Guys, why this should not be the activator of long awaited control rogue? I would play 2 copies of pit snakes + 2 patient assasins to get safely into the mid game. I don't know, but it's definitely open question whether this card will be good or not.
What will this and patient assassin do against Haunted Creeper, Shielded Minibot, Muster for battle, Leper Gnome and so on. It trades worse than Zombie Chow
One more attack doesn't justify playing a horrible card (conceal) just to get a really crappy minion with stealth. This whole thing is bad and you should feel bad for bringing up Conceal as if it legitimizes this card at all. This could very well be the worst card in this set.
Guys, why this should not be the activator of long awaited control rogue? I would play 2 copies of pit snakes + 2 patient assasins to get safely into the mid game. I don't know, but it's definitely open question whether this card will be good or not.
What will this and patient assassin do against Haunted Creeper, Shielded Minibot, Muster for battle, Leper Gnome and so on. It trades worse than Zombie Chow
Muster for battle is not a contestant for this card. Other cards are, but these are the worst cases what can happen (Well, leper gnome is not that bad). I can name few good ones though: Sorcerer Apprentice, Darnassus Aspirant, Elekk, all warrior early minions, juggler and the list goes on...And the fact that card has potential in late game can be good. I know, Assasin is not played neither, but who knows, maybe having 4 these cards in the deck can be vital.
Edit: you can tempo stop the opponent with this card, which is rare effect.
You do realize Mage and Druid can ping the creature? Against Hunter the Buccaneer is better since you keep 2/1 and kill the Kings Elekk/Knife Juggler and so on with hero power. Against Warrior you must be crazy to say it's good considering they have cruel taskmaster and axe.
And don't say they lose tempo by pinging it since Buccaneer does the same thing but also gives more value because of combo potential
This card stat is not too bad, now it is easily removed by any 1 mana-2 mana card and Mage/Rogue's hero power. However, most rogue do not play 1 drop immediately anyway, (Except forum noob who complain at everything). It is possible for rogue to play multiple minion, stealth them up with Conceal to set up a removal for enemy's large minion. Shredder, Snake + Conceal for example.
This card stat is not too bad, now it is easily removed by any 1 mana-2 mana card and Mage/Rogue's hero power. However, most rogue do not play 1 drop immediately anyway, (Except forum noob who complain at everything). It is possible for rogue to play multiple minion, stealth them up with Conceal to set up a removal for enemy's large minion. Shredder, Snake + Conceal for example.
But then it's just a Patient Assassin with +1 attack
This card stat is not too bad, now it is easily removed by any 1 mana-2 mana card and Mage/Rogue's hero power. However, most rogue do not play 1 drop immediately anyway, (Except forum noob who complain at everything). It is possible for rogue to play multiple minion, stealth them up with Conceal to set up a removal for enemy's large minion. Shredder, Snake + Conceal for example.
Because every rogue minion suffer the same fate, poor stats distribution.
Trash design is trash, this card obviously is to target minion to minion trade.
With the effect in place, no reason to give it 2 attack since it will get destroy anyway.
Unless the designer (who is on weed) want the enemy hero to ping, but sadly 2 attack make no impact, i would rather run leper gnome for a guarantee 2 or 4 in best case.
I think Haunted Creeper, Shielded Minibot, and Piloted Shredder were the biggest mistakes this game has made.
definetly not the thing rogues had been waiting for.
This card stat is not too bad, now it is easily removed by any 1 mana-2 mana card and Mage/Rogue's hero power. However, most rogue do not play 1 drop immediately anyway, (Except forum noob who complain at everything). It is possible for rogue to play multiple minion, stealth them up with Conceal to set up a removal for enemy's large minion. Shredder, Snake + Conceal for example.
Hey everyone look a bad card! And get this it's for Rogue!?!?!? Who would of thought?
RIP yogg-saron good things don't last forever :(
Leper Gnome
Yes ! More of the same random crap Blizzard gives to rogue... for some reason.
Isn't there someone we have to call ? Cuz this starts to look like harassment.
"My life... for Aiùr."
Imagine this comes out from the druid 3-mana shredder. I will be sooooooo salty.
Patient Assassin said, "Made my day!"
p.s. yea its for buffing druid new beast.
Just another wasted potential. This could have been the Mana Wyrm for Rogues if it was a 1/3
'There is nothing more deceptive than an obvious fact'
Sherlock Holmes
Maybe the Rogue portrait looks like someone's ex-wife/husband at Blizzard. Why even create new Rogue cards if everything is hot garbage.
I don't know why it has 2 attack.
Because every rogue minion suffer the same fate, poor stats distribution.
Trash design is trash, this card obviously is to target minion to minion trade.
With the effect in place, no reason to give it 2 attack since it will get destroy anyway.
Unless the designer (who is on weed) want the enemy hero to ping,
but sadly 2 attack make no impact, i would rather run leper gnome for a guarantee
2 or 4 in best case.
Why not epic???
Because giving it epic they will need to reduce 1 attack and give it stealth.
That would be insane, that is OP in any rogue minion. So they will +1mana cost if its going to be epic.
But they thought about it, we already have Patient Assassin
another slap in the face for rogue players