retarded design and a deck autopilot to the win.
2: Retarded design, blizzard apparently dislikes OTKs, but now prints a 1 card (and murlocs, fine, but what?) that allows OTKs for paladins, who never had a reliable enough one... fine.
3: Too good, limits game design (you almost always need a Boom and a BGH) and completely outclasses many 8-9 drops.
Others: Outclasses almost any other possible 4-drop, limiting game design. Other one has become really uninteractive because of druid sticky and beefy minions, wich gives them often 20 damage from a lost board.
Click to see my Hearthstone projects:
1) Divine Favor
2) Mysterious Challenger
3) Savage Roar
same cards, different priorities, i think divine favor is the most broken card in the whole history of hearthstone, even more broken than undertaker, or starving buzzard, mysterious challenger can get a counter instead of a nerf, that will counter all the secret classes, but needs to be more powerful than kezan and less powerful than flare
Anyfin, Reno, Mysterious challenger.
The 3 single most OP cards in the game, bar none.
Anyone saying savage roar is either very new to the game [as it's always been there] or they are Paladin players.
Harrison Jones, Trade Prince Gallywix, King Krush. Why? Because I need the dust.