you guys always forget hearthstone is for fun. yes you can play competitively with some decks, but casual is to play with some of the cards and make a deck with them and have fun. that's what many people forget about hearthstone.
elitemage23 made a awesome deck for this card so it's worth trying when Elise comes out
Considering that 90% of the deck is only draw, it pretty hard to it go to the meta
i'm not sure if your trolling or being serious
I know that, when you get the monkey all the draw card become legendary minions, but you gonna get random legendary minons, not 20 nefarians or something like that, you gonna lose all the removal you haven't used, you gonna depend on rng to get minions that gonna win you the game, soooo... good luck
Or, if you think that is fun to lose, then this deck is perfect
Ps: Sir Finley Mrrgglton maybe enter the deck because you can get the warlock hero power
At first I thought this card is 100% garbage but the good mana cost/stat attribution makes it actually decent in fatigue decks I think. You can just play her on curve and play your whole game. If you play against aggressive decks she is just a body. If you play against another super slow deck you can play the monkey statue after you have used every card you want to use. Controll warrior for example doesn't want to use his card draw cards anymore after he realised that the game will end in fatigue. Those anyway dead cards can be transformed into probably usefull ones with her. So you will get a free 6/6 and between 2 and 5 random legendaries out of no where. This is most likely enough to beat an enemy without her in the deck. Since her stats are good enough you really don't lose anything against most other decks.
Rollback Post to RevisionRollBack
Who can take your trash out? Stomp it down for you? Shake the plastic bag and do the twisty thingy, too?
I really think this card is just meant to be a fun card and card targeted especially towards players who can't afford many legendaries. But it is definitely not a competitive card.
I mean that even if we could obtain the golden monkey directly I'm not sure it would be worth it. Sure the 6/6 with taunt for 4 is great, but transforming all your cards into random legendaries will only make your deck worse. It doesn't give you any edge because you end up with random cards (with good average quality yes) in your deck and in your hand instead of handpicked cards that have synergy. And the important part is that those obtained cards could theoretically be the one you handpicked yourself. You don't get any bonus cards. In the end:
deck quality after golden monkey <= deck quality before golden monkey
So if you add the two other cards and the average late where you can play the golden monkey, in the end it is not competitive at all.
I really think this card is just meant to be a fun card and card targeted especially towards players who can't afford many legendaries. But it is definitely not a competitive card.
I mean that even if we could obtain the golden monkey directly I'm not sure it would be worth it. Sure the 6/6 with taunt for 4 is great, but transforming all your cards into random legendaries will only make your deck worse. It doesn't give you any edge because you end up with random cards (with good average quality yes) in your deck and in your hand instead of handpicked cards that have synergy. And the important part is that those obtained cards could theoretically be the one you handpicked yourself. You don't get any bonus cards. In the end:
deck quality after golden monkey <= deck quality before golden monkey
So if you add the two other cards and the average late where you can play the golden monkey, in the end it is not competitive at all.
You are probably correct, but I think legendary minions from other classes will add some flavour and potential power upgrades. There is a chance you might end up with a better deck.
deck quality after golden monkey <= deck quality before golden monkey
So if you add the two other cards and the average late where you can play the golden monkey, in the end it is not competitive at all.
(a) You don't necessarily need it to be competitive. I am actually having way, WAY more fun using and playing against unusual decks instead of the drop dead boring same ol' netdecks that you see every day on ladder (and on casual for the usual farming).
(b) Deck quality after golden monkey: not necessarily lower than before. As mentioned, it's only one 4 mana minion that provides you with extra cards. Whether you will choose to activate the combo is entirely up to you. You can do that early, late or never. Chances are that it will be late, and if you reach that then it means you have survived the aggro rush, and that you might have the luxury of changing your remaining deck to drop some exciting minions if you judge that to be worth doing.
It's really surprising how people expect a deck to be built with Elise Starseeker as its centrepiece. It's only one card that generates more. All you do is take out one out of the usual ones of the 4 mana spot, or any other. And if you don't get your combo or decide it would be dangerous to activate it, just play the way you normally would.
If someone want to get an experience of the card before the wing, just play a 30 legendary deck
It's almost the same thing
Nope, since you will choose when to activate the combo, if you have it. And since this will likely be in the late game, until then you will play as usual.
She should be used as an alternate win condition in matchups where you typically run out of cards/damage in your deck and lose, eg. Freeze Mage or Oil rogue vs Control Warrior. Even if the Golden Monkey is your last card, you can turn 5-8 cycling or weak cards in your hand into legendaries and maybe out-value them.
Or you can build an extremely anti-aggro Priest or Shaman deck and play Elise so you have a chance against control by surviving until your draw it and turning a bunch of weak removal spells into legendaries.
She should be used as an alternate win condition in matchups where you typically run out of cards/damage in your deck and lose, eg. Freeze Mage or Oil rogue vs Control Warrior. Even if the Golden Monkey is your last card, you can turn 5-8 cycling or weak cards in your hand into legendaries and maybe out-value them.
Or you can build an extremely anti-aggro Priest or Shaman deck and play Elise so you have a chance against control by surviving until your draw it and turning a bunch of weak removal spells into legendaries.
This was also my thought. A deck full of removals and with her as win conditio against control. But i think midrange decks are very hard to beat then
I am more hyped about Elise than any other card in the set. I think she will add some very interesting endgame strategies, which are my favorite part of the game. The fact that she's a sassy elf doesn't hurt, either.
If you really think about it, sometimes the RNG element is rightfully hated when it becomes excessive, but then again in other cases like Elise's it can provide fun and unpredictability in a game that, let's face it, gets predictable really quick after the meta settles.
deck quality after golden monkey <= deck quality before golden monkey
So if you add the two other cards and the average late where you can play the golden monkey, in the end it is not competitive at all.
(a) You don't necessarily need it to be competitive. I am actually having way, WAY more fun using and playing against unusual decks instead of the drop dead boring same ol' netdecks that you see every day on ladder (and on casual for the usual farming).
(b) Deck quality after golden monkey: not necessarily lower than before. As mentioned, it's only one 4 mana minion that provides you with extra cards. Whether you will choose to activate the combo is entirely up to you. You can do that early, late or never. Chances are that it will be late, and if you reach that then it means you have survived the aggro rush, and that you might have the luxury of changing your remaining deck to drop some exciting minions if you judge that to be worth doing.
It's really surprising how people expect a deck to be built with Elise Starseeker as its centrepiece. It's only one card that generates more. All you do is take out one out of the usual ones of the 4 mana spot, or any other. And if you don't get your combo or decide it would be dangerous to activate it, just play the way you normally would.
Agree with this 100%. I don't think anyone should try to create a deck where Elise is your sole win condition. 4 mana 3/5 is not terrible for a minion and it can be an alternate win condition if your game ends up going to late game. There will definitely be times that you never run the combo, but that's why you need to design a deck that doesn't need the combo to win necessarily.
I think this card may actually see a lot of play in heavy control decks. A 4 mana 3/5 is reasonable since the difference between 3 and 4 Attack is negligible to a Piloted Shredder and often in control mirrors both players are in fatigue holding Acolyte of Pains and Shield Blocks that they can't play. In the control mirror those cards are useless and in the super late game you can use Elise Starseeker to turn them into actual threats.
I plan to run this in my heavy draw aggro warlock. Its not uncommon that control decks run me out of cards before i can kill them. What if i could suddenly transform all of those weak early game cards into expensive end game legendaries? And i only need to open one card slot to do this? I think it could actually be viable.
This card is obviously really fun looking but most people have dismissed its possibility as a competitively viable card. None other than Elise Starseeker herself. This card, I believe has the power to fundamentally change how control decks are built and shake the meta almost as much (if not more) than Reno Jackson. With most control decks, the late game is something you only really want to draw against other control decks. As a control deck you don't wan't to have too much late game in your deck because otherwise you'll just get trampled by aggro decks. However if you don't have enough late game you'll get beaten by other control decks. Here comes Elise Starseeker to save the day. For those of you who play Magic the Gathering, Elise Starseeker essentially serves as a side board for your late game. By putting Elise Starseeker in your deck you give yourself the ability to remove a large amount of your mandatory late game cards in favor of more anti-aggro and early game. You can make your curve significantly lower than you would otherwise be able to get away with and as such, be able to deal with aggro expertly as you will rarely draw a dead card since you no longer have big cards in your deck. For those who know too well those long drawn out control vs control match ups where both spend 20 turns armoring up with 6 or so cards in your hand. Those Acolyte of Pains, those Shield Blocks, those Brawls which you can't play. Imagine the value in being able to turn those anti-aggro cards into anti-control cards at a moments notice. There's also the fact that you have complete control over when you decide to play Golden Monkey which means that it there's still a card in your deck or hand that you need you can just hold onto it. And lets not forget that Elise Starseeker herself is a 3/5 body which is completely fair as against a Piloted Shredder, a 4/5 and a 3/5 are virtually the same.
This card is obviously really fun looking but most people have dismissed its possibility as a competitively viable card. None other than Elise Starseeker herself. This card, I believe has the power to fundamentally change how control decks are built and shake the meta almost as much (if not more) than Reno Jackson. With most control decks, the late game is something you only really want to draw against other control decks. As a control deck you don't wan't to have too much late game in your deck because otherwise you'll just get trampled by aggro decks. However if you don't have enough late game you'll get beaten by other control decks. Here comes Elise Starseeker to save the day. For those of you who play Magic the Gathering, Elise Starseeker essentially serves as a side board for your late game. By putting Elise Starseeker in your deck you give yourself the ability to remove a large amount of your mandatory late game cards in favor of more anti-aggro and early game. You can make your curve significantly lower than you would otherwise be able to get away with and as such, be able to deal with aggro expertly as you will rarely draw a dead card since you no longer have big cards in your deck. For those who know too well those long drawn out control vs control match ups where both spend 20 turns armoring up with 6 or so cards in your hand. Those Acolyte of Pains, those Shield Blocks, those Brawls which you can't play. Imagine the value in being able to turn those anti-aggro cards into anti-control cards at a moments notice. There's also the fact that you have complete control over when you decide to play Golden Monkey which means that it there's still a card in your deck or hand that you need you can just hold onto it. And lets not forget that Elise Starseeker herself is a 3/5 body which is completely fair as against a Piloted Shredder, a 4/5 and a 3/5 are virtually the same.
Anyone else think this card is actually insanely good?
This card is obviously really fun looking but most people have dismissed its possibility as a competitively viable card. None other than Elise Starseeker herself. This card, I believe has the power to fundamentally change how control decks are built and shake the meta almost as much (if not more) than Reno Jackson. With most control decks, the late game is something you only really want to draw against other control decks. As a control deck you don't wan't to have too much late game in your deck because otherwise you'll just get trampled by aggro decks. However if you don't have enough late game you'll get beaten by other control decks. Here comes Elise Starseeker to save the day. For those of you who play Magic the Gathering, Elise Starseeker essentially serves as a side board for your late game. By putting Elise Starseeker in your deck you give yourself the ability to remove a large amount of your mandatory late game cards in favor of more anti-aggro and early game. You can make your curve significantly lower than you would otherwise be able to get away with and as such, be able to deal with aggro expertly as you will rarely draw a dead card since you no longer have big cards in your deck. For those who know too well those long drawn out control vs control match ups where both spend 20 turns armoring up with 6 or so cards in your hand. Those Acolyte of Pains, those Shield Blocks, those Brawls which you can't play. Imagine the value in being able to turn those anti-aggro cards into anti-control cards at a moments notice. There's also the fact that you have complete control over when you decide to play Golden Monkey which means that it there's still a card in your deck or hand that you need you can just hold onto it. And lets not forget that Elise Starseeker herself is a 3/5 body which is completely fair as against a Piloted Shredder, a 4/5 and a 3/5 are virtually the same.
Basically she lets you make your entire deck anti-aggro and still be able to have late game.
You also get to choose whether or not you actually want to have late game in your deck depending on the matchup by choosing whether or not to play the monkey.
At first I thought this card is 100% garbage but the good mana cost/stat attribution makes it actually decent in fatigue decks I think. You can just play her on curve and play your whole game. If you play against aggressive decks she is just a body. If you play against another super slow deck you can play the monkey statue after you have used every card you want to use. Controll warrior for example doesn't want to use his card draw cards anymore after he realised that the game will end in fatigue. Those anyway dead cards can be transformed into probably usefull ones with her. So you will get a free 6/6 and between 2 and 5 random legendaries out of no where. This is most likely enough to beat an enemy without her in the deck. Since her stats are good enough you really don't lose anything against most other decks.
Who can take your trash out?
Stomp it down for you?
Shake the plastic bag
and do the twisty thingy, too?
Fun card, can work in fatigue decks, but still not enough for a competitive fatigue deck I guess
I really think this card is just meant to be a fun card and card targeted especially towards players who can't afford many legendaries. But it is definitely not a competitive card.
I mean that even if we could obtain the golden monkey directly I'm not sure it would be worth it. Sure the 6/6 with taunt for 4 is great, but transforming all your cards into random legendaries will only make your deck worse. It doesn't give you any edge because you end up with random cards (with good average quality yes) in your deck and in your hand instead of handpicked cards that have synergy. And the important part is that those obtained cards could theoretically be the one you handpicked yourself. You don't get any bonus cards. In the end:
deck quality after golden monkey <= deck quality before golden monkey
So if you add the two other cards and the average late where you can play the golden monkey, in the end it is not competitive at all.
If someone want to get an experience of the card before the wing, just play a 30 legendary deck
It's almost the same thing
She should be used as an alternate win condition in matchups where you typically run out of cards/damage in your deck and lose, eg. Freeze Mage or Oil rogue vs Control Warrior. Even if the Golden Monkey is your last card, you can turn 5-8 cycling or weak cards in your hand into legendaries and maybe out-value them.
Or you can build an extremely anti-aggro Priest or Shaman deck and play Elise so you have a chance against control by surviving until your draw it and turning a bunch of weak removal spells into legendaries.
I am more hyped about Elise than any other card in the set. I think she will add some very interesting endgame strategies, which are my favorite part of the game. The fact that she's a sassy elf doesn't hurt, either.
If you really think about it, sometimes the RNG element is rightfully hated when it becomes excessive, but then again in other cases like Elise's it can provide fun and unpredictability in a game that, let's face it, gets predictable really quick after the meta settles.
Let's see when someone play a deck with her, because Reno Jackson wasn't good when i first saw it but it pretty good
I think this card may actually see a lot of play in heavy control decks. A 4 mana 3/5 is reasonable since the difference between 3 and 4 Attack is negligible to a Piloted Shredder and often in control mirrors both players are in fatigue holding Acolyte of Pains and Shield Blocks that they can't play. In the control mirror those cards are useless and in the super late game you can use Elise Starseeker to turn them into actual threats.
At the worst, I just see this card as a 4-mana "reset your Fatigue counter", which can really come in useful for those metapod wars.
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
I plan to run this in my heavy draw aggro warlock. Its not uncommon that control decks run me out of cards before i can kill them. What if i could suddenly transform all of those weak early game cards into expensive end game legendaries? And i only need to open one card slot to do this? I think it could actually be viable.
Anyone else think this card is actually good?
This card is obviously really fun looking but most people have dismissed its possibility as a competitively viable card. None other than Elise Starseeker herself. This card, I believe has the power to fundamentally change how control decks are built and shake the meta almost as much (if not more) than Reno Jackson. With most control decks, the late game is something you only really want to draw against other control decks. As a control deck you don't wan't to have too much late game in your deck because otherwise you'll just get trampled by aggro decks. However if you don't have enough late game you'll get beaten by other control decks. Here comes Elise Starseeker to save the day. For those of you who play Magic the Gathering, Elise Starseeker essentially serves as a side board for your late game. By putting Elise Starseeker in your deck you give yourself the ability to remove a large amount of your mandatory late game cards in favor of more anti-aggro and early game. You can make your curve significantly lower than you would otherwise be able to get away with and as such, be able to deal with aggro expertly as you will rarely draw a dead card since you no longer have big cards in your deck. For those who know too well those long drawn out control vs control match ups where both spend 20 turns armoring up with 6 or so cards in your hand. Those Acolyte of Pains, those Shield Blocks, those Brawls which you can't play. Imagine the value in being able to turn those anti-aggro cards into anti-control cards at a moments notice. There's also the fact that you have complete control over when you decide to play Golden Monkey which means that it there's still a card in your deck or hand that you need you can just hold onto it. And lets not forget that Elise Starseeker herself is a 3/5 body which is completely fair as against a Piloted Shredder, a 4/5 and a 3/5 are virtually the same.
Anyone else think this card is actually good?
This card is obviously really fun looking but most people have dismissed its possibility as a competitively viable card. None other than Elise Starseeker herself. This card, I believe has the power to fundamentally change how control decks are built and shake the meta almost as much (if not more) than Reno Jackson. With most control decks, the late game is something you only really want to draw against other control decks. As a control deck you don't wan't to have too much late game in your deck because otherwise you'll just get trampled by aggro decks. However if you don't have enough late game you'll get beaten by other control decks. Here comes Elise Starseeker to save the day. For those of you who play Magic the Gathering, Elise Starseeker essentially serves as a side board for your late game. By putting Elise Starseeker in your deck you give yourself the ability to remove a large amount of your mandatory late game cards in favor of more anti-aggro and early game. You can make your curve significantly lower than you would otherwise be able to get away with and as such, be able to deal with aggro expertly as you will rarely draw a dead card since you no longer have big cards in your deck. For those who know too well those long drawn out control vs control match ups where both spend 20 turns armoring up with 6 or so cards in your hand. Those Acolyte of Pains, those Shield Blocks, those Brawls which you can't play. Imagine the value in being able to turn those anti-aggro cards into anti-control cards at a moments notice. There's also the fact that you have complete control over when you decide to play Golden Monkey which means that it there's still a card in your deck or hand that you need you can just hold onto it. And lets not forget that Elise Starseeker herself is a 3/5 body which is completely fair as against a Piloted Shredder, a 4/5 and a 3/5 are virtually the same.
Anyone else think this card is actually insanely good?
This card is obviously really fun looking but most people have dismissed its possibility as a competitively viable card. None other than Elise Starseeker herself. This card, I believe has the power to fundamentally change how control decks are built and shake the meta almost as much (if not more) than Reno Jackson. With most control decks, the late game is something you only really want to draw against other control decks. As a control deck you don't wan't to have too much late game in your deck because otherwise you'll just get trampled by aggro decks. However if you don't have enough late game you'll get beaten by other control decks. Here comes Elise Starseeker to save the day. For those of you who play Magic the Gathering, Elise Starseeker essentially serves as a side board for your late game. By putting Elise Starseeker in your deck you give yourself the ability to remove a large amount of your mandatory late game cards in favor of more anti-aggro and early game. You can make your curve significantly lower than you would otherwise be able to get away with and as such, be able to deal with aggro expertly as you will rarely draw a dead card since you no longer have big cards in your deck. For those who know too well those long drawn out control vs control match ups where both spend 20 turns armoring up with 6 or so cards in your hand. Those Acolyte of Pains, those Shield Blocks, those Brawls which you can't play. Imagine the value in being able to turn those anti-aggro cards into anti-control cards at a moments notice. There's also the fact that you have complete control over when you decide to play Golden Monkey which means that it there's still a card in your deck or hand that you need you can just hold onto it. And lets not forget that Elise Starseeker herself is a 3/5 body which is completely fair as against a Piloted Shredder, a 4/5 and a 3/5 are virtually the same.
Basically she lets you make your entire deck anti-aggro and still be able to have late game.
You also get to choose whether or not you actually want to have late game in your deck depending on the matchup by choosing whether or not to play the monkey.