Really strong card. I really like the design approach here. On a dude it's a 5/6 for 4 mana on 2 bodies. Can also be used to heal low HP stuff or to make a big threat manageable. Not sure if it finds any place between Aldor and Quartermaster, tho. In another class it would have been quite the strong addition.
Very good arena card. As a common, it will show up quite often, making Paladin an even better Arena class as they are.
Aw, why do all classes get a 3 mana 3/4 but Paladin's 4 mana, the heaviest Mana sloth for the class :/
Wow really good minion, but you are right. I can potentially see this replace Piloted Shredder in midrange decks. It's not as powerful but it is more flexible being essentially soft removal or a buff to a silver hand recruit. I agree though that it could have been a 5 drop 3/5 or something around the lines. I could also see this replace Murloc Knight in some cases since it has an immediate effect. Don't forget, never underestimate a Battlecry. It can also synergies with Brann Bronzebeard!
Synergy>Value in some cases.
It might also be a way for blizzard to give out good cards without buffing the class too much.
One thing to note is that it can contest the opponents minion if you decide to target a big guy, such as Ysera or Dr. Boom
I have no idea what these developers are thinking, and giving Mage even more direct damage?? Why??? All this does is make Paladin and Mage even more OP in Arena. I really enjoy when 60% of all my matches are against those 2 classes. Can we get some Arena balance here?
Also it might be important to note that, and that is according to the wording, if there are no other minions on the board he will change his stats to 3/3.
Interesting as either a buff to a Silver Hand Recruit or as a way to weaken a larger minion so you can finish it off. I'd love to know how this works with Brann Bronzebeard, but it probably does nothing.
Rollback Post to RevisionRollBack
To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
Quote from Echoes >> never underestimate a Battlecry. It can also synergies with Brann Bronzebeard!
how does this have any synergy with bronze beard? it isn't adding +3/+3, its a stat change, if you stat change something by the same amount twice, its stats are the same as only doing it once
Quote from Echoes >> never underestimate a Battlecry. It can also synergies with Brann Bronzebeard!
how does this have any synergy with bronze beard? it isn't adding +3/+3, its a stat change, if you stat change something by the same amount twice, its stats are the same as only doing it once
The Battlecry triggers twice, it doesn't double your battlecry.
You get to change the stats of two different minions. This means you can potentially buff two Silver Hand Recruits or Nerf two enemy minions, or one and one.
I might experiment with this in my murloc pally tbh. I was missing a good turn 4 play and this guy can really help some of the lesser Murlocs stick around a bit longer while also working as some semi removal.
Quote from Echoes >> never underestimate a Battlecry. It can also synergies with Brann Bronzebeard!
how does this have any synergy with bronze beard? it isn't adding +3/+3, its a stat change, if you stat change something by the same amount twice, its stats are the same as only doing it once
The Battlecry triggers twice, it doesn't double your battlecry.
You get to change the stats of two different minions. This means you can potentially buff two Silver Hand Recruits or Nerf two enemy minions, or one and one.
I doubt it works like this. Hearthstone has been designed to NEVER require more than one target for any card in any situation. Any card that hits multiple targets is either random, hits everything, or "chains" from your selected target.
Blizzard have even mentioned in the past that this is a very intentional design decision and that they never want to create a card that requires more than one target to keep mechanics simple.
But I suppose it is possible Blizzard will break this design rule for the first time with Brann Bronzebeard, but I highly doubt it.
Discuss!
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This could boost up a silver hand recruit or bring down a mountain giant!
I can see this fitting well into a control or midrange pally.
You... You wanna buy a funnel cake?
Wow. This card's applications are incredible. Great design.
This card is very strong semi removal for Paladin, while also a way to buff up weak friendly minions. I really like the design of this card.
Common? REally Blizz? You don't see how this is a problem in Arena?
Galavant Animation
Pseudo-removal or Pseudo-pump. Also survives trading into anything it hits with the battlecry.
Wut
So is this kind of like polymorh boar? I mean does the minion that gets the buff get to attack or does it have to wait a turn?
Really strong card. I really like the design approach here. On a dude it's a 5/6 for 4 mana on 2 bodies. Can also be used to heal low HP stuff or to make a big threat manageable. Not sure if it finds any place between Aldor and Quartermaster, tho. In another class it would have been quite the strong addition.
Very good arena card. As a common, it will show up quite often, making Paladin an even better Arena class as they are.
For 1 mana, since 3/4 is the gold standard of stats for a 3 drop, a powerful and flexible effect.
Wow really good minion, but you are right. I can potentially see this replace Piloted Shredder in midrange decks. It's not as powerful but it is more flexible being essentially soft removal or a buff to a silver hand recruit. I agree though that it could have been a 5 drop 3/5 or something around the lines. I could also see this replace Murloc Knight in some cases since it has an immediate effect. Don't forget, never underestimate a Battlecry. It can also synergies with Brann Bronzebeard!
Synergy>Value in some cases.
It might also be a way for blizzard to give out good cards without buffing the class too much.
One thing to note is that it can contest the opponents minion if you decide to target a big guy, such as Ysera or Dr. Boom
And like many have already said, great design!
HYPE!!
Well Met!
I have no idea what these developers are thinking, and giving Mage even more direct damage?? Why??? All this does is make Paladin and Mage even more OP in Arena. I really enjoy when 60% of all my matches are against those 2 classes. Can we get some Arena balance here?
It's like Tinkmaster Overspark and Houndmaster had a baby, super cool card.
Also it might be important to note that, and that is according to the wording, if there are no other minions on the board he will change his stats to 3/3.
Well Met!
Yes Whisp Target Dommy are playable now! Kappa
For real, buffing an Argent Squire with this seems strong enough, even a simple dude. I like the flexibility of it.
Interesting as either a buff to a Silver Hand Recruit or as a way to weaken a larger minion so you can finish it off. I'd love to know how this works with Brann Bronzebeard, but it probably does nothing.
To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
Quote from Echoes >>
never underestimate a Battlecry. It can also synergies with Brann Bronzebeard!
how does this have any synergy with bronze beard? it isn't adding +3/+3, its a stat change, if you stat change something by the same amount twice, its stats are the same as only doing it once
Well Met!
I might experiment with this in my murloc pally tbh. I was missing a good turn 4 play and this guy can really help some of the lesser Murlocs stick around a bit longer while also working as some semi removal.