Anyone else think this card is actually insanely good?
This card is obviously really fun looking but most people have dismissed its possibility as a competitively viable card. None other than Elise Starseeker herself. This card, I believe has the power to fundamentally change how control decks are built and shake the meta almost as much (if not more) than Reno Jackson. With most control decks, the late game is something you only really want to draw against other control decks. As a control deck you don't wan't to have too much late game in your deck because otherwise you'll just get trampled by aggro decks. However if you don't have enough late game you'll get beaten by other control decks. Here comes Elise Starseeker to save the day. For those of you who play Magic the Gathering, Elise Starseeker essentially serves as a side board for your late game. By putting Elise Starseeker in your deck you give yourself the ability to remove a large amount of your mandatory late game cards in favor of more anti-aggro and early game. You can make your curve significantly lower than you would otherwise be able to get away with and as such, be able to deal with aggro expertly as you will rarely draw a dead card since you no longer have big cards in your deck. For those who know too well those long drawn out control vs control match ups where both spend 20 turns armoring up with 6 or so cards in your hand. Those Acolyte of Pains, those Shield Blocks, those Brawls which you can't play. Imagine the value in being able to turn those anti-aggro cards into anti-control cards at a moments notice. There's also the fact that you have complete control over when you decide to play Golden Monkey which means that it there's still a card in your deck or hand that you need you can just hold onto it. And lets not forget that Elise Starseeker herself is a 3/5 body which is completely fair as against a Piloted Shredder, a 4/5 and a 3/5 are virtually the same.
Basically she lets you make your entire deck anti-aggro and still be able to have late game.
You also get to choose whether or not you actually want to have late game in your deck depending on the matchup by choosing whether or not to play the monkey.
I agree with you for this card potential in the late game, however, the map in between sucks.
Anyone else think this card is actually insanely good?
This card is obviously really fun looking but most people have dismissed its possibility as a competitively viable card. None other than Elise Starseeker herself. This card, I believe has the power to fundamentally change how control decks are built and shake the meta almost as much (if not more) than Reno Jackson. With most control decks, the late game is something you only really want to draw against other control decks. As a control deck you don't wan't to have too much late game in your deck because otherwise you'll just get trampled by aggro decks. However if you don't have enough late game you'll get beaten by other control decks. Here comes Elise Starseeker to save the day. For those of you who play Magic the Gathering, Elise Starseeker essentially serves as a side board for your late game. By putting Elise Starseeker in your deck you give yourself the ability to remove a large amount of your mandatory late game cards in favor of more anti-aggro and early game. You can make your curve significantly lower than you would otherwise be able to get away with and as such, be able to deal with aggro expertly as you will rarely draw a dead card since you no longer have big cards in your deck. For those who know too well those long drawn out control vs control match ups where both spend 20 turns armoring up with 6 or so cards in your hand. Those Acolyte of Pains, those Shield Blocks, those Brawls which you can't play. Imagine the value in being able to turn those anti-aggro cards into anti-control cards at a moments notice. There's also the fact that you have complete control over when you decide to play Golden Monkey which means that it there's still a card in your deck or hand that you need you can just hold onto it. And lets not forget that Elise Starseeker herself is a 3/5 body which is completely fair as against a Piloted Shredder, a 4/5 and a 3/5 are virtually the same.
Basically she lets you make your entire deck anti-aggro and still be able to have late game.
You also get to choose whether or not you actually want to have late game in your deck depending on the matchup by choosing whether or not to play the monkey.
I agree with you for this card potential in the late game, however, the map in between sucks.
By the time you draw it it's turn 10 and you're going to be floating some mana anyway.
Anyone else think this card is actually insanely good?
This card is obviously really fun looking but most people have dismissed its possibility as a competitively viable card. None other than Elise Starseeker herself. This card, I believe has the power to fundamentally change how control decks are built and shake the meta almost as much (if not more) than Reno Jackson. With most control decks, the late game is something you only really want to draw against other control decks. As a control deck you don't wan't to have too much late game in your deck because otherwise you'll just get trampled by aggro decks. However if you don't have enough late game you'll get beaten by other control decks. Here comes Elise Starseeker to save the day. For those of you who play Magic the Gathering, Elise Starseeker essentially serves as a side board for your late game. By putting Elise Starseeker in your deck you give yourself the ability to remove a large amount of your mandatory late game cards in favor of more anti-aggro and early game. You can make your curve significantly lower than you would otherwise be able to get away with and as such, be able to deal with aggro expertly as you will rarely draw a dead card since you no longer have big cards in your deck. For those who know too well those long drawn out control vs control match ups where both spend 20 turns armoring up with 6 or so cards in your hand. Those Acolyte of Pains, those Shield Blocks, those Brawls which you can't play. Imagine the value in being able to turn those anti-aggro cards into anti-control cards at a moments notice. There's also the fact that you have complete control over when you decide to play Golden Monkey which means that it there's still a card in your deck or hand that you need you can just hold onto it. And lets not forget that Elise Starseeker herself is a 3/5 body which is completely fair as against a Piloted Shredder, a 4/5 and a 3/5 are virtually the same.
Basically she lets you make your entire deck anti-aggro and still be able to have late game.
You also get to choose whether or not you actually want to have late game in your deck depending on the matchup by choosing whether or not to play the monkey.
this card will probably the key for new players to get viable decks running. basically every midrange deck will get a huge lategame. also you can build completely removal based decks, like this cw list.
Amaz: “Super cool card but your deck becomes so predictable since you lose all spells and only play minion after minion. Fun card only.”
Interesting, haven't seen anybody else raise that point. I'm not sure how much of an impact that really has, given that you'll ideally be playing this in a situation where both players have largely exhausted their resources and are already making predictable moves from a very limited set of options. Still, just knowing that your opponent cannot have any fast answers to your plays (barring a lucky Deathwing, I guess) does give you a slight advantage.
This card might be considered by some to be to gimicky.
However Elise herself has good stats along with the Golden Monkey for its cost. If you down to 5 or six cards in your control deck and they are early game removal which might be pretty useless against what your facing I think The golden monkey could be a fantastic choice. I know there are a lot of bad legendaries yet there are a lot of good ones. Wouldn't you rather even have a Thermaplug then a bash late game? Get any legendary other then the card draw you have left in your deck so you don't fatigue faster?
I think this has a lot of potential and I am excited for it!
I can see the heavy controldecks evolve into 2 directions. one playing all the specific legends you want with reno to survive the early game aka wallet-decks and the "budget" versions running more early game answers and elise as lategame option. both with pros and cons, you either risk filling your hand early with lategame threats, the other youll end up with bad legendaries. the more cheap legends theyll release the worse it gets, though.
wait before you think its too slow. its a 4 mana 3/5 that already contests early game creatures such as shredder and all of the popular 2 drops. then it gives you a 2 mana cycle which isnt to bad, which then gives you a chance to outright win the game.
not to mention this card HAS to be the best legendary for f2p players. if this legendary is in say the 1st or 2nd wing you could unlock it in your first day, and build a f2p deck around drawing cards to get this combo going. it sounds fun at the very least. but i think this card has a high potential to be very, very overpowered, and i like it.
normally a deck full of legendaries would be bad and to slow but thats what the 4 mana 6/6 taunt is for. im thinking of a midrange ish druid deck that runs this card and a little bit more cycle than usual. you could win with normal druid ramp shenanigans, but also if your against a heavy control deck and your running out of steam, BOOM golden monkey and gg your whole deck is full of insane cards. and imagine getting a varian that brings out 3 more legendaries
K. So heres the REAL DEAL.
1) Get Elise 2) Get Map 3) Play Monkey 4) Play Legends
1-3 may take 20 games to happen. 4 may not even give you useful legends in your hand or in subsequent draws. Many legends are 5+ mana. Very slow.
Summary: You are slow to slow then you slow in order to slow and then you can win if you.... slow. Got it.
For Decks that commonly go near fatigue(control warrior, priest in general, freeze mage) there's no real loss in playing her. She trades really well into one of the most played cards in the game- shredder, and 5 health has always been a pretty good number. It also adds another win condition to your deck, albeit taking on average 23 cards to get going.
I'll toss it in a few decks if I have an open spot.
I think this card will have to be tested to know for sure.
It's always fun to see what pros thought of what are now widely used cards.
I beleive before Gromok the Impaler came out, the general thought was "meh, good effect but you rarely have 4 minions on the board" Which was true at that point, maybe, but not after TGT spawned some flood decks, Floodin and Demon Zoo to name two. He isn't OP, but sees play in certain decks.
People called Anyfin can Happen trash right away... but, it isn't trash. Not sure it's a top tier spell, but, it is playable in a murlock deck.
Annnd, let's not forget how dead wrong the pros and most people were about Grim Patron ! Why, OMG it's 5 mana! Oh no! Five!
Same thing with Entomb ... OMG 6 mana! Sorry... the mana cost does not always matter.
Here is a fun quote:
In the video above, you can see several of the top minds in the Hearthstone community speculating that Grim Patron won’t have much of an effect. Perhaps most humorously, German Hearthstone pro Ekop — who calls himself the best player in the world — says that Grim Patron won’t work in high-ranked play.
and link of the pros having a laugh at how bad Grim Patronis
The analogy with Grim Patron is actually pretty good. With the possible exception of playing this for value in control warrior, there isn't an established tier 1 or 2 deck that this simply drops into.
However, its worth looking for a new archetype in which it becomes a lynchpin. Its going to need a fatigue deck, but then you need some way of not losing if this card, the map or the monkey winds up near the bottom of the deck.
The best shells to start building around are likely similar to fatigue mill rogue or freeze mage, as these decks are (a) among the best at drawing their libraries and (b) have tools to increase the number of cards you have such as gang up, vanish (with tokens), echo and duplicate. Warlock also potentially good because of the rapid card draw. Playing her with Brann, Shadowstep or pandas is potentially great as you increase the chance of hitting the monkey by adding multiple maps. Either way, your payoff is the undercosted 6/6 and hoping for 5 or 6 random legends to close out the game with, not trying to win from fatigue damage (rogue) or spell damage (mage).
Her best shell will therefore most likely include all of the LOE legends so far - reno combines well with fatigue, brann doubles her battlecry and finley is great for a mage/rogue/warlock fatigue strategy.
Cant wait to try out some terrible builds with this card!
wow, very nice. i didnt think about the option to trigger her battlecry a few times. but building around it makes you a sad panda if its in the last cards. i still think elise easily fits in every deck that doesnt rely on a OTK-combo or is too weak on drawspells (pure aggro). it gives every midrange deck a solid lategame against pure controldecks.
Even if it's the last card though, the application will be in a heavy control deck that prepares to live past some fatigue. In which, a Control Warrior's Acolyte of Pain and Shield Block will just kill them with fatigue. The Golden Monkey can transform your hand too, so those cards that were dead now turned into legendaries. It'd be a bummer if it became Lorewalker Cho, or even Nat Pagle, but other than those guys, you're good go.
Rollback Post to RevisionRollBack
The Roshambo to Hearthstone. Please be nice. Don't insult or be mad at someone for throwing Rock.
It is the card I was looking forward the most to playing with from this expansion. Can't wait to try her in my Fatigue Warrior list.
Aye it won't be relevant most of the time, but there are those games where you could have won if you just had a few more minions to push a little more damage in fatigue. Alternatively it could be a hail mary play, where you just drop the 6/6 taunt (decent for 4 mana) and hope to get something to help you come back in the following turns (or a clutch Bolf Ramshield/Reno Jackson if an immediate answer is needed :P).
The more I think about this card the more I like it. 75% or more of the games I play are vs aggro. Why not an all anti-aggro deck with elise for the random control game? The monkey is also a 6/6 taunt. I think it'll work!
I've thought of a sweet patron varient using this card. Can't wait to try it out. Vs aggro you have all the tools you need. Vs midrange get a hand of useless junk and legendaryify it. Vs control take them to fatigue.
Kind of saddens me. Fatigue is very unfun and a big time suck when laddering. Not saying I need 5 minute games, but I don't wanna play 2-3 games in an hour either >.<
Hate fatigue........ errrr...... I tend to think HearthStone was not desgined to be a fatigue war...
this card will probably the key for new players to get viable decks running. basically every midrange deck will get a huge lategame. also you can build completely removal based decks, like this cw list.
Priest deck with 2x thoughtsteal and 2x entomb. Plus run their own Elise.
This card might be considered by some to be to gimicky.
However Elise herself has good stats along with the Golden Monkey for its cost. If you down to 5 or six cards in your control deck and they are early game removal which might be pretty useless against what your facing I think The golden monkey could be a fantastic choice. I know there are a lot of bad legendaries yet there are a lot of good ones. Wouldn't you rather even have a Thermaplug then a bash late game? Get any legendary other then the card draw you have left in your deck so you don't fatigue faster?
I think this has a lot of potential and I am excited for it!
I can see the heavy controldecks evolve into 2 directions. one playing all the specific legends you want with reno to survive the early game aka wallet-decks and the "budget" versions running more early game answers and elise as lategame option. both with pros and cons, you either risk filling your hand early with lategame threats, the other youll end up with bad legendaries. the more cheap legends theyll release the worse it gets, though.
1) Get Elise
2) Get Map
3) Play Monkey
4) Play Legends
1-3 may take 20 games to happen.
4 may not even give you useful legends in your hand or in subsequent draws. Many legends are 5+ mana. Very slow.
Summary: You are slow to slow then you slow in order to slow and then you can win if you.... slow. Got it.
4 mana 3/5 is already pretty decent.
For Decks that commonly go near fatigue(control warrior, priest in general, freeze mage) there's no real loss in playing her. She trades really well into one of the most played cards in the game- shredder, and 5 health has always been a pretty good number. It also adds another win condition to your deck, albeit taking on average 23 cards to get going.
I'll toss it in a few decks if I have an open spot.
I think this card will have to be tested to know for sure.
It's always fun to see what pros thought of what are now widely used cards.
I beleive before Gromok the Impaler came out, the general thought was "meh, good effect but you rarely have 4 minions on the board" Which was true at that point, maybe, but not after TGT spawned some flood decks, Floodin and Demon Zoo to name two. He isn't OP, but sees play in certain decks.
People called Anyfin can Happen trash right away... but, it isn't trash. Not sure it's a top tier spell, but, it is playable in a murlock deck.
Annnd, let's not forget how dead wrong the pros and most people were about Grim Patron ! Why, OMG it's 5 mana! Oh no! Five!
Same thing with Entomb ... OMG 6 mana! Sorry... the mana cost does not always matter.
Here is a fun quote:
In the video above, you can see several of the top minds in the Hearthstone community speculating that Grim Patron won’t have much of an effect. Perhaps most humorously, German Hearthstone pro Ekop — who calls himself the best player in the world — says that Grim Patron won’t work in high-ranked play.
and link of the pros having a laugh at how bad Grim Patron is
http://venturebeat.com/2015/05/08/how-wrong-were-the-hearthstone-experts-about-one-of-its-best-new-cards-so-so-wrong/
Nightblade Argent Lance Flame Imp
Argent Watchman Argent Squire Frost Giant
Aviana Hogger Snipe Sea Giant
what makes a pro is that he makes his living by playing hs and streaming is about time/week and interesting personality, not neccessarily skill.
ive seen horrible plays by those pros and most tournaments are a joke, because theyre about fame not skill.
also being a good player doesnt mean youre a good deckbuilder or good on evaluating cards as well.
loe is very well designed and almost every card is playable, im sure elise will be playable as well.
The analogy with Grim Patron is actually pretty good. With the possible exception of playing this for value in control warrior, there isn't an established tier 1 or 2 deck that this simply drops into.
However, its worth looking for a new archetype in which it becomes a lynchpin. Its going to need a fatigue deck, but then you need some way of not losing if this card, the map or the monkey winds up near the bottom of the deck.
The best shells to start building around are likely similar to fatigue mill rogue or freeze mage, as these decks are (a) among the best at drawing their libraries and (b) have tools to increase the number of cards you have such as gang up, vanish (with tokens), echo and duplicate. Warlock also potentially good because of the rapid card draw. Playing her with Brann, Shadowstep or pandas is potentially great as you increase the chance of hitting the monkey by adding multiple maps. Either way, your payoff is the undercosted 6/6 and hoping for 5 or 6 random legends to close out the game with, not trying to win from fatigue damage (rogue) or spell damage (mage).
Her best shell will therefore most likely include all of the LOE legends so far - reno combines well with fatigue, brann doubles her battlecry and finley is great for a mage/rogue/warlock fatigue strategy.
Cant wait to try out some terrible builds with this card!
wow, very nice. i didnt think about the option to trigger her battlecry a few times. but building around it makes you a sad panda if its in the last cards. i still think elise easily fits in every deck that doesnt rely on a OTK-combo or is too weak on drawspells (pure aggro). it gives every midrange deck a solid lategame against pure controldecks.
Even if it's the last card though, the application will be in a heavy control deck that prepares to live past some fatigue. In which, a Control Warrior's Acolyte of Pain and Shield Block will just kill them with fatigue. The Golden Monkey can transform your hand too, so those cards that were dead now turned into legendaries. It'd be a bummer if it became Lorewalker Cho, or even Nat Pagle, but other than those guys, you're good go.
The Roshambo to Hearthstone. Please be nice. Don't insult or be mad at someone for throwing Rock.
i wait for the video where it transforms your last 3 cards into 3 pagles :D
The more I think about this card the more I like it. 75% or more of the games I play are vs aggro. Why not an all anti-aggro deck with elise for the random control game? The monkey is also a 6/6 taunt. I think it'll work!
I've thought of a sweet patron varient using this card. Can't wait to try it out. Vs aggro you have all the tools you need. Vs midrange get a hand of useless junk and legendaryify it. Vs control take them to fatigue.
It's gonna change the whole fatigue archetype.
Kind of saddens me. Fatigue is very unfun and a big time suck when laddering. Not saying I need 5 minute games, but I don't wanna play 2-3 games in an hour either >.<
Hate fatigue........ errrr...... I tend to think HearthStone was not desgined to be a fatigue war...
Nightblade Argent Lance Flame Imp
Argent Watchman Argent Squire Frost Giant
Aviana Hogger Snipe Sea Giant
Agreed, I hate versing fatigue more than any other deck