Justicar doesn't need any nerfs whatsoever. However it would be nice for some sort of Acidic Swamp Ooze against armor, it's ridiculous how much better armor is compared to life
Many people make the mistake to adopt their deck or playstyle around Justicar. People should realize he often ends up in the last 5 of the cards. In mirror matches, eg. CW vs CW, he who manages to play Justicar first, will mostlikely win. Another prime example of the retarded RNG level in Hearthstone - on equal skill level he who draws+plays him first strictly has a much higher change to be victorious. It's a shame that victory isn't purely decided by actual intellect and analytic skill, but is HEAVILY influenced by retarded RNG. But oh well, the rngamblers need their 'oh so fun' high.
If you want to play a game without RNG, a game that is purely decided by actual intellect and analyic skill, play chess. The more experienced the players are in Hearthstone, the more RNG is the only thing that matters, and that's the same with any other CCG/TCG.
At some point you'll have enough experience so you just "know" you make no more misplays, and if you are facing enemies who do the same it basically is 100% RNG. Who has the better matchup? The better draws? The better "dynamic" RNG (Bane of Doom, Piloted Shredder, ...)? That's it. It is just the nature of these types of games.
Mgs5 was kind of a letdown compared to the rest of the series :x
I honestly don't think so, at least while looking at the whole game. The story is not lacking, it is just so much more subtle (althought I agree that the Eli mission was a disaster) than in previous games, and I personally liked it a lot, it made me think.
No really, Justicar is strong, especially in Warrior, but Justicar does not need a nerf by itself. If it becomes a problem, and i don't see it yet, only warrior should be nerfed to 3 Armor; nerfing Priest @DarkTychon is ridiculous since even through their heal heals double, Priest have already a pretty weak hero-power in the beginning of the game and only get's good in a very long game. But healing for 4 is by far not as good as 4 armor for warrior, especially with Shield Slam and that you can get above 30 health and it's not affected by Alexstrasza.
And naturally Empyrium77 in a mirror-match the one who get's the most out of their mana wins, that's naturally the one who draws Justicar Trueheart much earlier.
But i don't see it yet as a problem. Drawing her late and having no board control does not help you to win. Playing her on turn 6 is by far not as strong as Emperor Thaurissan, since the body is too weak. In fact, Emperor is far more OP that she will ever be. And you skip a turn for it.
10 bucks OP plays face hunter and cry everytime he sees warrior heal over his steady shot. Watch out, tomorrow will be "nerf reno, should be 10 mana overload 12 cause I can't kill him if he heals".
Seriously though, if you think it's so OP, play sideshow spelleater. You'll get a 6-5 instead of a 6-3 for the same cost/effect. WATCH OUT SO OP, SO OP, NERF SIDESHOW! Then erase this thread and wipe your tears.
I don't think I'll ever understand these threads. Every so often I'll see a post about how Justicar is broken for Warrior, and I have yet to see any even remotely convincing arguments for why that's the case. They all come down to variations of "It's really unfair how warriors can now stack up 50 armor for only 26 mana over 13 turns. Such bogus."
I get the impression that none of the people that complain about it have actually played a warrior with Justicar. A pretty easy way to die when you're being pressured is to spend 6 mana doing nothing. I've died so many times with that card in hand or over the two turns after I play it that I sometimes wonder if it's even worth it.
10 bucks OP plays face hunter and cry everytime he sees warrior heal over his steady shot. Watch out, tomorrow will be "nerf reno, should be 10 mana overload 12 cause I can't kill him if he heals".
Seriously though, if you think it's so OP, play sideshow spelleater. You'll get a 6-5 instead of a 6-3 for the same cost/effect. WATCH OUT SO OP, SO OP, NERF SIDESHOW! Then erase this thread and wipe your tears.
I think you might need some help bro, it`s just a game and I`m stating my oppinion, not going mlgrrrmlgrr warrrgrrr nerfvvffrrr :)) Geeeeez!
I hate Face Hunter like many other people but what you posted it's just Dumb... The fact that OP's favorite class is Hunter doesn't necessarily mean he plays Face Hunter,he might play Midrange (which destroyed CW before TGT and now has tougher MU just cause Justicar) or might even be one of those who (like me) would like Control Hunter to become a thing,we don't know that so there's no reason to attack him for such a thing....
Imo it needs a buff. Some of the upgraded hero powers (hello Shaman) are just horrendous. I understand the asymmetry in the power of the card in Hunter, but generally this does not seem fair.
Also, Rogue. All the other classes upgraded hero power is fine. I mean, sure its annoying to see a warrior gain 100 health just from one card, but it's not like warriors cannot be beaten. If hunters started running Justicar themselves, the warrior only gains -1- more armor than they did before they played Justicar. But hunters dont want to run Justicar so i guess they got themselves to blame ?
I dont See the Problem even for facehunter... I often killed CW before they could play it :D where it really sucks is when youre playing Combo Decks ...
I think we now have too many cards. We have been utterly spoiled in terms of what they have released so far and will over the next 2 1/2 weeks. We don't need new cards or mechanics, in fact we could all do with significantly less. I'd also increase the number of cards to 200 per deck and remove 8 deck slots.
Every new card should be a Wisp equivalent and every new class card should only be Novice Engineer power level. This will then balance the game and solve all creativity problems.
Favorite class: hunter. This made my day, has to be some kind of satire!
are you that naive to think that every guy who`s favourite class is hunter plays face?
are you that naive to think that every aspect of user info is 100% accurate? i.e. my favourite class is hunter, I play paladin, mage as well...hunter is my favourite because I`m an RP fan....
I`m baffled with the toxic responses to maybe a not so well written poll...but the community these days...sad truth is that the community is, as per your perception, a bunch of 12 year old brats that complain about the first hard thing they encounter in the game.
Thing is I`m the naive one thinking that posting here is going to make a difference...shame on me
I cannot understand why people think Justicar is op. I play Control Warrior myself and swap him out for another Shieldmaiden if the meta has too many aggro decks. You need to tank up at least 3 times before it becomes as good as Shieldmaiden and was usually still worse because of his 6/3 body. I agree that it really helps against Midrange, but its not game breaking against control either, sure it will go to fatigue, but more often than not the life totals don't matter, because the winner will be the guy who has board left.
If you can't tank up more than 3 times playing CW in the current meta then you're a terrible player or very unlucky.
Justicar Trueheart is moreover mandatory for mirror match-up and against 99% of the control decks.
I believe this card to have a too strong impact on the game when played by a warrior, but I don't believe it makes it too strong.
For sure it's one of the most consistent deck in Hearthstone, and it has become a pain in the ass since the only strategy became “get as much armor as you can and you deal with your opponent's minions"
6 Mana is the perfect cost since you can HP, summon ,then HP again with reset, which is a cool mechanic. IMO, this card should be changed slightly. Hunter Should become 4 damage. And as for the Shaman HP change . . . Idk it just seems kinda pointless to me so possibly a rework? In any case this card does not need to be nerfed, but needs a slight buff for certain classes.
What is the complaint? If you are a real aggro deck, then if your opponent lasts until turn 10 when people play JT, you have already lost, so no reason to complain about it. not in armor warrior anyways.
If anything was to be changed about justicar how about the fact that hunter got the short end of the stick here. warrior gets 4 armor, double the base amount, priest heals 4, double the base amount, mage deals two damage, double the base amount, druid gets 2 attack and armor, you guessed it double the base, but what does hunter get, deal 3 damage, 1.5 times the base amount. if this card dealt 4 like it should it might see some play in hunter to deal with the warrior gaining 4 armor every turn. right now if hunter and warrior were to face each other and both play justicar and every turn each player hero powers warrior will continue to gain 1 armor each turn. Justicar isn't really over powered as you loose a lot of tempo playing it, a 6 mana 6/3 is extremely bad. the 3 health means it can be killed by a simple 2 mana spell, wrath frostbolt etc.
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Causal Hearthstone player from New Jersey
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Okay, so we mostly agree on no nerf? /thread
Justicar doesn't need any nerfs whatsoever. However it would be nice for some sort of Acidic Swamp Ooze against armor, it's ridiculous how much better armor is compared to life
Never rubber ducky
Mgs5 was kind of a letdown compared to the rest of the series :x
No nerf needed. Although some classes get more beneficial upgrades to their hero powers, she is not a broken card.
Ahh, the nerf cycle.
"Lose a game > OMG UNFAIR OP FUCK THIS GAME BLI$$ARD!"
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Never rubber ducky
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No really, Justicar is strong, especially in Warrior, but Justicar does not need a nerf by itself. If it becomes a problem, and i don't see it yet, only warrior should be nerfed to 3 Armor; nerfing Priest @DarkTychon is ridiculous since even through their heal heals double, Priest have already a pretty weak hero-power in the beginning of the game and only get's good in a very long game. But healing for 4 is by far not as good as 4 armor for warrior, especially with Shield Slam and that you can get above 30 health and it's not affected by Alexstrasza.
And naturally Empyrium77 in a mirror-match the one who get's the most out of their mana wins, that's naturally the one who draws Justicar Trueheart much earlier.
But i don't see it yet as a problem. Drawing her late and having no board control does not help you to win. Playing her on turn 6 is by far not as strong as Emperor Thaurissan, since the body is too weak. In fact, Emperor is far more OP that she will ever be. And you skip a turn for it.
10 bucks OP plays face hunter and cry everytime he sees warrior heal over his steady shot. Watch out, tomorrow will be "nerf reno, should be 10 mana overload 12 cause I can't kill him if he heals".
Seriously though, if you think it's so OP, play sideshow spelleater. You'll get a 6-5 instead of a 6-3 for the same cost/effect. WATCH OUT SO OP, SO OP, NERF SIDESHOW! Then erase this thread and wipe your tears.
xSnP
I don't think I'll ever understand these threads. Every so often I'll see a post about how Justicar is broken for Warrior, and I have yet to see any even remotely convincing arguments for why that's the case. They all come down to variations of "It's really unfair how warriors can now stack up 50 armor for only 26 mana over 13 turns. Such bogus."
I get the impression that none of the people that complain about it have actually played a warrior with Justicar. A pretty easy way to die when you're being pressured is to spend 6 mana doing nothing. I've died so many times with that card in hand or over the two turns after I play it that I sometimes wonder if it's even worth it.
Nothing doing, traveler.
"この 先は 暗い 夜道 だけが も 知らない それでも信じて 進むんだ 星が その道 を 少し でも 照らしてくをるのを"
I dont See the Problem even for facehunter... I often killed CW before they could play it :D where it really sucks is when youre playing Combo Decks ...
I think we now have too many cards. We have been utterly spoiled in terms of what they have released so far and will over the next 2 1/2 weeks. We don't need new cards or mechanics, in fact we could all do with significantly less. I'd also increase the number of cards to 200 per deck and remove 8 deck slots.
Every new card should be a Wisp equivalent and every new class card should only be Novice Engineer power level. This will then balance the game and solve all creativity problems.
The card is fine as it is, I personally have no issues with it.
And I currently ladder as a freeze mage.
6 Mana is the perfect cost since you can HP, summon ,then HP again with reset, which is a cool mechanic. IMO, this card should be changed slightly. Hunter Should become 4 damage. And as for the Shaman HP change . . . Idk it just seems kinda pointless to me so possibly a rework? In any case this card does not need to be nerfed, but needs a slight buff for certain classes.
What is the complaint? If you are a real aggro deck, then if your opponent lasts until turn 10 when people play JT, you have already lost, so no reason to complain about it. not in armor warrior anyways.
I like to make cards and discuss game balance.
I enjoy when "No similar decks were found."
My latest deck: http://www.hearthpwn.com/decks/1366184-scholomance-charge-rez-priest-wild
If anything was to be changed about justicar how about the fact that hunter got the short end of the stick here. warrior gets 4 armor, double the base amount, priest heals 4, double the base amount, mage deals two damage, double the base amount, druid gets 2 attack and armor, you guessed it double the base, but what does hunter get, deal 3 damage, 1.5 times the base amount. if this card dealt 4 like it should it might see some play in hunter to deal with the warrior gaining 4 armor every turn. right now if hunter and warrior were to face each other and both play justicar and every turn each player hero powers warrior will continue to gain 1 armor each turn. Justicar isn't really over powered as you loose a lot of tempo playing it, a 6 mana 6/3 is extremely bad. the 3 health means it can be killed by a simple 2 mana spell, wrath frostbolt etc.
Causal Hearthstone player from New Jersey