Well for all us that hate unstable portal, meet unstable portal mark 2. stupid card, can win games when it has no right to, especially in druid, they have on average some of the strongest minions in the game or a third swipe that no one can ever predict. DUMB CARD
I don't really see where this could ever win the game outright like portal. Portal gives you a discount, and cards from any class. This only gives you something that you could have put in your deck anyways.
This is a waste. You can spend 1 mana to choose among 3 random cards, or use that slot for a the perfect addition to your deck. There is no discount, no flamewaker or similar card that rewards casting spells. In short a purely for fun card that is a poor choice for competitive play
This is a waste. You can spend 1 mana to choose among 3 random cards, or use that slot for a the perfect addition to your deck. There is no discount, no flamewaker or similar card that rewards casting spells. In short a purely for fun card that is a poor choice for competitive play
It's a card that can remain relevant in different parts of the game. That in itself is worth 1 mana. You can pick a cheap minion early on, a late minion in the late game or just fish for the druid spell you need. That flexebility is worth a lot.
This is a waste. You can spend 1 mana to choose among 3 random cards, or use that slot for a the perfect addition to your deck. There is no discount, no flamewaker or similar card that rewards casting spells. In short a purely for fun card that is a poor choice for competitive play
Its not a fully random card. The Minions will only be Druid or Neutral, which is obviously generally worse than Unstable Portal, but hey, that card is busted as hell. The spell side is only from the Druid Spells, so you could play this turn 1 and hope to get an Wild Growth or Innervate for early pressure or later it could try to get you a turn around spell like Starfall or Swipe or just give you fuel like Nourish.
Rollback Post to RevisionRollBack
To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
Am I missing something. People in this thread are saying this card is like Unstable Portal, but there's no cost reduction so you're just trading 1 spot in your deck for a random card, which will probably be worse, and paying 1-mana. Why is that so good?
Am I missing something. People in this thread are saying this card is like Unstable Portal, but there's no cost reduction so you're just trading 1 spot in your deck for a random card, which will probably be worse, and paying 1-mana. Why is that so good?
It is a random minion, though only from Neutral and Druid, so not totally random. You get more options instead of being forced into 1, which means you're trading a bit of mana for a minion choice from a slightly smaller pool. Also however this can get you a spell if you so choose, adding versatility and thus also making the cost reduction less important IMO.
Rollback Post to RevisionRollBack
To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
Am I missing something. People in this thread are saying this card is like Unstable Portal, but there's no cost reduction so you're just trading 1 spot in your deck for a random card, which will probably be worse, and paying 1-mana. Why is that so good?
It is a random minion, though only from Neutral and Druid, so not totally random. You get more options instead of being forced into 1, which means you're trading a bit of mana for a minion choice from a slightly smaller pool. Also however this can get you a spell if you so choose, adding versatility and thus also making the cost reduction less important IMO.
Why not just include a minion/spell that would always be useful instead of relying on RNG to get you a potentially useful card?
Am I missing something. People in this thread are saying this card is like Unstable Portal, but there's no cost reduction so you're just trading 1 spot in your deck for a random card, which will probably be worse, and paying 1-mana. Why is that so good?
It is a random minion, though only from Neutral and Druid, so not totally random. You get more options instead of being forced into 1, which means you're trading a bit of mana for a minion choice from a slightly smaller pool. Also however this can get you a spell if you so choose, adding versatility and thus also making the cost reduction less important IMO.
Why not just include a minion/spell that would always be useful instead of relying on RNG to get you a potentially useful card?
Well you can only run 2 of a particularly card, this allows you to find a third. Also, this is a minion or a spell, instead of having to pick one or the other. This is also much more versatile than any single minion or spell if slightly less reliable. I never said the card was going to see play for sure, but its gives you variety. I mean Piloted Shredder, Unstable Portal and even something like Thoughtsteal/Burgle/Nefarian aren't always good for you, sometimes in fact they are just awful and not worth playing, but other times they are amazing, and HS is an RNG game, where those moments you get the better side of something are more important than the times you miss.
Am I missing something. People in this thread are saying this card is like Unstable Portal, but there's no cost reduction so you're just trading 1 spot in your deck for a random card, which will probably be worse, and paying 1-mana. Why is that so good?
It is a random minion, though only from Neutral and Druid, so not totally random. You get more options instead of being forced into 1, which means you're trading a bit of mana for a minion choice from a slightly smaller pool. Also however this can get you a spell if you so choose, adding versatility and thus also making the cost reduction less important IMO.
Why not just include a minion/spell that would always be useful instead of relying on RNG to get you a potentially useful card?
Because this can serve multiple purposes. If I put Zombie Chow in my deck, he's only good on turn 1. But Raven Idol can be used (albeit inefficiently) to play Zombie Chow early on, or Chillwind Yeti for the midgame, or Gruul in the lategame.
Am I missing something. People in this thread are saying this card is like Unstable Portal, but there's no cost reduction so you're just trading 1 spot in your deck for a random card, which will probably be worse, and paying 1-mana. Why is that so good?
It is a random minion, though only from Neutral and Druid, so not totally random. You get more options instead of being forced into 1, which means you're trading a bit of mana for a minion choice from a slightly smaller pool. Also however this can get you a spell if you so choose, adding versatility and thus also making the cost reduction less important IMO.
Why not just include a minion/spell that would always be useful instead of relying on RNG to get you a potentially useful card?
Well you can only run 2 of a particularly card, this allows you to find a third. Also, this is a minion or a spell, instead of having to pick one or the other. This is also much more versatile than any single minion or spell if slightly less reliable. I never said the card was going to see play for sure, but its gives you variety. I mean Piloted Shredder, Unstable Portal and even something like Thoughtsteal/Burgle/Nefarian aren't always good for you, sometimes in fact they are just awful and not worth playing, but other times they are amazing, and HS is an RNG game, where those moments you get the better side of something are more important than the times you miss.
But the good thing about Unstable Portal is the 1-mana net reduction you get. It wouldn't be played otherwise. And the good thing about Piloted Shredder is that the 2-drop is already played on the board for you, if it was a 4-mana 4/3 deathrattle: add a random 2-drop to your hand it would be awful. Thoughtsteal/Burgle are mana-efficient for card draw at least, similar to Arcane Intellect, but Burgle isn't played and Thoughtsteal USED to be played because if you were playing against aggro you were likely to get low-curve cards to help and if you were playing against control you were likely to get high-curve cards to help. Nefarian is rarely played over Ysera.
Also that you can only run 2 of a card so you run 1 of a worse card isn't a very good argument, because there's always just as good cards. You can't run 3 Ancient of Lore for card draw, well why not use Azure Drake as well?
Am I missing something. People in this thread are saying this card is like Unstable Portal, but there's no cost reduction so you're just trading 1 spot in your deck for a random card, which will probably be worse, and paying 1-mana. Why is that so good?
It is a random minion, though only from Neutral and Druid, so not totally random. You get more options instead of being forced into 1, which means you're trading a bit of mana for a minion choice from a slightly smaller pool. Also however this can get you a spell if you so choose, adding versatility and thus also making the cost reduction less important IMO.
Why not just include a minion/spell that would always be useful instead of relying on RNG to get you a potentially useful card?
Because this can serve multiple purposes. If I put Zombie Chow in my deck, he's only good on turn 1. But Raven Idol can be used (albeit inefficiently) to play Zombie Chow early on, or Chillwind Yeti for the midgame, or Gruul in the lategame.
But you can't run this instead of Zombie Chow because you won't necessarily get a 1-drop, and even if you do it would cost 1-more mana. Also any minion you get you have to pay 1 extra mana. In constructed at this point I wouldn't pay 4-mana for a Chillwind Yeti, a 5-mana Chillwind Yeti would be downright awful.
Am I missing something. People in this thread are saying this card is like Unstable Portal, but there's no cost reduction so you're just trading 1 spot in your deck for a random card, which will probably be worse, and paying 1-mana. Why is that so good?
It is a random minion, though only from Neutral and Druid, so not totally random. You get more options instead of being forced into 1, which means you're trading a bit of mana for a minion choice from a slightly smaller pool. Also however this can get you a spell if you so choose, adding versatility and thus also making the cost reduction less important IMO.
Why not just include a minion/spell that would always be useful instead of relying on RNG to get you a potentially useful card?
Well you can only run 2 of a particularly card, this allows you to find a third. Also, this is a minion or a spell, instead of having to pick one or the other. This is also much more versatile than any single minion or spell if slightly less reliable. I never said the card was going to see play for sure, but its gives you variety. I mean Piloted Shredder, Unstable Portal and even something like Thoughtsteal/Burgle/Nefarian aren't always good for you, sometimes in fact they are just awful and not worth playing, but other times they are amazing, and HS is an RNG game, where those moments you get the better side of something are more important than the times you miss.
But the good thing about Unstable Portal is the 1-mana net reduction you get. It wouldn't be played otherwise. And the good thing about Piloted Shredder is that the 2-drop is already played on the board for you, if it was a 4-mana 4/3 deathrattle: add a random 2-drop to your hand it would be awful. Thoughtsteal/Burgle are mana-efficient for card draw at least, similar to Arcane Intellect, but Burgle isn't played and Thoughtsteal USED to be played because if you were playing against aggro you were likely to get low-curve cards to help and if you were playing against control you were likely to get high-curve cards to help. Nefarian is rarely played over Ysera.
Also that you can only run 2 of a card so you run 1 of a worse card isn't a very good argument, because there's always just as good cards. You can't run 3 Ancient of Lore for card draw, well why not use Azure Drake as well?
Am I missing something. People in this thread are saying this card is like Unstable Portal, but there's no cost reduction so you're just trading 1 spot in your deck for a random card, which will probably be worse, and paying 1-mana. Why is that so good?
It is a random minion, though only from Neutral and Druid, so not totally random. You get more options instead of being forced into 1, which means you're trading a bit of mana for a minion choice from a slightly smaller pool. Also however this can get you a spell if you so choose, adding versatility and thus also making the cost reduction less important IMO.
Why not just include a minion/spell that would always be useful instead of relying on RNG to get you a potentially useful card?
Because this can serve multiple purposes. If I put Zombie Chow in my deck, he's only good on turn 1. But Raven Idol can be used (albeit inefficiently) to play Zombie Chow early on, or Chillwind Yeti for the midgame, or Gruul in the lategame.
But you can't run this instead of Zombie Chow because you won't necessarily get a 1-drop, and even if you do it would cost 1-more mana. Also any minion you get you have to pay 1 extra mana. In constructed at this point I wouldn't pay 4-mana for a Chillwind Yeti, a 5-mana Chillwind Yeti would be downright awful.
That is the entire point. You can decide to play a specific card, or you can decide to play this and it could be one of any number of cards for any number of situations. Variety is the spice of life. There might be a card that is generally good, but but this card doesn't force you into any one option. It may often times be worse than the card you could have played but it could also be far better than the card you picked and that flexibility costs you 1 mana. Its 1 mana for a whole collection of options. You don't have to like that. You don't have to think its good. But I think its cool and interesting and worth playing. Not in every Druid deck, its not the best card ever, but if I'm playing Ramp/Combo or Ramp/Taunt druid I likely want this in my list for the options it provides without forcing me to pick a specific card and just play that.
Am I missing something. People in this thread are saying this card is like Unstable Portal, but there's no cost reduction so you're just trading 1 spot in your deck for a random card, which will probably be worse, and paying 1-mana. Why is that so good?
It is a random minion, though only from Neutral and Druid, so not totally random. You get more options instead of being forced into 1, which means you're trading a bit of mana for a minion choice from a slightly smaller pool. Also however this can get you a spell if you so choose, adding versatility and thus also making the cost reduction less important IMO.
Why not just include a minion/spell that would always be useful instead of relying on RNG to get you a potentially useful card?
Well you can only run 2 of a particularly card, this allows you to find a third. Also, this is a minion or a spell, instead of having to pick one or the other. This is also much more versatile than any single minion or spell if slightly less reliable. I never said the card was going to see play for sure, but its gives you variety. I mean Piloted Shredder, Unstable Portal and even something like Thoughtsteal/Burgle/Nefarian aren't always good for you, sometimes in fact they are just awful and not worth playing, but other times they are amazing, and HS is an RNG game, where those moments you get the better side of something are more important than the times you miss.
But the good thing about Unstable Portal is the 1-mana net reduction you get. It wouldn't be played otherwise. And the good thing about Piloted Shredder is that the 2-drop is already played on the board for you, if it was a 4-mana 4/3 deathrattle: add a random 2-drop to your hand it would be awful. Thoughtsteal/Burgle are mana-efficient for card draw at least, similar to Arcane Intellect, but Burgle isn't played and Thoughtsteal USED to be played because if you were playing against aggro you were likely to get low-curve cards to help and if you were playing against control you were likely to get high-curve cards to help. Nefarian is rarely played over Ysera.
Also that you can only run 2 of a card so you run 1 of a worse card isn't a very good argument, because there's always just as good cards. You can't run 3 Ancient of Lore for card draw, well why not use Azure Drake as well?
Am I missing something. People in this thread are saying this card is like Unstable Portal, but there's no cost reduction so you're just trading 1 spot in your deck for a random card, which will probably be worse, and paying 1-mana. Why is that so good?
It is a random minion, though only from Neutral and Druid, so not totally random. You get more options instead of being forced into 1, which means you're trading a bit of mana for a minion choice from a slightly smaller pool. Also however this can get you a spell if you so choose, adding versatility and thus also making the cost reduction less important IMO.
Why not just include a minion/spell that would always be useful instead of relying on RNG to get you a potentially useful card?
Because this can serve multiple purposes. If I put Zombie Chow in my deck, he's only good on turn 1. But Raven Idol can be used (albeit inefficiently) to play Zombie Chow early on, or Chillwind Yeti for the midgame, or Gruul in the lategame.
But you can't run this instead of Zombie Chow because you won't necessarily get a 1-drop, and even if you do it would cost 1-more mana. Also any minion you get you have to pay 1 extra mana. In constructed at this point I wouldn't pay 4-mana for a Chillwind Yeti, a 5-mana Chillwind Yeti would be downright awful.
That is the entire point. You can decide to play a specific card, or you can decide to play this and it could be one of any number of cards for any number of situations. Variety is the spice of life. There might be a card that is generally good, but but this card doesn't force you into any one option. It may often times be worse than the card you could have played but it could also be far better than the card you picked and that flexibility costs you 1 mana. Its 1 mana for a whole collection of options. You don't have to like that. You don't have to think its good. But I think its cool and interesting and worth playing. Not in every Druid deck, its not the best card ever, but if I'm playing Ramp/Combo or Ramp/Taunt druid I likely want this in my list for the options it provides without forcing me to pick a specific card and just play that.
You make some good points, and I understand the variety aspect I just still don't think it's worth it. But I respect that you do and we will just have to agree to disagree.
Am I missing something. People in this thread are saying this card is like Unstable Portal, but there's no cost reduction so you're just trading 1 spot in your deck for a random card, which will probably be worse, and paying 1-mana. Why is that so good?
It is a random minion, though only from Neutral and Druid, so not totally random. You get more options instead of being forced into 1, which means you're trading a bit of mana for a minion choice from a slightly smaller pool. Also however this can get you a spell if you so choose, adding versatility and thus also making the cost reduction less important IMO.
Why not just include a minion/spell that would always be useful instead of relying on RNG to get you a potentially useful card?
Well you can only run 2 of a particularly card, this allows you to find a third. Also, this is a minion or a spell, instead of having to pick one or the other. This is also much more versatile than any single minion or spell if slightly less reliable. I never said the card was going to see play for sure, but its gives you variety. I mean Piloted Shredder, Unstable Portal and even something like Thoughtsteal/Burgle/Nefarian aren't always good for you, sometimes in fact they are just awful and not worth playing, but other times they are amazing, and HS is an RNG game, where those moments you get the better side of something are more important than the times you miss.
But the good thing about Unstable Portal is the 1-mana net reduction you get. It wouldn't be played otherwise. And the good thing about Piloted Shredder is that the 2-drop is already played on the board for you, if it was a 4-mana 4/3 deathrattle: add a random 2-drop to your hand it would be awful. Thoughtsteal/Burgle are mana-efficient for card draw at least, similar to Arcane Intellect, but Burgle isn't played and Thoughtsteal USED to be played because if you were playing against aggro you were likely to get low-curve cards to help and if you were playing against control you were likely to get high-curve cards to help. Nefarian is rarely played over Ysera.
Also that you can only run 2 of a card so you run 1 of a worse card isn't a very good argument, because there's always just as good cards. You can't run 3 Ancient of Lore for card draw, well why not use Azure Drake as well?
Am I missing something. People in this thread are saying this card is like Unstable Portal, but there's no cost reduction so you're just trading 1 spot in your deck for a random card, which will probably be worse, and paying 1-mana. Why is that so good?
It is a random minion, though only from Neutral and Druid, so not totally random. You get more options instead of being forced into 1, which means you're trading a bit of mana for a minion choice from a slightly smaller pool. Also however this can get you a spell if you so choose, adding versatility and thus also making the cost reduction less important IMO.
Why not just include a minion/spell that would always be useful instead of relying on RNG to get you a potentially useful card?
Because this can serve multiple purposes. If I put Zombie Chow in my deck, he's only good on turn 1. But Raven Idol can be used (albeit inefficiently) to play Zombie Chow early on, or Chillwind Yeti for the midgame, or Gruul in the lategame.
But you can't run this instead of Zombie Chow because you won't necessarily get a 1-drop, and even if you do it would cost 1-more mana. Also any minion you get you have to pay 1 extra mana. In constructed at this point I wouldn't pay 4-mana for a Chillwind Yeti, a 5-mana Chillwind Yeti would be downright awful.
That is the entire point. You can decide to play a specific card, or you can decide to play this and it could be one of any number of cards for any number of situations. Variety is the spice of life. There might be a card that is generally good, but but this card doesn't force you into any one option. It may often times be worse than the card you could have played but it could also be far better than the card you picked and that flexibility costs you 1 mana. Its 1 mana for a whole collection of options. You don't have to like that. You don't have to think its good. But I think its cool and interesting and worth playing. Not in every Druid deck, its not the best card ever, but if I'm playing Ramp/Combo or Ramp/Taunt druid I likely want this in my list for the options it provides without forcing me to pick a specific card and just play that.
You make some good points, and I understand the variety aspect I just still don't think it's worth it. But I respect that you do and we will just have to agree to disagree.
Am I missing something. People in this thread are saying this card is like Unstable Portal, but there's no cost reduction so you're just trading 1 spot in your deck for a random card, which will probably be worse, and paying 1-mana. Why is that so good?
It is a random minion, though only from Neutral and Druid, so not totally random. You get more options instead of being forced into 1, which means you're trading a bit of mana for a minion choice from a slightly smaller pool. Also however this can get you a spell if you so choose, adding versatility and thus also making the cost reduction less important IMO.
Why not just include a minion/spell that would always be useful instead of relying on RNG to get you a potentially useful card?
Well you can only run 2 of a particularly card, this allows you to find a third. Also, this is a minion or a spell, instead of having to pick one or the other. This is also much more versatile than any single minion or spell if slightly less reliable. I never said the card was going to see play for sure, but its gives you variety. I mean Piloted Shredder, Unstable Portal and even something like Thoughtsteal/Burgle/Nefarian aren't always good for you, sometimes in fact they are just awful and not worth playing, but other times they are amazing, and HS is an RNG game, where those moments you get the better side of something are more important than the times you miss.
But the good thing about Unstable Portal is the 1-mana net reduction you get. It wouldn't be played otherwise. And the good thing about Piloted Shredder is that the 2-drop is already played on the board for you, if it was a 4-mana 4/3 deathrattle: add a random 2-drop to your hand it would be awful. Thoughtsteal/Burgle are mana-efficient for card draw at least, similar to Arcane Intellect, but Burgle isn't played and Thoughtsteal USED to be played because if you were playing against aggro you were likely to get low-curve cards to help and if you were playing against control you were likely to get high-curve cards to help. Nefarian is rarely played over Ysera.
Also that you can only run 2 of a card so you run 1 of a worse card isn't a very good argument, because there's always just as good cards. You can't run 3 Ancient of Lore for card draw, well why not use Azure Drake as well?
Am I missing something. People in this thread are saying this card is like Unstable Portal, but there's no cost reduction so you're just trading 1 spot in your deck for a random card, which will probably be worse, and paying 1-mana. Why is that so good?
It is a random minion, though only from Neutral and Druid, so not totally random. You get more options instead of being forced into 1, which means you're trading a bit of mana for a minion choice from a slightly smaller pool. Also however this can get you a spell if you so choose, adding versatility and thus also making the cost reduction less important IMO.
Why not just include a minion/spell that would always be useful instead of relying on RNG to get you a potentially useful card?
Because this can serve multiple purposes. If I put Zombie Chow in my deck, he's only good on turn 1. But Raven Idol can be used (albeit inefficiently) to play Zombie Chow early on, or Chillwind Yeti for the midgame, or Gruul in the lategame.
But you can't run this instead of Zombie Chow because you won't necessarily get a 1-drop, and even if you do it would cost 1-more mana. Also any minion you get you have to pay 1 extra mana. In constructed at this point I wouldn't pay 4-mana for a Chillwind Yeti, a 5-mana Chillwind Yeti would be downright awful.
That is the entire point. You can decide to play a specific card, or you can decide to play this and it could be one of any number of cards for any number of situations. Variety is the spice of life. There might be a card that is generally good, but but this card doesn't force you into any one option. It may often times be worse than the card you could have played but it could also be far better than the card you picked and that flexibility costs you 1 mana. Its 1 mana for a whole collection of options. You don't have to like that. You don't have to think its good. But I think its cool and interesting and worth playing. Not in every Druid deck, its not the best card ever, but if I'm playing Ramp/Combo or Ramp/Taunt druid I likely want this in my list for the options it provides without forcing me to pick a specific card and just play that.
You make some good points, and I understand the variety aspect I just still don't think it's worth it. But I respect that you do and we will just have to agree to disagree.
I'll also say that I think the Minion side of this card is much much worse than the Spell side which gives you a much more narrow pool of cards many of which you would like to play 3 of, as opposed to the much larger creature pool where I think missing is very easy. So to me the card is hopefully a 3rd copy of a spell I want but also a Minion when I just have to have one. This should never see play just for the minion side.
Rollback Post to RevisionRollBack
To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
Pretty weak card, for all those who are familiar with Arena they should know how many sub par or weak minions there are in the game, so you are basically paying an extra mana to play something that will most likely be weaker than just slotting in a decent minion/spell. I think the Spell option are more useful, but Druid spells are pretty awful looking at their pool... Don't think you would want to put this in your deck, it's a fun card though so at least it has that going for it :D
This card might be good in Mage because of combinations with Mana Wyrm, Sorcerer Apprentice and Flame Waker but it is probably not good enough in Druid. If you really want a specific spell in your deck you should add it in the first place. If you add this to get a 3 copy of a certain spell you will be very disappointed in most of the games.. Probably one of the worse cards of the advenure.
Rollback Post to RevisionRollBack
Who can take your trash out? Stomp it down for you? Shake the plastic bag and do the twisty thingy, too?
I think this card is very difficult to evaluate. I will try in my token Druid and see what happens, but I guess will see play, as a mini tracking/unstable portal.
This would have been pretty nice in mage, but is meh in druid, which has optimized and slimmed-down decks already. Cutting something for this would weaken any druid. Druid can have a hard time vs. tempo decks already, and this is a tempo loss. Why not just play a Novice Engineer and draw from your deck instead?
This is a waste. You can spend 1 mana to choose among 3 random cards, or use that slot for a the perfect addition to your deck. There is no discount, no flamewaker or similar card that rewards casting spells. In short a purely for fun card that is a poor choice for competitive play
To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
Am I missing something. People in this thread are saying this card is like Unstable Portal, but there's no cost reduction so you're just trading 1 spot in your deck for a random card, which will probably be worse, and paying 1-mana. Why is that so good?
To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
Pretty weak card, for all those who are familiar with Arena they should know how many sub par or weak minions there are in the game, so you are basically paying an extra mana to play something that will most likely be weaker than just slotting in a decent minion/spell. I think the Spell option are more useful, but Druid spells are pretty awful looking at their pool... Don't think you would want to put this in your deck, it's a fun card though so at least it has that going for it :D
This card might be good in Mage because of combinations with Mana Wyrm, Sorcerer Apprentice and Flame Waker but it is probably not good enough in Druid. If you really want a specific spell in your deck you should add it in the first place. If you add this to get a 3 copy of a certain spell you will be very disappointed in most of the games.. Probably one of the worse cards of the advenure.
Who can take your trash out?
Stomp it down for you?
Shake the plastic bag
and do the twisty thingy, too?
I think this card is very difficult to evaluate. I will try in my token Druid and see what happens, but I guess will see play, as a mini tracking/unstable portal.
Auto-include in Druids. Basically a cheaper Unstable Portal that can look for spells as well.
This would have been pretty nice in mage, but is meh in druid, which has optimized and slimmed-down decks already. Cutting something for this would weaken any druid. Druid can have a hard time vs. tempo decks already, and this is a tempo loss. Why not just play a Novice Engineer and draw from your deck instead?
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
This should be a zero mana card.
It's basically "Make this a random-ish minion or a spell, that costs 1 more".