This card is fucking awesome because it gives you a guranteed turn 3 play. So many classes have no good turn 3 plays like druid or paladin. But with this card they get one.
This card actually synergizes with the new legendary as both of themt could really fit a fatigue deck. On top of that you are guaranteed to curve out, unlike with novice engineer. If this mechanic appears on some other. Ards in this set, there may be a viable fatigue deck possible. Can't wait to see more cards.
It'll be a great card for control decks that have trouble with the early game. A guaranteed curve is a huge boost to any control deck. Especially turns 2/3.
It'll give you a card to instantly curve into, so its not bad
It gives you the equvalent of a Paladin Heropower on the board, so it's just not worth playing to curve out. Instead, you could just replace Scarab with an actual 3 mana card, use your hero power on turn 2 and curve out just as well.
Nevermind, I retract my statement, it's random 3 drops. Now the card seems pretty meh.
Would help a crappy curve by getting a potentially strong 3 drop by playing scarab on turn 2. It's also a beast, so it has synergy with hunters naturally. I like it.
"In this world where time is your enemy, it is my greatest ally. This grand game of life that you think you play in fact plays you. To that I say... Let the games begin!" - Nefarian
I was very excited about that card at first. I thought, that it's a target draw mechanic. Like if you have a BGH, SW:D, Mulch, Ice Block, etc. that you need right now in your deck, that card would pull it out 100% of the time.
But I was wrong. So wrong. Another high-RNG card. Too bad. Target draw is one of the things I really miss in HS.
Not a very intriguing card. Overcosted and there is literally no clarification on what Discover does yet so it's kind of hard to evaluate.
^THIS!
I dont get it how all of you can put value on Jeweled Scarab while you dont know the whole picture of what card will do with this Discover...
Discover: Choose 1 of 3 cards randomly selected from the whole "legal" card pool. In that case you had to choose 1 from 3 cards randomly selected from all cards of your cards or neutrals with a cost of 3.
Discuss!
Garbage. I mean didn't TGT prove that we cant play creatures with poor stats? This game is way too tempo oriantated.
In arena it is probably decent I guess, idk.
At this point I can only assume that they are trying to nerf Shredder by releasing 2 drops with poor stats
Piloted Shredder nerf
This card actually synergizes with the new legendary as both of themt could really fit a fatigue deck. On top of that you are guaranteed to curve out, unlike with novice engineer. If this mechanic appears on some other. Ards in this set, there may be a viable fatigue deck possible. Can't wait to see more cards.
So much Hobgoblin synergy.
Hearthpwn's #1 Resident Shadowform Advocate
its a cool concept but i think this will mostly be seen coming out of webspinners and arena
Could be okay since there's a good chance that you'll get a minion to play on curve for your next turn.
Also nerfs Ram Wrangler and Piloted Shredder :/
Better than captains parrot out of webspinner :P would say it's good in arena in constructed.. well it's too random and poor stats..
probably like lowly squire it's the most basic minion of this mechanic.
Not a very intriguing card. Overcosted and there is literally no clarification on what Discover does yet so it's kind of hard to evaluate.
It'll give you a card to instantly curve into, so its not bad
It'll be a great card for control decks that have trouble with the early game. A guaranteed curve is a huge boost to any control deck. Especially turns 2/3.
Nevermind, I retract my statement, it's random 3 drops. Now the card seems pretty meh.
Would help a crappy curve by getting a potentially strong 3 drop by playing scarab on turn 2. It's also a beast, so it has synergy with hunters naturally. I like it.
"In this world where time is your enemy, it is my greatest ally. This grand game of life that you think you play in fact plays you. To that I say... Let the games begin!" - Nefarian
I'm really hoping for cards with Discover-synergy, to make gimmick decks with this keyword more viable. Looks fun, just not very strong.
I was very excited about that card at first. I thought, that it's a target draw mechanic. Like if you have a BGH, SW:D, Mulch, Ice Block, etc. that you need right now in your deck, that card would pull it out 100% of the time.
But I was wrong. So wrong. Another high-RNG card. Too bad. Target draw is one of the things I really miss in HS.
Should be a 2/2
I heal people to death
This card is superb. Could change the meta alone.