So, I noticed this little entry seemed to slip by everyone's rader:
Secrets can now only activate on your opponent’s turn.
Activating your own secrets feels a little strange, but mostly, the ability to do this was preventing us from creating new and powerful secrets that trigger off of events you can easily control (like a minion dying). They end up functioning just like spells, instead of trying to bait your opponent into a bad play. This change keeps secrets working like traps you lay for your opponent, instead of spells that you cast and use on your own turn.
So, no more casting redemption and sacking your own creature. No more activating your own eye for an eye to deal damage to the enemy. There may be other instances where this matters but those are the two that come to my mind immediately.
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So, I noticed this little entry seemed to slip by everyone's rader:
So, no more casting redemption and sacking your own creature. No more activating your own eye for an eye to deal damage to the enemy. There may be other instances where this matters but those are the two that come to my mind immediately.