This won't work the way people expect it to work. You get one copy of each Murloc that died, not multiple copies of a single one---at least that's the way it should be.
The chances of you drawing those and then having them killed before or on Turn 10, as it turns out, are preeeety small so I'd be fine with something like that.
More Murlocs crap for Paladin for whatever reason and more secrets... why has Blizzard absolutely no concept for their Paladins.
Anyway, if it means that any kind of Murloc deck will be played someday, then it's at least a bit more a flavorful game. For the sake of random childishness.
Dear everyone who thinks you can play one Murloc and get 7 copies of it: use your brains. That's not how it works, which you can tell by either thinking it through or actually reading the text on the card.
If this works by spawning 7 of only 1 murloc, it's extremely overpowered. Paladin decks could only run old murk eye, then build a stall deck to turn 10 and make an entirely new overpowered otk deck. Obviously blizzard would not allow this, this card just revives 7 murlocs that died during the game, which means it's ok.
dunno this card will tell how smart Blizzard actually is if you revive the same murloc 7 times it's the most broken card in the game.. if it's 7 murlocs that need to die before you play this.. it's mostly a comeback card for a murloc paladin if he survives somehow to turn 10.. and it will be useful when more murlocs come out.
FUN FACT: All Murloc related cards will be earned in games against Giantfin, the second boss of the third wing, which also awards Sir Finley Mrrgglton.
If this summons 7 copies of murk eye this card is completely insane and would make control paladin an insane archetype. completely OP. If not, it sucks.even in midrange paladin with double murlock knight drawing this early is pretty bad as it is a dead card until turn 10 or before drawing the first knight and a bad card before drawing the second knight.
I literally cannot wait to see how this card actually works. I hope control paladin can be a thing!
Dear everyone who thinks you can play one Murloc and get 7 copies of it: use your brains. That's not how it works, which you can tell by either thinking it through or actually reading the text on the card.
Don't be so certain. If it follows the same premis as Ressurrect for Priests it certainly will summon 7 of the same murloc if there is only 1 to summon. If a preist only plays 1 minion all game, say Ragnaros, and it dies, they can play back to back Ressurrects to summon 2 copies of the same minion, resulting in 2 Rags on the board at once.
That very Fins deck!
Actually you can run in your deck Old Murk-Eye, two Murloc Warleader, Grimscale Oracle and Bluegill Warrior for a total of 30 damage in 1 turn
More Murlocs crap for Paladin for whatever reason and more secrets... why has Blizzard absolutely no concept for their Paladins.
Anyway, if it means that any kind of Murloc deck will be played someday, then it's at least a bit more a flavorful game. For the sake of random childishness.
Play one Old Murk-Eye and kill it. Turn 10 otk with 7 9/4 charge minions :)
Dear everyone who thinks you can play one Murloc and get 7 copies of it: use your brains. That's not how it works, which you can tell by either thinking it through or actually reading the text on the card.
If this works by spawning 7 of only 1 murloc, it's extremely overpowered. Paladin decks could only run old murk eye, then build a stall deck to turn 10 and make an entirely new overpowered otk deck. Obviously blizzard would not allow this, this card just revives 7 murlocs that died during the game, which means it's ok.
dunno this card will tell how smart Blizzard actually is if you revive the same murloc 7 times it's the most broken card in the game.. if it's 7 murlocs that need to die before you play this.. it's mostly a comeback card for a murloc paladin if he survives somehow to turn 10.. and it will be useful when more murlocs come out.
The card isn't that good, fink about it.
umm guys.. You Do realize that this doesn't require having a murlock deck.
Midrange Paladin has 2 Murloc Knights in it. Both typically summon 1-2 Murlocs each.
Midrange Paladin regularly reaches turn 10
Midrange Paladin is right now winning games by summoning 1/1s via Justicar as is.
Thus to that deck, it's 10 mana, summon 2 Murloc Knights + 2-4 other murlocs.
One does not simply walk into Mordor,
unless they want to be the best they can be.
I'll give you the most honest opinion ever: I think this card is fin
Second 10 mana spell...Murloc themed...well...
Okay, now if Neptulon is a Paladin card, Murloc Paladin may be viable.
Meta changes the moment you switch your deck.
FUN FACT: All Murloc related cards will be earned in games against Giantfin, the second boss of the third wing, which also awards Sir Finley Mrrgglton.
You get Anyfin Can Happen and Murloc Tinyfin in the battle itself, and you get Everyfin is Awesome in the Class Challenge.
Also, all murloc cards in this adventure contain the word 'fin'.
Give a man a Murloc, and he'll eat for a day.
Give him a Murloc Knight, and people will hate him.
Well Met!