The title says it all. I'm always having hard times with Mechs, especially Mech Mages and Mech Shamans in rank 20 -17. So what do you think about them? Show me their weakpoints, drawbacks, or something to counter them easily without expensive cards, if there are any.
Well, if we really gonna go that route, I think blizz should add 3 mana tech card to do something against mech, like they did with Light's Champion . But look at the state of mechs, are they really that strong that they even need a card to deal with them right now ? It's just funny for me, that people still find other things to complain about when there's so much other stuff already. Don't take my reply too seriously.
I was playing a Mech Mage for quite a while and it's just like every other aggro deck - if you can last out through 5-6 turns and remove most of their minions, you're good to go. Mech Mage looses it's resources quite quickly - also Veggente said - the more of them you kill, the less synergy they get, so just remove them constantly.
The title says it all. I'm always having hard times with Mechs, especially Mech Mages and Mech Shamans in rank 20 -17. So what do you think about them? Show me their weakpoints, drawbacks, or something to counter them easily without expensive cards, if there are any.
If we are gonna nerf mechs, let's go all the way and nerf murlocks pirates and demons. Too strong man, too strong. :)
Kill them immediately. Mech decks lose their tempo quite fast if they cant use their synergies that require a mech on the board.
Why do threads like this exist?!
"この 先は 暗い 夜道 だけが も 知らない それでも信じて 進むんだ 星が その道 を 少し でも 照らしてくをるのを"
Well, if we really gonna go that route, I think blizz should add 3 mana tech card to do something against mech, like they did with Light's Champion . But look at the state of mechs, are they really that strong that they even need a card to deal with them right now ? It's just funny for me, that people still find other things to complain about when there's so much other stuff already. Don't take my reply too seriously.
All you have to do is out run them and control their Agro and they'll run out of steam.
I was playing a Mech Mage for quite a while and it's just like every other aggro deck - if you can last out through 5-6 turns and remove most of their minions, you're good to go. Mech Mage looses it's resources quite quickly - also Veggente said - the more of them you kill, the less synergy they get, so just remove them constantly.
Just counter the "key" cards. Mechwaper should be killed first as it sets up the game for them. Use AofE spells to keep the amount on the board down.
Angry Chicken
Mechs are like murloc tribe v2.0. We need only one card that counter mechs like Hungry Crab.
Hungry Junkbot.
3 mana
1/2
Destroy a mech and gain +3/+1
I find killing them works surprisingly well.
Can Demonlock deal with Mechs?
Hemet Nesingwary.....oh wait.