This is definitely Sean "Day[9]" Plott's invitational card. It's guaranteed money he'll be trying to make a deck with this. I think he's the only guy who has laddered with ....some.....success with a deck built around Majordomo.
I for one love the addition of 'fun' cards over particularly 'powerful' ones. However, even from a 'just for fun' standpoint, I don't see this card seeing much play.
For constructed, this card will never see the light of day. All it really ends up being is a nerf to cards such as Sneed's Old Shredder and Confessor Paletress. Even at the lower ranks, there's too many efficient decks to allow this setup to occur. In arena, the draws are so inconsistent that even when I do draft a legendary I may go many games without ever seeing it. Now not only do we have to get the draw, we have to get the map, then get the monkey....it's just too much.
On top of that, let's say the stars align and you get the dream and pull this off. How good/fun is it really going to be? We've already seen full 30 card legendary decks with cherry-picked legendary minions and those decks suck. I suppose the good thing here is it can be safely assumed that you can get really high quality legendary minions multiple times. Imagine your hand having 4 Sylvanas...okay yeah it may still be really fun, it's just so conditional that it almost preemptively removes that fun :|
Let's see 3/5 body worst then yeti, no effect like the 3/5 trog. 2 mana cycle is worse than novice cuz no body. And you replace your deck with random cards instead of cards you specifically put in to your deck. I could put good legendaries in my deck or I can get random ones. I could also make my deck with all or mostly legendaries but it still would not be good.
Excellent. Finally cards that utilise more complex LCG/TCG mechanics. There might be a chance for HS after all.
The power level of the cards is less relevant than the fact that they show a willingness from Blizzard to truly explore what TCGs/LCGs can do. This is really good news for the future (even if none of the cards address the current, toxic, meta).
Hard to get effect, but if you do, the most insane play in the game. 4 mana 6/6 taunt, that changes all cards in hand and deck to legandaries. Sure to be fun at the very least if not constructed worthy.
This card will be auto-include in Control Warrior.
Uhm... no.
Control warrior is all about CONTROLING your enemy with removals and big creatures. If your deck and hand only includes minions you're probably fucked ;D
Super fun card. Maybe the most fun card in the game. Won't win many games and will lose some, but, well worth the experience if you aren't trying too hard.
I think it's a decent addition to fatigue warrior. One extra card in your deck could be nice at the end of games.
My new favorite card. 100% creative 100% RNG and a really big coolness effect when you play the golden monkey. <3
"... but not less than (1)" is needed now more than ever!
This is definitely Sean "Day[9]" Plott's invitational card. It's guaranteed money he'll be trying to make a deck with this. I think he's the only guy who has laddered with ....some.....success with a deck built around Majordomo.
Balancing busted cards version 1.0.
I for one love the addition of 'fun' cards over particularly 'powerful' ones. However, even from a 'just for fun' standpoint, I don't see this card seeing much play.
For constructed, this card will never see the light of day. All it really ends up being is a nerf to cards such as Sneed's Old Shredder and Confessor Paletress. Even at the lower ranks, there's too many efficient decks to allow this setup to occur. In arena, the draws are so inconsistent that even when I do draft a legendary I may go many games without ever seeing it. Now not only do we have to get the draw, we have to get the map, then get the monkey....it's just too much.
On top of that, let's say the stars align and you get the dream and pull this off. How good/fun is it really going to be? We've already seen full 30 card legendary decks with cherry-picked legendary minions and those decks suck. I suppose the good thing here is it can be safely assumed that you can get really high quality legendary minions multiple times. Imagine your hand having 4 Sylvanas...okay yeah it may still be really fun, it's just so conditional that it almost preemptively removes that fun :|
Why ? he replecament ALL cards... 0x brawl, 0x bite... -_- ..... bad card
Let's see 3/5 body worst then yeti, no effect like the 3/5 trog. 2 mana cycle is worse than novice cuz no body. And you replace your deck with random cards instead of cards you specifically put in to your deck. I could put good legendaries in my deck or I can get random ones. I could also make my deck with all or mostly legendaries but it still would not be good.
But you can choose when you play the monkey. So you can plan it.
"... but not less than (1)" is needed now more than ever!
That monkey may just be the most useless legendary in the game.
Triple shuffle basically guarantees to put it in the last 5 cards, before that it's a liability.
5 last cards matter in like ~5% of the games.
And then even those legendaries you finally get might be garbage\irrelevant.
Majordomo Exploratus confirmed.
Excellent. Finally cards that utilise more complex LCG/TCG mechanics. There might be a chance for HS after all.
The power level of the cards is less relevant than the fact that they show a willingness from Blizzard to truly explore what TCGs/LCGs can do. This is really good news for the future (even if none of the cards address the current, toxic, meta).
A lot of you are being too critical. It's ok to have silly fun cards in hearthstone. I'm definitely gonna try this in my fatigue/control decks.
This seems like a fanmade card. 99% won't be viable, but awesome nonetheless.
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My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
Hard to get effect, but if you do, the most insane play in the game. 4 mana 6/6 taunt, that changes all cards in hand and deck to legandaries. Sure to be fun at the very least if not constructed worthy.
Wtf is this shit? This is a bad entry of the weekly design competition kind of bad.
Super fun card. Maybe the most fun card in the game. Won't win many games and will lose some, but, well worth the experience if you aren't trying too hard.
I think it's a decent addition to fatigue warrior. One extra card in your deck could be nice at the end of games.
Galavant Animation
yeah, very funny but sooooo slow :O
unstable portal into golden monkey?
Not a bad drop out of Piloted Sky Golem either (even minus the battlecry).
Galavant Animation
Maybe fatigue Warrior could make this guy work, but I'm not sure messing with your deck in this manner is a good thing.
if the card ever works you win but thats a big IF
Well, the stats are quite good even w/o battlecry, so i think it will be useful 100%
You gotta have a dream. If you don't have a dream, how you gonna make a dream come true?